Talk:Treasure
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[edit] Maps
Is there a set of maps to be used already, or is there the need for those images? A friend made the maps for those locations (example) and if there isn't anything better available, I could ask him to allow the Wiki to use them. Erasculio 12:14, 3 March 2007 (EST)
- I was going to go capture most of them personally in an hour or so, but by all means, if he wishes to upload them here, he should. Just make sure he uses the specified file names for conformity. If my maps turn out better, it's just a matter of overwriting it, like with any image on the wiki. :) - BeXoR 12:17, 3 March 2007 (EST)
Regarding the Domain of Pain map, there is a MUCH easier route by following the south border, should we note that also? — Anja 18:40, 3 March 2007 (EST)
- Yep, there are three images there (all of the black maps) that are just temporary image. I am going to update them with either text that show the gate name or alternate routes (I might also add a note about the huge spawn over the bridge - that group is fun to fight :P ). I just didn't have time this morning to grab the easy route in Domain of Pain as my half brother is in Australia for a few days (he lives in the UK). I'll update it in about 6 hours when im uncapped (YAY!). - BeXoR 03:09, 4 March 2007 (EST)
- Ok, I updated two of them, I just need to get the second route for the Domain of Pain map, and get the route for Bahdok Caverns and they are complete. - BeXoR 10:29, 5 March 2007 (EST)
[edit] Drop research?
Would it be perhaps a good idea to note down what comes out of these chests, or is it too randomised? Today I got a Sapphire. Haku Banish 10:46, 21 April 2007 (EDT)
- I added such information to the related drop article. So on Sapphire page I would have added that chest. Don't know wether to gather that data here also. - MSorglos 10:54, 21 April 2007 (EDT)
- Has anyone tested their drops in hard mode? MithranArkanere 22:57, 27 May 2007 (UTC)
- Yes, they don't change, nor do you get any more money. - BeX 04:03, 28 May 2007 (UTC)
- Has anyone tested their drops in hard mode? MithranArkanere 22:57, 27 May 2007 (UTC)
- I gathered all the treasures after approximately five weeks since my last run. This was the third time this character has done the treasure run. I haven't played this character much since the last run. On this run, the gold amount was substantially lower in all chests... usually around 500g even in the advanced areas. I got all grapes except for sulfurous wastes, which yielded a ruby. A friend was on the run with me. He got several grapes as well, but his gold amount was consistently higher than mine, typically 750-1000g. 71.238.39.28 00:57, 18 October 2007 (UTC)
[edit] Reset
- → moved from Image talk:Buried Treasure Arkjok Ward map.jpg
Hey. when are the treasures reset for each/ individual character. Anyone know.Plz resond. Been trying to figure this out for a week now & can not find the info on it. Thx guys. --The preceding unsigned comment was added by User:SixDeep .
- There are a lot of theories about treasure reset on the other wiki...but as of yet we still haven't figured it out. —
kyrasantae 01:54, 5 May 2007 (EDT)
- From my experience I can say that if you attempt to open a treasure before it is reset, it will reset the counter that determines when you'll be able to open it again. So for example, if the wait time is 30 days and you open it on the 28th day, you'll have to wait another 30 days until it is reset. I'm assuming this from the fact that my friend checked several treasures repeatedly and they have still not reset for him. I also found that ones I had clicked while helping others, a couple of weeks after opening them myself, seemed to take a couple of weeks extra to reset. - BeX 09:55, 5 May 2007 (EDT)
- This theory may be true... I usually check /age and go to get them when the month increases, but with one of my characters I have checked before one of them, and that was the last one reseted, althought it was the first one opened. MithranArkanere 22:56, 27 May 2007 (UTC)
- Sorry this theory does not seem true. For I tried a chest a few days before the last reset. Still i was able tom open it only a few days later. —The preceding unsigned comment was added by 77.24.88.154 (talk • contribs) 06:26, 29 February 2008 (UTC).
