Talk:Peacekeeper

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Builds[edit]

This is gonna be fun compiling, since it seems random. --BellonaBacchus

I've seen Imuk the Pungent, Cerris, Lerita the Lewd as bosses for war, necro and mesmer respectively

Also another mesmer boss in watchtower coast. 98.248.90.248 06:43, 9 April 2010 (UTC)
Minea the Obscene, for me, had Energy Surge, Backfire, Empathy and Rip Enchantment. Died too fast for me to note any more :\ --BellonaBachus
The bosses have the same bar every time. 98.248.90.248 06:50, 9 April 2010 (UTC)
This is how it seems to me from what I've seen thusfar: For each profession, at least the core ones, there are three builds. Example: ranger has a splinter ranger, a beastmastery and a condition causer. Backsword 06:56, 9 April 2010 (UTC)
let me correct that:There seems to be one build for each attrbute. Backsword 08:43, 9 April 2010 (UTC)

Format[edit]

split Bosses section and started adding pages for different types of Peacekeepers, builds will need to be recorded, currently i counted 4 different elites for Divine Peacekeeper's so far. leaving it up to the community to record exact builds. The Only Warrior 07:37, 9 April 2010 (UTC)

Added lots of skills on several pages, but this is tough. Either you die trying to document their skills, or you kill them too fast... Also, there might be a difference between NM and HM... *sigh* Sjeng talk 09:49, 9 April 2010 (UTC)
How does one add a subcategory for these Peacekeepers under Affiliation:White Mantle?Sjeng talk 13:01, 9 April 2010 (UTC)
Well, I added the categories. I think it works nicely. The White Mantle category has all Peacekeepers in the list, and a seperate category as well, with the 4 Peacekeeper bosses included. Feel free to make changes, but I think this works. Not sure if Peacekeepers should be a SUBcategory for the White Mantle though. Sjeng talk 13:53, 9 April 2010 (UTC)

Capturable Elites?[edit]

Capturable elites before the Crystal Desert? About time... --Ravencroft0 07:52, 9 April 2010 (UTC)

I wonder if people with only Prophecies can capture the non-prophecies skill, elite and non elite. Would be nice, but I doubt it's possible though... What would the capture box show? Sjeng talk 09:49, 9 April 2010 (UTC)
No, they will have that lock symbol over them and not be selecatable. Backsword 09:54, 9 April 2010 (UTC)
They'll need to show up first. As in, after completion of Prophecies or EotN. -- Arduin talk 17:17, 11 April 2010 (UTC)

Dual Professions[edit]

R these guys the first in proph to have dual professions (the bosses)... I can't recall any others... possible trivia 65.6.156.101 11:13, 9 April 2010 (UTC)

Several Others.unworthy of note.--Neil2250 , Render Lord User Neil2250 sig icon5.jpg 13:05, 9 April 2010 (UTC)
There are several Warrior troll bosses in the southern shiverpeaks that are dual-profession, to allow them both Warrior skills and Troll Ungent. -- ᴥ GreyGhost (talk!) ᴥ 18:16, 9 April 2010 (UTC)

The black curtain[edit]

I can't find any peacekeeper there. Are they patrolling or very few in this area? 80.36.69.221 11:26, 9 April 2010 (UTC)

They have a % chance to spawn insted of the normal Monster Spawn.--Neil2250 , Render Lord User Neil2250 sig icon5.jpg 13:05, 9 April 2010 (UTC)

ah kk, thank you. I tried a couple more times and saw them. 80.36.69.221 13:17, 9 April 2010 (UTC)

Spawn for Everyone?[edit]

Do the Peacekeeper's spawn if you are unable to see the Shining Blade camp? 193.38.100.250 13:53, 9 April 2010 (UTC)

