Talk:Overload

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meh still not very powerful. I play mesmer every once in a while, and skills like power spike blow this out of the water IMO. Anyone else? --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 18:34, 5 December 2007 (UTC)

This skill is nearly over powered now... use frustration or arcane conundrum... echo this twice 95dmg x 3 = 285 then power spike them for an extra 120 and its 400 dmg spike that cant be lowered by armor03:32, 9 December 2007 (UTC)
I wouldn't call it overpowered. You'd have to do have a lot of skills to make this work in to a 400 damage spike, as well as someone who would keep casting through all that. You won't see this anywhere in HA or GvG, and only occasionally in TA. It'll be confined to AB, PvE, and RA. I doubt it'll see any use in HB unless someone puts out a PvX build with it and sets it to "Great". =\ RitualDoll 05:33, 10 December 2007 (UTC)
Lets call it balanced then... woah a mod that actually balanced something? 10:02, 12 December 2007 (UTC)
Funny thing about that, Doll, is that now there just so happens to be an Overload/Wastrel's Worry bar getting 5-5-5's on PvX. And yes, it IS intended for GvG lmao 75.164.186.76 00:15, 20 October 2008 (UTC)

I would hardly consider that spiking sense you will have to cast three other spells to maximize the full damage and plus catch them casting a spell ( could possibly work with meteor shower).Highway Man 05:55, 24 January 2008 (UTC)

It's still better than dark pact.

can use it with Backfire and Soul Leech and do some dirty dmg--Justice 07:38, 19 September 2008 (UTC)

works well with backfire since this casts as fast as an interupt but its not an interupt. AKA instead of trying to mix in interupt spells use this instead with backfire. Synergy. Re-adding/wording my note if there are no objections within a week or so.--Justice 04:57, 4 December 2008 (UTC)

Is the damage armor-ignoring? 72.222.217.198 13:49, 26 February 2009 (UTC)

logically yes--89.129.154.106 10:06, 10 March 2009 (UTC)
Yeah, I'd think Backfire and Soul Leech would give the opposite effect that you'd want when equipping Overload in that you want opponents to cast spells, not be encouraged to hold off. For that matter, Wastrel's Worry would make a nice pairing with this skill. --80.16.169.162 13:09, 12 May 2009 (UTC)


wastlers worry and this skill should swap numbers. its easier to force some1 to inaction i this game than it is to force them into action, thus worry should have less dmg and higher recharge and this skill should have less recharge and higher dmg...i'm just saying78.89.133.18 10:45, 11 January 2010 (UTC)

Wastrel's Worry can't be spammed on the same enemy like Overload can, so the recharge doesn't matter. And Overload deals damage even if the enemy isn't casting, while Wastrel's Worry needs all 3 seconds to have ANY effect. Paddymew 14:42, 11 January 2010 (UTC)

this skill is like necrosis or discordway but better imo. it's not a skill but it's 1/4 cast anyways, and your prob a primary mesmer to get it even quicker plus it's AOE. My bet is it will get nerfed to spell again and still be aoe. either that or upping the recharge. Roflmaomgz 17:07, 22 May 2010 (UTC)

New nerf[edit]

Again with the killing of the skills! When will it stop? There is a difference between a nerf and making unusable. There is a difference between a buff and making a skill OP. I hope by GW2 we won't have to worry about this kind of unbalanced gameplay. Eive Talk Windgrace 06:34, 28 May 2010 (UTC)

Recharges 80% faster... AI is amazing with this skill (like interupts ofcoarse), even before the may skill buff. Its not a domination hero without it. 2.4 sec recharge (should be 2sec) and it may/not stack with fastcasting recharge bonus; still dont know how all that stuff stacks/caps. Justice 08:10, 28 May 2010 (UTC)
The new nerf is terrible... the damage output is nowhere near high enough to warrant a 12 second recharge.... --User Captain Bulldozer Bulldozer1.jpg Captain Bulldozer 16:27, 28 May 2010 (UTC)
PvE fast casting recharge reduction stacks with everything, down to the minimum 1 second recharge time. With enough FC, you spam Overload every second, as long as you tag skills each time. MA Anathe 18:40, 28 May 2010 (UTC)
HUH? Fast casting of 13, which is as high as you'd ever want if you were running this skill is 39% reduced recharge on skills. 12sec*(1-.39)=7.32 seconds. WAY off from 1 sec. --76.112.33.190 02:36, 29 May 2010 (UTC)
80% recharge if you hit a skill. Hence why I was asking and they were answering on how fastcasting stacks into the recharge. Justice 05:55, 29 May 2010 (UTC)
Funny that ppl seem to not get that this skill is intended to be used like an interrupt, really nice with Stolen Speed btw. Lou Wolfskin 16:17, 24 July 2010 (UTC)

