Talk:Polymock/Archive 2

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explorable area or arena?

what defines the difference? this article says that the matches are set in an explorable area, but it seems to me it would be an arena. --VVong|BA 20:03, 9 January 2008 (UTC)

Arena is for PvP. -- ab.er.rant sig 02:33, 10 January 2008 (UTC)

removed strategy

I've removed a recent addition to the strategy section and placed it here:

The best way to win in all your polymock battles is simple, however some may find it taxing to beat some opponents.
The most simple way to defeat any enemy is first to choose wisely on your polymock pieces. As you can only select from 3 it is best advised to chose a piece that can drain health from the enemy, This is usually a Fire elemental polymock that can use immolate. Also try to use the best "colour" polymock that you have. For example "Kappa" is "purple" named which goes without saying that it is clearly one of the stronger Polymock and is a wise choice.
As you progress through the initial polymock quest to gain your additional pieces it would be wise to use the stone elements as they can be very handy.
Now it's all well and good using these strong polymock but they are no good to you unless you have a fighting strategy.
So here it is:
Much the same as how you would fight in the Fronis Irontoe - punch up quest, the best way to do it is to mash keys 1 - 4 and click the last 4 skills as they reload, that way little thinking is involved and you will attack much faster and the game will do most of the thinking for you (with regards to energy levels)
At the start of each match you should start by using "Polymock Block" quickly followed by "Polymock Glyph of Concentration" make sure you have 4 fingers (left hand, with 1 finger on each) on your keyboard number 1,2,3 & 4 once you have performed the first 2 skills you were told you to activate (the recharge timer will start to count so you know it has been cast) mash on number 1 - 4 simultaneously (now would also be a good time to make sure that you have clicked on the enemy polymock to make sure you are attacking it, sometimes you will forget and this is a big mistake, ALWAYS click on the enemy polymock at the start of each round, just in case).
A strong word of advice is; Never take your eyes off your Health, Energy and skill bars, do not worry about the enemies health you need to concentrate on what you are doing if you are to win.
Make sure that once the "Polymock Block" skill has recharged you reuse it as soon as possible (stop hitting keys 1 - 4 for this otherwise it will be overwritten by the new commands you keep inputting), When/if your health drops below 50% stop using "Polymock Glyph of Concentration" and switch to using "Polymock Glyph of Power" instead, this will make sure your polymock goes out with a bang. Don't forget to keep checking the recharge timer for the "Block" and "Power" skills and reactivate them as often as possible.
Keep mashing number 1 - 4 and you should win every time.
Naturally you will probably lose at least 1 polymock in each battle, but do not worry, you can still win, also if you are being beaten 2:1 your last polymock can still make a difference and can still win you the match.

I think this section can be rewritten w/ better wording, but in addition, I'm not sure the strategy advocated here is very useful. I've not found that button mashing here helps you to win the tougher battles. especially w/ indiscriminate use of power drain and block. If someone feels different, feel free to rewrite this section before placing back into the article. --VVong|BA 14:56, 21 January 2008 (UTC)

anything you need to know is there, so actually no reason to put this back imo. - Y0_ich_halt Have a look at my page 21:15, 21 January 2008 (UTC)

Account/Character

Are the rare pieces registered for the account or for the character? MithranArkanere 13:58, 24 January 2008 (UTC)

all pieces are only regiestered for the character. - Y0_ich_halt Have a look at my page 16:24, 24 January 2008 (UTC)

The other nine Polymock pieces

moved from User talk:Gaile Gray

Nine of the 27 Polymock pieces: Bone Dragon, Charr Flamecaller, Charr Shaman, Dolyak Rider, Dredge, Dwarven Arcanist, Skeletal Mage, Smoke Wraith and Titan, seem to be unobtainable. I was going to post this as a bug report, however various pre-release articles say that there's only 18 pieces, and the quest dialogue for Polymock: Defeat Dune Teardrinker and Polymock: Defeat Necromancer Volumandus refers to the pieces as being virtually unique. Could you provide a definitive answer about whether or not these pieces are supposed to be obtainable? -- Gordon Ecker 04:04, 30 January 2008 (UTC)