- From my experience I can say that if you attempt to open a treasure before it is reset, it will reset the counter that determines when you'll be able to open it again. So for example, if the wait time is 30 days and you open it on the 28th day, you'll have to wait another 30 days until it is reset. I'm assuming this from the fact that my friend checked several treasures repeatedly and they have still not reset for him. I also found that ones I had clicked while helping others, a couple of weeks after opening them myself, seemed to take a couple of weeks extra to reset. - BeX 09:55, 5 May 2007 (EDT)
Ok I just did a little experiment [saddly doing so for these chests takes a long time] In the Week ending July 13th [so Friday of that week] I opened all the chests with all my characters, except my Main who touched a chest approx. 2 Weeks earlier. So what I then did was leave it 5 weeks... well my impatience got to me so I opened them the Thursday before 5 weeks, that is 34 days atleast [since some opened earlier in the week] and roughly 44 days for my Monk, I ensured I did not open or go to close to these chests. But I did guide a friend to one with my monk and assassin. So yesterday I went forward and opened all these chests again, Starting with my Monk, I opened every chest in Elona and was given nothing but purples and reduced money... So I tried one of my characters that has waited less time. I received gold items+gems on every character but my Monk and Assassin, who received all purple items.
Now this does make it easy enough to see that waiting 5 weeks will ensure gold is what you have dropped for you... But this has left me very curious about why 2 of my characters [one of which waited extra long] received nothing but purples. Has anyone seen something happening where if someone opens a chest while your there your own drops take longer to reset? Oh and for the need to be specific, I have 11 Characters which open chests, so the 2 characters receiving purple loot where a minority. --Fusional 22:29, 16 August 2007 (UTC)
- For me, the character that has opened more treasures get the worst loot. The characters opening a certain treasure for the first time, get better loot. MithranArkanere 23:48, 16 August 2007 (UTC)
I noticed that it is not only rependant on the time passed, but on the time you played the character, or the experience the character has accumulated in the meantime. Yesterday, my Elementalist, a character that has, since the last time she opened the chests 3 months and 5 days ago, almost beaten GWEN and went out to dungeons several times, made over 35k and all the drops were golds. Today, my Paragon, a character that has, since the last time she opened the chests 3 months and 6 days ago, been standing idly by and acting as a mule, opened all the chests, earned 22k, and only 4 of the items were gold. Stay tuned for more, as I log into my Necromancer, who has a situation similar to my Elementalist's. If he gets all golds, I'd say the theory is kind of confirmed. If he gets more purples, then the drops are account based. Ofcourse, this needs much more further testing, but any move in any direction is better than standing still in ignorance.--The Boz 11:44, 19 September 2007 (UTC)
- How many times had your ele and paragon opened them before this? - BeX
11:53, 19 September 2007 (UTC)
All three characters have previously opened the chests once. And yeps, the Necro got ALL golds, max amount from all chests(3p 429g from the Nightfallen Jahai one), and two quality keeper weapons. Definitely something in this counter.--The Boz 20:18, 19 September 2007 (UTC)
- My previous observations were solely usage based, with any character opening all over 3 or 4 times getting a lot of purples and those that had only opened once getting all golds. And of course there is the monthly timer between resets. I haven't opened any in several months though. - BeX
09:49, 20 September 2007 (UTC)
Of those characters that have opened the chests before, which one did you play the most since? Go and do a treasure run, I bet you'll get all golds with that character, if you've played it enough.--The Boz 10:54, 20 September 2007 (UTC)
- I don't think that would work, because during those first 4 or 5 openings I was playing her more than anyone else and the drops got progressively and consistently worse. - BeX
11:53, 20 September 2007 (UTC)
- Well, my warrior last got the buried treasure at Arkjok Ward on 11th August, went to get it again today, and nothing there! Work that one out... :( josəph 20:03, 29 September 2007 (UTC)
- How many game hours on that character, and how much experience have you gathered between the two attempts?--The Boz 00:53, 12 October 2007 (UTC)
Real-time doesn't seem to be enough. I've opened a chest on 25 november for the first time, and on 11 januari I got nothing. First I thought this was a bug (and the time was one month, real-time) and I got this reply from the support:
"Unfortunately, we cannot reset this feature in any account. We suggest you check the following article from the official wiki as it might have useful information regarding your problem:
http://wiki.guildwars.com/wiki/Treasure
Please bear in mind that you should allow one month before opening ANY treasure, otherwise you will have to wait an additional month with that character in order to open ANY treasure."
