Talk:Mantra of Recovery

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Wow screw anet...assholez 24.238.94.19 20:58, 23 October 2007 (UTC) ... :S -- Luigi Image:Luigi shodansig.jpg (T/C) 01:22, 13 October 2007 (UTC)

Nice Job Anet, mesmers could now leave this skill behind, and I could through away lots of my mes builds..... :S--218.103.154.26 07:28, 13 October 2007 (UTC)

Icky, one of the challenges with the 50% is you had to spec a lot in energy management to be able spam skills at 50%. Why wasn't the duration of this stance increased? IDK, I don't think ill be using this skill anymore, and thus probably never using another fast casting skill.  :(

I really think the duration should be changed so its easier to keep up without the needed 15-16 in FC. That would balance out the reduction in recharge, IMO (after all, it is an elite)


All I can say is I'm happy I'm a Power Block mes. This one stings. MoR was quite common, but I don't think it was overpowered due to e-management. If it does stay at 33%, I agree with the above poster, the duration should be increased. --Rururrur 19:56, 13 October 2007 (UTC)

I'd rather decrease the duration or increase the energy cost instead of changing its function, Weapon of Quickening is now a better choice. It cannot be removed by enemy, and you could cast it on any ally, it cost more energy and could be interupted though. But the most important thing is you may pick rit as a secondary profession to have spells recharge 33% faster (ritual skills as a bonus). --218.103.154.26 02:24, 14 October 2007 (UTC)

Yeah, WoQ pwns this now. Keep it up on ally's too. It is unendable, but you can't use anymore wep spells... User:Frvwfr2 frvwfr2 (talk ยท contributions) 14:56, 20 October 2007 (UTC)
This is still better then WoQ... cause of the FAST CASTING... 13:21, 12 December 2007 (UTC)

Contents

[edit] Furthermore

The nerf upon this skill means that many other skills need to see their recharges reconsidered because they're quite insane atm. (Complicate, etc...)
Furthermore the nerf upon this skill meanz that mesmerz are just gonna have an even harder time getting around in pve.....really pisses me off 24.238.94.19 22:39, 8 January 2008 (UTC)

=( woot? what is the point of using the Elite slot for 33% when there is the Serpents with 33%???Spaghetti 04:13, 22 January 2008 (UTC)

Good points and it's not like mesmers are ever the primary targets in pve or pvp.Highway Man 06:36, 28 January 2008 (UTC)

Mesmers ARE the primary target in PvP. Using Serpent's Quickness requires you to invest extra points in Wilderness Survival for just 1 skill. This skill is still worth using even after the nerf. Lightblade 20:27, 30 January 2008 (UTC)

Mesmers are never the primary targets in pvp and only are if they get in the way of things and besides there is always a eight to seventeen second delay where mesmers are doing absolutely nothing other than waiting for their skills to recharge.William Wallace 08:48, 3 March 2008 (UTC)

lulz mesmers are one of THE main targets in pvp ... Close Impact 13:26, 19 April 2008 (UTC)
Indeed. Go into RA as a mesmer.. if there is no monk or rit you'll be the opposing teams primary target :P --Spider 11:51, 1 May 2008 (UTC)

Necros and mesmers fall behind monks and rits on the priority scale simply because they dont have very good defensive skills...necros do have insidious parasite and a couple other nasty health steals though. I prefer attacking sins though ;-) I always found the use of this stance questionable. now its a skill thats easy to forget but perhaps that now they can split pve and pvp skills they will return it back to 50%--Justice 09:22, 30 May 2008 (UTC)

Seems they should have just reversed the green numbers, made the duration constant and vary the speed :( Now my Mes feels ashamed of himself... - Vik 08:55, 22 June 2008 (UTC)

[edit] What is it I smell ?

Oh yeah right...it's PHAIL!

[edit] Acquisition

Well, time to take this to the talk page. While Keymaster of Murakai has been removed as a boss who may have this skill capturable, it is on the grounds that he is not a boss. While both his article and Cathedral of Flames list it as a boss, I acknowledge that such may be a documentation error; also I haven't done CoF in a while (meaning never), so I wouldn't know. Any contradictions to its boss status so that can be cleared up? --Chaiyo Kaldor talk contribs 21:38, 4 July 2008 (UTC)

Added a request for testing for this, in case it helps.--Fighterdoken 21:45, 4 July 2008 (UTC)
Excellent. Either my reputation as a pretentioso who's always right holds up, or I'm seen as the sensible one. Mua ha ha ha... Or, maybe I'll just be seen as someone who takes logical wiki actions and makes them seem like a stupid, worthless plot. --Chaiyo Kaldor talk contribs 21:49, 4 July 2008 (UTC)
Looks like solved according to the tests.--Fighterdoken 19:14, 5 July 2008 (UTC)


[edit] With the distinction between Pve and Pvp skills....

Could we please see for the Pve version of the skill either:

The skill is returned to 50% instead of 33% as it used to be, but only for pvp.

Or, the duration for the skill is increased so it can be viable with lower amounts into Fast Casting.

Although I'd prefer the 50%, I think that the increased duration would be a fair buff to pve. (Narziss 00:22, 14 August 2008 (UTC))

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