Hi, there, Gordon. I talked to John Hargrove and Colin Johanson about this, and John told me some details that Colin confirmed with this note, "The original design was for the NPC’s to have acquired rare ancient Polymock pieces that players cannot obtain. If folks read the text in the quest and on the NPC’s themselves, they’ll be able to pick up some of the story of how each NPC got his or her hands on these special pieces as well!" Hope that sates your curiosity. :) -- Gaile User gaile 2.png 08:22, 1 February 2008 (UTC)
Haha, so in other words, it kind of mimics (yet again) the aspect of rare Pokemon, being that there are only one of a kind for the rarer ones. I forgot their names, man it's been forever, but I guess like Mew-two? They should give out said Pieces in contests, that would be leet! --ChristopherRodrigues 05:30, 31 March 2008 (UTC)

Form / polymock piece

In regard of the recent edits, i don't see why two pages are needed for each piece of polymock, one for the polymock piece, item, and one for the form, disguise. Would'nt it be quicker to merge both in one ? ( in fact i don't see the use of the "diguise" page ). actually, i found that there is a little too much different pages for polymock. I leave you judge on that. lussh 21:43, 4 February 2008 (UTC)

I found pages like Titan Form quite. . . how to say ? we can't be in titan form. it don't even say who can be. is it usefull to stat the five skills that every pieces got ? Can (may/should) we add a titan picture maybe ? ( to the titan form or titan polymock piece ? u_u)

I would like to give screenshots of the creatures we look like, or put link to the opponents who uses it, help in any way so. but as polymock pages are for know, i won't try anything. lussh 21:50, 4 February 2008 (UTC)

while i don't necessarily disagree, the two are different things. the piece is a tradeable item while the disguise is a skill/effect. i made the recent changes to reflect the fact that certain pieces don't actually exist. and u actually hit upon a problem i ran into w/ forms like Titan Form. they're technically monster disguise skills. i didn't want to place them in the skill infobox w/o other ppl's input however. i don't like the fact that they'd get the "Common skills" category b/c of autocat. the way the skill infobox categorizes monster skills bothers me in general. common should be restricted to skills all players can use... and not include skills that no players can use. thats clearly not what common means. --VVong|BA 22:15, 4 February 2008 (UTC)
We need one article when the character hits F10 and clicks the effect link and we need another when the user searches for the name of the item. They are different things. MithUser MithranArkanere Star.pngTalk 01:14, 5 February 2008 (UTC)

even if they are indeed different things, i thought they could be merge in one ( with a redirect for the other ), in regard of what the two pages are saying i thought it could be better. lussh 07:32, 5 February 2008 (UTC)

The 'forms' without piece could be all in the same page or even have non-existant pages. But for those that the character can use, the item and the effect should be separated, like with Transmogrifier Tonic and Avatar of Sweetness. Remember that this wiki is integrated with the Guild Wars client help system, and so, it must be edited to work accordingly with it. One of them gets a 'item infobox' and the other an 'effect/skill/disguise infobox'. You can put one article with various infoboxes something can't be an item and an effect at the same time, even if they are related and called the same. MithUser MithranArkanere Star.pngTalk 13:49, 5 February 2008 (UTC)

I HATE Polymock.NEVER Again.

I HATE Polymock.NEVER Again. --The preceding unsigned comment was added by User:84.87.126.18 (talk).