Strange thing is, I didnt open any treasure in the previous month (as far as I recall..)Image:SigKarasu.png Karasu (talk) 15:08, 16 January 2008 (UTC)
From my testing, I've noticed that the amount of gold and quality of treasure item scales based on the number of missions, exploratory zones, and/or monsters killed after opening a treasure. For example, I notice that I almost always open the treasures in order from DoA to Istan. As expected, DoA yields a great amount of gold and quality of treasure. However, I notice that if I reverse the order of the runs (after waiting the exact same amount of time), the amount of treasure I receive from DoA is less.
In addition, after taking a long 4 month break, I notice that my run rewards are far less than normal, i.e. gross 5 platinum and all purples rather than the usual 10 platinum and 50/50 gold/purple item.
However, along those same lines, I notice that rare crafting items are treated as a lower treasure level than gold items. In the case of my runs after my 4 month break, I found several rare crafting items (rubies, diamonds, and sapphires) in addition to the purples.
Can anyone else confirm these findings as well? Hotdogtesting 11:39, 18 January 2007 (UTC)
- When you say "number of missions, exploratory zones, and/or monsters killed after opening a treasure", are you saying that because you've stopped opening treasure for a long while (and played a lot), and since the RoT treasures have a bigger yield, opening those first gives you a bigger maximum? If I open the Istan ones first, I'm getting the short end of the deal because the max on Istan is much lower? Hmm.... I gotta try that since I almost always start from Istan. But I'm not too convinced by this, since the poor drops only happen for my main character. For my less played characters, everything from Istan, Kourna, and Vabbi yielded gold items and max gold (and I always start from Istan because most of them haven't reached RoT). -- ab.er.rant
08:22, 17 January 2008 (UTC)
I've been keeping a spreadsheet on the treasure chests for all nine of my characters for about 10 months now. There does seem to be (close to) monthly timer reset, but its not based on the last time that character used the chest. The timer seems to be account based. So if I spend a week running through chest locations on all my characters, the date my last character used a chest seems to be the starting point for the reset counter.
Example: Character A opened Chest 1 on 10-3-07, Character B opened a Chest on 10-15-07. Attempted to open Chest 1 with Character A on 11-3-07 failed. I should have waited till probably 11-15-07 at the earliest.
There was a period of time where I was getting "this can not be opened" message quite often until I started giving myself about 35-40 days since the last chest was opened in my run. I have not run into this issue since (about 5 months now).
There also seems to be diminishing returns on the chests, no matter how long you wait to open the chest again. On some characters I have tested to see if the time between chests increases the chances of getting golds items + amounts of gold coins. Some characters have waited 3+ months to still get purples and 20-40% less coin, while others still get golds after 35 days. Usage of characters seems to have no relationship on drop quality either.--riceball 00:06, 6 March 2008 (UTC)
- Great. This definitely supports the theory that there are actually two different counters involved - one which tracks how many treasures you've opened with your account, the other to track how many treasures you've opened with each character. And I agree with diminishing returns. My main character is now always getting purple from all treasures, and about one-third the amount of gold my other characters are getting. Time to focus on my other characters :) -- ab.er.rant
01:27, 6 March 2008 (UTC)
[edit] Hint
Just because to you it seems to cause a delay. is no proof. There for no need to have it here. DBZVelena | (Talk page)
00:25, 22 June 2007 (UTC)
- When I checked 3 of mine after two weeks and waited a bit over a month on the rest, only the ones I'd checked after 2 weeks were empty. - BeX 01:37, 22 June 2007 (UTC)
i dunno i only check one of mine and still all chest , empty !
tho i have to say i check it ( only 1 chest ) weekly cuz i never knew this could happen *_*!
