Talk:Spiteful Spirit
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everyone's complaining about over-and underpowered skills. i think sometimes we should just say thanks for balanced ones, so, thanks. :3 - Y0_ich_halt
16:37, 31 August 2007 (UTC)
Great skill used against mobs of enemys or in RA. ~C Cooldudecool
mobs in ra? o.o there are a total of 4 enemies, which aren't likely to stand close together. ss is still used because it's one of the strongest empathy-like skills. - Y0_ich_halt
13:57, 6 September 2007 (UTC)
He said "mobs of enemies OR in RA". This is great against mobs, if used with Mark of Pain. Also, C Cool, sign your posts with four tildes (~) Calor 20:33, 8 September 2007 (UTC)
I've been curious about the effects of Spiteful Spirit on blinded foes...guess I'll test it.
- Acts as normal, since it triggers on "attack" rather than "hit."--Fourth Horseman 21:23, 21 September 2007 (UTC)
- It triggers on anything but movement. Attacking, Casting and using any skill, which is what everything in guildwars is. The only ways for it to not work are to either 1) do nothing until it wears off, or 2) remove it. 67.191.245.177 15:39, 4 December 2007 (UTC)
- c) use Spirit Light Weapon at 15 resto :) - Y0_ich_halt
18:01, 4 December 2007 (UTC)
- That doesn't outheal the damage potential of SS unless you spec Curses to 12 or you put the weapon spell on a ranger who has miserably slow attack speed to begin with and doesn't spam skills. Regardless, its more cost effective for a monk or even an Rt/Mo to simply remove SS using any number of the available hex removal utility skills like Cure Hex, Remove Hex or even Spotless Mind all of which can keep pace of removal just as fast as a necromancer can apply SS for 1/3 the cost. Its an unfair comparison but Willa the Unpleasant almost immediately comes to mind... 67.191.245.177 19:56, 4 December 2007 (UTC)
- slw heal = 30 hp/s, ss dmg = 35dmg/action (15 attrib each). there's nothing except double striking or IASing that would get you a hit rate of 1hit/s. and yes, removing it is simply the best alternative. - Y0_ich_halt
19:58, 4 December 2007 (UTC)
- Yeah for HPS you would be correct, but SS also works on skill activation and theres no reason why a warrior or paragon couldn't simultaneously be attacking and using stances or shouts...but I digress. If we were going for a hypothetical scenario here, Signet of Removal could foil the tactic even using cover hexes as fast as the necro could apply them in addition to exhausting the hex spamming necromancers energy supply with minimal effort. 67.191.245.177 22:31, 4 December 2007 (UTC)
- you win, i forgot about stuff like stances. *lols at locust's+fearme assassins* and sig of removal rocks XD - Y0_ich_halt
14:02, 5 December 2007 (UTC)
- you win, i forgot about stuff like stances. *lols at locust's+fearme assassins* and sig of removal rocks XD - Y0_ich_halt
- Yeah for HPS you would be correct, but SS also works on skill activation and theres no reason why a warrior or paragon couldn't simultaneously be attacking and using stances or shouts...but I digress. If we were going for a hypothetical scenario here, Signet of Removal could foil the tactic even using cover hexes as fast as the necro could apply them in addition to exhausting the hex spamming necromancers energy supply with minimal effort. 67.191.245.177 22:31, 4 December 2007 (UTC)
- slw heal = 30 hp/s, ss dmg = 35dmg/action (15 attrib each). there's nothing except double striking or IASing that would get you a hit rate of 1hit/s. and yes, removing it is simply the best alternative. - Y0_ich_halt
- That doesn't outheal the damage potential of SS unless you spec Curses to 12 or you put the weapon spell on a ranger who has miserably slow attack speed to begin with and doesn't spam skills. Regardless, its more cost effective for a monk or even an Rt/Mo to simply remove SS using any number of the available hex removal utility skills like Cure Hex, Remove Hex or even Spotless Mind all of which can keep pace of removal just as fast as a necromancer can apply SS for 1/3 the cost. Its an unfair comparison but Willa the Unpleasant almost immediately comes to mind... 67.191.245.177 19:56, 4 December 2007 (UTC)
- c) use Spirit Light Weapon at 15 resto :) - Y0_ich_halt
does protection skills help against this? or would this kill, say a 55, normally? --81.159.107.219 20:06, 28 December 2007 (UTC)
- since it deals shadow damage, protection does help. - Y0_ich_halt
20:16, 28 December 2007 (UTC)
Contents |
[edit] +++
yoiu can get this up realy high with awaken the blood a staff and +3 runes and +1 helm. altogether thats---
12 original 3 runes 2 awaken the blood 1 staff 1 helmet
[edit] again...
add that with empathy and insidious parisite (sorry about the spelling) and POW Shiro is DEAD!!!
[edit] Umm =
If you put curses to 666, this does 1337 damage... anyone else love this skill more?--Fallen 19:55, 30 January 2008 (UTC)
- LOL - Y0_ich_halt
20:58, 30 January 2008 (UTC)
- Says Who!!? O.o" Aljazya 21:24, 30 January 2008 (UTC)
- Sorry, it does 2666 damage.