Howcome i have the feeling that you cant win anything with your starter pieces :(
It makes me feel like the only way to win is to buy good pieces from players. --The preceding unsigned comment was added by 80.61.115.39 (talk).
You can. You just need to get the hang of how best to deal with the first few opponents (plus a bit of luck). -- ab.er.rant User Ab.er.rant Sig.png 07:04, 20 January 2009 (UTC)
lern2play. --VVong|BA 01:47, 21 January 2009 (UTC)
Interrupt. All are used to learn something. Polymock is a game to learn how to interrupt. If if you can't interrupt, you can't beat polymock. So learn to interrupt. MithUser MithranArkanere Star.pngTalk 16:12, 22 January 2009 (UTC)
Interrupting is a bit hard when 300ms is what you consider an amazing average ping. --59.167.118.9
I did them with ping around 500. It was hard only until I got the first elementalist. Once you have elementalists, it becomes really easy. And you can bring 3 high-rarity figures. If you can't win, buy some gold elementalist pieces. MithUser MithranArkanere Star.pngTalk 13:05, 7 May 2009 (UTC)

You're right, this Polymock game is yet another example of ArenaNet poor design. It's supposed to be fun, but it is the worst frustration (worse than the missions that require exploits to beat). The real annoyance is that some cool Asuran title skills are earned ONLY by beating Polymock. That means those skills are unavailable to a large number of players.66.47.27.36 00:29, 14 January 2010 (UTC)

I shared the same view about Polymock "until" i found a piece from a chest on a Dungeon run...
Dang, being able to cheat win sure is fun :P.--Fighterdoken 00:42, 14 January 2010 (UTC)

its not in my inventory

The first four i can use but they are not in my inventory, is this meant to be normal? (dont ask me about the others because I havn't got them yet) --The preceding unsigned comment was added by User:Rehanabey (talk).

once u register the pieces, they disappear and u have the form assigned to ur character. --VVong|BA 15:45, 30 March 2008 (UTC)

WTF

I was just playing Hoff on my earth elemental and when I was at 16 energy everything on my bar kept saying "Not Enough Energy.". Ok...So I did Ether Sig, and STILL "Not enough energy." Talk about infuriating, man. Well I re-did it and nothing happened but still what a waste of my time.--Ʀєʟʟɑ 03:27, 14 April 2008 (UTC)

most likely server lag. - Y0_ich_halt Have a look at my page 16:46, 14 April 2008 (UTC)
If the skills are flashing and not executed, then I would agree, but the skills are just not used.
yes, sometimes there's a lag that causes your pc to display a different amount of energy than what the server has stored. so when you try to cast a spell, thinking you have the energy, the server refuses because you actually don't have enough. - Y0_ich_halt User Y0 ich halt sig.jpg 18:13, 13 September 2008 (UTC)
I don't think that's whats happening here. I just got the same behavior. After my 2nd piece was destroyed, I talked to the NPC, selected my last piece, hit "Start Round". As soon the counter went down to 00:00 I would just get "Not Enough Energy" no matter what skill I tried to use. The skill would not be stuck activating, the icon would clear up and I could try again to no avail. There was nothing else to indicate lag, the opponent kept using the polymock skills and I could just stand there, take damage and die. I got this bug twice today, once on Volumandus, and once on one of the earlier Polymock opponents. BenderRodriguez 00:17, 8 December 2008 (UTC)

Best ever strategy

Don't be a monkey mashing keys and think about what you're doing! Dark Morphon(contribs) 11:38, 30 April 2008 (UTC)

Degeneration

After playing Polymock, I noticed that all degeneration did -10 to me, but after using Polymock Ice Spikes it was obvious it was not doing -10 to them. The skill page notes all state that the conditions do -10 like it happens to everyone, while the NPCs are affected by the numbers on the skills. Wouldn't this be a bug or an oversight in coding? It's been like this since I played Polymock when EotN came out, but I figured it would have been fixed before now...apparently not. Anyone have any word on this? 71.127.159.233 04:49, 19 September 2008 (UTC)

Clarified something I mis-said. 71.127.159.233 04:57, 19 September 2008 (UTC)

PvP Polymock

Ok, so... i think polymock could be more than just a mini-game. Some people like, some don't. Doesn't matter, don't like don't play, if you like then play or do whatever you want. Anyway, i'm not gonna make a suggestion (yet) since i would like to see what people have to say about my "idea".