I am not sure in what way clicking the chests "before" the time extends the timer. My necro seems to get nothing for months by now. But my mesmer was clicking every two days and finally all chests were reset. This would not work with the 30 day reset theory. --Longasc 08:24, 30 October 2007 (UTC)
- The 30 day theory is junk. I know people that check far mor often than that and get refils and I know people who haven't checked for months (including myself) only to check and find they are still empty. --The preceding unsigned comment was added by User:62.190.230.92 .
- You didn't check for months using any character and they are still empty? Are you sure? -- ab.er.rant
02:39, 14 November 2007 (UTC)
- If he's not, I sure as hell am. There seems to be something else that affects how often you can open these. If you look at my paragon's dates in my treasure list you'll see that I hadn't tried to open some in over two months and still there was no treasure there. I've been trying to come up with something that has changed in this time, but it can't be hours played. It's been my most active char. — Galil
12:33, 31 March 2008 (UTC)
- If he's not, I sure as hell am. There seems to be something else that affects how often you can open these. If you look at my paragon's dates in my treasure list you'll see that I hadn't tried to open some in over two months and still there was no treasure there. I've been trying to come up with something that has changed in this time, but it can't be hours played. It's been my most active char. — Galil
- You didn't check for months using any character and they are still empty? Are you sure? -- ab.er.rant
[edit] Types -> linked?
Do the items under Types really need to be wiki-linked when the linked articles are just redirects back to this one? Seems kinda silly to me. —Dr Ishmael
23:25, 17 July 2007 (UTC)
- They were linked so that separate articles could be created once the environmental object formatting is completed, but seeing as that is not likely to happen soon, the links could be removed, or you (or anyone else) could just make the articles. :P You can look at Istani Fire Oil for an example. - BeX
05:04, 18 July 2007 (UTC)
- Interactive bjet formatting has been completed, and articles were created. Feel free to upload pictures of their renders. MithranArkanere 11:19, 14 August 2007 (UTC)
[edit] Diminishing returns
Anyone noticed that these treasures get poorer and poorer? I've waited over 70+ days before opening them again. So far Istani treasure all gave me ~200 gold, while Kournan treasure gave me ~300 gold and Vabbian treasure ~500 gold. Purple items all. Do you guys think the waiting-before-opening again is account-wide? I last opened with another character 39 days ago. I'm thinking it doesn't matter which chest you open and which character opens them, something gets reset or reduced if you do. -- ab.er.rant
05:18, 20 October 2007 (UTC)
- I don't think so. I still get rubies and a lot of cash the first time a character opens an Treasure, even rubies, but they are a litte worst with the characters that have opened them more. MithranArkanere 12:53, 20 October 2007 (UTC)
- Oh... then there's probably a counter somewhere on how many times a character has opened it... drats. The two treasure in the Realm of Torment gave me about 700 gold only... and still purple items. Oh well. -- ab.er.rant
12:59, 21 October 2007 (UTC)
- Yeah I spoke about my Paragon's experience above under "Reset". - BeX
16:49, 22 October 2007 (UTC)
- Yeah I spoke about my Paragon's experience above under "Reset". - BeX
- Oh... then there's probably a counter somewhere on how many times a character has opened it... drats. The two treasure in the Realm of Torment gave me about 700 gold only... and still purple items. Oh well. -- ab.er.rant
- The loot and gold from the chest seems to diminish the more times that character opens it. If you run on the monthly basis the chances of getting purple loot, and thus less gold as well, seems to increase. Waiting more than the one month, leaving it for two to three months seems to take this effect away. 203.173.225.42 02:53, 18 January 2008 (UTC)
I opened all treasures 6 times with my derv before they went all purple.My ranger-6 runs and all went purple.My other chars didin't finish NF so far so I gotta research.Anyways my derv and ranger haven't touched the treasures for at least 3 months.I'll be checking the treasures in may.I hope it all goes golden :> A strange thang happened on my ranger-she got a goldie in Mehtani Keys once and then all other treasures were purple :/ --The preceding unsigned comment was added by User:82.139.154.98 (talk).
