Talk:Pious Renewal

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could this suck more?

Yes. Lord of all tyria 19:50, 30 December 2007 (UTC)
lol seriously? :P, try this with D/Mo and spam Shield Guardian and Reversal of Fortune <_< fun fun fun :D ,if your only targeting yourself anyways o.o", also works with attack skills that remove self Ench, its really useful =o, oh righto, its also good when playing D/A Mystic Sandstorm in AB xD Aljazya 20:17, 30 December 2007 (UTC)

how did this even get thought up? let alone made an elite.

really...isnt this exactly what mysticism does? not mentioning that it is in MYSTICISM--Justice 16:27, 20 March 2008 (UTC)

When you put it that way, I see your point. Heck, if monks had a skill that doubled Divine Favor effect I'm sure they would avoid it like the plague. Likewise, warriors who could further increase their armor penetration with a Strength skill. Or an assassin that could critical more often and get more energy with a Critical Strikes skill. Yeah, that sounds useless.

Smiter's Boon, Primal Rage, and Critical Eye... Sarcasm owned?--The Holy Llama

That was sort of his point... FleshAndFaith 20:10, 24 May 2008 (UTC)
Smiter's Boon is a must to keep normal Smiter's alive and Primal Rage renders Strength's inherent effect useless ('cause tehre's a cap of sundering) and Critical Eye? The point's the threshold; a dervish can reach his 7 energy gain for each removed enchantment while most to combine with this cost 10 where an Assassin can reach 5 energy gain per critical hit while relying on good 5-energy attacks. If it doubled your mysticism attribute for 0...8...10 seconds... Noctarch 01:12, 25 June 2008 (UTC)
Then it would be overpowered. But as it stands, a Dervish can maintain a barrage of enchantments with no problem at all. And to be clear, I don't think the idea behind this one was to make the Dervish lose all enchantments for a health/energy spike. I think this one was meant to be spammed in combat whenever it ended, to maintain the Dervish for the duration of the fight. Try this:

Pious Renewal, Heart of Holy Flame, Aura of Holy Might, Balthazar's Rage, Zealous Renewal, optional x3. A holy damage bomb with a maintainable energy management buff that can also tank a fair bit. FleshAndFaith 07:22, 22 February 2010 (UTC)


It does seem the skill should last longer 20 seconds maybe?)Tambora 16:33, 16 May 2008 (UTC)

The duration is fine, the scaling is just awful, though. I assumed this was supposed to help make 10 and 15 energy enchantments more manageable, but it barely does that at all. -- euphoracle | talk 03:12, 18 October 2008 (UTC)

at 12+ Mysticism, this skill effectively increases your mysticism by 6 points...well, the effect of mysticism at least. It is also the fastest recharging enchantment for a dervish (besides mirage cloak, but you cant spam that without something like this). I wont help anyone out with synergy here, but use your heads..its one of the best elites you have as a dervish IMO. --Celtus 03:30, 7 February 2009 (UTC)

If you actually want to play the Dervish as intended, sure; but I'd laugh at anyone using Pious Renewal over Wounding Strike/Reaper's Sweep (and the avatars, to a lesser extent). Vili User talk:Vili 03:33, 7 February 2009 (UTC)

Key to this skill[edit]

Though the ages ago nerf pretty much killed the ability for this to be of any use, the idea is to remove a bunch of enchants from yourself for massive health and energy regen (or bunches of PBAoE after-conditions unto foe~). <3

synergy with kinetic armor[edit]

wtf? what synergy? 12.28.133.6 08:42, 13 October 2008 (UTC)

Every time it reapplies itself, you get health/energy as if it was removed, I guess. Nevermind! -- euphoracle | talk 00:11, 18 October 2008 (UTC)
Lol you're right :P Halogod35 User Halogod35 Sig.jpg 17:24, 19 October 2008 (UTC)
Just to be clear, kinetic armor renewing itself doesn't trigger pious. --JonTheMon 01:11, 18 November 2008 (UTC)

Pious Renewal/Vow of Piety + "Lose All Enchantments" Anomoly[edit]

