Talk:Sanctum Cay

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Mission[edit]

easy way to to this mission in hardmode as monk: take hero monk as smiter (OwAT44HDnRmUPNJCgQC9IfgPAA) set to passive. make yourself 600/800hp monk (OwAS8YIP3VtYEpekSAIyD9B) and farm through the mission.

Bonus[edit]

Bridge after doing the bonus

This is how it sometimes looks after doing the bonus, but before the Vizier spawning. Think this was intentional? :P — Galil Talk page 19:20, 16 January 2008 (UTC)

If I recall, the area you need to walk into to trigger the White Mantle invasion is before the area that triggers Vizier Khilbron, and heading to the bonus area makes you move away from the area that triggers Khilbron, so yeah, it's possible. I'd love to see how quickly he died as soon as he came in. User eldin sig.jpg Eldin 21:40, 24 February 2008 (UTC)
Happened to me aswell. We managed to save him but, boy I enjoyed nuking that. --MageMontu 22:21, 24 February 2008 (UTC)
Yep, we got that too. And then we wandered to the cemetary-side beach and killed everything, hoping that that wasn't REALLY where we were supposed to be going, and explored some other things we'd skipped, and by the time we got back I'm not sure the list was even fitting on the (1920x1200) screen anymore. We were going to try taking it with Mark of Rotgort and various AOEs but then we found the other mantle "spawn camp" and got steamrolled . . .
So, the other-other option is to do the bonus, die horribly, then restart and just do the main. --Star Weaver 21:58, 28 May 2008 (UTC)
The easiest way to complete both the bonus and the mission in one try is the second option listed... just stay at the beach until all the White Mantle have been killed. As long as no one gets on the boat, you can take the ghost to the cemetary after killing them, complete the bonus, and then go get on the boat to complete the mission. A Minion Master makes this much easier as well.--Wyn's Talk page Wynthyst 22:02, 28 May 2008 (UTC)

The second option is for the party to remain at the dock until the White Mantle cease to spawn. The mission ends only when a player boards the boat, so they may simply avoid it until the White Mantle are cleared, allowing an easy passage to the cemetery. This method is deemed faster because you won't need the careful pulling required by the previous one. Keep in mind, though, that if your party is defeated, you will lose both the bonus and the mission.
-> And when exactly would that be? Cause I tried this in HM and defeated several waves of White Mantle after the boat had spawned and they seemed to keep coming and coming?--Fuu no Ki 22:37, 29 May 2009 (UTC)

I don't have the exact time for this, but there are several waves after the boat has landed then a "big final assult" after that big final assult no more mantle come and you can walk the spirit to the graveyard with no more threat to the vizier MrPaladin talk 15:54, 7 July 2009 (UTC)
That worked for me. But you can also bring Barrage + Splinter Weapon + Edge of Extinction and a longbow for the laughs of killing most of the mantle on the dock in one fell swoop. Just stand on the hill where you would normally pull them from. Paddymew 10:47, 27 July 2009 (UTC)
Just did this mission for the Zaishen Quest today, and it reminded me of how crappily-designed these original Prophecies missions were. No wonder Guardian of Tyria is by far the hardest Guardian title to get; these missions were never balanced for hard mode, and without a gimmick build you basically have to do the mission twice to get the bonus as well. Don't even get me started on doing HM Dunes of Despair with heroes. Nightfall and especially Eye of the North missions show the wonderful benefits of hindsight. Astralphoenix777 10:34, 2 April 2011 (UTC)

Vizier's Ritual[edit]

Just did a run through the mission and it took the Vizier 2mins 20 seconds to summon the boat (28 X 5 second claim resource) incase anyone wanted to know. Xx Ethereal xX 16:05 18 May 2008

Thanks for the info. I added that to the page. — Eloc 23:34, 18 May 2008 (UTC)


How do you keep the undead from mobbing the White Mantel? As soon as the cutscene ends they rush the gate and the WM demolish them. Also, is there any way to control them at all? They rush ahead and I ended up losing the spirit trying to keep up and keep them alive.

