Talk:Pious Renewal
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could this suck more?
- Yes. Lord of all tyria 19:50, 30 December 2007 (UTC)
- lol seriously? :P, try this with D/Mo and spam Shield Guardian and Reversal of Fortune <_< fun fun fun :D ,if your only targeting yourself anyways o.o", also works with attack skills that remove self Ench, its really useful =o, oh righto, its also good when playing D/A Mystic Sandstorm in AB xD Aljazya 20:17, 30 December 2007 (UTC)
how did this even get thought up? let alone made an elite.
really...isnt this exactly what mysticism does? not mentioning that it is in MYSTICISM--Justice 16:27, 20 March 2008 (UTC)
- When you put it that way, I see your point. Heck, if monks had a skill that doubled Divine Favor effect I'm sure they would avoid it like the plague. Likewise, warriors who could further increase their armor penetration with a Strength skill. Or an assassin that could critical more often and get more energy with a Critical Strikes skill. Yeah, that sounds useless.
Smiter's Boon, Primal Rage, and Critical Eye... Sarcasm owned?--The Holy Llama
- That was sort of his point... FleshAndFaith 20:10, 24 May 2008 (UTC)
- Smiter's Boon is a must to keep normal Smiter's alive and Primal Rage renders Strength's inherent effect useless ('cause tehre's a cap of sundering) and Critical Eye? The point's the threshold; a dervish can reach his 7 energy gain for each removed enchantment while most to combine with this cost 10 where an Assassin can reach 5 energy gain per critical hit while relying on good 5-energy attacks. If it doubled your mysticism attribute for 0...8...10 seconds... Noctarch 01:12, 25 June 2008 (UTC)
It does seem the skill should last longer 20 seconds maybe?)Tambora 16:33, 16 May 2008 (UTC)
- The duration is fine, the scaling is just awful, though. I assumed this was supposed to help make 10 and 15 energy enchantments more manageable, but it barely does that at all. -- euphoracle | talk 03:12, 18 October 2008 (UTC)
at 12+ Mysticism, this skill effectively increases your mysticism by 6 points...well, the effect of mysticism at least. It is also the fastest recharging enchantment for a dervish (besides mirage cloak, but you cant spam that without something like this). I wont help anyone out with synergy here, but use your heads..its one of the best elites you have as a dervish IMO. --Celtus 03:30, 7 February 2009 (UTC)
- If you actually want to play the Dervish as intended, sure; but I'd laugh at anyone using Pious Renewal over Wounding Strike/Reaper's Sweep (and the avatars, to a lesser extent). Vili
03:33, 7 February 2009 (UTC)
Contents |
[edit] Key to this skill
Though the ages ago nerf pretty much killed the ability for this to be of any use, the idea is to remove a bunch of enchants from yourself for massive health and energy regen (or bunches of PBAoE after-conditions unto foe~). <3
[edit] synergy with kinetic armor
wtf? what synergy? 12.28.133.6 08:42, 13 October 2008 (UTC)
Every time it reapplies itself, you get health/energy as if it was removed, I guess.Nevermind! -- euphoracle | talk 00:11, 18 October 2008 (UTC)
[edit] Pious Renewal/Vow of Piety + "Lose All Enchantments" Anomoly
- Pious Renewal and Vow of Piety are inconsistent on their triggers when you lose all enchantments simultaneously. Whether you cast Pious Renewal -> Mirage Cloak -> Mystic Sandstorm, or Mirage Cloak -> Pious Renewal -> Mystic Sandstorm, you will not gain additional Energy or Health from Mirage Cloak. (You WILL gain the Energy and Health from Pious Renewal ending.)
- Pious Renewal is not compatible with most Dervish enchantments when running a Mystic Sandstorm build. Only the following enchantments* from the Dervish line appear to give additional Health and Energy when ended via Mystic Sandstorm, Winds of Disenchantment, Contemplation of Purity, and Extend Enchantments. (*I did not test any elite enchantments other than Pious Renewal.)
- Pious Renewal
- Aura of Thorns
- Dust Cloak
- Balthazar's Rage
- Mystic Corruption
- Staggering Force
- Grenth's Fingers
- For a fuller exploration of this phenomena, please see my User Page. I noticed this oddity while tinkering with a Mystic Sandstorm Dervish, and experimented with a wide variety of skills. MA Anathe 00:02, 23 December 2008 (UTC)
[edit] Anomaly
I noticed a weird anomaly when capping this skill. At 0 attribute, the skill had no effect, but when it ends it causes 0 damage to me. Anyone know anything about this? 82.149.1.199 18:04, 12 January 2009 (UTC)
- Not unusual, really. If something heals for nothing, it's displayed as 0 damage. Prolly just an anomaly in the programming or whatever. --Jette
18:39, 12 January 2009 (UTC)
[edit] Synergy
Next to the obvious synergy with skills like mystic sandstorm, can anyone think up more skills (I was thinking about skills like Eternal Aura) Niccy 22:44, 2 February 2009 (UTC)
[edit] Make it better
Elite Enchantment Spell(5e, 1/4cast, 2rec) : For 10 seconds, you gain 0..2..3 energy and 5..10..15 health whenever an enchantment is cast or ends on you.Haseo 20:53, 22 March 2009 (UTC)
- Tweaking the numbers alone would be alright, as this is rarely used anyway, but having it trigger off enchantments starting and ending would make it a bit too strong imo. For example, you could then cast Reversal of Fortune on yourself for a net gain of 1-5 energy or so. With Dervish already having 4 energy regeneration, that would be kind of excessive. For that matter, you could keep casting Pious Renewal on yourself and almost break even on energy... Vili
20:59, 22 March 2009 (UTC)
yah, i realize that now. 1e 5 health when cast on wouldn't be overpowered.Haseo 21:13, 22 March 2009 (UTC)

