Talk:Spotless Soul

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Name[edit]

Why Spotless Soul? As the counterpart to Spotless Mind nad as a spell dealing with conditions, once would expect something like Spotless Body or Spotless Flesh. Backsword 22:23, 5 August 2007 (UTC)

especially as soul and mind are often used as synonyms for one another. - Y0_ich_halt User Y0 ich halt sig.jpg 22:25, 5 August 2007 (UTC)
And let's not forget that some of the hexes in this game affect the soul. Soul Barbs anyone? Should be other way around or something. 99.241.34.49 02:04, 8 October 2009 (UTC)
No, then think about Mind Wrack. Wouldn't make much more sense.--Saera Serena 02:22, 8 August 2010 (UTC)

Originals[edit]

Condition removal for healing Prayers... imbal? Maybe it's an elite?

No elite's in GGW:EN, y'know :)
And it's a pretty weak skill. --Edru viransu 00:27, 21 July 2007 (UTC)
This skill is extremely effective against blindbots, as you know blindbots like to camp warriors, especially if there is 1 warrior in your build, the monk has a hard time healing its team, and constant dealing with the warriors blind, I would understand if they made this elite.
Two things: that and BHA is what draw is for, and no elites in GW:EN. --Edru viransu 03:06, 21 July 2007 (UTC)
Yeah i realize that after seeing Izzy say there will be no elites on a few other skill discussion pages :(, anyway even with draw condition, it still ties whoever is drawing the condition off, this skill is like a set and forget.
So this is suitable to put on the guy using draw condition, and the melee if the enemy has a blind bot. I cant see this working on monks too well because they only tend to have conditions on them when theyre being spiked and this obviously takes time to take the conditions off. Quazark Zeklar UserQuazark Zeklar lifebond.jpg 10:46, 21 July 2007 (UTC)
it has a 1/4 cast. that will cure you from dazed after some time. with any other condition removal you will be interrupted before you are done casting the spell. Y0 ich halt 14:08, 21 July 2007 (UTC)
Well, the casting time really doesn't matter when it comes to removing daze, as you can't cast this skill on yourself anyway. Ruricu 16:54, 21 July 2007 (UTC)
oh, lol. :D Y0 ich halt 17:21, 21 July 2007 (UTC)
well, if this is brough and placed on a tank to remove the constant pressure from blind, wouldn't a simple cover condition, ie poison from a ranger with apply poison, make it so that this only removes poison every 3 seconds and keeps blind on him?75.10.120.154 16:38, 26 July 2007 (UTC)
it is possible, indeed. but the would have to constantly keep attacking the warrior to apply his poison. ranger vs. warrior isn't quite effective, so you'd have one of you enemies shut down constantly. - Y0_ich_halt 17:11, 26 July 2007 (UTC)

Dont you think the duration would increase by 3 for every 3 ranks you have in healing prayers? like this 1,1,1,3,3,3,6,6,6,9,9,9,12,12,12,15 (from 0 to 15)(69.237.236.231 04:03, 23 July 2007 (UTC))

ArenaNet uses linear progression on all skills. Look at the values for 0 and 15, and you can calculate the values for any attribute rank. --Kale Ironfist 05:57, 23 July 2007 (UTC)
This skill is weird tho, when its got a 1 second duration does it remove a condition? Either you've got to get it up to the next 3 second break point, it drops an extra when it ends (which makes 1 better then 2), it rounds the duration up to an even 3 seconds, or... something else :P Cloud 06:35, 23 July 2007 (UTC)
Yeah, it's useless unless you use a breakpoint divisible by three. The fact that you can potentially remove many conditions quite efficiently shows in its pricing. It must last that long to get those conditions removed. If it is removed early, then you don't get the full benefit of the skill. --Kale Ironfist 07:37, 23 July 2007 (UTC)

This skill removes only after 3 seconds, and if it's at low spec it does nothing. ~Izzy @-'----

