Talk:Smiter's Boon

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...[edit]

Where's the link to Divine Favor? Also, I'm not sure if this is a good idea. We know what happens when characters have both good offense and defense. Or maybe I'm overreacting and it'll be underpowered. --Heelz 01:50, 21 July 2007 (UTC)

Agreed. This is either going to be underpowered and never used skill, or overpowered skill which everyone will ask to be nerfed. Smiting has a problem as a line, and this skill isnt a solution, it's a gasoline (for more discussion of smiting see Underpowered Skills section, Monk). Servant of Kali 08:19, 25 August 2007 (UTC)

Unless Divine Favor is to be revamped to have another passive effect on smiting prayers (increased damage?), I don't see the point of this. 203.217.0.53 05:54, 21 July 2007 (UTC)

But now with Smite Condition, you can remove a condition, do AoE damage, and still heal for 80+. --Deathwing 06:03, 21 July 2007 (UTC)
Yeah, but target ally smite skills with good recharges are far and few. 203.217.0.53 06:55, 21 July 2007 (UTC)
Smite Condition, Smite Hex, Reversal of Damage. --Deathwing 07:00, 21 July 2007 (UTC)

Boonsmite imo. --Edru viransu 06:10, 21 July 2007 (UTC)

Well there's the AoE zealots fire, air of enchant, RoF, and other spammable spells, this would buff the heal givin off because a spell is bein cast every secound and therefore DF bonus would rack up very nicely. Quazark Zeklar UserQuazark Zeklar lifebond.jpg 10:42, 21 July 2007 (UTC)
Except there aren't spammable good smite target ally spells. --Edru viransu 14:31, 21 July 2007 (UTC)

This is a buff to any flair smiter (or related builds) and imo it is to be nerfed. Smiters already put loads of defense on whatever melee they were smiting.

I don't see it really helping smiters much. It seems too impractical to give a decent amount of healing while still giving good offense. The current smite builds don't really use the smiting skills that target an ally that much. skaspaakssa 14:28, 21 July 2007 (UTC)
if RoD is buffed a bit, a protective smiting build would be great. However I currently don't see much use with only 3 skills.
So A.net runs this infinite cycle of buffing and nerfing smiting once again. Seems like they are a fan of it, just like me. And maybe they will hit the balance this time, although it won't ever be easy. Hexes and condition removal combined with damage and healing it's supposedly ultra-versatile and therefore quite powerful. Still I would give those skills a go as smiting is eating energy with spoons anyway ... 85.16.12.133 04:56, 22 July 2007 (UTC)

Easily one of the worst GWEN skills. Living Parasite 06:08, 22 July 2007 (UTC)

As in overpowered or weak? If the latter, may I direct you to Signet of Recall... --Ufelder 08:19, 22 July 2007 (UTC)
lol, yeah. I think Signet of Recall was made by accident one night during a party. As for this skill. It's actually very similar to something I posted that I wanted to see as a PVE skill! :D--Redfeather 21:52, 22 July 2007 (UTC)

I do plan on looking at stuff like Reveral of Damage, and a few others and seeing if I can make this more viable. I tweaked Balthazara's Pendulum down to .25c on Dev which was fun with a Reversal of Damage (I dropped the recharge to like 6), Smite Hex, Smite Condition, and then standard Prot skills with Cop, this skill actaully has some fun play with Cop. ~Izzy @-'---- 22:11, 23 July 2007 (UTC)

If smite condition and reversal of damage gets lower recharges (like 5 and 3) this can make a nice new type of monk. And it would help if retribution could get 5e cost, 1s casting time so you could use it for a short while on a target under attack. Narayanese 19:12, 1 August 2007 (UTC)

Maybe Divine Favor will be changed to so that it increases damage done by Smiting skills? Maybe 3 or 4% per rank? NeonCrusader 16:28, 2 August 2007 (UTC)

I think that this skill finally allows a full smite monk to effectively heal them self without putting points into healing or protection.--Argonus 06:40, 5 August 2007 (UTC)

