Talk:Rescue at Minister Cho's Estate

From Guild Wars Wiki
Jump to navigationJump to search

General Discussion[edit]

Spent an hour, two consumables, and failed on the very last mob. I want my 8 member cap so I can actually experience content, anet. 99.239.202.171 01:57, 8 July 2011 (UTC)

I spent about the same amount of time on it, then as i am getting to the last peasant the afflicted kill her, and the quest is failed. I am gonna add note that peasants MUST survive Tallons 02:24, 8 July 2011 (UTC)

I don't know if I put the image in correctly (fairly new to the wiki), but there is the positions of the peasants from my recent run-through. EtherealHeritage 02:36, 8 July 2011 (UTC)

I'm finished with it... this is last quest? Or is it last one for me? http://wiki.guildwars.com/wiki/Cleansing_Haiju_Lagoon This guy doesn't think so oO Edit: So I got a bug, hoooray... can't get further in the storyline :/ --Kali Shin Shivara 02:42, 8 July 2011 (UTC)

Is this supposed to be fun? It isn't. At all. Arshay Duskbrow 02:55, 8 July 2011 (UTC)
Dunno if it is a hoax... seem so, or it's just buggy... --Kali Shin Shivara 02:58, 8 July 2011 (UTC)
Go to Seitung Harbor. The quests for Haiju Lagoon and Zen Daijun are given by Initiate Tsuriai there, then go on with the rest of the quests in Kaineng. --Tera 03:01, 8 July 2011 (UTC)
Yeah, this one's kind of dull. It's not even very hard, it just takes forever. My advice: grab a ghastly summoning stone from one of the lobotomy patient at ToA, load up on a set of consumables, and take the three most ridiculously overpowered hero builds you can find on PvX. It's still beyond boring but you can usually finish up before the dream rider disappears. –Jette 04:48, 8 July 2011 (UTC)
Yeah, so far this storyline has been wicked boring. I expected something more interesting (lots of story, killing tengu and being the anti-hero) than just running through old zones blasting (and being blasted by) over-leveled old enemies with lots of good skills. Ifm2181 10:35, 8 July 2011 (UTC)

This quest is stupid. Found survivor then no sign of what happened to it. Wasn't listed in allies. Couldn't see it anywhere after the dialogue. If it died quest didn't say so. Ramei Arashi 07:42, 8 July 2011 (UTC)

Careful pulling is all you need and a basic balanced group. I didn't bring any DP removal and that is what made it suck as it drug on but the quest wasn't hard. Completed my first time through.

They only appear as allies when you get close to them. Once you save them, they leave the allies list. --MushaUser Musha Sigc.png 10:05, 8 July 2011 (UTC)

Is it just me or is this really annoying to do in HM...i meen from the very start u face a pinch point where 2 mobs usually combine into one mega mob of endless heals and dmg and to make maters worse the afflicted tend to stand still after the party wipe and are in arggo range of the res shrine...gd job setting that up...other than that this mission is fairly ez

I just did it in HM, that was the worst thing I've ever done in this game. It was so bloody hard. Not so much because of the mobs, but because of the survivors agroing 10 groups and than getting me killed. Maximillian Greil 13:28, 8 July 2011 (UTC)
Hrrhrr I've done Titan Quest in Dragon's Gullet HM with 4 NPCs xD compared to this, I think it really suxx. --Kali Shin Shivara 16:39, 8 July 2011 (UTC)

So i get to the first peasant, clear the mobs do all that fun stuff, and it doesnt even move or join the party. GG 122.57.238.26 13:05, 8 July 2011 (UTC)

Why are so many people complaining that you don't get free NPCs in this one? It's not like they're required to complete it (granted, I haven't played it in HM yet), and the mobs are significantly smaller in this mission than they are on the mainland. If you pull twenty foes with eight people, you should win; if you pull twenty foes with four people, you'll fail. My group finished this one fairly easily on our second try; on our first we resigned after a few pulls because we realized we were pulling too much and getting nowhere, and after that we had a SF runner find everyone (that doesn't count as a try, though we did learn that peasants dying failed the quest), and on our second try we traded our rit for a smite monk, took our time, and cleared our way through. Dagger spam human, imbagon (with no energy whatsoever), UA monk, and smiter Tahlkora. -- Armond WarbladeUser Armond sig image.png 14:42, 8 July 2011 (UTC)