Enchant mods could bump you up to another break point if you're just below one though. Pluto 10:06, 31 July 2007 (UTC)
I love this and its sister skill but I think they should both be in protection. I don't get why this, Spotless Mind, and Cure Hex are in healing. It seems so wrong. Please put them all back into protection, only one bad skill for protection monks atm. Dancing Gnome 21:47, 3 August 2007 (UTC)
healing has no condition and hex remove. prot has all. (except smite hex and no attrib) that's why. - Just_m3 User Y0 ich halt sig.jpg 21:52, 3 August 2007 (UTC)
Healing didn't have them because it's not what healing does, it's what protection does. Does anyone else notice this skill doesn't even heal? And it's in HEALING prayers? Dancing Gnome 21:10, 5 August 2007 (UTC)
and that's why these skills are here. so healing has hex and condition removal. it's a try to make pure healers more popular. - Y0_ich_halt User Y0 ich halt sig.jpg 22:18, 5 August 2007 (UTC)
I don't have much confidence in pure healers because of the lack of skills such as this. I think the addition would be good for the healer monk.
I understand why spotless mind doesn't cast on target ally, but why this?--Atlas Oranos 10:46, 14 August 2007 (UTC)
Warning-Logo.png Warning: The following comment contains sarcasm


lol it's obviously prot's job to heal AND remove hexes/conditions. Imo healing all together just needs to be deleted and just move lod and infuse over to divine favor. --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 00:37, 9 August 2007 (UTC)
lol xD - Y0_ich_halt User Y0 ich halt sig.jpg 11:45, 9 August 2007 (UTC)

Merge with mending[edit]

I mean the effect of the skill, not the article. I always thought mending needed a buff. Lightblade 16:19, 23 July 2007 (UTC)

Overpowered imo. Readem (talk*gwwcontribs) 01:49, 24 July 2007 (UTC)

condition stack builds are few and far between atm, so the need for a cast and forget condition remover doesnt exist. LoD bars are packed enough as they are, and taking a skill that gives no substantial heal power is a liability i think.

With regards to blind, theres a reason why you should bring an off monk draw or a mesmer with diversion. Not everything should be the monks responsibility, thats the whole point of having a midline. They allow the monk to concentrate on things they do best... healing/catching spikes and and preventing deaths through prot.

As things stand... i cant see this skill being put into play on a LoD monk. I would much prefer to take dismiss conditions for its on demand condition removal and potential healing power rather than a skill that removes a condition after 3 seconds with no additional heal.

We already have the tools available if condition stacking teams were to make a comeback. martyr, draw, rc, extinguish, cautery signet, flesh of my flesh, mend touch most notably.

id much rather see this skill changed completely.

spotless soul: enchantmant spell. target other ally is immune to conditions for X amount of seconds. 10e 1/4c 20s recharge spotless mind: enchantment spell. target other ally cannot be the target of hexes for Y amount of seconds. 10e 1/4c 20s recharge

now that would be interesting.

87.194.81.41 16:27, 25 July 2007 (UTC) Lorekeeper

mending doesn't need a buff. it's gotta be nerfed ¬.¬ - Y0_ich_halt User Y0 ich halt sig.jpg 22:18, 5 August 2007 (UTC)

Translation Suggestions[edit]

To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:42, 1 August 2007 (UTC)

Italian: Anima Immacolta --YukoIshii 23:42, 1 August 2007 (UTC)

Skill Use[edit]

This skill is unique for being under healing prayers, but it's not especially useful or reliable for sustained condition removal. The 3-second delay is fine if it can deal with condition stacks, but the recharge time and lack of additional bonus makes the skill less viable than double-speccing to prot for something like Dismiss. Even comparing this to Spotless Mind, it's like saying any given hex is only 66% worse than any given condition, which it far from reality. Lower the recharge to 6 seconds, and change the duration to 3..10. This way, you can easily spec it to remove 3 conditions (4 if you really push it), and it can be present on more than just one character.--Skye Marin 20:42, 1 September 2007 (UTC)

hmm... i think it's mostly thought for pve... in pvp this would be pretty useless in its concept. a covered condition would take 6 seconds until it's removed and it'd be easy to reapply a new cover condition (e.g. through apply poison). - Y0_ich_halt User Y0 ich halt sig.jpg 22:51, 1 September 2007 (UTC)

Suggested Change[edit]

This does not have to be done, but i dont like the fact that when you dont have enough points in healing prayers this skill is useless. so my suggestion is as follows.

while you maintain this enchantment target ally looses 1 condition every 11-3-2 seconds.

same sort of idea for spotless Mind. Kraken 17:05, 26 November 2007 (UTC)

maybe not every two seconds, that would be a bit too much. and the problem with that is that Purifying Veil would be totally inferior, then. specially since this is Healing and healing is currently getting more attention for WoH. - Y0_ich_halt Have a look at my page 17:16, 26 November 2007 (UTC)

Importance of both Mind and Soul[edit]

Did you ever thought about where this comes from? Consider its importance of dealing with the Mandragoras in the Far Shiverpeaks. A Wamo will just love these skills ;).Noctarch 02:13, 13 May 2008 (UTC)