You don't have to keep them alive. The Smoke Phantoms can be talked to, and if you do, they will follow you into battle instead of just rushing forward. Talking to one again makes it resume its path. Paddymew 20:15, 4 November 2009 (UTC)

A suggestion for utilizing the undead allies: Instead of trying to talk to any surviving Smoke Phantoms at the boss mob fight, try to stay inside the gate (where the fight happens), wait it out, and let them run to the docks on their own before the enemies along the way spawn. (You'll most likely have to go back and talk to the Restless Spirit again anyway to get the bonus.) If you wait long enough, the surviving undead will be waiting for you at the docks safe and sound, where you can easily talk to the Phantoms without any running. This tactic has the added bonus of not risking the Phantoms aggroing any mobs you want to avoid, as they are a bit erratic. Just ran this mission several times in NM (for easy coins); haven't tried this trick in HM yet. Lord Flynt (talk) 03:20, 8 July 2013 (UTC)

Blood of the Master Heals your Smoke Phantoms and Grasping Ghouls[edit]

Someone else try it, but I believe that it does Loser223 04:34, 9 July 2008 (UTC)

Vizier[edit]

why is he wielding the cepter while you are weilding it also at the 'old monastery'? <.< Chan 07:38:50, 31 July (UTC)

Note about Cartography and the cutscene[edit]

After discovering that many of the cutscenes in Nightfall and Factions will reveal sections of the map, I've been trying to make sure I view the other cutscenes from Prophecies to see if they will do the same. It is very easy to tell when new territory is revealed in Texmod, so there is no doubt that the area was cleared. Considering that none of my other characters had this section cleared I am guessing it is a new development, probably made possible when they added the animations back after the release of Nightfall. I'm not sure how much it adds to the title. SarielV 20 x 20px 18:39, 4 December 2008 (UTC)

Ok, I just went back to sanctum cay and scraped the mission and ended up with 96.7% on my cartography title, I checked this just before the cut scene, I then watched the cut scene and checked my title and had 96.8%, just thought I would mention it on here for those of you who were wondering Cassius 17:14, 23 May 2009 (UTC)

allies in hard mode are level 20[edit]

if they are still stupid who act before think or try themself : Allieshmsanctumcay.jpg

sorry, what?86.80.183.215 14:38, 22 December 2009 (UTC)

Note:[edit]

"During the first half of the mission before you meet the Vizier, the Restless Spirit does not actually follow the party - he follows the Scepter of Orr, and whoever holds it. If you want to clear the way through a dangerous area, drop off the Scepter and the Spirit will stand still until you pick it up again." The spirit does not take or deal damage, IIRC; nor is he susceptible to poison in the swampy area with the Bone Dragons. --SetandSpike 19:05, 14 February 2009 (UTC)

That is correct, although he will bodyblock you if the person with the scepter runs ahead of others. Paddymew 14:06, 23 May 2009 (UTC)

Hard Mode[edit]

I couldn't seem to lure the Mantle from the north of the dock as the article suggested, the Vizier kept spawning even though I tried a longbow and a flatbow to pull the enemies. I'm sure it was my fault that I couldn't manage to lure from that location, but I found an alternative location to pull from that worked really well instead. I ended up standing here [1] and using the flatbow. Once I would shoot, I would immediately back away until I was against the wall behind me, where my H/H were flagged. The stupid Mantle would chase me to the wall and meet their deaths. After I lured and killed all of the Mantle, I went to the dock and two Mantle spawned at the same time as the Vizier, but they were easy to kill and I stayed on the dock and no other Mantle showed up the whole time he was summoning the boat.

This was a much easier way to beat the mission in HM than spawning the Vizier and trying to keep him alive while all of the Mantle pour onto the beach.

By the way, once I triggered the big White Mantle spawn by walking past the dock along the right-side wall, there were 5 groups of Mantle that arrived from each side of the dock, and the last group to arrive was a group of 5-6 of them from the right side. Hope this is useful information for other people!--Cats like string 23:48, 15 June 2009 (UTC)

Just want to confirm that this position worked, thanks! Redmond (talk) 03:20, 29 December 2009 (UTC)

Spirit and Scepter[edit]

Does anyone know why the spirit actually requires the quest taker to be holding the Scepter Of Orr? It doesn't make any sense at all to me - Cheers in advance. Draque Azure 09:08, 28 June 2009 (UTC)

He senses the power of the scepter - it will enable him to rest in peace. King Neoterikos 09:28, 28 June 2009 (UTC)

The docks event[edit]

So apparently an update a few months ago made it so Khilbron only spawns when you get really close to the docks, and that's cool. However, I was trying to explore the northeast most part of the map^ which involved going pretty close to the docks and that seems to still trigger the white mantle guys spawning. I didn't think much of it at first but when I came back I noticed the signature GIANT clump of white mantle soldiers sitting on the docks and I ran up to them to see if I could kill them all really fast with AoE but of course Khilbron died almost instantly. In retrospect I should've pulled the huge group away (which would've been easy since Khilbron didn't spawn until I was practically on top of them) and I might've been able to finish the mission so that was really stupid. Anyways, don't do what I did.

