Talk:Second Wind
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[edit] SUCKS
sucks bad --The preceding unsigned comment was added by User:66.61.34.85 .
- Great comment, however it doesn't. It provides a good amount of energy at some points of exhaustion. It does require you to play around with exhaustion, tho. Dark Morphon 09:33, 29 December 2007 (UTC)
- This is awesome if you want to run an eprod runner under nr/tranq! --TimeToGetIntense 09:43, 29 December 2007 (UTC)
- indded it does suck
- no wai! iQ ran it once so it must b gud --TimeToGetIntense 15:14, 29 December 2007 (UTC)
- Nah, they might have considered it a joke. Still I think this has potential. Dark Morphon(contribs) 14:07, 22 January 2008 (UTC)
- Make it 1/4 cast time. It'll be leeter that way.
BaineTheBotter 16:27, 12 February 2008 (UTC)
- This thing is only for monsters and REALLY short battles. Mith
Talk 17:49, 14 April 2008 (UTC)
- This skill sucks so bad. If you had no penalty before the cast, you actually lose 5 energy (you gain 10 energy, lose 5 energy from cast, and then exhaustion reduces your maximum and current energy by 10), and if you had massive amounts of exhaustion, then you must have one heck of a build full of exhaustion causing spells with massive attribute spread (no attribute contains more than 2 viable exhaustion skills) so that all your skills suck. This skill would only have synergy with skills like mind burn, mind freeze and mind shock, but the thing is they are also elite so this skill synergizes with nothing.Crimmastermind 04:04, 15 October 2008 (UTC)
- This thing is only for monsters and REALLY short battles. Mith
- Make it 1/4 cast time. It'll be leeter that way.
- Nah, they might have considered it a joke. Still I think this has potential. Dark Morphon(contribs) 14:07, 22 January 2008 (UTC)
- no wai! iQ ran it once so it must b gud --TimeToGetIntense 15:14, 29 December 2007 (UTC)
- indded it does suck
- This is awesome if you want to run an eprod runner under nr/tranq! --TimeToGetIntense 09:43, 29 December 2007 (UTC)
[edit] Energy storage
I dont know why this skill was under energy storage attribute. It is clearly show as "no attribute" in the game. It should now be displayed correcly in wiki. --Bob 02:01, 9 May 2008 (UTC)
[edit] December 11th
this too missed the update >.> --Chaos Messenger 17:07, 13 December 2008 (UTC)
Im quite disappointed with this skill to be honest. I think it could very much use a functionality change. Dragonius Exceeds 13:56, 5 January 2009 (UTC)
- All it needs is a shorter cast time. 66.190.15.232 19:41, 5 January 2009 (UTC)
- Exactly, or Glyph of Lesser Energy and an attune... I think along with the last skill updates the elementalist line has enough :::viable energy management as is... Im tell ya, this elite skill is just screaming for a functionality change.
- If you honestly feel all this skill needs is a shorter cast then try running it, then compare to other skills within the :::elementalist skill that do exactly that and probably more without the downside of exhaustion which just ends up hurting you more :::the longer the match lasts. Dragonius Exceeds 19:56, 5 January 2009 (UTC)
- Given the name, it could easily be made into an Air Magic skill with completly different functionality. Backsword 20:00, 5 January 2009 (UTC)
- Given the name it could simply be a regain energy skill tbh, Air Magic has enough elites.--Shortie talk 20:01, 5 January 2009 (UTC)
- ...unlike elite ES emanagement skills? Backsword 20:25, 5 January 2009 (UTC)
- "10
1
20
Target knocked down foe is knocked down for another 0...2...2 seconds and takes 10...58...70 air damage. This skill has 25% armor penetration and causes exhaustion." ---Chaos- 20:23, 5 January 2009 (UTC)
- A 'second wind' is, as described on wikipedia, when in the middle of a run, a runner suddenly seems to get a burst of strength allowing them to perform better than they should be able to due to the fatigue of the run. Working from that description, here is my idea...