Just checked it and no, they don't seem to. I tried a few times with my monk and they won't spawn, but they'll spawn every time for my elementalist! I guess completion of either EotN or Prophecies is required. ^-^ 81.71.183.54 14:33, 9 April 2010 (UTC)
That would make sense since they are a bit tougher then the enemies a player that hasn't completed the campaign would face yet.
Thanks. That was my concern. I'm taking some guildies through Kryta just now and didn't want to give them more than they could handle. Hmmm, will my presence in the party make them show? Or do we all need to have met the requirements? 193.38.100.250 16:08, 9 April 2010 (UTC)
No if anyone in the party doesn't meet the req. they will not show. tried that out first thing.208.83.120.148 16:35, 9 April 2010 (UTC)
It's not just having completed Prophecies. Has to be EotN, then? Sigh. That campaign blows. It'll suck if I have to compelte it to get to enjoy any of the new stuff. --141.158.120.201 22:22, 9 April 2010 (UTC)
Can't be EotN either. Just went there with a friend whose char hadn't completed either campaign. Maybe it's account based. ima do some research on that.--Manassas User Manassas Mannysig.png 11:37, 17 April 2010 (UTC)
[Reset indent]They spawn if only Prophs is completed as verified with my War. Can't speak for GW:EN tho, as I have no toons that have completed it.114.156.210.86 13:51, 19 April 2010 (UTC)Ryoko
i havent finished profecys yet with my para but they alredy spawn for me (i did finish eotn tho) (naloj prime)
I have tried 2 characters that finished EotN, no dice. But my Proph characters can see them.Tong2 19:36, 24 May 2010 (UTC)

Spawning after the November release of Hears of the North[edit]

They're spawning for my monk that hasn't started WIK. They shouldn't be and I don't want them. Cant farm margoyle skulls with them around. Ramei Arashi 21:23, 22 November 2010 (UTC)
There is more than one way to start WiK now. If you have any WiK associated quest in your log, the game puts Kryta into the WiK universe. Besides grabbing The War in Kryta, you can also talk to Keiran to grab A Good Deed. I believe that starting the birthday picnic will also WiK your toon. Check your quest log for quests under "Kryta" and "Festival Quests" to make sure you have nothing even close to being WiK-related.  — Tennessee Ernie Ford (TEF) 21:28, 22 November 2010 (UTC)
There is nothing. I haven't even beaten the golems on this toon yet. BTW this doesn't belong under post hearts obviously. Ramei Arashi 21:47, 22 November 2010 (UTC)
The conditions under which PKs spawns has changed since the Nov updates. My apologies if the previous title was confusing (this posts earlier in this section might no longer apply). "I haven't even beaten the golems." I'm not sure to what you are referring: you do not need to defeat Golems to gain access to WiK. If you completed The Missing Vanguard series, you can unlock A Good Deed, which is sufficient to spawn WiK foes, at least in Watchtower area.  — Tennessee Ernie Ford (TEF) 01:20, 23 November 2010 (UTC)
Same problem here. they spawned for me and i haven't completed any WIK quests, none of them are in my log, not completed zinn's task and didn't watched zinn's trial yet. I do have completed GWEN. I have never done a good deed either. I hate it they make it really difficult to run to TOA Rhonin Soren 17:59, 9 January 2011 (UTC)
It isn't a problem. WiK starts once you complete either Prophecies or Eye of the North. You stated you've completed Eye of the North. -- Konig/talk 20:50, 9 January 2011 (UTC)
Aye. Your best bet is to just complete the WiK quests. You may not enjoy it, but it won't take too much time. --MushaUser Musha Sigc.png 23:47, 10 January 2011 (UTC)
Aye? who are you? "our john?" (sry to much catherine tate :p) Thx I didn't know that. I just wanted complete prof first before i started WIK but I got in TOA anyway (vow of silence yay) Rhonin Soren 10:33, 14 January 2011 (UTC)

Unique items?[edit]

Do they drop any new cool stuff? 85.29.99.142 13:11, 10 April 2010 (UTC)

I seemed to get a lot of dye --71.84.240.143 19:08, 11 April 2010 (UTC)


Crystalline sword in green?:D

Ruffians[edit]

These guys kinda remind me of the ruffians from Lord of the Rings. The White Mantle use them to regain control of Kryta after losing power, much like Saruman (Sharkey) did after he lost his power. Elvynd Doomscythe 17:23, 10 April 2010

And this occurs after the main storyline of the game, also like the side story back in the Shire occurs after the ring has been destroyed. Paddymew 09:51, 11 April 2010 (UTC)
They just find the shit spread all over there after the destruction of the ring, but I think it's implied that most of that happened while they were fighting in the south, as Saruman's forces moved norhwest from Isengard - VileLasagna 10:13, 17 April 2010 (UTC)

Lamers[edit]

Like every build has at least one condition and multiple of them have epidemic/fragility/fevered dreams.

