Vague Statement
Under the trivia section, this statement is not clear as of to where in the dungeon. The hidden things that Light of Deldrimor will reveal: Central chamber by the flat stone blocks in the center of the chamber. Please clarify. Barinthus 10:25, 8 November 2007 (UTC)
Why is there a need to mention the Word of Madness mural? There are several others and they go unmentioned. Barinthus 10:25, 8 November 2007 (UTC)
 Tight Quarters
Zhed Shadowhoof was in my party during the Defending the Breach quest and he got stuck behind the left side flaming brazier at the entrance to the level 1 Dungeon Key Boss... The only way I could free him was to warp to the next level... Slagleg 07:06, 28 January 2008 (UTC)
On level 2 I killed the Reaper of Destruction boss that I hoped would drop the dungeon key. It did not drop. I did some 10 mins running about frantically wondering what to do next. Finally, when I returned to the area where I killed the boss, (see map of level 2) some destroyers popped. I killed them and the key was dropped. — The preceding unsigned comment was added by 188.8.131.52 (talk) at 09:16, 11 April 2008 (UTC).
- Yes, the group of Destroyers with the Reaper have to be spawned and killed before the key will drop. --Morgana1 09:00, 27 June 2011 (UTC)
 Dungeon Length
Looking at the map for this dungeon it seems pretty long, got 3 dungeons left to do so this and Rragar's will be the last i think :D MRD 12:12, 12 April 2008 (UTC)
 3rd Level
If you let Engineer Xapp activate all Ice Dart in Normal Mode, all you need to do is sit back and relax, it takes time but it'll kill the destroyer residing within it. lolol I left to buy some fast food when I came back its over with chest reward. ^_^ --Ridz16 23:07, 9 August 2008 (UTC)
 Added Bug
 Not Very Helpful
This dungeon info is not very helpful for it doesnt explain anything about anything. No important notes are seen and there is no information about where the boss is or how to defeat it. — The preceding unsigned comment was added by 184.108.40.206 (talk) at 22:09, 16 March 2009 (UTC).
The "walk-through" section does not contain a "walk-through". It contains contents for a "Tips" section. — The preceding unsigned comment was added by 220.127.116.11 (talk) at 03:12, 22 March 2010 (UTC).
 Captain Sargen
I think if Sargen dies before a certain amount of dialogue, you are stuck and can't complete as well........ — The preceding unsigned comment was added by 18.104.22.168 (talk) at 04:53, 21 September 2009 (UTC).
 Nonsense note
Quote: There is not much point to bringing skills that cause or rely on some conditions as many of the enemies in this dungeon are destroyers or non-fleshy. To the best of my knowledge, that is utter nonsense as destroyers are vulnerable to conditions (having no means of condition removal) and are fleshy. If noone has any objections I will remove the note. --Manassas 12:20, 8 August 2009 (UTC)
- Or just say "Since this dungeon is overrun by Destroyers, bringing skills that rely on Burning Condition is useless." or something along those lines. --MageMontu 12:33, 8 August 2009 (UTC)
- Remember that there are a good deal of Vaettir on level 2. Paddymew 16:17, 8 August 2009 (UTC)
Not a bad dungeon for H/H even in HM (~1hr:30min and I didnt know where I was going half the time). Focus on defense since foe's heals are minimal. Took SoS/Resto Xandra, Blood Support/Spirit Light Livia, Boon Protect Tahlkora, Myself as Ineptitude Mes (ebon sin/GDW/Techno), Mhenlo, Lina, Lo Sha & Zho. Finished with no cons used and zero danger of DPing out. Take it easy and pull to you. The bosses here hit very hard but otherwise the foes are just like fighting anywhere else in EoTN/HM. Justice 02:42, 12 December 2010 (UTC)
Is there any reason for these maps to include such a long path? I did the dungeon and all these maps did were cause me unnecessary travel. If not I think that I'll go make new maps but could someone please explain to me how I go about the posting process?Indigo121 01:50, 21 September 2011 (UTC)
 Ice Boulders
While exploring Level 1, two ice boulders came out of the niche in the north-eastern corner. I took my party around the wall to wait them out, but my minions and all my Dwarven allies ran at the boulders as if to attack them, ending up crushed. Is this known behavior? I don't recall being able to target the boulders myself. 22.214.171.124 23:47, 29 July 2012 (UTC)