So my idea is:

- The normal Polymock is like pointless, just a little add to EotN that doesn't do anything else but play against the AI and give some points to the Asura rank, which IMO is boring.

- Making Polymock more "productive/addictive" by allowing players to compete between them.

- I say "PvP" because in fact it would be a Player versus Player.

- Obviously no Balthazar Faction gain with this.

- If there was any reward i think the developers know better than me what it should be, however could contribute to "Gamer" title, since this title is another one that i think it's pointless, like 3 times per year, no emotes for it, and by the time most of people could max it Guild Wars 2 should be out already...

- Having a mini-game where players could play against each other all the time would be very nice, as it will be addictive, at least for me.

- We all know that ANet already said that more stuff need more server space, ok we know, but how about those games 100% free that keep adding expansions to them? Maybe not millions of players, but half millions for sure (not gonna say the name as doesn't matter, but shouldn't be hard to find since there's more than one based on my example).

- Ok, that's it, thanks for reading, cookies welcome, tyvm. --Inflame 15:28, 18 December 2008 (UTC)

ArenaNet:Guild Wars suggestions -- ab.er.rant User Ab.er.rant Sig.png 03:35, 19 December 2008 (UTC)
Thanks, but like i said "i'm not gonna make a suggestion (yet) since i would like to see what people have to say about my "idea"", guess someone here doesn't read the full descriptions, only the title ;p --Inflame 13:10, 19 December 2008 (UTC)
It already exists. The arena where you bring searing flames and win is called Heroes' Ascent. -User Auron csig.png Auron 13:13, 19 December 2008 (UTC)
Polymock can't be PvP if it's 1vs1. It must have any king of team or tag matches. 2vs2, 3vs3, tag matches where if a player loses the next one fights, etc... just 1vs1 won't do. MithUser MithranArkanere Star.pngTalk 13:38, 19 December 2008 (UTC)
L.O.L Myth? 1vs1 isn't PvP? Damn i must be a big noob, since i always tough 1 vs 1 (or 1 versus 1, which most likely is only seen with players) was actually PvP. So if it must have any kind of of Team then PvE should be called PvP instead as it's basically team-work only. Polymock defeats counts as a dead to Survivor or the /deaths command, exactly like dying in the Junundu, so as well PvP deaths do. Besides, how you call those two players (1vs1) which fight against each other and there's no other players? In fact wouldn't be exactly a player fighting each other with their skills and that stuff, but they where fighting with polymocks, basically it's like a minion master where players control their minions (in this case, creatures), where they can also control their minions skills, but only one minion at a time. --Inflame 15:08, 19 December 2008 (UTC)
"Always" do no apply to GW, GW is too much different to other games. In GW A wins B and B wins C and C wins A. There are no two builds that can fight in equal footage. And in PvP player must also fight connection problems. In the case of polymock, based ALL around interruptions and timing, connection is crucial. So, to solve that, multiple players must fight in each side, so if one has a lag hit, the others can save the day. There is no 1vs1 PvP in GWO and it won't likely be. PvP polymock it's agood idea. 1vs1 PvP Polymock it's not. On top of that figures are unlocked per character and are PvE-only. To make them PvP, they would have to be unlocked account-wide and be unlockable in Bathazar priests. Huge faction cost, though. MithUser MithranArkanere Star.pngTalk 17:39, 19 December 2008 (UTC)
Oh Myth, i just said 1vs1 because the actual Polymock is 1vs1 lol, i didn't understand that you get it that way lol. Well, obviously it could be more, not up to me for sure, i just don't have idea how it would be, developers for sure know better, thanks for the replies and sorry for my confusing English, Merry Xmas all. =D --Inflame 18:23, 19 December 2008 (UTC)