Is it just me, or does this game just feel like it revolves around Shadow Form and/or Imbagon for everything now? It certainly seems like the easiest option for clearing most of the content these days. For a bunch of purple weapons a lot of these grindy kill X of Y quests don't seem actually fun or worth the effort, disappointing update. Yu Takami 15:35, 8 July 2011 (UTC)

You don't need Shadow Form or an imbagon for this mission (although they do help). I finished it with a warrior, without using SY!, as is normal for me. The key is to be careful with pulling the mobs; when you only have a party of 4, it's easy to get overwhelmed. But yeah, this mission is kinda lacking on the excitement side. Not only is it tiresome to be careful all the time, but the fights themselves aren't big and chaotic enough to be really interesting. -- Hong 16:04, 8 July 2011 (UTC)
Having done this quest as an imbagon, I can confidently say that imbagons are mostly useless here. -- Armond WarbladeUser Armond sig image.png 00:03, 9 July 2011 (UTC)

Ineptitude illusion mesmer, sos ritualist, N/Rt healer. Easy ride. Mordiego 09:13, 9 July 2011 (UTC)

Interesting quest although it's a killer for those with the "Rush!" mentality. LoS and taking out the melee first seems to work fine. Same for the other Cleanse quests. Panic on caster groups or LoS while taking out the melee quick seems to be the most reliable tactics. - Ander01 13:26, 9 July 2011 (UTC)

I managed to do this with me as a sos rit, koss as an axe warrior/dervish, then razah and mow from the pvxwiki 7 hero player support build. I tried about 10 times with different teams but this one was the only one that worked. I followed route 2 and didn't get mobbed too much. We got wiped a couple of times but a few candy canes sorted that out. I think they might have made it a bit easier as there didn't seem to be so many animals mobbing you. --The preceding unsigned comment was added by 86.147.123.193 (talk).

If you're talking about HM, then yes they made it easier (when part 3 was released). Dunno bout NM. Konig/talk 15:47, 11 February 2012 (UTC)

buggy[edit]

Canthan peasants heal nearby enemies with healing touch. --The preceding unsigned comment was added by 71.239.152.236 (talk).

Every NPC healer in the game ever has done that :) --snogratUser Snograt signature.png 20:13, 8 July 2011 (UTC)


i saved all of the peasants and the last line by Zei Ri didn't happen..... BUG!!!! i can't complete the quest, even after going back to all the peasants and talking to them again. 173.170.15.176 04:16, 12 July 2011 (UTC)Banrigh173.170.15.176 04:16, 12 July 2011 (UTC)

Have you tried abandoning and resetting the quest? -- Armond WarbladeUser Armond sig image.png 14:53, 12 July 2011 (UTC)

What Is This I Don't Even......[edit]

Okay, I have tried everything and a bag of chips on this mission, and I can't even make it past the first two mobs without getting steamed, diced, and served as sashimi by the two mobs. Even flatbow pulling isn't stopping the second mob from roflstomping me, and I've tried every permutation on my ranger that could be described as healthy......What now? I'm stuck, and getting irked. --User Wandering Traveler Sig2.png Traveler (talk) 07:22, 9 July 2011 (UTC)

I know what you mean. I just finished this on my Ranger half an hour ago. Being a Ranger in this particular mission makes things difficult, because you usually need line of sight to do anything useful. On the other hand, you might have noticed that many of the enemies do as well. Try using obstructions to your advantage, pulling around corners and such. I wasn't running anything particularly special, just the typical Incendiary Arrows build. It probably would have been more useful to go Beastmaster (seriously), but hey, it worked. For heroes I took along a prot monk, a heal monk, and a Signet of Spirits rit (who also had line of sight problems). I have to say that the most dangerous part of this entire quest was fighting through the Menagerie, since the enemy group size there is more like 6 or so. And they're all Warriors. With Bull's Strike and Power Attack. And heroes like to try to kite. Plenty of near-deaths there... >_>; I did wipe one time, but that's because I was dumb and let an Afflicted Monk smack the whole party with a Ray of Judgment. That plus an Afflicted Elementalist in the same group made short work of me. 67.180.236.203 07:33, 9 July 2011 (UTC)
Looks like it's time to finally cap Incendiary arrows, then....Alrighty, thanks! I'll give that a go. Once I find the crazy bastards that decided to waltz into afflicted mobs, they're in for an arrow where the sun don't shine......>_> --User Wandering Traveler Sig2.png Traveler (talk) 07:38, 9 July 2011 (UTC)
I found the menagerie enemies easier; there's more of them, but they're lower level squishy and easy to ball, so if you clump them in aoe they die pretty quickly. -- Armond WarbladeUser Armond sig image.png 13:22, 9 July 2011 (UTC)

