Talk:Nahpui Quarter

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Bug?[edit]

Can someone explain what it is that causes the portals to sometimes let people not go through? --Elementalist-icon-small.pngTroy FrostwindRanger-icon-small.png 20:13, 23 August 2007 (UTC) That would be lag. Risus I have noticed that after 8 have gone through, the portal closes temporarily. Happens in a group of 8 + pets. Also, if you stand in the place of the portal before the portal pops up, you need to get ouf of range before it accepts you. 79.75.19.89 09:21, 23 January 2009 (UTC)

Mission completion time for Masters seems to be incorrect[edit]

Hello, just wanted to pointed out, the Master's time didn't seem to be right. http://img124.imageshack.us/img124/6476/screwedupnahpuiquarterys7.jpg Sshaun007 14:19, 4 September 2007 (UTC)

Sorry, my bad, read it wrong :P Sshaun007 13:19, 6 September 2007 (UTC)

Managed 24:35 min completion in HM ;) 79.75.19.89 09:21, 23 January 2009 (UTC)

All the little icons[edit]

I don't see this in any formatting guidelines or any place else on the wiki. It looks terrible. If theres no objections in a few days I'll remove them all.Chukie1188 talk 12:13, 12 October 2007 (UTC)

And done looks a million times better imo. Chukie1188 talk 10:38, 18 October 2007 (UTC)

Stub[edit]

Any reason this is still a stub? It seems to be complete when compared to other mission articles. Duminas 10:44, 22 March 2008 (UTC)

Dialogue is incomplete. --Risus 21:50, 13 May 2008 (UTC)
21:02 HM...my guild just did 5 HM missions <1 hour. Damn we're sexy.--Ʀєʟʟɑ 08:25, 13 July 2008 (UTC)
That is equivalent to sex. However, did you manage to pick up any dialogue for the article? --Chaiyo Kaldor talk contribs 14:53, 13 July 2008 (UTC)
20:39 here, just cleared it with 5 discord necros + SoS rit + 2 other

Suggestions for dealing with Grenth's Balance Turtle[edit]

I have found a Jagged MM very useful here since Turtle uses Grenth's on the low health minions and promptly kills itself. That was so much fun. The turtle needs to think faster.Farlong 10:31, 15 July 2008 (UTC)

Summoning Stones and Portals[edit]

Used a Summoning Stone before going through the portal, and the summoned ally could not follow. Obviously being as he wasn't getting attacked he wouldn't die, and therefore no other party member could use one instead. Not sure if it qualifies as a bug, but it's certainly something people might like to know ;) Magua 13:03, 2 May 2009 (UTC)

Huh. Has anyone tested this with The Deep or Urgoz's Warren (whichever one requires you to do the four way split of d00m?), the teleporters in the crystal desert and glint's lair, and . . . anything i'm forgetting involving teleportals? --Star Weaver 17:38, 2 May 2009 (UTC)
summons follow when u teleport in the underworld if that's even the same type of teleport71.70.240.29 04:39, 6 October 2009 (UTC)
Already noted on the front, use the summoning after you teleport in this missionMystiLefemEle 14:16, 22 November 2009 (UTC)

Cartography[edit]

Dose this area contribute to the cartography title?--173.16.57.189 02:15, 20 May 2010 (UTC) Jaxx Hammer

Most likely, although I believe there is an explorable area where the mission takes place. Spotina Talk 01:00, 7 July 2010 (UTC)
Unfortunately, the explorable area is different from the mission area. These 2 areas are on the same map, but the wooden gate which connects them is always closed (I never saw it opened, looking from both sides). So, both parts should be explored separately for cartography title. They are not too hard for mapping, though. --212.193.162.61 11:15, 7 July 2010 (UTC)
Are there any other areas like this where the explorable and mission parts need to be explored seperatly for cartographer?

Possible Trivia[edit]

Hey i just wondered, i watched an episode of Digimon today about an old japanese legend where Kyota was guarded in the north, south, east and western areas by temples and spirits to them. There was a dragon, turtle, pheonix and another. Coincedence perhaps or based upon some legend, just thought someone might know something more about this though.--Smithy-Star User Smithyben sig icon.png 23:07, 8 December 2010 (UTC)

It's a reference to the 4 celestial animals. Well known in feng shui.--Huangyi 05:08, 19 December 2010 (UTC)
which can be found here[1] if you want more trivia on them.Hrafn 17:11, 22 August 2011 (UTC)

What's so hard about dealing with the Essences?[edit]

I did this in NM, and the Essences were just annoying, mostly because they popped up in areas I had already cleared, bah. In particular, they weren't as strong as the main Celestials, although I was a little disappointed in them as well, aside from the dragon. And all this with a sub-optimal H/H team build as well. After reading the descriptions here, I had the distinct impression this was going to be much harder than it turned out to be. Maybe HM will be more of a challenge. Cynique 07:53, 1 January 2011 (UTC)

Suggestion[edit]

I found it easiest to get Masters in this one going solo as follows. Work your way around the Celestials, taking out the Star foe but sneaking past each Celestial in turn (Pull groups away from Celestials, with Heroes on Guard and then flag party past each Celestial). Then take out final Celestial and work your way back to take out the remaing three getting through groups as quickly as possible. Moebius the Malign 17:59, 19 February 2011 (UTC)


What respawns, the original Celestials or the mini versions?[edit]

In the walkthrough, it says "(they also re-spawn 3 minutes after being killed)". Is this referring to the original celestials, or the weaker versions that spawn after the boss died?

Please sign your comments. Naturally, only the weaker versions do re-spawn (wouldn't be consistent regarding lore if the originals were to respawn)--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 08:21, 14 June 2015 (UTC)

Start from the Left?[edit]

The guide says "it is easier if the party enters the far left portal first as the essences will be easier to fight." If you start at the left, then you kill KaiJun Don, and then that bosses essences will spawn through out the rest of the mission, leaving you more healers to kill. Can some one explain why it is better to start on the right in more detail?

Duals (talk) 14:34, 30 January 2019 (UTC)

IIRC it was the Crippling Anguish of the Phoenix Essences which will slow you down.
Also, the Kirins are pretty weak smiters while the dragons are fairly dangerous air eles. Steve1 (talk) 18:38, 30 January 2019 (UTC)
I can see where that would be harder especially if your group was low on hex removals. Duals (talk) 00:31, 31 January 2019 (UTC)