  • Poison
  • Bleeding
  • Blind
  • Weakeness
  • Daze
  • Cracked Armor
  • Burning

I thought shiverpeak mandragors were bad. Justice 23:41, 10 April 2010 (UTC)

Man those Mandragor are a pain. --smøni 23:44, 10 April 2010 (UTC)
Cautery Signet + Remedy signet OH NO GAME BROKEN 92.40.101.107 18:16, 11 April 2010 (UTC)
yes assist in fragility spiking your entire team as the bandits laugh and reapply for even more dmg. Beyond the fact that martyr(casts/recharges faster,includes allies) is a better choice and even thats sad compared to Pure Was Li Ming(non-elite includes allies). Justice 22:40, 11 April 2010 (UTC)

Killing every player in sight[edit]

Sure has a lot to do with keeping the peace :> --J0ttem™ 02:05, 11 April 2010 (UTC)

Exactly, who can revolt and die at the same time? ThrainFile:User Thrain Sig.pngcontribs 02:12, 11 April 2010 (UTC)
People from Orr? Paddymew 09:51, 11 April 2010 (UTC)
well yeh, that goes without saying.--Neil2250 , Render Lord User Neil2250 sig icon5.jpg 18:18, 11 April 2010 (UTC)
best section on this talk page | 72 User Seventy two Truly Random.jpg (UTC) 19:18, 17 April 2010 (UTC)

skins[edit]

More re-used skins good work

Erm, why would they make whole new skins? It would take time away from the development of GW2. ThrainFile:User Thrain Sig.pngcontribs 23:45, 11 April 2010 (UTC)
Amazing what people complain about, isn't it. Be glad that we have at least two new skins. And not all of the content is released yet. -- Konig/talk 01:19, 12 April 2010 (UTC)
It actually makes sense to include these "old" skins. The only bandits i was aware of were in pre searing and kessex peak? Since peacekeepers are in kryta and so is kessex peak it would make sense. The one thing to wonder on is why they include non-core professions. Is the white mantle recruiting from other lands too or is it just EoTN kryta/magumma bandits with all the professions available? Perhaps its their intention to make any new content less campaign static. Justice 03:50, 12 April 2010 (UTC)
Since this is supposed to take place after EOTN, it makes sense that some of these peacekeepers are well traveled. In the eight or so years since the searing, we've seen an Ascalonian assassin and a Shining Blade Paragon. Who's to say these bandits didn't travel and expand their own skills while we were out saving the world (repeatedly).--User Pyron Sy sig.png Pyron Sy 03:56, 12 April 2010 (UTC)


VQers[edit]

This makes VQing a lot harder throughout Kryta surely. In HM These things are going to hurt. Makes the Tyrian Vanquisher a fair bit harder? --Nataliexxx 02:41, 13 April 2010 (UTC)

And the fact Henchmen around here are only level 12.. Some overpowering if you want to do skill caping around... Epic...--Nataliexxx 02:44, 13 April 2010 (UTC)
I hope you realize the silliness of complaining about Henchmen level in Hard Mode. -- Konig/talk 03:28, 13 April 2010 (UTC)
In my experience they only spawn fairly rarely (not once for me personally, unless they're only some small corner) in Black Curtain and Nebo Terrace, so you don't have to face them if you don't want to. They've always spawned for me in Watchtower Coast and Cursed Lands. Cursed Lands is a short distance from ToA, so you can bring an 8 person group, which should help. Watchtower Coast cannot be entered with a group of 8, and with the pop-downs and patrols I imagine it would be pretty difficult. Manifold User Manifold Jupiter.jpg 02:52, 13 April 2010 (UTC)
Just an FYI for Manifold, Nebo Terrace has the highest density of these new foes in a certain area of it. Check out the following boss spawn locations: Lerita the Lewd, Cerris, and Imuk the Pungent.--Knux 05:45, 13 April 2010 (UTC)
Yep, that was a fun area to VQ. Lots of dead Peackeepers. I did wipe once though, but then I didn't try very serious either. Mainly testing out the content. Winterbay 17:34, 14 April 2010 (UTC)
Vanquishing Tyria has always required dealing with Rotscale and the swarms of Stone Summit in the Southern Shiverpeaks ... These aren't any harder than those. User Auntmousie 19x19Jrat.jpg(AUNTMOUSIE) 01:22, 16 April 2010 (UTC)
These are level 30, have a lot more diversity than anything else in Proph, and have quite a few resurrection skills. I'd say they're quite difficult compared to the rest of Tyria. Manifold User Manifold Jupiter.jpg 02:26, 16 April 2010 (UTC)
The fact is you still have the intrinsic advantage of PvE, e.g. of knowing all of your enemies' builds beforehand. Make your Heroes a bunch of gimmicky interrupters like everyone else and bring Frozen Soil if you're really that worried about Light of Dwayna. 141.165.170.221 18:13, 17 April 2010 (UTC)