I've been playing with Smiter's Boon for a while solo in GWEN, RA, TA and even AB for a bit. Many of the times, I am left standing with nothing to cast on my allies because none of the ally targeted smite spells have a fast recharge. Many times, I've had to use smite condition and smite hex on my allies with no conditions or hexes, simply to get a 90 health heal. A waste, I think, which is sad. None of the smiting spells are spammable enough to be "helpful" to healing. Don't get me wrong, Smiter's Boon is a great skill concept, but the smiting spells themselves that are compatable with Smiter's Boon do not recharge fast enough for proper use in helping the team. Usually, you are standing around with skills recharging, and plenty of energy. Even using Serpent's Quickness, the recharges weren't enough to feel like I was doing much... I knew I could protect far better with Protection Prayers, and by keeping my allies alive, they can deal the damage that I would have dealt with smiting over time. I propose three ideas, all of which I feel are viable options. The first is to make the ally targeted smiting spells have a bit faster recharge. Smite Hex should stay at 12, that's a fine recharge for hex removal with area damage. but Reversal of Damage and Smite Condition should have a lower recharge, like 3 and 5 respectively, even as bold to say 2 with Reversal of Damage to make it on par with Reversal of Fortune. The second suggestion is to change some smiting prayers from what they currently are, and make them ally targeted. Smite is a good skill that could be a candidate for this. Change it from it's current, enemy targeted attack to an ally targeted skill that ends with damage somehow, akin to the new Ancestor's Rage. The third suggestion would be to tweak divine favor to trigger for self healing whenever you cast a smiting prayer. That would make Smite Monks a lot more durable, and allow smiter's boon to be usable for ALL spell related smiting prayers. Most smiting prayers already have prohibitively expensive energy costs and cooldowns, so I don't think it would be a longterm problem except for 55s(Which a game should not be balanced around, but should have ways around it). Anyways, this is my large 2 cents, and I'm sorry for not paragraphing it. 69.119.169.41 07:07, 1 September 2007 (UTC)

complete change suggestion[edit]

Divine Favor isn't THAT important to smiters, is it? There are very few Smiting Prayer spells that can be spammed on allies. Only Reversal of Damage and Smite Hex come to mind, with still long 6s to 12s recharge, respectively; the rest targets foes, has very high recharge, or consists of maintained/long-lasting enchantments that don't benefit much from high DF.

If the name already is Smiter's Boon, like in Divine Boon, why don't you make it "While you maintain this enchantment, whenever you cast a Monk spell that targets a foe, that spell deals an additional 5..50 holy damage (1..15 range) to that foe and you lose 2 energy." That would rock.

I'm trying to make half smiter's a little more viable rather then just increasing their damage. ~Izzy @-'---- 22:11, 23 July 2007 (UTC)
It's a good idea. Look at a profession. See what attribute is commonly ignored by the playerbase, then think of a skill that would encourage the use of other skills in that attribute. I think a number of professions would benefit from enchantments like these.--Redfeather 23:02, 23 July 2007 (UTC)
I think it is a good skill. Benefits Divine Favor has for smiters? Lets see...Blessed Aura+Shield of Judgment+Balthazar's Aura. Healing for the other supportive type skills. I find Smiting Prayer skills that target enemies are kinda meh. Running Smiting+Divine with all skills that targets allies is actually fairly effective. With the two new Smiting Skills...Smite Condition and this, it is even more viable. --Deathwing 23:49, 23 July 2007 (UTC)

This, with potential smite skill buffs, sounds really good. A Divine Favour skill to make Smite less awkward. Who'd a thunk it.--Skye Marin 02:55, 25 July 2007 (UTC)


suggestion: like others have pointed out and you seem to have realised, is that maybe skills like reversal of damage need a buff, either in line with reversal of fortune or very close to.

at 15 smite and 10 divine favour 8 inspiration each smite skill would heal for 64 health i think.

the only stumbling point for this monk would be issues with energy from spamming under zealots fire. Dont forget the smiters boon smiter doesnt use Air of enchant to reduce energy cost of its skills. So it would lose 5+1 energy each trigger of zealots fire using 5 energy cost skills. At 8 inspiration auspicious+balths aura would give 40 energy back i think. Assuming zealots fire and smiters boon was prepped up already that 40 energy could fuel about 6-7 triggers of zealots fire. In terms of raw damage that would give 6-7 x 35 = 210-245 damage. In terms of healing from smiters boon, at 10 divine favour that would add up to, 6-7 x 64 = 384-448 healing.

210 damage does not take into account dmg from RoD 384 healing every 30 seconds or so

(thse figures dont take into account usage of zealots fire and the 3 pip of energy regeneration)

compare this to the AoE smiter

15 smite, 8 insp, 8 prot, 8 divine favour

Zealots fire, Air of enchantment, rof, draw, balths aura, auspicious incantation

under air of enchant and zealots fire, rof and aoe cost 2 energy each, with draw costing 6 energy.

assuming smiter has 40 energy to play with it would convert to many more triggers of zealots fire compared to the smiters boon smiter. You could fit in for every AoE, approximately 2 rofs and 2 draws ignoring aftercast and cast times. Thats 5 nrg for AoE + 4 nrg for RoF + 12 nrg for Draw in every cycle totally 18 nrg with 5 triggers of zealots fire.

with 40 energy to play with the AoE smiter could fit in 2 of these cycles with a total of 10 triggers of zealots fire with the usage of 10 skills. Notice the 2nd cycle would cost 3 energy less due to AoE being reapplied but i havent taken this energy into account.

