Talk:Shelter
From Guild Wars Wiki
after testing it i noticed that when there is a shelter down,and a monk is casting prot spirit on his/her party. one of the members takes a spike of damage. the effect that was laid down first is the one which causes the effect of preventing upwards of 10% of thier max hp. this means that in a normal battle where a shelter spirit is laid down at the beginning, a monk in the party cannot protect the spirit with his /her enchantments. this means theres no synergy in this situation and makes being a protection rit much harder. my suggestion for a buff to rits is to change the way the rit spirits stack so that in battle, a prot monks enchantments trigger before the rit spirits so that the spirits dont take damage all the time and as such last longer. this rewards a good monk by allowing his ritualist partner to have his protection spirits up for longer and thus protect the party which makes it easyer on the monk. this would be a balanced and subtle buff to the ritualist in PvE without giving them too much power in PvP. this kind of thing might even make some PvE situations like fighting malyix the unyeilding actualy possible without jsut nerfing him.124.190.0.218 00:54, 22 September 2007 (UTC)
- With 16communing and 16spawning power this spirit can reduce the dmg from 6 hits at most, yea thats worth the skill slot, cast time, recharge 76.26.189.65 23:30, 5 February 2008 (UTC)
Yea well most of the spirts are being ruined even tho they were fair before this is just overkill. 75.191.190.36 12:50, 2 March 2008 (UTC)ChanneledChaos
[edit] Icon
any1 besides me think the icon looks like a spirit munching on a boys head? lol Jububju 23:07, 23 March 2008 (UTC)