Is there a specific purpose to killing the Peacekeepers?[edit]

Is this solely for fun or story line or is there an actual purpose to killing the Peacekeepers like a quest, item, accomplishment?

Not yet, but something may be introduced later. Arshay Duskbrow 02:20, 16 April 2010 (UTC)
Well, they might be useful for skill capping. In particular, necros can now get AOTL without having to repeat Hells Prec until you get the right spawn :) Captain Crowbar 07:25, 18 April 2010 (UTC)

Section Dispute - Now, I know lore tells us that peacekeepers oppose us, but...[edit]

Consider this. Not only this, but the npc articles listed here also consider all these npcs "bandits". Isn't that a little.... Biased? Suggestive? I believe more mutual, passive wording would be better in this situation, rather than labeling Peacekeepers in the context of the player. This is almost like calling Kurzicks villains in one article, and Luxons heroes in another - in my opinion. Discuss? User Ryuu R.jpg Ryuu - Meow~ 02:44, 16 April 2010 (UTC)

I vote we put "Mercenaries" instead of either. I'd say that its correct without being particularly biased either way. The Lone Warrior 03
42, 16 April 2010 (UTC)
I second. "Mercenaries" is more politically correct, so to speak. It doesn't label them as 'bad' or 'good' per se, but rather labels them as what they are: fighters-for-hire. batmanhatguy
I agree aswell, "Mercenaries" is a great term to describe them. --Shadow of Dispair 04:32, 16 April 2010 (UTC)

(Reset indent) I figured something like that, but thought it would be better if I made sure that was the general opinion before I went and changed every page. I'll go off and change them now, I see no need for any further discussion on the matter (not much time, I know, but, 3/3!) User Ryuu R.jpg Ryuu - Meow~ 04:38, 16 April 2010 (UTC)

