Talk:Ritualist

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ritualist's dance is awesome!

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[edit] Secondary profession info

Much of the secondary profession info here seems redundant to me. Unless there is something exceptional about using a particular secondary then we should not list information about it. LordBiro 16:01, 10 June 2007 (UTC)

I think all of the information that isn't specifically about Ritualists should be split to a usage guide or something. - BeX 02:55, 11 June 2007 (UTC)
how about split it to an usage guide(sounds good) like BeXoR suggested, move to their appropiate skill pages if info is not noted there already, and/or create a beginner's choice guide for picking helpful secondary choices and what they bring to the primary profession since most people always seem to ask what secondary class they should decide upon and why. Or to encourage to experience with least helpful choices to come up with something out of the box.--Bane of Worlds (talkcontribs) 12:48, 11 June 2007 (UTC)

[edit] Rits vs Necros

This might be my mind going crazy but it seems like rits seem to dislike necromancy. Look at some of the dialogue from Ritualist NPCs "The onus is again upon the Ritualists to attend to the Necromancers' foul leavings." -Professor Gai. Even Master Togo seems to have a bit of negative predisposition towards necros "I think you will find [Headmaster Kuju] quite pleasant, for a necromancer" -Togo. Seems odd as they both venerate the same god, albeit in different ways. --The preceding unsigned comment was added by User:24.26.0.131 .

There isn't really any precedent that says that segments of people who venerate the same god must get along. The real world is full of examples of such conflicts as a result of a different interpretation or a focus on a different aspect. -- ab.er.rant sig 12:05, 5 November 2007 (UTC)
N/Rt good restoration healer, probably better than rit primary. Rt/N good minion master, probably better than necro primary. >.< Limu Tolkki 23:15, 12 January 2008 (UTC)

[edit] Spirit Mania

To defeat a Ritualist with a build of heavy spirits it's pretty tough and pulling a strategy to hit them, and to count that you have the skill to do it. Letting them to build their own spirit topia, it's something that I see a lot. With that many spirits around, it's almost impossible or suicidal for a Warrior, or any profession for that matter to pass, and many take that route(Blind was Mingson, anyone). One tactic is to wait for the Ranger, pray that he/she have a Flatbow or Longbow, to clear some spirits out of the way or for a Elementalist to clear a path, then charge the Ritualist.--ShadowFog 21:44, 22 January 2008 (UTC)

With a low or no rank in Spawning Power, the spirits are on one hit. If they have another effect, such as Shadowsong or Wanderlust-they have deffects, such as low duration/health loss on effect/low levels. Ninjas In The Sky 19:34, 20 February 2008 (UTC)
I see what you mean. I was playing as an A in RA, the foe Rt pull Wanderlust, Pain, Bloodsong and Shadowsong. Just when I saw he pulled Bloodsong, I decided to go and test it out. The spirits are really weak when the Spawning Power is low, check their health. If your Spawining Power is at least at 12,thats 48% more health, a level 7 spirit would go from 140 to 207 health.--ShadowFog 14:06, 5 March 2008 (UTC)

[edit] Can I manage?

I've been having trouble with Elementalists, I see that the Ritualist has nothing against an Elementalist build, easily destroys the spirits due to low health and armor even though the Spawing Power only lengthens their life but not for long enough to pull another to keep your build going, "killing your build" in seconds, any advice when you go against an Elementalist other than the obvious fact, spike him first before he spike you.--ShadowFog 21:57, 12 March 2008 (UTC)

You could just be a warrior with interupting skills stops them cold! You could also be a Mesmer and just drain everything that they need most spells have high energy requirements. So the best build against Ele's would have to be Warrior Mesmer --The preceding unsigned comment was added by User:216.161.219.12 (talk).

