Talk:Mist Form

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Pure crap. Useless. Buff plx. Dark Morphon 09:29, 29 December 2007 (UTC)

they should drop recharge by 10 or raise duration by 10 23:35, 1 January 2008 (UTC)~
Use Arcane Echo if you want to maintain it. Image:SigKarasu.png Karasu (talk) 17:56, 12 January 2008 (UTC)
What for? There are better elites to prefent damage. Dark Morphon(contribs) 14:05, 22 January 2008 (UTC)
It's still fun to see warriors running this in RA (on opposing teams of course). Justing6 07:06, 17 February 2008 (UTC)

So..... does anyone actually use this skill other than for fun in pve and alliance battles?William Wallace 08:25, 3 March 2008 (UTC)

People who knows how and where to use it in pve are doing so. I did in places where fighter can be quite angry, it is amusing to change builds sometimes, no skill can't have a good use. i don't find your question having any meaning, so my answer don't relly have more. lussh 08:30, 3 March 2008 (UTC)
I used this on my ele to run to the cliff in Anvil Rock in HM for a screenshot. ^^; And I've messed with using it to farm attackers in areas such as Anvil Rock HM that have very few spellcasters... With Glyph of Elemental Power/Glyph of Swiftness and Serpent's Quickness it can be maintained for a while, so it technically usable, but not so useful against spells. Or bleeding/knockdowns caused by attacks. The monsters still technically hit you, so... Isolina Black 02:06, 29 June 2008 (UTC)

Increasing duration or reducing recharge, even by just a few seconds, would make this skill vastly more useful.

Faul 19:32, 11 March 2008 (UTC)


Just a small question, does this make this skill the enemy to miss (Like shadow form) or only hit 0's?demonic barb 08:47, 9 April 2008 (UTC)

While under the effects of Mist form attacks still hit, for example you will still get bleeding from Sever artery. Magnus 08:52, 9 April 2008 (UTC)
and if you're for example E/Me, and you're using mantra of earth and stonestriker as E-menagement(for solo farming), does Wild Blow end Mantra under the effects of mist form? Close Impact 18:10, 28 April 2008 (UTC)
Oh , just read the notes, it should :s :( Close Impact 18:11, 28 April 2008 (UTC)

Contents

[edit] Fix Me!!!

The problem with this skill isn't its duration, or its recharge; its that it it doesn't prevent all that much damage. warriors still put their bleeds and DW on you, sins and thumpers will still knock you down, and rangers still get to poison/burning arrow you. (how do you set a cloud on fire??) I think perhaps it could cost more energy, maybe have a longer recharge, and actually make attacks MISS you instead of 0 damage.Prolly wouldn't even need a longer recharge or shorter duration. After all, its not hard to make an obsidian tank that can run around 24/7 immune to spells, and highly resistant to melee. Comments? --Frigid Mage 23:18, 2 May 2008 (UTC)

IT's usually only for fighting large groups of enemies as a solo nuker.

i disagree, what do you mean by "large groups of enemies as a solo nuker"? if you are talking about farming, then no, however if you're talking about in PvP?... then no. its just a very crappy skill. This skill fails in comparison to the many better forms of damage mitigation, many that are non-elite. how bout instead of reducing that sin's dps ability from only putting conditions and KD's on you (mist form) to where he can't do anything. (blinding surge, blinding flash, Glyph of immolation + steam, only to name a few...) --76.31.177.104 07:04, 8 June 2008 (UTC) - OH YEAH! and another thing, "NUKER"? since when do fire eles put 15-16 pts in water magic? and if you think a water ele can nuke, i think maybe you should go play a different game now. --76.31.177.104 07:06, 8 June 2008 (UTC)

Actually, with max runes in water and fire, you can get wat to 12 and fire to 15.--142.22.186.7 16:14, 13 June 2008 (UTC)

...Then you have crap for energy. Actually, real crap probably has more energy than an elementalist with no energy storage. -_-' Silavor Image:UserSilavorSigIcon.png 15:54, 19 August 2008 (UTC)

[edit] Spirits

Eh? Do dmg? ~~ User:Frvwfr2 frvwfr2 (talk ยท contributions) 00:53, 12 May 2008 (UTC)

yes, now QQ less. Halogod35 07:34, 8 June 2008 (UTC)

[edit] Enchantment Mod

With a perfect enchantment mod, this skill lasts 25.2 seconds with 16 Water Magic. Not bad, I say, though it could be better. Note that with 12 water magic, it lasts 21.6 seconds. Now THAT'S crap. I guess it could be used in a good way. http://www.youtube.com/watch?v=YDmjDoHIVcs. Nice vid, but it's pre-nerf, so it takes a little bit longer. Bisurge 07:22, 30 June 2008 (UTC)

[edit] Silly spell

Obsidian Flesh > Mist Form mist form is too easy to remove with spell disenchants. Obby flesh protects its self from removal AND it has 20ar. Granted this spell shines if you can cover it and you will still be able to move around. Why not just use armor of mist at that rate. same energy, same casting time, same recharge, same duration, same general effect (take less dmg from attacks) PLUS any other dmg that isnt armor ignoring...aka elemental dmg...This doesnt have the negative effects of doing no attack dmg (which is minor on a caster anyhow), and this increases your speed. How to improve mist form? give it some balls and either do dmg or hex foes that hit u. How about...same stats as is, in addition; foes who hit u with an attack are dazed/blinded for 1-5seconds?--Justice 11:18, 2 August 2008 (UTC)

lol. I think it's a genius spell, my sin can run this permanently to Sliver the Raptors in HM for Asuran Points. FromStokoe 22:38, 9 August 2008 (UTC)
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