Uh, what countries are you guys from? The contemporary connotation of mercenary is more like "thuggish." Not that I am disagreeing with the label, but 'mercenaries' isn't neutral.
Remember, Mercenaries kill for a living. And not for some government like soldiers for a cause, but usually for private interests that want their assets protected from virtually everything. --Riddle 04:45, 16 April 2010 (UTC)
(Edit conflict) Mercenaries are essentially professional soldiers hired by a country, or organization to participate in a conflict that isn't their own, for some form of profit (usually, obviously currency). Which is exactly what the Peacekeepers are, really. They're hired by the White Mantle to participate in their conflict. That doesn't imply anything positive or negative, it merely labels them as someone (repeating myself, here...) professional hired to participate in a conflict. Now, whether you perceive such a line of work to cause a person to be considered "good" or "bad" is a more personal, ethical thing. But, the word itself doesn't imply anything what-so-ever.
At any rate, it certainly has a lot less negative of a connotation than that of "bandit". And who said connotations had to be contemporary? Since when was Guild War's time line the same as the modern world's time line? User Ryuu R.jpg Ryuu - Meow~ 04:52, 16 April 2010 (UTC)
(ec*2)I'm sorry... "Politically correct"?? I am as big a fan of moral complexity as anyone, but as much as some may wish otherwise, this is not a Kurzick/Luxon situation. The White Mantle are known to be an oppressive theocracy that worships EVIL FALSE GODS, who regularly murder their own citizens for no other reason than that they could potentially have the ability to fulfill a prophecy to save the world. They hired bandits (that's not a pejorative, that's their former job title) to shake down and intimidate the local population, who attack players on sight. And you're worried about treating them even-handedly.
Before anyone asks, no, I don't particularly object to the new wording, but the motivation behind it is beyond ridiculous. - Tanetris 04:53, 16 April 2010 (UTC)
Have to agree here. Even Linsey stated that the White Mantle are the "bad guys" in this whole war. As the "bad guys," anything/anybody that they use/hire could hardly be considered a neutral party. I don't mind the new wording, but the past wording was hardly wrong or incorrect. – Kara talk 04:58, 16 April 2010 (UTC)
I also agree. This is absurd and totally out of proportion. The "War in Kryta" page lists White Mantle as "Tyrants" who "sacrifice innocent Krytans" and Shining Blade as "Freedom fighters who struggle against the oppresive White Mantle. What's next? - calling Shiro "misunderstood"? Like Tanetris and Karagon I don't mind the new wording though. Forgot to sign. --Manassas User Manassas Mannysig.png 07:51, 16 April 2010 (UTC)
"Brigand" is the official term used by an unbiased person in game. Brigand is the same thing as bandit, more or less, and the Peacekeepers all (but the new Enforcer model) uses bandit models. I don't see anything wrong with bandit since, well, that's what they are. Its not biased really, its fact. Mercenaries, however, also works as they seem to be hired. But "brigand" would be the most accurate and unbiased name. -- Konig/talk 08:01, 16 April 2010 (UTC)
I think they were called Bandits because they use the same skins as the bandits in pre-searing. Might even be the same guys after the searing, now working for the mantle in their new function as peacekeepers. But call em whatever you like. Mercenaries / Brignads is fine with me. Sjeng talk 10:32, 16 April 2010 (UTC)
Am I dreaming or did a serious debate on nonoffensive naming for tyrants in a video game really just take place? Save it for reality people, seriously... --Hawk SkeerAssassin Symbol(Talk) 14:46, 16 April 2010 (UTC)
(Smiley face here) Not to get too metaphysical, Hawk, but this is as much reality as the Super Bowl, calculus, or the smell of magnolias in the spring. Indeed, I found a discusson of the difference between bandits and mercenaries to be a serious and interesting topic, worthy of debate. We can perhaps differ about how consequential this discussion (or the Super Bowl et al.) is, but is it reality? Indubitably. Fiction can be in the genre of fantasy, as can a game; but reading fiction or playing the game and discussing either are definitely real. Sjhshh 15:46, 16 April 2010 (UTC)
Metaphysics aside, I think mercenary is a pretty neutral term. Whatever stigma the term might carry with it, what more flattering name (or more neutral term) can you use to refer to people that get hired to fight and kill? --Kyoshi (Talk) User Kyoshi sig.png 16:03, 16 April 2010 (UTC)

.sheez. I made it "bandit" because that is what the official pages says. You want something else, make it so. It's not like it matters. Backsword 16:33, 16 April 2010 (UTC)

It matters to the people commenting on this section. (For some reason.) The making it so is exactly what's trying to be done here through discussion. --Kyoshi (Talk) User Kyoshi sig.png 16:39, 16 April 2010 (UTC)
The mursaat aren't as bad as people say. Read what they're trying to do before you bash them. Taka Ragranok 03:18, 18 April 2010 (UTC)
Yeah, the people who designed them were definitely lying when they told us that they're evil. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 03:29, 18 April 2010 (UTC)
Besides, the Mursaat kind of aren't the subject at hand. Go to the Mursaat talk page for that, as there's already a discussion there on just this question.
Considering all discussion recently on this topic has been rather off-topic, I'm going to assume this is resolved and undisputed, and edit the page accordingly. EDIT: never mind, seems someone beat me to it. --Kyoshi (Talk) User Kyoshi sig.png 19:40, 18 April 2010 (UTC)
It's official. Lindsay says all this new material is being taken from the perspective of the Shining Blade. Thus, they're BANDITS. ^^114.156.210.86 09:38, 30 April 2010 (UTC)Ryoko
ITS OFFICIAL! Tong2 20:21, 24 May 2010 (UTC)

New Peecekeeper Camp[edit]

I Was on a Small "Quest" for more money, so i decided to go Feather Farming, While finishing my run and going to the last place where theres normaly a Tengu boss+ 3/5 tengu rangers, i found outside there where Tengu Fighting Peecekeepers! i thought nothing of it... however.when i went in. Tengu Corpses.. Peecekeepers. YOU KILLED MY TENGU. NOW IM GOING KILL YOU!