Peasants ally status[edit]

Sometimes they become allies and become targetable by the enemies and sometimes they do not. Is there *any* consistency to be found as to what triggers this because it makes this quest a lot harder (especially on the HM-only variant). - Infinite - talk 14:00, 9 July 2011 (UTC)

You mean to say it is not merely based on proximity to the peasant? That's what triggered them for me...although, I have to say, for the first peasant she was not added as an ally until I was like one aggro radius past her. This might imply that it actually depends upon engaging the nearby spawns, instead of/in addition to being near the peasant. 67.180.236.203 14:43, 9 July 2011 (UTC)
I just managed to ally the third peasant (on the island) from the beach south of her. This really needs some serious research. It's just too annoying. - Infinite - talk 15:37, 9 July 2011 (UTC)
The same thing happened to me at about spirit range. Ss there a possibility this doesn't happen, when coming from west? Realy don't want to fail another attempt in HM--87.221.66.73 21:27, 9 July 2011 (UTC)
From the west you can't lure the group away from the peasant as she's standing in the path of your lure (and you will trigger her). I think we will have to be very patient and luring from the very eastern corner of the beach (so the island mob needs to scatter a very fair bit). - Infinite - talk 23:40, 9 July 2011 (UTC)

(Reset indent) I found out that dialogue triggers as you enter the area slightly over spirit range of their original location, this makes avoiding the triggering of the peasants a lot less tricky (following in order of encounter):

  1. Lure surrounding mobs from the south, without ever entering the actual menagerie.
  2. Take a detour and also lure mobs from the south, without actually entering Foh Wing.
  3. If the island mob has no AotL necromancer present, the peasant will be stationary; lure from the south of the island, as closest to the main beach as possible.
  • If there is an AotL necromancer afflicted present, wait till the peasant starts to heal minions with Healing Touch and try to ensure she is as far away from her original location as possible (the dialogue triggers when approaching her original location, not her current). Then when she's at a very fair distance either lure from the beach or lure from the west, through the shallow part inbetween the island.
  • The third peasant is triggered from a ridiculous distance (more than spirit range, considerably bigger compared to the other 2 peasants). Be very cautious when luring the mob off the island.

I hope this actually helps. - Infinite - talk 12:44, 11 July 2011 (UTC)

Finally!![edit]

Did this on HM. With 3 other players, I was a ranger SoS + summon mursaat. We had a mesmer With Summon Djinn + an E/Mo healer and a Communing Rit ( protection ). First go to the second NPC and easily save her. When your done clear all the foes around the island. take the path over the water and when the afflicted are like 10-20 feets far from the npc you run to it and place spirits there and simply kill the afflicted. I hope this was helpfull for all of you. --The preceding unsigned comment was added by Blackname (talk) at 10:45, 10 July 2011 (UTC).

Peasants[edit]

Are they going to follow you or not after you save them? Tried it last night, the first and second just stand at where they are and didn't follow me. Right now I am doing it the second time, and the first peasant is following us (on the way to the 2nd one.) --The preceding unsigned comment was added by 71.198.215.245 (talk) at 21:31, 10 July 2011 (UTC).

They normally will just stand where they are like Zei tells them to. But if you have minions that nearly always need healing, they'll keep following to heal them. -Shady Jake - 06:04, 11 July 2011
This can be a blessing or a curse. They body block your team, so AI lets your henchies ball up for AoE doom by the Afflicted. --Gorani 07:59, 3 October 2011 (UTC)

Terra Tank[edit]

Most teams fail under the massive dps from the afflicted animals of the estate or the AOE of the afflicted. With a team limitation of 4 players, people just don't have enough damage or heals. With a standard ele/mesmer build with obsidian flesh, stoneflesh aura, stone striker, mantra of earth and ward of stability you can hold all the mobs while your team concentrates on dps and healing the npcs --The preceding unsigned comment was added by 77.227.254.22 (talk) at 18:03, 15 July 2011 (UTC).