- Given the name it could simply be a regain energy skill tbh, Air Magic has enough elites.--Shortie talk 20:01, 5 January 2009 (UTC)
- Given the name, it could easily be made into an Air Magic skill with completly different functionality. Backsword 20:00, 5 January 2009 (UTC)
- Second Wind - Elite Air Magic Skill
- 10e, 1/2c, 30r
- For 1-10 seconds, you lose 1 point of exhaustion if moving faster than normal.
- Not a powerhouse skill, maybe not even worth an elite slot in this fashion, but it would give Elementalists something totally new to play with while keeping in context with the name. In this state, it would draw attention from nukers willing to sacrifice their elite slot to not be slowed down by exhaustion-causing heavy nuke spells. A few niche builds would likeley arise from it too, creating different scenarios for use. Guildwarsrunner 02:38, 6 January 2009 (UTC)
- Since Elementalists do not run that much so I would replace "run faster than normal" with "cast".
- Not a powerhouse skill, maybe not even worth an elite slot in this fashion, but it would give Elementalists something totally new to play with while keeping in context with the name. In this state, it would draw attention from nukers willing to sacrifice their elite slot to not be slowed down by exhaustion-causing heavy nuke spells. A few niche builds would likeley arise from it too, creating different scenarios for use. Guildwarsrunner 02:38, 6 January 2009 (UTC)
Resetting indent. I agree with you that this skill should function somewhat similar to a real 'second wind'. However, I think it should be something like: Second Wind - Elite Energy Storage Skill 10e, 2c, 30r Removes all exhaustion and Dazed. For every point of exhaustion lost, you lose 1 health and gain 1 energy. 50% failure with energy storage 8 or less. FleshAndFaith 22:51, 11 July 2009 (UTC)
[edit] idea
Elite gale. Target foe and all adjacent foes are knocked down for 2 seconds and take 15..70 lightning damage.10 energy, 5 second recharge, exhaustion. This skill has 25% armor pen.--67.240.81.210 02:28, 9 February 2009 (UTC)
Elite gale is gust.... really!! --Final Abomination 15:43, 9 February 2009 (UTC)
[edit] Can be ok
Since you are effected by Exhaustion anyways it would be nice if it was harder to interrupt. Make it a skill or like suggested above a shorter cast time 1/2 or 3/4 second. Cruznik 23:54, 9 February 2009 (UTC)
- You also don't need any other exhaustion skill because you are able to recast Second wind over and over to build up exhaustion. This should be hard for other classes other than an Elementalist since they would not have much room for more than 10 exhaustion. Cruznik 23:57, 9 February 2009 (UTC)
[edit] Maxed Exhaustion = No Energy
If you are maxed out with exhaustion you dont get any energy...add to notes or is that a no brainer? ·•·Crypto·•· 00:37, 20 February 2009 (UTC)
[edit] Trivia
Every time I read skill's name, I remember this.
I think this is possible trivia, because skill adds energy (strength in case of term written on source)when exhaustion (in both cases) presents... It is almost identical in both cases.
Extra Info: Second Wind is also used in saying, when person is tired or exhausted or fed up and one is encouraged by saying: "You will have a second wind and it will be better". --Jagtiger 07:53, 7 April 2009 (UTC)
terrible skill is terrible Frosty 12:37, 11 June 2009 (UTC)
[edit] Ideal Use
I agree that the skill sucks compared to other ele elites. But if you HAD to use it I think the ideal way would be to have 90+ energy and to exhaust yourself halfway and then use this skill every thirty seconds (or however long it takes to undo 5 exhaustion). This way you gain about 45 energy every 30 seconds at the cost of having a lower energy pool. In PvE, at least, it would be better to just bring soul reaping >.< Rypofalem 14:30, 16 October 2009 (UTC)

