Talk:Rust

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Now it's gonna be used a lot in PVP. Poor linkers, poor warriors...

This is a very good buff. Makes the skill a lot more practical. 145.94.74.23 11:08, 14 June 2008 (UTC)
indeed. now this skill isn't useless when the other team doesn't have signet mesmers. lol. I liked the 9 second long (or nearly that, depending on fast casting) Signet of Humility. Your ranger could take a nap and grow a beard waiting to interrupt it. Still very good, though Loser223 00:35, 17 June 2008 (UTC)

"Unconditional"[edit]

Both in game and on wiki it clearly says cold damage, am I missing something here...aren't rangers just as susceptible to cold damage as fire? Or am I missing the meaning of the word unconditional and thinking it means armor ignoring...--Ʀєʟʟɑ 23:29, 14 July 2008 (UTC)

In the hero AI anomaly note, I think it means something different than what you're thinking. It means that "Heros will not use this spell just to deal damage, they will only use it on foes that have signets to interfere with.". In this regard, conditional damage would be like Necrosis, specifically stated, "If X, deal Y [element?] damage".
The unconditional damage you're thinking about is the typeless, armor-ignoring "Deal 5 damage" sort of damage. Cold damage has an element, therefore type, therefore isn't typeless, therefore is affected by armor, plus is also affected by ranger armor and ward againt elements and all that.
:) --Star Weaver 03:07, 15 July 2008 (UTC)


>____> He means in the skill description it says unconditional damage. Unconditional damage means there is no requirement for the damage to be dealt, or, no condition needs to be met to deal damage. For example, flare deals a straight 50 fire damage, plain and simple. VutSearing Flames requires them to be no fire to deal damage, I.E. a condition must be met. Phill Gaston 11:00, 15 July 2008 (UTC)

Right, i figured that out i just confused it with armor-ignoring--Ʀєʟʟɑ 22:15, 21 July 2008 (UTC)

Range[edit]

Added note on which foes are damaged. It turns out this skill also acts as an AoE spell. Don't know if this was known, just found out while playtesting my build today. I saw something, and I went to Churrhir Fields to confirm(or bust) my suspicions. Turns out I wasn't seeing things, and it does hit Adjacent foes with the damage. DevilJinKazama 09:28, 3 May 2009 (UTC)

Go back scroll down read note kthxbye. 95.89.101.51 02:02, 4 May 2009 (UTC)

"double edged sword"[edit]

in the notes section someone has written "The long duration can be a double-edged sword for Freezing Gust, depending on the situation. " This doesn't really make any sense in the current context of the skill. It has no disadvantages and only lengthens the casting time for signets enemies control.

It means that this hex spell will prevent freezing gust from doing any damage, and instead just make the enemies slower. While it does not hurt you, it makes freezing gust much less effective. --'Mai Yi' {TC} 00:28, 8 March 2011 (UTC)
Well, the other way around. While Rust removes Freezing Gust's snare, the reliable damage could be useful in some situations (mostly PvE). –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 01:48, 8 March 2011 (UTC)


Hero AI bug fixed[edit]

I've done some testing with heroes against a variety of mobs that do not have signets, my heroes are consistently casting Rust for it's damage component. I have removed the related note from the skill page. Gebnar 04:25, 19 April 2011 (UTC)

Skill Trainers[edit]

It can be acquired from the guy in Jokanur Diggings, way way before the Mouth of Torment. Worth including so people don't get a tome just to be disappointed...? Flexi 14:03, 16 May 2012 (UTC)

The disable condition[edit]

... is more than just exhaustion. It looks like it only disables if it hits signets during their activation, and bypasses interrupt prevention (based on pious concentration). The remaining question is whether it disables ALL signets or just the one being activated... Loggy (talk) 02:59, 2 December 2018 (UTC)

Tested. Rust functions like this: If target foe is casting a signet, that signet is interrupted and disabled for x seconds. It only disables one signet, the user must be casting a signet when struck for it to be disabled, and the disable time power through interrupt preventions. Soldier198 (talk) 15:47, 12 January 2020 (UTC)