Or, you know, just ball things and drop roj. Like most other 4-man areas with a notable difficulty, smiters are strong here because they contribute to both the 1.5 healer "requirement" while bringing strong aoe for balled foes. Since a lot of the enemies are warriors, it's even easier for whoever runs in first to clump then up. -- Armond WarbladeUser Armond sig image.png 23:58, 15 July 2011 (UTC)
You don't even need that, any build that can farm melee works or just bring a block. GG Critical Defenses. Tong2 10:49, 17 July 2011 (UTC)

Sums up my disappointment so far with WoC[edit]

This quest is just plain annoying. And so far, for me, that describes WoC content in general ... not particularly fun, just annoying. This is a huge disappointment; as a long-time player with dozens of charries on my accounts, I had really hoped to find WoC had higher (solo) re-play-ability than WiK. But for me, it does not. And this quest seems to summarize my sense of it date: the play was created without a soul, without being vested in being fun. Instead, it celebrates "we'll show you what it means to fight trick builds!" and "here's some story to advance the lore!" and "Let's visit all the areas in Cantha with quests!" If it was just "hard" that would be fine (the pre-nerf NM BfLA was a blast and it was hard ... albeit it was near impossible to solo). WoC's sin is while it seeks to be hard and challenging, it fails to be engaging and fun (and, this is key, re-playable solo without becoming boring for a while). Unless you also engage in bringing trick builds (or you're a healer primary ... or you actually want to wait the eon it will take to find a party for NM ... or you find investing an hour in a mish that fails at the end an acceptable outcome), you'll probably find this quest very aggravating or you'll get stuck here. That should not be the result of months of work (and build-up) on Anet's part to the WoC content. --ZeeWabbit 05:18, 16 July 2011 (UTC)

I understand what you mean. It seems the last 2-3 years (maybe it's the fault of the new GW Live team, no idea) have been almost exclusively targetting either elitist players or people running gimmick builds. So much for "balanced", fun and not investing endless hours into the game. Dasanko 21:43, 20 July 2011 (UTC)

The point of Winds of Change is to link the lore between gw1 + 2.. so i don't see a problem with ""here's some story to advance the lore!"" --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 21:45, 20 July 2011 (UTC)
True, there's no problem with it delivering up narrative but in the end I found it was too much effort for me to actually bother continuing past this quest given the reward for the effort/time spent. Lorewise I just read everything on wiki rather than playing the game (content delivered up via dedicated wiki users). If the purpose is to deliver story content to us through the game, it should be accessible for all not just power gamers. Given that I can blitz through Urgoz' Warren (Elite mission apparently) super easily and struggle through this kinda indicates that it fails on a lore telling front (many will give up at this point, the story is uninteresting thusfar "kill a bunch of afflicted" sums it up) as well failing as in terms of balance/difficulty. Other than players that enjoy a real tough challenge grind, many won't even bother go past this mission and thus much of the story won't be delivered. Yu Takami 17:14, 27 July 2011 (UTC)
the game's evolved a lot since urgoz was released. it's not hard at all any more. woc and wik is the new standard of reasonable difficulty, and trying to use the same build to clear factions (lol) and wik/woc isn't going to work at all. you don't have to be a powergamer at all, you just have to know what you're doing. TEF linked some cool guides on his user page, check it out. you want to look at armond's hm guide (wip) and some of the builds. 24.130.140.36 17:22, 27 July 2011 (UTC)
It's funny, I think that most of the quests leading up to this one were the problem, not this quest. I breezed through the quests (HM too)leading up to this one with my typical 8 man party I use to kill everything. I didn't love the fact that I was running around just killing mobs in the middle of KC. This Quest, on the other hand, I failed my first 2 tries on HM. I had to really deviate from the way that I was use to playing recently and try different tactics. (I actually played a trapper to do this on HM and me and my hero's all had pets! FUN!) It was totally doable without cons (which I don't use unless I'm doing speed runs with real people) and made me actually think about what I was doing the whole quest. I think people had developed the attitude of "OMG this game is so easy since discord/(whatever gimmick build is meta) and 8 hero parties." Which then turned into "OMG this new content is so hard its just annoying/stupid" So I ask, what is it that people actually wanted in the new content? I mean I would love new areas to explore and actual new missions, but I'd rather them spend more time getting GW2 done sooner/better, than spending a load of time on GWB. I found the HM version of Rescue to be the most fun I've had solo in this game since EotN. The Alice 15:43, 31 July 2011 (UTC)
On the one hand, I know it's just the vocal people that complain on wiki, not a proper distribution of opinions. On the other hand, I know that a lot of people like to complain. So sometimes I think people want new content so they can complain about it! -- Armond WarbladeUser Armond sig image.png 16:20, 31 July 2011 (UTC)
I think Wabbit's analysis is a pretty accurate one. I hate the fact that I will probably never make it through Winds of Change, because after the last "Cleansing" quest and then this one, frustration has replaced any aspect of fun it might've had to begin with. I hate the fact that I will, after four years of not once using a gimmick build or anything beyond my own imagining (as, surely, Guild Wars was intended), either need to A) use PvX to tell me how to beat WoC -- in which case, what is the actual point -- or B) just accept that it isn't worth the frustration and that I will just miss out on anything cool it might have at the end. It became quite obvious during the previous quest that WoC is only this ridiculously hard because of the fact that so many people use gimmick builds they found on the internet and then complain that the current content is too easy. But because of that, now I'm forced to use gimmick builds myself, something I never ever intended to do. 96.44.114.222 04:19, 18 November 2011 (UTC)