10 triggers of zealots fire = 350 dmg 10 triggers of divine favour = 256 healing (does not take into account health gain from RoF)

(these figures do not take into account cost of zealots fire or 4 pips of energy regeneration)

conclusion:

even if the above figures are only rough estimates drawn on paper and not in game, i think it shows that a smiters boon smiter does less damage but more heal than a AoE prot smiter. It will therefore be up the teams choice whether they want the extra pressure from Zealots fire or the extra heal from smiters boon. Dont forget that the AoE smiter only benefits from the effect of AoE when casting enchants on party members and cannot cast AoE on itself which is a limiting factor in its ability to heal itself. Smiters boon monk is better at self heal.

Assuming Reversal of Damage recharge is buffed to 2 seconds i think this is quite a nice new niche role for smite monks. Lorekeeper

Agree if Reversal of Damage wouldn't be crap this skill could actually work, but since it sucks, this is pretty pointless. This skill would be fine if the recharge of smiting spells would be better. Maybe you could change the skill to: For 30 seconds, your Smiting Prayers spells have double the Divine Favor bonus and recharge 2%...26%...33% quicker. Rez Meh 21:16, 30 August 2007 (UTC)

Translation Suggestions[edit]

To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:39, 1 August 2007 (UTC)

Italian: Dono del Punitore (ok here i got something to say, Divine Boon is translated right to Dono Divino, but all the others "boon" skills are bad traslated in italian, as "boon" is translated to "soccorso". It's not a right translation, it's ugly to hear, and it's even misleading imho. So please don't translate this skill in "Soccorso del Punitore", it sucks, thanks.) --YukoIshii 23:39, 1 August 2007 (UTC)

Smiting PBAoE's[edit]

For some reason, i dont kno if this applies to all smiting skills, but whenever i use certain smiting skills, i gain divine favor bonus. Whenever i use Symbol of Wrath on my 55, 11 diviine favor, i gain 35 health from my divine favor. Havent tested this on Kirin's Wrath or other smites. But maybe, when a primary monk uses a smiting skill, u gain divine favor bonus? and thats why this skill is here? 68.226.80.7 01:15, 4 August 2007 (UTC)

Read the description of DF... Spells that target an ally... ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 16:26, 12 August 2007 (UTC)

Awesome Skill[edit]

I have always been the first to bag out smiting build but I took this skill into Shards of Orr they other day and it rocked! Three Smite Monks running this and the Smite Hex, Smite Condition and Reversal of Damage owned the dungeon - mobs died in seconds, you don't need healers or protection, these guys do it AND the dps. Great addition to the game - nice work on making smiting fun! Dancing Gnome 09:30, 6 September 2007 (UTC)

I've got to aggree that this put smiting prayers in the chart. Good job A-net! Dark Morphon(contribs) 09:05, 17 February 2008 (UTC)

hero issue[edit]

so uh, when are heroes going to use this? i have it on my hero's bar and she won't use it herself. kinda dumb since its not maintained or anything. --74.128.35.43 03:36, 3 April 2008 (UTC)

I realize this is a pretty old note but heroes do use this properly now. Maybe not in the most efficient manner but they do use it. Pjwned 03:02, 30 March 2011 (UTC)

Believe me, I WAS true[edit]

The reversion of the article regarding the german localization bug was incorrect.

Smiters Boon GE LB.jpg

Signet of Illusions.jpg Noctarch Summon Ruby Djinn.jpg 00:44, 20 June 2008 (UTC)

I don't think German counts as a language, I can't even read that. --76.25.197.215 00:54, 20 June 2008 (UTC)
Most people can't even read Mandarin. Justifies that fact that Mandarin's not a language? You should know your roots that is to say your tongue's roots; French, Latin, Celtic and German (some other influences, especially in the recent past, too). And by the way, next time [MOWL] obliterates you keep in mind those were people "without a language" ;) Signet of Illusions.jpg Noctarch Summon Ruby Djinn.jpg 00:59, 20 June 2008 (UTC)
This is an english wiki, so we generally don't keep other-language bugs or anomalies on articles. There is a German localisation bugs page that ArenaNet watch, so you could take it there. --User Brains12 Spiral.png Brains12 \ talk 01:10, 20 June 2008 (UTC)
It wasn't me who put the localization bug here. I >>removed<< it because they fixed it. Signet of Illusions.jpg Noctarch Summon Ruby Djinn.jpg 01:37, 20 June 2008 (UTC)
Ah, sorry, I didn't check the history close enough -- I assumed you posted that image to show it said the wrong thing (and as I don't understand German, I didn't know whether it was wrong or right). --User Brains12 Spiral.png Brains12 \ talk 01:40, 20 June 2008 (UTC)