Pious Renewal and Vow of Piety are inconsistent on their triggers when you lose all enchantments simultaneously. Whether you cast Pious Renewal -> Mirage Cloak -> Mystic Sandstorm, or Mirage Cloak -> Pious Renewal -> Mystic Sandstorm, you will not gain additional Energy or Health from Mirage Cloak. (You WILL gain the Energy and Health from Pious Renewal ending.)
Pious Renewal is not compatible with most Dervish enchantments when running a Mystic Sandstorm build. Only the following enchantments* from the Dervish line appear to give additional Health and Energy when ended via Mystic Sandstorm, Winds of Disenchantment, Contemplation of Purity, and Extend Enchantments. (*I did not test any elite enchantments other than Pious Renewal.)
Pious Renewal
Aura of Thorns
Dust Cloak
Balthazar's Rage
Mystic Corruption
Staggering Force
Grenth's Fingers
For a fuller exploration of this phenomena, please see my User Page. I noticed this oddity while tinkering with a Mystic Sandstorm Dervish, and experimented with a wide variety of skills. MA Anathe 00:02, 23 December 2008 (UTC)

Anomaly[edit]

I noticed a weird anomaly when capping this skill. At 0 attribute, the skill had no effect, but when it ends it causes 0 damage to me. Anyone know anything about this? 82.149.1.199 18:04, 12 January 2009 (UTC)

Not unusual, really. If something heals for nothing, it's displayed as 0 damage. Prolly just an anomaly in the programming or whatever. --Jette User Jette awesome.png 18:39, 12 January 2009 (UTC)
Healing/gaining health is negative damage/Health loss and because you cannot display the negative and positive halves of Null you have to decide. Generally, things are more likely to deal 0 damage than healing for 0. Ɲoɕʈɋɽɕɧ 18:41, 12 January 2009 (UTC)

Synergy[edit]

Next to the obvious synergy with skills like mystic sandstorm, can anyone think up more skills (I was thinking about skills like Eternal Aura) Niccy 22:44, 2 February 2009 (UTC)

Make it better[edit]

Elite Enchantment Spell(5e, 1/4cast, 2rec) : For 10 seconds, you gain 0..2..3 energy and 5..10..15 health whenever an enchantment is cast or ends on you.Haseo 20:53, 22 March 2009 (UTC)

Tweaking the numbers alone would be alright, as this is rarely used anyway, but having it trigger off enchantments starting and ending would make it a bit too strong imo. For example, you could then cast Reversal of Fortune on yourself for a net gain of 1-5 energy or so. With Dervish already having 4 energy regeneration, that would be kind of excessive. For that matter, you could keep casting Pious Renewal on yourself and almost break even on energy... Vili User talk:Vili 20:59, 22 March 2009 (UTC)

yah, i realize that now. 1e 5 health when cast on wouldn't be overpowered.Haseo 21:13, 22 March 2009 (UTC)

Removing note[edit]

"At mysticism 0, Pious Renewal causes health loss of 0." A) This skill doesn't cause health loss and B) I think the scale above makes it evident enough that you gain 0 life at 0 Mysticism. Removing. --89.97.254.200 16:14, 15 December 2009 (UTC)

I'm assuming (not tested) that by "causes health loss of 0" whoever put it there meant to state that a yellow 0 will pop up as it triggers. This would be something seperate from the fact that it doesnt heal at 0 att as shown in the chart. Whether it is actually relevant enough in any way to keep it on the page is another matter entirely though. Talk‎ena. 16:19, 15 December 2009 (UTC)
Someone should test using this while at negative health --JonTheMon 16:25, 15 December 2009 (UTC)

Health Gain vs. Healing[edit]

The age-old inconsistency in Guild Wars - does this give health or heal? I realize going purely by the skill's description it's obvious, but there are plenty of skills that don't follow proper syntax.--Ph03n1x 04:52, 5 December 2010 (UTC)


Is it worth using now? As I am reading it, its one and only function is teardown combo spam. Teardown ends it, it gives you back its cost and some health, and as a flash enchantment, you can put it right back up almost instantly. Only thing slowing you down would be timing and your teardown recharges. Guildwarsrunner 06:33, 19 February 2011 (UTC)

