Talk:Mantra of Recovery

From Guild Wars Wiki
Jump to navigationJump to search

Wow screw anet...assholez 24.238.94.19 20:58, 23 October 2007 (UTC) ... :S -- Luigi Luigi shodansig.jpg (T/C) 01:22, 13 October 2007 (UTC)

Nice Job Anet, mesmers could now leave this skill behind, and I could through away lots of my mes builds..... :S--218.103.154.26 07:28, 13 October 2007 (UTC)

Icky, one of the challenges with the 50% is you had to spec a lot in energy management to be able spam skills at 50%. Why wasn't the duration of this stance increased? IDK, I don't think ill be using this skill anymore, and thus probably never using another fast casting skill.  :(

I really think the duration should be changed so its easier to keep up without the needed 15-16 in FC. That would balance out the reduction in recharge, IMO (after all, it is an elite)


All I can say is I'm happy I'm a Power Block mes. This one stings. MoR was quite common, but I don't think it was overpowered due to e-management. If it does stay at 33%, I agree with the above poster, the duration should be increased. --Rururrur 19:56, 13 October 2007 (UTC)

I'd rather decrease the duration or increase the energy cost instead of changing its function, Weapon of Quickening is now a better choice. It cannot be removed by enemy, and you could cast it on any ally, it cost more energy and could be interupted though. But the most important thing is you may pick rit as a secondary profession to have spells recharge 33% faster (ritual skills as a bonus). --218.103.154.26 02:24, 14 October 2007 (UTC)

Yeah, WoQ pwns this now. Keep it up on ally's too. It is unendable, but you can't use anymore wep spells... User:Frvwfr2 frvwfr2 (talk · contributions) 14:56, 20 October 2007 (UTC)
This is still better then WoQ... cause of the FAST CASTING... 13:21, 12 December 2007 (UTC)

Furthermore[edit]

The nerf upon this skill means that many other skills need to see their recharges reconsidered because they're quite insane atm. (Complicate, etc...)
Furthermore the nerf upon this skill meanz that mesmerz are just gonna have an even harder time getting around in pve.....really pisses me off 24.238.94.19 22:39, 8 January 2008 (UTC)

=( woot? what is the point of using the Elite slot for 33% when there is the Serpents with 33%???Spaghetti 04:13, 22 January 2008 (UTC)

Good points and it's not like mesmers are ever the primary targets in pve or pvp.Highway Man 06:36, 28 January 2008 (UTC)

Mesmers ARE the primary target in PvP. Using Serpent's Quickness requires you to invest extra points in Wilderness Survival for just 1 skill. This skill is still worth using even after the nerf. Lightblade 20:27, 30 January 2008 (UTC)

Mesmers are never the primary targets in pvp and only are if they get in the way of things and besides there is always a eight to seventeen second delay where mesmers are doing absolutely nothing other than waiting for their skills to recharge.William Wallace 08:48, 3 March 2008 (UTC)

lulz mesmers are one of THE main targets in pvp ... Close Impact 13:26, 19 April 2008 (UTC)
Indeed. Go into RA as a mesmer.. if there is no monk or rit you'll be the opposing teams primary target :P --User Spider osiris Flag.pngSpider 11:51, 1 May 2008 (UTC)

Necros and mesmers fall behind monks and rits on the priority scale simply because they dont have very good defensive skills...necros do have insidious parasite and a couple other nasty health steals though. I prefer attacking sins though ;-) I always found the use of this stance questionable. now its a skill thats easy to forget but perhaps that now they can split pve and pvp skills they will return it back to 50%--Justice 09:22, 30 May 2008 (UTC)

Seems they should have just reversed the green numbers, made the duration constant and vary the speed :( Now my Mes feels ashamed of himself... - Vik 08:55, 22 June 2008 (UTC)

What is it I smell ?[edit]

Oh yeah right...it's PHAIL!

