Talk:Ride the Lightning
From Guild Wars Wiki
Balancing: Getting there. The real thing that makes this skill a weaker choice than, to be honest, Death's Charge is the exhaustion. Combined with the elite status, it's just not worth choosing. The damage and armor penetration is nice, especially after the update, but it's not worth it on anything but a primary elementalist, in my opinion, who shouldn't be anywhere near the front lines. Taking off the elite status would cause a swarm of W/E RtL/Eviscerate warriors in pretty much anything resembling PvP, and buffing the damage won't really make it that worth it until it's nearly an OHKO, so the only other viable option I see is removing the exhaustion. Armond 18:22, 26 June 2007 (UTC)
it is being exploited in TA. someone nerf this already... try monking in a match for 10+ minutes prot spirit+rof spam against (2)E/Rt spike and a ranger sitting on you to interrupt your skills... see how much energy you have. and nerf this and dancing daggers already. is anet sleeping?Penguincontact 12:12, 1 September 2007 (UTC)
- Sarcasm I hope...First of all, if you have 3 people devoted to killing you for 10 minutes and are simply worried about energy (not dp or health...) then I think it's hard to say that the skill is unbalanced. I also just felt I had to comment at the 'is anet sleeping?' comment. Maybe ask them to nerf mending, gust, and charm animal as well?
- I was monking in AB, and there was an ele using this combined with blackout. Just spammed it over and over again, was really annoying.--Ryudo 03:04, 6 December 2007 (UTC)
What about a Knockdown? Would that make this skill worth exhaustion? Because in it's current state it really flat-out sucks. I really think elementalists need some sort of energy storage skill capable of doing... SOMETHING with exhaustion. At the moment we have Glyph of Energy. That's it. And it takes up our elite, too. Silavor
00:26, 13 February 2008 (UTC)
- Nothing they can do to this can justify the exhaustion without it becoming instagib. -- Armond Warblade
02:29, 13 February 2008 (UTC)
- So really the only good way to make this skill viable to more builds is to remove exhaustion? You'd think aNet would have realized that by now... someone feel like calling izzy? Silavor
22:30, 13 February 2008 (UTC)
- It's been brought to his attention. He feels it's more important to deal with the currently broken skills than to make every skill viable one way or another. -- Armond Warblade
02:16, 14 February 2008 (UTC)
- This skill isn't broken? You have an exhausted air elementalist wasting his elite skill on a shadowstep and a measily 100 damage. A sin wouldn't use this; exhaustion, and there are better things to waste your elite on. Eles wouldn't use this, because unless you're terra tanking (ie. NOT using air magic) you have no need to be on the frontlines. Silavor
13:20, 14 February 2008 (UTC)
- A "broken" skill refers to a skill that is effing up game balance, this is stupidly underpowered, not broken. -
HeWhoIsPale 14:10, 14 February 2008 (UTC)
- A "broken" skill refers to a skill that is effing up game balance, this is stupidly underpowered, not broken. -
- This skill isn't broken? You have an exhausted air elementalist wasting his elite skill on a shadowstep and a measily 100 damage. A sin wouldn't use this; exhaustion, and there are better things to waste your elite on. Eles wouldn't use this, because unless you're terra tanking (ie. NOT using air magic) you have no need to be on the frontlines. Silavor
- It's been brought to his attention. He feels it's more important to deal with the currently broken skills than to make every skill viable one way or another. -- Armond Warblade
- So really the only good way to make this skill viable to more builds is to remove exhaustion? You'd think aNet would have realized that by now... someone feel like calling izzy? Silavor
Ok, it's crap, but it does offer something. It offers a way to shadowstep while being Elementalist. Builds which might need the advantage of close quarters, but require elementalist and a secondary profession that isn't assasin, this elite fits perfectly. Though I'd be hard pressed to figure out when this would be true. --Eyekwah 08:30, 21 February 2008 (UTC)
- This skill isn't that bad IMO, try escaping from someone who has a 5 second recharge shadowstep. <>208.117.81.202 06:05, 4 July 2008 (UTC)
- Not to mention that it hits for 100+ every time. I've seen an assassin who used this skill and Shock (which I hate as a skill, by the way) for a decent spike. Of course, that was just one assassin, one time.
- For energy management, consider a 2 E/Me team using Arcane Mimicry to copy eachothers Glyph of Energy and Ride the Lightning? That'd negate the exhaustion and energy cost on 1 of every 2 castings, decent IMO. (Raine Valen 17:27, 11 August 2008 (UTC))
Contents |
[edit] Teleport?
Does this ignore shadow stepping restrictions (i.e. teleport)? I'd test, but can't get on GW at the moment. -- AT(talk | contribs) 13:00, 9 July 2007 (UTC)
- 1/2 a year late to this comment, lol. But no, its a shadow step, with full shadow step restrictions.--Ryudo 16:21, 11 December 2007 (UTC)
[edit] Notes
Not sure how to phrase it on the page, but it might be worth noting that the Guilty Gear move is a reference the Metallica song also. Maybe just remove the Guilty Gear comment full stop? —The preceding unsigned comment was added by 81.106.150.118 (talk • contribs) 13:32, 4 September 2007 (UTC).
- Also, there's no U in Ky's name when written properly in the Latin alphabet. I won't argue for or against the reference, but only note that the GW skill causes you to pretty much charge and shock the enemy, which is what Ky's attack does as well. —The preceding unsigned comment was added by GammaRay (talk • contribs) 22:47, 15 September 2007 (UTC).
[edit] note removal
" * "Ride the Lightning" is a euphemism that has been used for many years to describe the process of capital punishment by electrocution. "
why was this removed? -TehBuG-
- It's on the page, it was just consolidated with the previous note. -
HeWhoIsPale 23:25, 4 December 2007 (UTC)
Wouldn't this skill be good for an ele who uses it to get to the target, spams touch spells, and then shadow steps out?--142.22.186.7 16:03, 13 June 2008 (UTC)
No, cuz they can do like the same amount of damage from a range.. Koen 14:26, 24 June 2008 (UTC)
TOuch spells from a range? Show ME that.--70.71.240.170 05:33, 25 July 2008 (UTC)
- What he means is that an elementalist has no need for touch spells. Save for Starburst (which is also elite and thus cannot be used with this skill), there are really no skills that make it worthwhile to shadowstep in and touch, rather than just use standard ele skills that don't require touch range. If you really must use touch skills, then you shouldn't be on an ele, you should be on a ranger or a necro. (Not supporting touch rangers, just sayin' :P) --
Vorith (talk•contribs) 21:01, 31 July 2008 (UTC)
[edit] Aftercast
What is the aftercast of this spell? Is it .75 like some of the shadow steps, or is there no aftercast? 71.252.49.85 15:21, 11 August 2008 (UTC)
[edit] I've got to disagree
This spell doesn't blow, IMO. I use it on my Dervish for AB, and it rox pretty hard. Sure, you have to average one use per 30 secs to avoid exhausting yourself, but that's not so hard. RtL -> Crippling Sweep -> gg.
Now let's have all the reasons why that's bad. (Raine Valen 18:17, 24 August 2008 (UTC))