And Adrenaline from Scythe attacks. This skill is okay, but I do, however, miss using this for the older Mystic Sandstorm bomber builds. Since it activated itself when it ended, it gave a huge spike of energy and health gain - From 0 to 40+. Right now, as you've stated, it's nice for Teardown combos with cheap costs and low adrenaline.
It is a pro cover enchant and possibly the most annoying-to-use skill ever. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 20:03, 20 February 2011 (UTC)
Indeed. Very useful, very irritating. Essentially a free enchantment to burn away whenever you need. And, unless I am mistaken, even if it lasts the full duration, it heals and restores energy. Quite a powerful skill for a class designed to tear down enchantments as a battery. FleshAndFaith 16:45, 5 March 2011 (UTC)

Net gain chart[edit]

Mysticism 0–1 2 3–4 5–7 8–10 11–12 13 14–16
Net energy gain –5 –4 –3 –2 0 1 2 3

Or would it be unnecessary?--Relyk 10:47, 24 February 2011 (UTC)

I could possibly see it being useful, since you're bringing separate pieces of info (the energy gain, and the energy reduction table on mysticism) together, but I wonder if it would just be better to make a note stating the breakpoint for 0 cost? --JonTheMon 13:34, 24 February 2011 (UTC)
The chart gives more information; I found it useful and interesting. — Raine Valen User Raine R.gif 16:38, 19 Apr 2011 (UTC)

Demonic Flesh[edit]

...triggers every time a skill that targets a foe is used, not every time an enchantment is lost/cast. How is there direct synergy with Pious Renewal? Yes, I understand that some scythe attacks cause enchantment loss and that this provides an infinite supply of feeder enchantments for them, but are there any spammable enough to warrant a note that doesn't even clearly define what the synergy is?--Ph03n1x 04:28, 24 March 2011 (UTC)

About the chart[edit]

Just a few things, for one, 11-12 should be the same as 13 because they return the same about of energy correct? secondly, can someone explain how the net energy gain is calculated? Because if its based off how much energy you get back after casting it and removing it, you would never get positive energy returns until over 16 mysticism without using a zealous scythe right?74.97.182.177 00:53, 24 August 2011 (UTC)

Since Mysticism now reduces the costs of casting Dervish enchantments, you break even at 8 Mysticism - PR would cost 3 energy and return 3 energy. At 11 Mysticism you have a net positive gain of +1 energy, and so on. 76.78.119.108 01:03, 24 August 2011 (UTC)
Oh, ok. I forgot they made it so mysticism is like Expertise for enchants. Thanks. 74.97.182.177 01:20, 24 August 2011 (UTC)

Suggested New Functionality[edit]

Dear Anet: Great concept skill for the new dervish - always nice to see elites that allow for interesting synergy and manipulation. But one suggestion if I may:

  • Elite Flash Enchantment Spell. (8 seconds.) End Effect: **RENEWS** itself and you gain -5...1...3 Energy and 0...24...30 Health.

Its no more than what relentless key spamming accomplishes when using PR right. Sure, you could find yourself falling into a possible hex trap - but as it is, I think my skillbar-prodding finger is going to fall off. 75.158.134.214 01:51, 26 August 2011 (UTC)

If you'd like ANet to actually see and/or consider this suggestion, create a Wiki account and head over to Feedback:Getting started. ANet does not monitor everything on the wiki and they only look at the Feedback space for actual suggestions. Good luck and hit up my talk page if you have any other questions. ~FarloUser Farlo Triad.pngTalk 02:10, 26 August 2011 (UTC)

Net gain chart p2[edit]

So, I think the chart should be re-added to the page, since it helps show just how efficient/sustainable it is to use the skill to spam teardowns. --JonTheMon 12:35, 10 October 2011 (UTC)

Why not add a row to the progression chart at the top? 75.36.183.125 15:15, 10 October 2011 (UTC)
Because it's not a continuous line (breakpoints don't line up neatly). --JonTheMon 15:38, 10 October 2011 (UTC)