- I am in the middle of doing a chest run after about a 5 month break, with a few logons done for Halloween and Winsterday. I have previously done a full cehst run twice or so on my main, opened the first two many times wiht a character that I keep trying to get to legendary survivor, and a few with a few other characters. Anyways... I have been going through the chests and the Do Not Touch in Bahdok Caverns dropped about 900 gold and a purple, then after helping someone get from Bahdok to Tihark Orchard, I went to the DNT in Forum Highlands, which dropped 1.7k and a gold. Which is surprising since I haven't seen anyone else relate having a similar experience. (The following 2 Treasures were also 1+k gold and gold items.)(update 2: I got a total of 3 purples from all the Treasure, but seemed to get a high amount of gold, ie. a purple and 1.8k gold.) Yukiko
10:37, 5 April 2008 (UTC)
- I am in the middle of doing a chest run after about a 5 month break, with a few logons done for Halloween and Winsterday. I have previously done a full cehst run twice or so on my main, opened the first two many times wiht a character that I keep trying to get to legendary survivor, and a few with a few other characters. Anyways... I have been going through the chests and the Do Not Touch in Bahdok Caverns dropped about 900 gold and a purple, then after helping someone get from Bahdok to Tihark Orchard, I went to the DNT in Forum Highlands, which dropped 1.7k and a gold. Which is surprising since I haven't seen anyone else relate having a similar experience. (The following 2 Treasures were also 1+k gold and gold items.)(update 2: I got a total of 3 purples from all the Treasure, but seemed to get a high amount of gold, ie. a purple and 1.8k gold.) Yukiko
- I have been keeping track of the chests for some time now. Over the course of using 20 different characters across two accounts, here are my observations:
- It appears the 30 day timer is fairly accurate. It also appears that attempting to open a treasure prior to the 30 time extends the time - i.e. I had to wait more than 30 days for one character after getting empty chests. Therefore, checking an empty chest seems to add 30 additional days to the time - i.e. if you have 5 days before reset but check anyway, the treasure will not reset for 35 days hence. And having a character complete a campaign may or may not also affect the timer/reset time - I haven't seen enough evidence yet either way to prove or disprove this fact. However, with my runs, all characters are done within 2-3 days of each other, with a campaign completion within another day of that, and have seem to have gotten more resets than runs attmpted prior to finishing campaigns.
- I have also noticed these diminishing returns as well, and it appears that the more runs a character does, even when following the timer rule, the less return for the investment so to speak. The six characters who have done the most runs have had the least amount of value, while characters doing the runs for the second time still had high value drops. This appears to begin with the third chest run. For my characters on their third, they still get gold drops, but beginning with the Mehtani Keys treasure (when runs start with Issnur and end in Bahdok) the amount of gold receive lessens - i.e. Issnur provides 500 gp or more, Mehtani provides @490 gp, and the Kourna treasures average around 980-990 gp. This is regardless of time between resets - my current runs are 90+ days after the last runs. Starting around the fourth or fifth runs the purple drops begin to show up and increase in frequency with each additonal run thereafter.
- Even when getting purple drops, they seem to be high value - all that I recall have been worth over 100 gp at the merchant, and when getting a purple item, the amount of gold dropped with it appears to be greater than a character in the same party who gets a gold item.
- The order in which the treasures are run now does appear to matter. Starting at Bahdok and working backwards, or starting on Istan seems to generally yield the same amount of total gold received, but I have noticed that the yield from each treasure decreases relatively speaking with its location. For example, with my Istan-Bahdok run, the Issnur had the best return while Bahdok had the worst (a gold drop, but only 880 gp). My next run with two different characters going in the opposite direction yielded gold drops and just over a plat at Bahdok, but two purps for one and 445 gp on Istan, while the other got less gold but received gold drops.
