Talk:Pious Renewal

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could this suck more?

Yes. Lord of all tyria 19:50, 30 December 2007 (UTC)
lol seriously? :P, try this with D/Mo and spam Shield Guardian and Reversal of Fortune <_< fun fun fun :D ,if your only targeting yourself anyways o.o", also works with attack skills that remove self Ench, its really useful =o, oh righto, its also good when playing D/A Mystic Sandstorm in AB xD Aljazya 20:17, 30 December 2007 (UTC)

how did this even get thought up? let alone made an elite.

really...isnt this exactly what mysticism does? not mentioning that it is in MYSTICISM--Justice 16:27, 20 March 2008 (UTC)

When you put it that way, I see your point. Heck, if monks had a skill that doubled Divine Favor effect I'm sure they would avoid it like the plague. Likewise, warriors who could further increase their armor penetration with a Strength skill. Or an assassin that could critical more often and get more energy with a Critical Strikes skill. Yeah, that sounds useless.

Smiter's Boon, Primal Rage, and Critical Eye... Sarcasm owned?--The Holy Llama

That was sort of his point... FleshAndFaith 20:10, 24 May 2008 (UTC)
Smiter's Boon is a must to keep normal Smiter's alive and Primal Rage renders Strength's inherent effect useless ('cause tehre's a cap of sundering) and Critical Eye? The point's the threshold; a dervish can reach his 7 energy gain for each removed enchantment while most to combine with this cost 10 where an Assassin can reach 5 energy gain per critical hit while relying on good 5-energy attacks. If it doubled your mysticism attribute for 0...8...10 seconds... Noctarch 01:12, 25 June 2008 (UTC)


It does seem the skill should last longer 20 seconds maybe?)Tambora 16:33, 16 May 2008 (UTC)

The duration is fine, the scaling is just awful, though. I assumed this was supposed to help make 10 and 15 energy enchantments more manageable, but it barely does that at all. -- euphoracle | talk 03:12, 18 October 2008 (UTC)

at 12+ Mysticism, this skill effectively increases your mysticism by 6 points...well, the effect of mysticism at least. It is also the fastest recharging enchantment for a dervish (besides mirage cloak, but you cant spam that without something like this). I wont help anyone out with synergy here, but use your heads..its one of the best elites you have as a dervish IMO. --Celtus 03:30, 7 February 2009 (UTC)

If you actually want to play the Dervish as intended, sure; but I'd laugh at anyone using Pious Renewal over Wounding Strike/Reaper's Sweep (and the avatars, to a lesser extent). Vili User talk:Vili 03:33, 7 February 2009 (UTC)

Contents

[edit] Key to this skill

Though the ages ago nerf pretty much killed the ability for this to be of any use, the idea is to remove a bunch of enchants from yourself for massive health and energy regen (or bunches of PBAoE after-conditions unto foe~). <3

[edit] synergy with kinetic armor

wtf? what synergy? 12.28.133.6 08:42, 13 October 2008 (UTC)

Every time it reapplies itself, you get health/energy as if it was removed, I guess. Nevermind! -- euphoracle | talk 00:11, 18 October 2008 (UTC)
Lol you're right :P Halogod35 17:24, 19 October 2008 (UTC)
Just to be clear, kinetic armor renewing itself doesn't trigger pious. --JonTheMon 01:11, 18 November 2008 (UTC)

[edit] Pious Renewal/Vow of Piety + "Lose All Enchantments" Anomoly

Pious Renewal and Vow of Piety are inconsistent on their triggers when you lose all enchantments simultaneously. Whether you cast Pious Renewal -> Mirage Cloak -> Mystic Sandstorm, or Mirage Cloak -> Pious Renewal -> Mystic Sandstorm, you will not gain additional Energy or Health from Mirage Cloak. (You WILL gain the Energy and Health from Pious Renewal ending.)
Pious Renewal is not compatible with most Dervish enchantments when running a Mystic Sandstorm build. Only the following enchantments* from the Dervish line appear to give additional Health and Energy when ended via Mystic Sandstorm, Winds of Disenchantment, Contemplation of Purity, and Extend Enchantments. (*I did not test any elite enchantments other than Pious Renewal.)
Pious Renewal
Aura of Thorns
Dust Cloak
Balthazar's Rage
Mystic Corruption
Staggering Force
Grenth's Fingers
For a fuller exploration of this phenomena, please see my User Page. I noticed this oddity while tinkering with a Mystic Sandstorm Dervish, and experimented with a wide variety of skills. MA Anathe 00:02, 23 December 2008 (UTC)

[edit] Anomaly

I noticed a weird anomaly when capping this skill. At 0 attribute, the skill had no effect, but when it ends it causes 0 damage to me. Anyone know anything about this? 82.149.1.199 18:04, 12 January 2009 (UTC)

Not unusual, really. If something heals for nothing, it's displayed as 0 damage. Prolly just an anomaly in the programming or whatever. --Jette 18:39, 12 January 2009 (UTC)
Healing/gaining health is negative damage/Health loss and because you cannot display the negative and positive halves of Null you have to decide. Generally, things are more likely to deal 0 damage than healing for 0. Ɲoɕʈɋɽɕɧ 18:41, 12 January 2009 (UTC)

[edit] Synergy

Next to the obvious synergy with skills like mystic sandstorm, can anyone think up more skills (I was thinking about skills like Eternal Aura) Niccy 22:44, 2 February 2009 (UTC)

[edit] Make it better

Elite Enchantment Spell(5e, 1/4cast, 2rec) : For 10 seconds, you gain 0..2..3 energy and 5..10..15 health whenever an enchantment is cast or ends on you.Haseo 20:53, 22 March 2009 (UTC)

Tweaking the numbers alone would be alright, as this is rarely used anyway, but having it trigger off enchantments starting and ending would make it a bit too strong imo. For example, you could then cast Reversal of Fortune on yourself for a net gain of 1-5 energy or so. With Dervish already having 4 energy regeneration, that would be kind of excessive. For that matter, you could keep casting Pious Renewal on yourself and almost break even on energy... Vili User talk:Vili 20:59, 22 March 2009 (UTC)

yah, i realize that now. 1e 5 health when cast on wouldn't be overpowered.Haseo 21:13, 22 March 2009 (UTC)