^: Interestingly enough if you go to the very northeast tip of the island past the docks you'll see a massive army of white mantle in your path, making it pretty difficult to actually explore there. I might've tried to explore anyways but it was on hard mode and I would've gotten my anus ravaged in 2 seconds. It would probably be doable on normal mode with lots and lots of AoE though. Pjwned 07:33, 9 April 2011 (UTC)

For anybody that might care I managed to still explore the northeast tip of the island on hard mode by sticking around the docks for a while even after the boat came up. A few extra groups came over and definitely would've killed Khilbron if I had left sooner but after a bit no other groups came and I managed to pull the massive army of white mantle in groups of 5 or 6, and while it wasn't the easiest thing ever, I managed to explore that part. So, if you don't feel like coming back to explore on normal mode, you might want to try that. Pjwned 08:17, 9 April 2011 (UTC)

Still Bugged![edit]

So, yeah, it's still bugged. I still can't do the bonus without a huge mob of White Mantle gathering on the dock waiting to kill the Vizier when I get close. What a HUGE waste that mission run turned out to be!!! --MushaUser Musha Sigc.png 06:09, 11 June 2011 (UTC)

Look at that freakin mob!

User Musha Mob.png--MushaUser Musha Sigc.png 06:35, 11 June 2011 (UTC)

Having just done this mission a while ago, I have to say, I didn't have this issue. Once I got the stupid ghost to follow me from the meeting point, I just hugged the right cliffs as much as possible, and killed the group that came down to meet me, since they were in the way. Dropped Casper off, and proceeded down to the dock to wait. Heroes obliterated the mantle who showed up to the point where I didnt even notice the boat was up.Guildwarsrunner 09:39, 11 June 2011 (UTC)
Ditto, there was no problem here either. Just make sure you stay as far away from the beach as possible when leading the ghost to the cemetery. -- Hong 15:38, 12 June 2011 (UTC)
If I have to take extra care still, then the bug never was fixed, was it? --MushaUser Musha Sigc.png 00:58, 13 June 2011 (UTC)
You don't have to be super-careful. I didn't make any effort to scrape the walls, and I still managed to avoid triggering the spawns. -- Hong 09:13, 13 June 2011 (UTC)
Well, as you can see by that screenshot, it doesn't work for me. I'm still experiencing that stupid bug. --MushaUser Musha Sigc.png 17:04, 13 June 2011 (UTC)
I dunno. It seems to me that ANet never defined how this mish+bonus was supposed to work originally nor what they did to fix it. I suspect that what they wanted to do was to allow careful groups to complete the bonus and then defend the dock; that part works now (but didn't really in the past). I don't think they cared that it was possible to trigger the mobs before triggering the Grand Vizier, i.e. that you could still end up with what seems like 100 foes into which the GV spawns.
In other words, the mish+bonus isn't bugged anymore; the current behavior is intentional by ANet. At the same time, you think it's still too clunky and that ANet should have gone beyond repairing the bug and made the mission+bonus less of a crapshoot. — Tennessee Ernie Ford (TEF) 17:16, 13 June 2011 (UTC)
This only happens to me only when the Grasping Ghouls get to the pier. The Smoke Phantoms don't cause that. I licked the wall, avoiding to get close to the pier, but the the final assault got triggered anyways when they reached the pier. MithUser MithranArkanere Star.pngTalk 13:43, 18 October 2011 (UTC)
I just did this in nm and a ghoul made it to the beach, but I didn't see any mantle until we arrived at the pier. I'll keep an eye out the next time I do this and give the ghouls more time to cause trouble. – Tennessee Ernie Ford (TEF) 16:26, 19 October 2011 (UTC)
Maybe it depends on which ghoul gets there. When it happens to me at least 2 or 3 of them get to the pier. Not once with one or none. MithUser MithranArkanere Star.pngTalk 17:18, 20 October 2011 (UTC)
It could have been two — I wasn't paying that much attention aside from the fact that they chose not to follow me.
However, if you participate in the official Support Forums, why not leave them a note? They seem to be pretty good about looking at stuff like this...and it is a mish that ANet wants fixed and you do have the relevant details. The worst that happens is they close the ticket. The best is that it turns out that you are correct and ANet prevents this from happening. (Perhaps by forcing the undead to follow us instead of blindly heading to the beach.) – Tennessee Ernie Ford (TEF) 21:12, 24 October 2011 (UTC)
this is a bug? I always do this mission without problems :/ just split up.. --you like that don't you..The Holy Dragons 21:24, 24 October 2011 (UTC)
Almost four years later: my wife and I just did this mission again and I guess we got a bit too close to the dock when I was going back and forth mapping the mission area. About 16-20 White Mantle Knights and Savants were sitting in two spots on the dock when we were ready to end the mission (all clustered on top of each other in two separate groups). The Vizier had not spawned on the dock yet, so right when I used RoJ and my heroes went in, he spawned and immediately died. AswedEMD (talk) 03:44, 11 July 2015 (UTC)