- In line with the above obsvation, treasures that have not been open yet also appear to be affected. My characters opening the MoL treasure for the first time have gotten less than ideal drops - even getting a purple on occassion, and doing the backwards run causes each subsequent chest to yield worse gp drops, but the item drops seem less affected - one or two gold items still pop up.
Therefore, I put forth the theory that the total number of chests opened has an effect upon the type of drops you will receive, and the number of times each individual chest is opened dramatically decreases the value of the drops of that particular chest. The base conclusion I have drawn from this is: Opening the chests on Istan WILL drop the value of all the other chests from that point on, and additionally decrease the value of the Istan chests even further. As an example, opening any one chest, regardless of location will decrease the value of all the other chests, whether previously opened or not (just for example, let's say 1%). So for each chest you open, the overall value of all chests drop by 1%; opening only the MoL treasure 5 times, decreases the value of all the other treasures by 5%. On top of that, it appears that each treasure is also affected by the number of times it is opened - let's say another 1%. Therefore, by opening the MoL treasure 5 times you have degraded all others by 5%, but have degraded the MoL treasure of 10%. This leads me to believe that to get the best returns possible, characters should not open any treasures until they can access all of them, and should run them in reverse order, thereby getting the best returns from the high end at a better ratio to the low end ones.HanokOdbrook 14:43, 13 May 2008 (UTC)
[edit] Hard more
Has anyone tried to open these treasures in hard mode ? Are the rewards higher ? Demeryk 23:49, 5 November 2007 (UTC)
- Yes, as listed in Drop research heading above it is tested, and no, treasures does not change with hard mode. - anja
23:51, 5 November 2007 (UTC)
[edit] Time played, Henchmen/Hero drops, etc...
Latelly I've been playing less than normal, and made some solo missions and farming when logged in, thus not being in parties for some time, and only with my main character. Maybe:
- Just time played counts. So if you leave for some time without playing you get almost nothing.
- Drops assigned to your heroes and/or henchman increase the 'values' of Treasure drops. The more you play in parites the better drops will be in Treasures.
- Time played with the character counts. So if you play a lot of hours with only one character, that character will get lesser drops, and the other characters better ones.
Could be any of those possible? MithranArkanere 18:50, 17 November 2007 (UTC)
[edit] Time played, Henchmen/Hero drops, etc... (2)
Hmm, I just ran all of mine, about 10 days after the "month", well I have, regrettably to say, I have received all, on my MAIN character, purples. All purples, every single one. God Damn. Good ridance. Man, I'm so pissed right about now, I'd like to express it in words but the vulgarity would exceed my daily quota. :O
After reading this talk section about henchies, I have to agree, as I played with all (8) henchies in my party. Probably a dumb move considering my cheap shadow form run build, can run every single chest without henchies or body blocks. So, if you're willing to deduce that having henchies in your party greatly reduces the cash you get, I'd advise, DON'T USE HENCHIES. That is, unless you enjoy wasting your time for some measly, <1 Platinum + A purple.
