Talk:Skill trainer
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[edit] DPL
Is there any simple way to sort the trainers by region? -- Gordon Ecker 08:51, 11 November 2007 (UTC)
[edit] Skill Trainer Question
- → moved from User talk:Gaile Gray
I am not sure if anyone has noticed this before. But at some skill trainers like the one at the Command Post in Nightfall, certain skills that "shouldn't" be there end up showing up after unlocking in PvP. An example of this is Mystic Regeneration. The trainer doesn't have that skill by default. But I was able to get it there, while my friend wasn't, and only because I had already unlocked it from PvP. Is this by design?--Riceball 01:52, 10 December 2007 (UTC)
- Yes, and it is called "unlocking" the skill. Once you unlock a skill on your character, you can buy that skill from any skill trainer.--MP47 (talk) 01:53, 10 December 2007 (UTC)
- I guess I never took it that far before. While I do get the concept of unlocking a skill mostly, I assumed it just mattered towards using that skill with PvP characters. And that there should be limited impact to PvE characters. I dont recall my characters in Ascalon being able to unlock any Core or Proph skill that you usually only get way later via this method. But maybe I just wasnt paying much attention.--Riceball 02:01, 10 December 2007 (UTC)
- It used to, but then they gave PvE players a break. Changed the cost of each seperate skill so its not a fixed amount. The more skills you buy it increases in amount to a max of 1k now. Each skill used to have its own seperate cost. Ajc2123
- I actually prefered the old method since it promoted the use of Capture Sigs even on regular skills as they had a cost of 500g, which was the minimum skill cost I believe... -- Frozzen
02:26, 10 December 2007 (UTC)
- Yea I miss it. And it used to have a roleplaying feel to it ya know? This guy knows how to do this, and this guy knows how to do this. Plus it was easier on the now harder to get money lol.Ajc2123
- The old method had its annoyances too. In prophecies lots of the skills I wanted weren't available till you get to Marhan's Grotto for example. But then again, it did give a reason to go to Ice Tooth Caves. Sadie2k 04:55, 10 December 2007 (UTC)
- I'd be happy if the Capture Signet was cheaper. Like 50% off regular price. Would make it easier on skill hunter titles too, which is a proof of your ability to take down bosses rather than paying the price of cap sigs. Alaris 05:00, 10 December 2007 (UTC)
- /agree to that.. I'd rather have 1/2 price cap sigs than 2x XP for caps. -elviondale (tahlk) 05:28, 10 December 2007 (UTC)
- Since this was not a "glitch," I took the liberty of amending the subject line, and I will move it to the Skill Trainer page. -- Gaile
20:55, 10 December 2007 (UTC)
- Since this was not a "glitch," I took the liberty of amending the subject line, and I will move it to the Skill Trainer page. -- Gaile
- /agree to that.. I'd rather have 1/2 price cap sigs than 2x XP for caps. -elviondale (tahlk) 05:28, 10 December 2007 (UTC)
- I'd be happy if the Capture Signet was cheaper. Like 50% off regular price. Would make it easier on skill hunter titles too, which is a proof of your ability to take down bosses rather than paying the price of cap sigs. Alaris 05:00, 10 December 2007 (UTC)
- The old method had its annoyances too. In prophecies lots of the skills I wanted weren't available till you get to Marhan's Grotto for example. But then again, it did give a reason to go to Ice Tooth Caves. Sadie2k 04:55, 10 December 2007 (UTC)
- Yea I miss it. And it used to have a roleplaying feel to it ya know? This guy knows how to do this, and this guy knows how to do this. Plus it was easier on the now harder to get money lol.Ajc2123
- I actually prefered the old method since it promoted the use of Capture Sigs even on regular skills as they had a cost of 500g, which was the minimum skill cost I believe... -- Frozzen
- It used to, but then they gave PvE players a break. Changed the cost of each seperate skill so its not a fixed amount. The more skills you buy it increases in amount to a max of 1k now. Each skill used to have its own seperate cost. Ajc2123
- I guess I never took it that far before. While I do get the concept of unlocking a skill mostly, I assumed it just mattered towards using that skill with PvP characters. And that there should be limited impact to PvE characters. I dont recall my characters in Ascalon being able to unlock any Core or Proph skill that you usually only get way later via this method. But maybe I just wasnt paying much attention.--Riceball 02:01, 10 December 2007 (UTC)