Silence, charr. Paddymew 13:09, 1 November 2009 (UTC)

Acquisition[edit]

Well, time to take this to the talk page. While Keymaster of Murakai has been removed as a boss who may have this skill capturable, it is on the grounds that he is not a boss. While both his article and Cathedral of Flames list it as a boss, I acknowledge that such may be a documentation error; also I haven't done CoF in a while (meaning never), so I wouldn't know. Any contradictions to its boss status so that can be cleared up? --Chaiyo Kaldor talk contribs 21:38, 4 July 2008 (UTC)

Added a request for testing for this, in case it helps.--Fighterdoken 21:45, 4 July 2008 (UTC)
Excellent. Either my reputation as a pretentioso who's always right holds up, or I'm seen as the sensible one. Mua ha ha ha... Or, maybe I'll just be seen as someone who takes logical wiki actions and makes them seem like a stupid, worthless plot. --Chaiyo Kaldor talk contribs 21:49, 4 July 2008 (UTC)
Looks like solved according to the tests.--Fighterdoken 19:14, 5 July 2008 (UTC)


With the distinction between Pve and Pvp skills....[edit]

Could we please see for the Pve version of the skill either:

The skill is returned to 50% instead of 33% as it used to be, but only for pvp.

Or, the duration for the skill is increased so it can be viable with lower amounts into Fast Casting.

Although I'd prefer the 50%, I think that the increased duration would be a fair buff to pve. (Narziss 00:22, 14 August 2008 (UTC))

/agree. This isn't very useful outside of PvE, and even then, there are better alternatives. Denizen Zero 04:43, 7 November 2008 (UTC)


Yeah, MoR should be a spammable stance really: For 10...30 seconds your spells recharge 33% faster, 50% failure chance with fastcasting 4 or lower 10 recharge 5e

This used to be extremely overpowered in PvE, as it gave mesmer the ability to spam Diversion, Shame, Pleak, etc. like mad. I'd really appreciate a revert for PvE-only, as it would really make this elite worthwile. 84.84.179.39 22:38, 4 February 2009 (UTC)

There are Better choices 75.187.206.97 04:25, 17 March 2009 (UTC)
As far as PvP goes, promise is not as reliable because of certain distractions. ~ Chao 21:04, 27 April 2009 (UTC)

bug description[edit]

The word "cast" is the same in past-tense, so the skill description is actually correct. Maybe reword to "your spells recharge 33% faster"? ~ Chao 21:04, 27 April 2009 (UTC)

It can only be one tense at a time. Unless I'm mistaken and this skill only affects spells used before it's used... | 72 {U|T|C} - 17:15, 12 September 2009 (UTC)
"Spells you cast and cast recharge 33% faster." Paddymew 20:37, 25 October 2009 (UTC)
Cast is irregular and so whether it is present or past can't be known. Therefore I am calling it a bug on the english language. --80.16.169.162 16:32, 2 December 2009 (UTC)
At any rate, the note is clear and correct and has been for a little while. | 72 User Seventy two Truly Random.jpg (U|T|C) 17:41, 2 December 2009 (UTC)
I don't get this note. If I understand it correctly, it indicates that it reduces the recharges of both spells cast after it's been activated, and those that were cast while not under the effects of Mantra of Recovery. However, see:
MantraOfRecovery RechargeReduction.jpg.
All skills were activated in the order as seen on the bar, Mantra of Recovery immediately after Energy Burn. As you can see, Energy Burn and Mantra of Recovery recharged at about the same time, and only Mark of Instability received any benefit. Signet of Distraction was only there for comparison. MA Anathe 22:53, 19 March 2010 (UTC)
Seconded (though my screenshot turned out not to clearly show it). Good find. However, there was an interesting note: affected spells used the shortened recharge across all of it. I'll edit the notes now to correct the mistake, and if the latter find isn't there, I'll also add it. | 72 User Seventy two Truly Random.jpg (UTC) 15:33, 20 March 2010 (UTC)

With the Buff to Fast Casting[edit]