You seem to have missed the part where he's asking about ritualists against elementalists. -- ab.er.rant 14:08, 16 April 2008 (UTC)

[edit] Ritualist for PvP

Ritualist are the most unpopular profession for pvp and only see use in HA and possibly RAs.William Wallace 18:12, 17 April 2008 (UTC)

Well with all this sway stuff in HA now they are seeing more use but they seem quite popular in PVP my rit always gets use whenever it goes to PVP so i have to disagree with you --Wild 07:48, 18 April 2008 (UTC)

I have not seen ritualist popular in pvp anywhere and besides they go down so fast that they are only used as a replacement for a monk.William Wallace 20:09, 19 April 2008 (UTC)

They have no problem with spike healing, they dont need to recast the same spell over and over like the Monk, thanks to skills like Life, Weapon of Shadow,etc. you can make a build with Communing to make a perma blind, so you can heal your teammates if attack by spells, but for Communing solo, is not even worth it. Communing is what Izzy hasn't even considered of looking for fear of GvsG brokenness... just for GvsG... Ive made a complaint here, its the third one so its not new, theres even a table comparing a skill, my guess is maybe they dont want some skills in the game so they nerf them to scare the player from using them.--ShadowFog 18:19, 15 July 2008 (UTC)

[edit] Ritualists should get the axe in Guild Wars 2

It was stated that not all 10 professions would return in Guild Wars 2. The Ritualist should be one not to be returned. GW2 does not need a "Jack of No Trade" class. The skill trees can be split and incorporated in other classes if some of the skills are to be brought over. This class has the worst primary anyways so that can be left out completely. --The preceding unsigned comment was added by User:64.210.144.214 (talk).

Hmm... strange that I've not heard of ritualists being as bad as you claimed. But as for GW2, ArenaNet haven't even announced how professions/classes would work, much less what to retain. So it's a little premature. You might also find this page interesting. -- ab.er.rant 15:06, 11 June 2008 (UTC)

Dont feed the troll people... there's better boards to write hate rants to.--ShadowFog 15:31, 11 June 2008 (UTC)

Ritualist are one class that wouldn't bother me at all not seeing in Guild Wars 2. Sure players can say spamming multiple spirits at once is powerful, but still one Savannah Heat can easily take out 9 spirits at once. You can space your spirits out, but with the long casting times it will only mean your wasting valuable extra seconds casting spirits ( meaning that spending two seconds moving and casting a three second spirit will mean that you have wasted five seconds when you be doing something more valuable to your team and note: spirits do not have an impact whatsoever until their sprite animation shows up on screen). There is always the restoration ritualist and even then your looking at the problem of keeping your spirits alive since the majority of restoration magic skills are dependent on spirits. The things that hurt this class the most are: high cost of spirits, long casting time and recast time, very low survival of spirits and the player unless they invest into restoration magic (even if you have thirteen ranks in spawning power, your spirits will still go down fast by simple attack and spell skills), very poor energy management skills (glyph of lesser energy does not lower the cost of spirits), and a primary attribute that only benefits you as the player if you are going as spirit spamming/minion bombing build or weapon spell support. Players can disagree on this writing all they want, but players cannot be oblivious of the fact that almost every spirit has a three second casting time and the shortest recast time is fifteen seconds and with a max health of two hundred when compared to the basic nuking skills that can easily deal over one hundred damage against 60 Al targets and have a recast time around sixteen seconds should tell you how fast spirits go down (spirits are only viable if the opposing team is "dumb" and attacks your team mates/you instead of the spirits). Also channeling magic ritualist do not have the power of an elemenatlist and having to equip a elite skill in order to have ten percent armor penetration whereas elementalist air magic skills have a default of twenty percent armor penetration is non-viable. If you are going to disagree with me on this, then please post back valuable suggestions on they are still useful providing in game results and not nonsense that violates the wiki policies. Also remember that the spirit AI is very limited so Spell Casting Classes can easily hide behind map objects to avoid spirit attacks that would disrupt/damage them.William Wallace 21:50, 15 June 2008 (UTC)

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