Nerf[edit]

moved to ArenaNet talk:Skill feedback/Monk/Smiter's Boon (PvP)#Nerf

No double but twice healing[edit]

Instead of doubling your divine favor healing, Smiter's Boon grants a second divine favor healing. The amount for this second healing is saved upon cast of Smiter's Boon. This means that if you are hexed with Atrophy or Wail of Doom your primary divine favor healing will be reduced to zero, your second (from Smiter's Boon) will not be affected. Furthermore, if you cast the Boon with divine favor 0 you will not gain any profit from it until it's re-applied. Noctarch 17:21, 3 October 2008 (UTC)

Update soon?[edit]

With the text mistranslations, is there going to be an update to this skill soon? 220.255.146.190 15:39, 26 February 2010 (UTC)

At the most it means that they were looking at certain smiting skills to be changed in this update, for whatever reason scrapped it, but left text errors that transfered over in this update. TL:DR= no 76.188.221.120 22:41, 26 February 2010 (UTC)

Bugfix[edit]

Pretty please with whipped cream and a cherry? Being unable to use this skill because of a persisting bug that should be easy to remedy is getting pretty annoying at this stage. For those who don't know what I'm talking about, instead of doubling DF healing, Smiter's Boon currently just adds 3 or so points of healing, making it utterly useless in all respects. Talk‎ena. 13:33, 9 March 2010 (UTC)

This is pretty stupid. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә User Aliceandsven 1.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:15, 24 March 2010 (UTC)
Guess the cherry did the trick :D. Judas 02:41, 26 March 2010 (UTC)
did it get fixed then? (wasn't sure what the cherry comment meant) ty 98.255.39.225 17:01, 15 July 2010 (UTC)
lol nvm :) Bug Fixes
   * Fixed a bug that prevented Smiter's Boon from providing the correct amount of healing. 98.255.39.225

How about[edit]

For 30 seconds your smithing prayers have +25%-50% divine favor healing bonus.Or perhaps For 30 seconds your smiting prayers attribute is increased by 1-2. I just think removing a skill from play is useless t say the least,there are just too many good combinations that could have been used instead of the one that was nerfed...95.180.76.188 01:16, 3 August 2010 (UTC)

Neither of those would fix anything. Beside that, your feedback goes to waste in the main space. You need to create a GWW account and post your suggestion in the feedback portal for it to have any influence. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 02:07, 3 August 2010 (UTC)

Smiter's Boon bug note removal[edit]

My understanding is that the "Second Divine Favor Healing" is a misnomer. The healing is 0...48 based on one's Divine Favor ranks, which gives the same amount and is treated almost exactly like regular Divine Favor healing, except it isn't. Hence, Master of My Domain affects it. (And again - this is just my understanding. I did not write the original note, and I'm retired from bug testing. I'm only trying to explain the basis of the original note, and the need for actual testing before removing it.) MA Anathe 15:02, 4 July 2011 (UTC)

Edit: Or retesting it and providing documentation on the talk page before readding it, I suppose. Documentation is always preferable. MA Anathe 15:03, 4 July 2011 (UTC)

Master of My Domain does not increase an attribute, it only increases the skill used to one attribute higher (like the anomaly note on Divine Favor says). Therefore, no divine favor bonuses are ever affected by such an inscription, and the note at Smiter's Boon is unnecessary as a result. Hope that explains it. User Judas Sig.pngudas 15:11, 4 July 2011 (UTC)
Wtf, Judas? Did you ever even bother to actually test? The problem with Smiter's Boon was that it didn't double the real divine favor. It created an additional divine favor bonus which - unlike the real one - is subject to skill modifying weapon modifications; a.k.a. Master of my Domain. 88.152.25.23 16:27, 4 July 2011 (UTC)
What? Smiter's Boon does double Divine Favor. Say you have 12 Divine Favor, normally that would get you 38 health. If you use Smiter's Boon, you get 76 (and not 38+38, which would be if Smiter's Boon added an additional source of Divine Favor based healing instead of doubling it) health instead, double of 38. Master of My Domain won't change this. User Judas Sig.pngudas 17:09, 4 July 2011 (UTC)
P.S. Of course I tested it. User Judas Sig.pngudas 17:10, 4 July 2011 (UTC)
For completeness, the testing method: 12 Divine Favor, skills Smiter's Boon, Smite Hex, Smite Condition, Reversal of Damage. Divine Favor offhand with Master of My Domain. Location, Isle of the Nameless. Spamming the three smite skill on myself under the effect of Smiter's Boon, about 100 times. Never did I get anything else than a single 76 healing bonus. User Judas Sig.pngudas 17:22, 4 July 2011 (UTC)