Has anyone done any research to see how the recharge times of Mesmer spells are affected in PvE with MoR after the 5/24 change to Fast Casting? They recharge exponentially faster now per rank in FC and with MoR on top of that...Let's say at 15 FC that's an inherent 45% increase in recharge speed, right? Then with the 33% on top that makes...what? I'm completely not a math mind, which is why I'm posting this rather than making the chart(s) myself.--Ph03n1x 06:14, 26 May 2010 (UTC)

Well behavior is going to be one of three things:
  • Most drastic case scenario: MoR and inherent FC skill recharge is applied additively (so in the case of your scenario, you can expect 88% recharge).
  • MoR and inherent FC skill recharge is applied multiplicatively, meaning you'd see a skill improvement of 1 - (1 - FC%)*(1 - MoR%) or in this case you'd expect skill recharge of 63.7%.
  • Least drastic case scenario: Recharge is capped at some fixed amount at say 50% meaning MoR is useless with high points in Fast Casting.
--80.16.169.162 10:35, 16 June 2010 (UTC)
I did a little testing with this. Fast Casting 13. Spell with a 20 seconds recharge went down to about 12 seconds without using MoR, because of the Fast Casting. After activating MoR and using the spell again, it's recharge was about 8 seconds. Waar Kijk Je Naar 07:16, 18 June 2010 (UTC)
I did some testing on Isle of the Nameless with this as well (after I was in a PUG with two mezzies, each who had an MoR build). I set my FC to 11 (therefore giving an even 33% reduction in recharge time), equipped a regular staff (with standard 20% HSR) and spammed Energy Tap (30s recharge) repeatedly at a dummy with a stopwatch in hand.
  • Prior to using MoR, I consistently got a recharge time of either 20s or 10s. Obviously, I got a recharge time of 20s a lot more than 10s. This matches the math solution for this situation.
  • I then started punching MoR prior to casting Energy Tap, same staff in hand. My results were: the majority of the time, I got ~13s recharge (the math supports this: 30s * 2/3 for FC * 2/3 for MoR). However, when I didn't get ~13s, I got ~10s. This was due to the %50 HSR cap imposed by the game. If there was no cap, I would expect to get ~7s recharge time (30s * 2/3 for FC * 2/3 for MoR * 1/2 for HSR mod on staff).
So, MoR DOES stack with FC the majority of the time. If you trigger your "HSR" effect on your equipment, it will take you directly to the max effect for skill recharge, regardless of MoR being in effect or not.The Duke of Silence 01:40, 14 July 2010 (UTC)
If only trappers didn't have QZ... 4% chance of ~3 second recharge on a 20 recharge spell would've been fun. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 02:42, 14 July 2010 (UTC)

Sooo[edit]

Should we maybe have a chart showing how this stacks with FC in PvE? I can learn Wiki markup and figure out the chart itself, but I'm awful with math. Essentially, doesn't a 33% recharge reduction equate to being R23 in FC?--Ph03n1x 19:46, 20 July 2011 (UTC)

Fast casting (rank 11) reduces the base recharge of a 30 second skill to 20 seconds; MoR further reduces that to approximately 13 seconds. A HCT mod can drop that further down to 10 seconds (in which case MoR has not effect due to Effect stacking). Verdict: MoR may be useless with high points in Fast Casting in PvE. --108.38.126.227 19:55, 20 July 2011 (UTC)

The table is misleading.[edit]

If the buff caps out at 50%, having it say 73% recharge bonus at 15 FC is completely misleading. Sure, it may stack that much theoretically, but it hits the cap. It may come into play with some recharge nerfs however (energizing wind?) - so I think we need a warning on the table. If I knew how to edit skill tables I'd do it. 104.0.42.202 05:54, 17 February 2019 (UTC)

Pve fast casting also reduces recharge time for Mesmer skills and was setup to apply on top of any other recharge reductions. As such both are applied multiplicative to get the numbers seen in the chart. Justice (talk) 01:19, 15 August 2020 (UTC)