OMG[edit]

Took me ~40 mintues with SoS ranger, 60% DP of all heroes, but still done, assuming WoC content so far -> lamest ever.--86.111.106.55 16:36, 31 July 2011 (UTC)

You need better heroes 84.31.235.30 12:52, 2 August 2011 (UTC)
SoS less, play more. It helps. 88.152.25.23 13:48, 2 August 2011 (UTC)

lol failed cause of last npc dying...fuck you anet95.33.31.197 13:29, 11 September 2011 (UTC)

You are doing something wrong. I did not die a single time in any of the WoC quests up till and including this one ... and I am playing warrior. Discord NPC team (+UA monk) works here, like everywhere else. --Xeeron 18:51, 24 September 2011 (UTC)
Im not great at making maps for the wiki, but the problem with the last one seems that the fellows that needs protection are running to where you (where supposed to) came from. The last one wasn't a pain when I went to the point over the other islands, but it was hard when i followed the map on this wiki. maybe others can test this further and post a better map and when confirmed make a note.82.170.196.12 21:01, 4 October 2011 (UTC)


moved to Talk:Rescue at Minister Cho's Estate (Hard mode)

Post WoC pt3 update and Hm buff[edit]

I've gotta say, they reduced all mobs to only 4 afflicted so thats pretty gg in the first place, they also removed the charging mob for peasant 2. Overall I'm fairly happy with the fix - I ran regular spiritway with an illusion mesmer instead of the MM, and that worked absolutely fine for me. Took me 19 minutes in Nm, and 36 in Hm because I managed to wipe under a resurrection shrine >.> (would have been more like 30 otherwise) File:User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 18:05, 14 February 2012 (UTC)

Healing.[edit]

From what I noticed, the peasants will heal the Sickened creatures while you are trying to kill them when you rescue them. Be warned.. I noticed this when I was trying to revive my party..--Yozuk 04:43, 15 February 2012 (UTC)

Peasant aggro range[edit]

Why in the name of ([Enter whoever you believe in here]) does the last peasant have an aggro radius of about 3 bubbles? Was this done purposely? Makes quest fail very easy ! - Klefer 15:44, 8 March 2012 (UTC)

Representative of the Incompetence and Indifference of the developers[edit]

This Hard mode quest, more than anything else, is representative of how the Guild Wars team lives in its own universe and doesn't care about the actual "regular" players, in my opinion. It is, after all, a game; it needs to be fun. I'm running maxed out hero-based team from PvX Wiki with consumables and finding this extremely difficult (after >1500 hours on Guild Wars) on hard more. More importantly, it is not fun. Considering this quest line is required to obtain a hero, this is just atrocious.

I purchased everything from Prophecies to GWEN (incl Bonus Mission Pack); I'm not buying Guild Wars 2. Not from this team that created WotC, esp this quest.