Wishes someday they'll give it a marker on where you hit during activation time like interrupts[edit]

Previously Unsigned 14:11, 28 May 2010 (UTC)

hey i did extra damage...sweet. And with the recent nerf.... hey it recharging slower...dammit--67.70.70.246 01:29, 11 July 2010 (UTC)

Sweet stuff[edit]

So I take it heroes are good with this? More mesmer hero abuse... I'll take it. 64.254.191.194 07:12, 9 June 2010 (UTC)

Actually if they use it correctly, this would be the best skill for a mesmer hero.--184.91.121.89 14:12, 2 July 2010 (UTC)
I've still never noticed heroes being particularly amazing at interrupts. The only time I would ever concede a hero is better is in situations where they interrupt when they're doing something else (like interrupting healers or something). Otherwise they aren't really any better than a person with decent reflexes and they aren't even able to predict skills or use them intelligently to interrupt key abilities. But if you HAVE to use a mesmer for a hero, I guess this wouldn't be bad on them. 71.198.141.251 01:05, 11 July 2010 (UTC)
I run my gwen without a weapon. Im thinking simple wanding fricks with timing interupts. Still, heros are NOT flawless with this skill as I have caught gwen with a lengthy recharge on this skill a few times. Thats doesnt make them bad, just not any worse then a human player. Justice 08:47, 13 July 2010 (UTC)

Anomaly note[edit]

Shouldn't the anomaly note be removed since there's nothing strange about there being two damage packets? The initial damage is a targeted damage while the second packet is done to everyone adjacent. The reason for it being 2 packets instead of 1 is because of a change in function. That's just how the guildwars game engine works. Rather than make it deal +X damage to the target and then X damage to all OTHER adjacent, they simplified it to just X to all adjacent. 71.198.141.251 01:10, 11 July 2010 (UTC)

I second that, don't see something wrong with how it deals the damage. Lou Wolfskin 00:32, 24 July 2010 (UTC)
That is true. I will remove the anomaly note within a day or so. If anyone has an objection to this, then they can voice it within that time.--The Emmisary 00:37, 24 July 2010 (UTC)

do heroes use?[edit]

because I haven't seen heroes use this skill after the change. =( Roflmaomgz 02:04, 26 July 2010 (UTC)

Yes heros use it. putting it on a hero's skill bar and entering a fight would make that answer apparent within 30seconds to anyone with vision. Justice 08:38, 26 July 2010 (UTC)
maybe it was just my bar then, as I vanquished an area and my gwen never used it once. Roflmaomgz 20:10, 26 July 2010 (UTC)

8/12/10 Update[edit]

Nice. More fuel for hex spamming while still dealing a decent damage load. I like. (Lysander 01:28, 13 August 2010 (UTC))

Very op indeed. Follow up with Shatter Delusion for mega armor-ignoring hurt. Ox rider 05:08, 13 August 2010 (UTC)

What da fuk?! This skill was totally different... uhhh why?! Do not want...--217.153.126.66 06:28, 13 August 2010 (UTC)

Yikes...Shatter Dillusions indeed. Im thinking they were trying to remove the spamable 95armor ignoring dmg and instead made it a super aoe skill with a quick recharge. Nerf, buff or just tweaking things that make no difference? Justice 07:36, 13 August 2010 (UTC)

Had a go with Shatter Delusions last night. It's about right for a 2 slot combo, great if you hit a skill with overload and then shatter it, "ok" if you miss a skill and just take the shatter. Overall not the strongest combo but it's good aoe. Cirian 13:54, 13 August 2010 (UTC)

Isn't this just the perfect cover hex now? I mean, I know it doesn't last very long but it means 5 seconds where the monk can't remove VoR or Backfire or empathy etc...

Definitely. 5s duration is long enough for it to be good as a cover, the recharge is great, the secondary damage is very nice for such a spammable skill, and the degen damage is a nice little bonus. Necromas 22:09, 20 November 2010 (UTC)

I assume heroes use this pretty well now since they're pretty good with interrupts but I'm not completely sure. 72.220.21.110 09:20, 20 March 2011 (UTC)