Talk:Shadow step

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[edit] Added Skill

Added Ride the Lightning Ride the Lightning as it has been proven to be a shadow step. Let me know if this is acceptable, thanks. --Curin Derwin 02:25, 17 December 2007 (UTC)

In the "other" section of skills, I think Draw Spirit needs to be mentioned, since it essentially shadow steps spirits to you. He Who Likes Arrows 07:31, 23 August 2008 (UTC)

[edit] merge "Limitations" and "Notes" section?

I'd suggest to move the "limitations" to the notes, as it is done usually. —ZerphatalkThe Improver 16:35, 28 March 2008 (UTC)

Done. Hope I got it right. :P --Srakin 18:18, 23 June 2008 (UTC)

[edit] Distance...?

Although the article says there is no distance restriction obviously there is one. You need to come pretty near the foe to shadowstep to him and this presumably applies to allies as well.

Another question: article says you can return to any position that would be reachable by a click. But then other sources tell me that barriers such as cliffs block the return step even if you could run AROUND that barrier with a click behind it... what's true now? For example: could you use a return shadow step to delete aggro in the UW starting room? Like... casting Shadow of Haste, running into mobs, doing damage and finally stepping back into safety without them following you? So, a) do return steps have a distance restriction like steps to enemies/allies have? b) do they break aggro if you step far enough? And how far would that be? c) as an example, think of the UW starting room. You run up one side and aggro the mobs. Note you are ABOVE the cliff now. Would a return step stop at the cliff ( = death) or teleport you correctly to the spawn location. (You could very well reach it with a click)

Thanks for your help on this important topic.

Distance = Spell range unless otherwise specified (IE, Recall, which has a distance equal to the range of maintainable enchantments, or Shadow Walk, which will step you back to your starting location regardless of how far away you are.) And Shadowsteps follow standard pathing. So if you could click once and your character would walk to that exact point, then you could have shadowstepped to it. As for the agro thing, you'll break agro if you step outside of the enemies agro range similar to if you used Dash to get out of range. So yes, it would be an easier way to escape agro. Not sure if it would work exactly as you want in UW, you could easily test that though. Hope this helps. --Srakin 18:01, 23 June 2008 (UTC)

[edit] [trivia] Seems blizzard liked this idea

They copied it and added such ability to the rogue, one of the professions in their MMO game (roughly equivalent to the assasin). It even bears the same name "shadow step".

[edit] Capitalisation

Most other pages I visit redirect me from the uncapitalised version to the capitalised one (Shadow step -> Shadow Step), this page is the other way round however?

It's a common noun, not a proper noun. My Assassin shadow steps to foes. He doesn't Shadow Step to foes. calor (talk) 00:37, 4 September 2008 (UTC)
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