- [[1]]2nd build down.--Fallen 17:06, 3 February 2008 (UTC)
- Holy crap, it does, that is awesome. No way that was accidental. If anyone's wondering, here's the math: Damage goes up by 2 every level, and does five at level zero. So 666*2 = 1332, plus five is 1337. Awesome. KrelusDerian 19:31, 13 February 2008 (UTC)
- quite funny coincidence, though the duration with 541 seconds doesn't regrettably point out something specific —Zerpha
The Improver 01:36, 22 March 2008 (UTC)
- 5-4=1 :) Close Impact 16:32, 21 May 2008 (UTC)
- quite funny coincidence, though the duration with 541 seconds doesn't regrettably point out something specific —Zerpha
- Holy crap, it does, that is awesome. No way that was accidental. If anyone's wondering, here's the math: Damage goes up by 2 every level, and does five at level zero. So 666*2 = 1332, plus five is 1337. Awesome. KrelusDerian 19:31, 13 February 2008 (UTC)
- [[1]]2nd build down.--Fallen 17:06, 3 February 2008 (UTC)
- Sorry, it does 2666 damage.
- Says Who!!? O.o" Aljazya 21:24, 30 January 2008 (UTC)
[edit] This is a mesmer skill...
This seems like a Mesmer skill because it is just like Backfire and Empathy put together. Am I alone in thinking this?--Sum Mesmer Guy
17:10, 13 February 2008 (UTC)
- have a look at Insidious Parasite (empathy with life steal instead of dmg), Price of Failure (Spirit of Failure with dmg instead of energy), and so on. there's many skills in both lines that some people could think belong to the other. i, for one, think Atrophy is actually more mesmer-like than necro. - Y0_ich_halt
17:52, 13 February 2008 (UTC)
- Well, i did never think of Atrophy as an Mesmer skill, but i wondered that Cacophony isn't. I mean, that would have suited just great to Backfire and Empathy
- ...and SS, well i don't say that it doesn't suit nice to the Curses line, but i suppose if all those SS-necs would have been mesmers instead, that would have been strengthened mesmers also as famous pve classes, dump regarding beloved 0-8-15ness. necs would still have their place in a group as bips or mms, and mesmers would possibly never had problems finding a group ?... —Zerpha
The Improver 01:26, 22 March 2008 (UTC)
- Will you ever stop with this!? I already saw similar comments on several necro skills. Mesmers are energy draining interupters , we necros are life sucking psychos, live with it.Besides you don't like having backfire & all those skill trigered hexes so you want this too?(77.70.60.74 20:33, 10 June 2008 (UTC))
- Besides interupts, it's obvious that Necromancers are meant to shut down Paragons. As for Atrophy and Wail of Doom, they are the hex and elite hex versions of weakness, a primarily necromancer condition. Spiteful Spirit is a Necromancer skill most likely because Mesmers possessed enough shut down already, and would have been imbalanced had they been the only shut-down profession. Enter Curses Necromancer. 72.81.247.139 13:02, 28 July 2008 (UTC)
- Will you ever stop with this!? I already saw similar comments on several necro skills. Mesmers are energy draining interupters , we necros are life sucking psychos, live with it.Besides you don't like having backfire & all those skill trigered hexes so you want this too?(77.70.60.74 20:33, 10 June 2008 (UTC))
[edit] Capping
Omfg can anyone plz tell me the route from Scoundrel's rise to snake dance/talus chute plz cuz I wanna cap it so my 55 can actually do dmg? Ninjas In The Sky 15:36, 21 February 2008 (UTC)
- get to Beacon's Perch, go south eventually reaching Snake Dance. and just a tip: don't take bots, don't go below lvl 20 if you aren't letting someone run you. - Y0_ich_halt
16:17, 21 February 2008 (UTC)
- Got it, south-tyvm y0.
- you're welcome :) - Y0_ich_halt
20:29, 21 February 2008 (UTC)
- you're welcome :) - Y0_ich_halt
- Got it, south-tyvm y0.
[edit] should SS have been a Mesmer Elite?
Well, it's some sort of Empathy Elite skill, and Mesmers would likely have been more famous in PvE if this would have been a Domination Magic Elite Hex spell instead. —Zerpha
The Improver 20:30, 21 March 2008 (UTC)
- i think this conversation has been here before--Sum Mesmer Guy
20:32, 21 March 2008 (UTC)
- *cough* admits that he has only read the first two lines of the talk —Zerpha
The Improver 01:19, 22 March 2008 (UTC)
- *cough* admits that he has only read the first two lines of the talk —Zerpha
[edit] Aquisisition from Eepeep the Mindrain (Watchtower Coast in HM)
I just tried capturing SS from Eepeep the Mindrain in HM, but he does not have it. Here is the screen shot:--The preceding unsigned comment was added by User:Silmar Alech (talk).
- this is interesting. i'll look for the bug report page and tell them about it. thanks for the information! :) - Y0_ich_halt
18:53, 25 March 2008 (UTC)
- hmm... the page Eepeep the Mindrain doesn't mention he has ss in hm. so... should he be supposed to have it? - Y0_ich_halt
18:58, 25 March 2008 (UTC)
- Bosses don't get elite skills in HM, only nonbosses, as a rule. The entry here is just plain wrong, but it has been removed now. Backsword 09:15, 26 March 2008 (UTC)
- ok, i thought it was something like that, too. the Hard Mode article doesn't mention it, though. - Y0_ich_halt
12:35, 26 March 2008 (UTC)
- lol fail --Blood Anthem
00:10, 7 April 2008 (UTC)
- lol fail --Blood Anthem
- ok, i thought it was something like that, too. the Hard Mode article doesn't mention it, though. - Y0_ich_halt
- Bosses don't get elite skills in HM, only nonbosses, as a rule. The entry here is just plain wrong, but it has been removed now. Backsword 09:15, 26 March 2008 (UTC)
- hmm... the page Eepeep the Mindrain doesn't mention he has ss in hm. so... should he be supposed to have it? - Y0_ich_halt
[edit] Visons of Regret
The new version seems related to this skill as much as empathy and backfire are. Unless the difference is the fact that VoR hexes several people, whereas the other skills don't. StatMan 20:50, 12 August 2008 (UTC)