User Neil2250 Peecekeeperstolemytengu.jpg

--Neil2250 , Render Lord User Neil2250 sig icon6.png 09:58, 16 April 2010 (UTC)

References/Trivia[edit]

For some reason I feel like they are a reference to the race of "Peacekeepers" from Farscape, because ironically, they use war and violence to "keep the peace". 74.79.132.108 15:23, 16 April 2010 (UTC)

Could be, though I think it's probably just an intentional misnomer for irony. --Kyoshi (Talk) User Kyoshi sig.png 15:59, 16 April 2010 (UTC)
When I saw the name I thought of The Peacekeepers in The Hunger Games.... o,O --ShananylDracon (talk) 23:31, 21 August 2013 (UTC)

Trophy[edit]

First off it makes me sad that they don't drop a trophy. Secondly, if they were to have a trophy, it should be "Confiscated" Goods, with various Shining Blade Agents collecting them to redistribute among the people of Kryta. *shrug* Oh well. --Knux 18:00, 16 April 2010 (UTC)

Not everything needs a trophy and collector for that trophy. --Kyoshi (Talk) User Kyoshi sig.png 01:20, 17 April 2010 (UTC)
yeah, but it would suit nicely to them the way Knux proposed this, though. —ZerphatalkThe Improver 08:00, 17 April 2010 (UTC)
One reason why they don't have a trophy might be that these guys are only temporary (like the Luxon and Kurzick camps in the weeks before Factions). I don't know for sure that they ARE temporary, just speculating. 68.118.250.100 17:23, 17 April 2010 (UTC)
Called it. Just sayin'. --Knux 16:28, 22 May 2010 (UTC)

Kessex Peak[edit]

I found Peackeeper in Kessex Peak --89.182.152.161 14:58, 17 April 2010 (UTC)

You sure they werent verata's minions? Because I never seen any peacekeepers @ kessex. o.o; --Myotheraccount 19:17, 17 April 2010 (UTC)
Peacekeepers in Kessex Peak http://hot.ee/androvaher/GW/gw001.jpg 90.191.34.31 21:44, 17 April 2010 (UTC)
Wow is that really what graphics ure pc is on? nice find tho 77.102.52.40

Underused skills...[edit]

There are a lot in the Peacekeepers' builds. It almost seems like they're going to try and "show us" that these skills we haven't been playing (because there are superior alternatives) have their use. This should be hilarious. (examples for those not seeing it: W/D with Intimidating, W/Me with Signet of Disenchantment, a Mo/E using Magnetic Aura (and then Motivation skillslol), the Charming's use, separately, Power Leech, Vengeance and Light of Dwayna], an Ele with Ward of Weariness, the Sin using Lift Enchantment, and a non-Ele caster using a Conjure.) ANet's really trying something.... something. 141.165.170.221 18:05, 17 April 2010 (UTC)