(Reset indent) The idea is that you split up your group into a 5:1 setup. 1 running the bonus, the other 5 fighting the enemies. Different splits also work. Alternatively, 1 player tanking the enemies, while 5 do the bonus/mapping/dance/assist the tank. Wallhugging or even just sticking close to the wall is enough to not trigger the waves. Divide and conquer. - Infinite - talk 12:53, 11 July 2015 (UTC)

That would be the idea, yes. However, the point of OP's post and mine is that they really didn't exactly fix it with the update back in 2011 (somewhat fixed but not completely). I went by myself this time into the map to work on my cartographer and I purposely tried to see how close I can get without triggering the final assault, and I didn't really even get that close and final assault was still triggered without the Vizier spawning. The start of the dock was still well outside of my aggro circle. AswedEMD (talk) 05:49, 15 July 2015 (UTC)
The point of Infinite is that : yes, it is still bugged, but the mission, bonus and cartography can still be done, and rather easily. Therefore no, Anet won't rush to fix it. On another note if you are on your own, you can just kill all incoming waves and then complete the bonus--78.231.36.113 11:37, 15 July 2015 (UTC)

Bull[edit]

Ghost does NOT follow nearest partymember after cinematic, i've gotta beautiful screenie of him trying to get to boat area where most of the party is, climbing thru side of mountain... ~~>25.07.12 H2L --The preceding unsigned comment was added by 71.17.36.194 (talk • contribs) at 22:11, 25 July 2012 (UTC).

The pathing AI is wonky in a lot of areas (and there are any number of work-arounds and exploits because of this). As with any ally, the spirit will usually follow the nearest party member that is in motion (i.e. it gives somewhat more priority to someone who is moving, as opposed to someone who isn't). But there are other times when it pays attention to something else, for example one time my party had to wait for a leecher to return from being afk (because the spirit was apparently waiting for the leecher's toon to move). I've adjusted the text somewhat to clarify this. The main lesson is: keep an eye on it and make sure it's where you want it to be; don't rely on the AI to do that for you. – Tennessee Ernie Ford (TEF) 02:23, 26 July 2012 (UTC)

Evennia[edit]

In case anyone was wondering, after delivering the Scepter of Orr to the Vizier, I backtracked to Evennia's boat. Both she and her boat are exactly where you left them, despite what the Vizier says. I assume that's due to limitations of the game itself. The sunken boat shown in the cinematic is actually the one next to the dock where you defend the Vizier from the White Mantle. Blue Totoro 10:28, 12 January 2015 (UTC)

Actually, they made the Vizier summon a walkable boat. It's just an oversight or considered unimportant enough to give resources to, I guess. Also, flagging heroes onto the boat can end the mission; it doesn't have to be a player. Blue Totoro 10:44, 12 January 2015 (UTC)
That's right, Evennia has not been actually taken, I added a note. --37.190.37.91 13:15, 10 February 2015 (UTC)

Lore/Dialog questions[edit]

This may be just me, but has anyone else ever thought that Khilbron's conversation with the party leader is a non sequitur? Specifically this part: <Party Leader>: "What must we do?" Vizier Khilbron: "Find the prophet, and claim the gift of True Sight." <Party Leader>: "What?" Vizier Khilbron: "That's right. You are all Chosen." I mean, I get that we don't ever get to see the full text of the Flameseeker Prophecies (IIRC), so it's entirely possible that he's quoting a line the party leader (somehow) recognizes immediately as the reference it is. Still, it's always struck me as weird, and every time I play through the mission I'm always taken aback by it. Similarly, is it ever explained why exactly the Eye of Janthir didn't reveal the entire party to be Chosen if we are, in fact, Chosen? --User Timeoffire45 sig.jpg Timeoffire45 rawr 05:05, 25 January 2016 (UTC)