If you wanna see my build, here it is, it's cheap like I said, but it gets it done. OgdUgSm5vPT8IHQ6MuM3lNQTQaVA
I went ahead and bought a lot of tomes so all my chars can run something similar. -- Rella, [I don't have an account yet!] :O
[edit] omg
They got nerft im sure of it... so far all purples and like 2k gold out of the first 5 easiest 24.141.45.72 16:15, 3 January 2008 (UTC)
- No, they didn't nerf it. Your character opened it too many times. I'm seeing the same thing on my main character. Even waiting 4 months, I'm still getting mostly purple with only 100-300 gold. But my other characters are still getting the full amount of money plus gold just waiting 1-2 months. -- ab.er.rant
01:01, 4 January 2008 (UTC)
- Agreed that they aren't nerfed. I just did a full set of them last night along with four of my guildees. None of us had touched any of them since Aug. 28th or before, guaranteed. I was the only one using a character that had never opened one ever. I got all golds and typical gold amounts from each even though I had opened 172 with my other chars prior to last night. None of the other players got even one gold. Not one. One person got a diamond, but otherwise all grape and low gold coin amounts. So yes, number of times opened with a specific character will lessen the quality with subsequent visits even with considerable time. (Clobimon Craiggy 16:37, 9 January 2008 (UTC))
I just got 2 golds out of 2 possible, so not nerfed (or I'm lucky). Missed the part about these resetting every once in a while though, so I've got treasure to collect. From 10 chars. :D — Galil
03:02, 13 January 2008 (UTC)
- My main has actually only opened half of the treasures twice, the rest only once. Other characters have a total of a few treasures opened at most. After a break of over 2 months I'm getting only purples and very little gold. So the crappyness isn't only based on number of times that chests have been opened, that's for sure. --
(gem / talk) 02:03, 30 January 2008 (UTC)
- I can verify the above. My primary character just went through and opened all of them again. Everything was purple except for one which was a diamond. Very disappointing. -- Tarun 17:50, 8 March 2008 (UTC)
- I have to agree with Gem, above. Took a long time out to put some chars thru EotN and other stuff (title chasing) - came back and two chests had grapes, two other chests told me to get lost in their own words. Stopped trying with my monk (main) character now. josəph 20:32, 28 March 2008 (UTC)
- Think we should just go ahead and ask Gaile or Emily about this? -- ab.er.rant
07:54, 29 March 2008 (UTC)
- I doubt they will talk about it, because its really not a big deal even if they have nerfed them soemwhat. They have been around for a while, and they have no law saying they should always give golds. Yes it did seem like golds probably were more frequent earlier when they were new. Yes the amount of gold coin you get seems to slowly decrease as well. I still get gold items off of characters that have received at least 5 golds already from a specific chest using my hypothesis (i get golds about 80% of the time and dont get rejected with nothing messages anymore). They probably scaled it back. Consider yourself lucky they still work at all. Its not like they are difficult to reach, you can hit probably 8-9 chests in an hour or two. Whatever you get free, is a gift.--riceball
14:56, 29 March 2008 (UTC)
- I'm more curious about the mechanics with which they determine the treasure contents than how much they're giving out. It just seems difficult to figure out. Every time we get close to a possible answer, someone else posts something that throws a wrench on it. But if they do let the cat out of the bag, I suppose it's just gonna be exploited. -- ab.er.rant
14:44, 30 March 2008 (UTC)
- The content? It's actually very easy. All trasures drop either a gem, a weapon or an armor that usually drops from monsters or chests in the area. Mith
Talk 14:57, 30 March 2008 (UTC)
- You also have to remember not everyone who states something here is stating factual information. Just because someone might think it some way doesnt mean it was. Maybe their memory is wrong, and maybe they hit some chest account wide earlier that affected their current attempt.--riceball
15:20, 30 March 2008 (UTC)
- True, which is why a little official hint might help appease my curiosity :) And Mith, I was referring more to how the amount of gold is determined and whether you get a rare or just an uncommon. It's just strange that my 2nd most active character who opened as much treasure as my main char, is still getting golds, whereas my main char has been getting purples for a long time now. Oh well, you're right though, I too doubt that they'll be forthcoming with this. -- ab.er.rant
01:45, 31 March 2008 (UTC)
- True, which is why a little official hint might help appease my curiosity :) And Mith, I was referring more to how the amount of gold is determined and whether you get a rare or just an uncommon. It's just strange that my 2nd most active character who opened as much treasure as my main char, is still getting golds, whereas my main char has been getting purples for a long time now. Oh well, you're right though, I too doubt that they'll be forthcoming with this. -- ab.er.rant