It seems more almost like they wanted to ensure that every build has a secondary (I see there are a couple exceptions, though those might just not be recorded yet), and in some cases ended up with suboptimal builds while doing so. I know that I ran into the same problem creating builds for my heroes- I like to give each of them at least one secondary skill so they all have an "assigned" secondary profession. 68.118.250.100 22:41, 20 April 2010 (UTC)
The skills are only underused in pve. Some of the bars have a resemblance to Pvp meta builds.69.107.91.24 23:17, 22 April 2010 (UTC)
None of the above skills that I pointed out are in the PvP meta, with the exception of the Conjure - but my point there was that it is on a Ritualist. 141.165.170.111 21:14, 24 April 2010 (UTC)
You made a good point. There are alot of skills that go unused because we can find a better substitute. Enchant removals are enchant removals, interupts are interupts, block skills are block skills, all equal annoying. Not mentioning that alot of those skills multiplied by 4 equals OP reguardless of the skill quality. The rit using a conjure is quite sad though for sure, coulda atleast made them a spirits strength build to justify it. Justice 01:22, 25 April 2010 (UTC)
True, I may not be accounting for these skill in a PvE environment - and I suppose this COULD be purposeful, since a horde of computers using the best possible builds would quickly become tiresome. A SS build with a Conjure on a Rt/E would still mean they were using both of these skill for wandings though... I suppose this could be dangerous in HM? 141.165.170.111 04:53, 25 April 2010 (UTC)
For a human player something hillarious to do is SS/Conjure + Asura Scan for some serious wanding ;-) Justice 09:56, 25 April 2010 (UTC)
Light of Dwayna can cause a lot of trouble if you aren't prepared for it. 58.106.43.167 16:43, 27 April 2010 (UTC)
Excuse me a moment, while I que up my Discordway, "YmlaD!" whichever one begins casting a res, then proceed to watch it get Discorded and zerged into oblivion. It's PvE, guys. 141.165.170.90 17:02, 27 April 2010 (UTC)

Prophecies only[edit]

What is the chance of someone who only owns Prophecies to get into a PUG for the War in Kryta content? Lvl. 12 henchmen with bad builds against Lvl 20+ enemies with good builds is impossible. At least for me that means they once again didn`t think it through. 217.225.125.91 09:53, 23 May 2010 (UTC)

Though it sounds counterintuitive, you could try playing in Hard Mode to boost your henchmen to level 20. But yeah, fighting WiK Mantle without heroes would probably be difficult. 68.118.250.100 00:15, 24 May 2010 (UTC)
You won't get any of the new WM and some of the bosses - possibly - because you need all 4 games to go through the whole WiK event, since you need Trial of Zinn (and in turn Zinn's Task) and EN to go through stuff. -- Konig/talk 00:19, 24 May 2010 (UTC)
No. you only need prophecies and EoTN, because Trial of Zinn is in EoTN, and to do the trial u gotta do either Zinn's Task or complete EoTN. - Alftagrabben 19:01, 25 May 2010 (UTC)

minis O.o[edit]

wait so theres minis you can farm from people now X_XAurenX 05:34, 24 May 2010 (UTC)

Omg this is insane you can just keep rezoning farming white mantle and peacekeepers for green items and miniatures this is wird --The preceding unsigned comment was added by 95.180.9.137 (talk).

Unique Weapon[edit]

I just heard these weapon's were mod-able, is this true? --83.83.111.44 09:26, 24 May 2010 (UTC)

Yep, probably a bug. Tidas 09:46, 24 May 2010 (UTC)
Does applying a mod remove the inherent mod? Or are they dropped without a certain mod that you can add yourself? --MushaUser Musha Sigc.png 18:05, 24 May 2010 (UTC)
Some people were able to add mods ON TOP of the already existing mods. The Unique Weapons don't really belong on this page. This page is about Peacekeepers, the weapons drop from White Mantle (some exclusively) and not just Peacekeepers. 58.106.158.34 09:31, 26 May 2010 (UTC)
Is this true? I hear of no greens from White Mantle but mostly the Peacekeepers dropping them.@@@@
It was a bug that was fixed a while ago unless I'm mistaken. And its four tildes(~) not four (@)s.--The Emmisary 20:44, 10 August 2010 (UTC)

Bug Removed[edit]

I've Removed The Bug saying the greens are modable seeing as the update removed this bug :D - Smite

It's not exactly been removed yet. While you can't add new mods, items that were modded prior to the bugfix still have the added mods on them. I expect another fix in the next day or two to reset those items back to normal.--User Pyron Sy sig.png Pyron Sy 11:36, 25 May 2010 (UTC)
I hope so. I'd hate to be tempted to buy a modded version of Law and Order. --MushaUser Musha Sigc.png 16:27, 25 May 2010 (UTC)

SA[edit]

Any one thought the peace makers are a bit like Hitler's SA going round raiding homes and trying to control the people all we need now is a night of long knives so they can be killed. Blueblob 19:24, 9 June 2010 (UTC)

in a word.No.--Neil2250 User Neil2250 sig icon6.png 19:25, 9 June 2010 (UTC)
but also yes.@@@@

