Talk:Quest
From Guild Wars Wiki
Should we add :
- Profession-Specific Quest
- Attribute Quest
- Master Difficulty Quest
Just a thought but Profession-Specific Quest and Skill quest are barely the same...?? (Odin Son of Barr 13:08, 18 April 2007 (EDT))
- Finally forget this thought cause Primary Profession Quest does not really exist their should be call Profession Trainer quest cause their give specific quest to the player else other are just secondary quest ? I am a bit lost in those definition lol
(Odin Son of Barr 13:17, 18 April 2007 (EDT)) With some thinking i see it more like this and you ?
- Primary Quest
- Secondary Quest
- Secondary Profession Quest
- Skill Quest
- Attribute Quest
- Master Difficulty Quest
- Mission
Repeatable quests should be in Note cause it's not a spicific class of quest only something you can do again and again like mission... (Odin Son of Barr 07:22, 19 April 2007 (EDT))
Here are some quests that are not noted:
- Event quests: Available only during some events. They even have own section in the quest log.
- Travel quests: Secondary quests needed to travel from one region to another. Making one to travel to a region makes the other unavailable. You can, for example, travel from Tyria to Cantha and then from Cantha to Elona, instead of making both quests from Tyria.
Master difficulty are just harder secondary quests.MithranArkanere 20:08, 28 May 2007 (UTC)
Question: Is there a way to quickly share with teammates which quests you have? Like some kind of Ctrl+Click? Or do you have to type all the names out manually? --Redscull 18:08, 9 July 2008 (UTC)
Contents |
[edit] Solo quests
The only solo quest/mission i can think of is the battle with the doppelganger in Prophecies...is there any others? Mechu95 18:19, 1 November 2008 (UTC)
- Tihark Orchard. Biscuits
11:45, 3 November 2008 (UTC)
[edit] Still needs editing
I'm tired... but I think it needs another restructure. Just so that it can also list the kinds of rewards you can get. Gold/items/skills/attributes/heroes. And I gotta see about repeatable quests too... I'll work on it tommorrow. (Terra Xin 16:15, 18 March 2009 (UTC))
- And because festival quests technically fall under secondary quests... great... (Terra Xin 16:17, 18 March 2009 (UTC))
- And a reference to missions for primary quests... I'm going to bed now. :) (Terra Xin 16:18, 18 March 2009 (UTC))
[edit] Zaishen Quests
With the 4th Anniversary update, there should be a Zaishen Quest section. Batchie 18:58, 24 April 2009 (UTC)
[edit] Rewrite tag and Star Weaver's edit
Was there any discussion regarding the changes Star Weaver made? It looks like he's basically re-written the article completely. Which versions do people prefer? Biscuits
13:56, 15 May 2009 (UTC)
- Nope, I just started working on the notes and got carried away. (Yay boredom). I'm thinking of taking a look over this version and seeing about tightening rambly bits and stuff. I'm not sure what backsword's point number two even means really, I don't see how this is formatting guideline information? Need to look into that more. I don't think I agree with point one, too; helping newbies is good, and should be a part of it or the start of it, but as a whole it should document what "quest" means, not just be "intro to questing". I think. I'm'a gonna go have some coffee now before I try to think too hard. :) --Star Weaver 16:19, 15 May 2009 (UTC)
- Most of the stuff Backsword says makes no sense xD. But he does have a point in this case - I think I preferred the old article to your rewritten article so it definitely needs a rethink if it's not going to get reverted. :) Biscuits
22:34, 16 May 2009 (UTC)
- Most of the stuff Backsword says makes no sense xD. But he does have a point in this case - I think I preferred the old article to your rewritten article so it definitely needs a rethink if it's not going to get reverted. :) Biscuits
[edit] That helpful little arrow.
I mean the green arrow/star that appears on your compass when you have a quest active. There should be an option to turn it off. I like it when video games don't give you specific direction, but rather tell you where to go through dialogue and have you figure the rest out for yourself. I'd like to see this in Guild Wars. Aldarik 23:43, 6 July 2009 (UTC)