Weapons Missing from List[edit]

There are weapons missing from the unique peacekeeper list. The two I know of are The Hammer of Justice and Righteous fury. Are others missing as well? 98.124.1.29 21:30, 12 July 2010 (UTC)

The weapons are not missing. They just aren't dropped by Peacekeepers, they are dropped by the white mantle. The Emmisary 21:41, 12 July 2010 (UTC)

Trvia: Name[edit]

Any other sci-fi fans out there think the name may be an allusion to farscape? 94.194.31.104 00:14, 15 January 2011 (UTC) Tomothy

It looks more like coincidence: Peacekeeper or Peace Keeper is the (some would say) ironic name for a certain nuclear missile, troops sent by the United Nations to keep the peace, a Dolph Lundgeen movie, as well as several other possibilities. It wouldn't surprise me that some of the developers of WiK are Muppet or Ben Browder fans (hmmn, mebbe Claudia Black fans). But usually when Stumme & Co. are involved in a pastiche, tribute, or a nod-is-a-wink references, they go all out. Find us some other references, e.g. borrowed dialogue, toon names, or stories.  — Tennessee Ernie Ford (TEF) 01:09, 15 January 2011 (UTC)

Lore[edit]

What does constitute "lore", then, in your opinion? I think if ANet writes dialogue for npc's where they call the peacekeepers criminals, then that means they are "considered" criminals in the lore by those NPC's. Just like the note said. Who do you think needs to consider them bandits in order for them to be "considered" bandits lorewise? Some king or other mighty person? The lowly citizen of Kryta not good enough for ya? Huh?

Also I'd like to point out that they can be considered both bandits by some people (NPC's) and "legal protectors of Kryta" by others at the same time, in the lore. Jeree95 (talk) 15:48, 7 January 2017 (UTC)

It's been many years since I've played this part of the game, so my memory could be way off. If I recall, the Peacekeepers were created while the White Mantle was the controlling government. Much like how I could call -insert local police force- "criminals" for abusing their powers, their actions are sanctioned by the state and protected by the law. Assholes, yes; Criminals, no.
I looked to find the final dialogue that Salma has after the War in Kryta because I thought she covered this topic as well (i.e. saying they will not be charged for their actions if they lay down their weapons). Wasn't able to locate the page, though. G R E E N E R 19:09, 7 January 2017 (UTC)
Yes but what I was trying to say, and what the note originally said, was that different parties of people can consider them differently. To some they are lawful operators, to some they are bandits. The people of Kryta consider them bandits (which, if we read between the lines, they are, merely protected by corrupt laws). Jeree95 (talk) 23:08, 7 January 2017 (UTC)
Ah, I see what you mean. Perhaps "Considered to be bandits by some Krytans?" Or something which shows that ambiguity? G R E E N E R 02:03, 8 January 2017 (UTC)
We can presume some have reverted to banditry because of this: Calling All Thugs. --Falconeye (talk) 08:50, 8 January 2017 (UTC)
And that's exactly the point: We have 2 factions, both accusing the other side of being thugs. And for one of the factions we note down that they ARE thugs. While the other side gets away with a clean sheet. The winners write the history books. To be fair, you should add "Considered to be thugs and criminals by the rightful government at that time" to the liberation movement. :P
And I concur with your original statement, that they can be considered both depending on your POV. But so can be the other side. This wiki is neutral though. :P Steve1 (talk) 12:03, 8 January 2017 (UTC)
Lore isn't written by victors, it's written by ANet in this case. And the whole point of WiK, if you ever played through it, is that the White Mantle hire bandits as lackeys, name them Peacekeepers and give them support by some corrupt law. I don't see why we must only mention what the Mantle view them as, when the main focus of the story when you play through it is obviously on the Shining Blade side of things. Also, Mantle didn't win the war, Shining Blade did. When you say "the wiki must be neutral", you seem to confuse it with "the wiki must miss information", since saying one party considers them bandits is information and not bias. Jeree95 (talk) 17:28, 9 January 2017 (UTC)
Would corsairs be criminals? Or are they an stateless-ethnic group, the pirates we encounter do no represent them? --Falconeye (talk) 22:07, 14 January 2017 (UTC)