- You also have to remember not everyone who states something here is stating factual information. Just because someone might think it some way doesnt mean it was. Maybe their memory is wrong, and maybe they hit some chest account wide earlier that affected their current attempt.--riceball
- The content? It's actually very easy. All trasures drop either a gem, a weapon or an armor that usually drops from monsters or chests in the area. Mith
- I'm more curious about the mechanics with which they determine the treasure contents than how much they're giving out. It just seems difficult to figure out. Every time we get close to a possible answer, someone else posts something that throws a wrench on it. But if they do let the cat out of the bag, I suppose it's just gonna be exploited. -- ab.er.rant
- I doubt they will talk about it, because its really not a big deal even if they have nerfed them soemwhat. They have been around for a while, and they have no law saying they should always give golds. Yes it did seem like golds probably were more frequent earlier when they were new. Yes the amount of gold coin you get seems to slowly decrease as well. I still get gold items off of characters that have received at least 5 golds already from a specific chest using my hypothesis (i get golds about 80% of the time and dont get rejected with nothing messages anymore). They probably scaled it back. Consider yourself lucky they still work at all. Its not like they are difficult to reach, you can hit probably 8-9 chests in an hour or two. Whatever you get free, is a gift.--riceball
- Think we should just go ahead and ask Gaile or Emily about this? -- ab.er.rant
- I have to agree with Gem, above. Took a long time out to put some chars thru EotN and other stuff (title chasing) - came back and two chests had grapes, two other chests told me to get lost in their own words. Stopped trying with my monk (main) character now. josəph 20:32, 28 March 2008 (UTC)
- I can verify the above. My primary character just went through and opened all of them again. Everything was purple except for one which was a diamond. Very disappointing. -- Tarun 17:50, 8 March 2008 (UTC)
It could be a whole lot of equations that we probably cant reverse engineer very easily. It could be something based on peoples accounts, like after X number of uses chance of purple goes up 5% or maybe its even based on when nightfall was released. I always felt ANET tries to reward people to get the new games, and especially after release. Maybe they think since its been out there so long, it needs to be nerfed a bit (maybe this is part of the original design, and every month is lessens its impact), since they would know people would keep going back for more. I imagine it could add some negative pressure to the economy, with 5-10 characters and so many treasure spots, thats alot of extra money game wide for doing so little other than being persistant.--riceball 02:37, 31 March 2008 (UTC)
- Ah... that is a different thing, the mystery here. Wich are the chances of dropping a gold? Is there a 'quality' seed in chests and NPCs that determines the chances of getting 'good' or 'bad' drops? If it worked like that, it would be logical. Use the chest and the 'quality seed' of that particular Treasure decreases. Enter HM and the 'quality seed' of chests and monsters is greater. That would be a logical way. But we have no clue, have we? Mith
Talk 12:15, 31 March 2008 (UTC)
- Ah... that is a different thing, the mystery here. Wich are the chances of dropping a gold? Is there a 'quality' seed in chests and NPCs that determines the chances of getting 'good' or 'bad' drops? If it worked like that, it would be logical. Use the chest and the 'quality seed' of that particular Treasure decreases. Enter HM and the 'quality seed' of chests and monsters is greater. That would be a logical way. But we have no clue, have we? Mith
[edit] Mutliple openings?
Can you open 1 chest multiple times with different characters?
Like Char A opens Chest, would Char B be able to open the chest?84.92.16.13 16:51, 12 April 2008 (UTC)
- Yes, each character can open the chest without affecting drops on the rest of the account.--Pyron Sy 16:53, 12 April 2008 (UTC)
[edit] Research
Is this is one of the few remaining mysteries of game mechanics, should we do a proper research effort with a drop table and stantistics? If so, is there any facts that we already agree on? Backsword 06:05, 27 May 2008 (UTC)
- Read the "Diminishing returns" section above. HanokOdbrook has made quite detailed observations. -- ab.er.rant
06:59, 27 May 2008 (UTC)
- I have. That's part of what made me interested in getting more data; as this is quite limited for one players, with the no returns if open early and so on. Backsword 07:07, 27 May 2008 (UTC)
Opened the treasure in Jahai Bluffs with 4 different chars. Got a bit over 1k gold and a gold weapon each time. Not having tried it for about 5 months. --Tommy Mag 23:54, 26 June 2008 (UTC)
[edit] No enemies spawned
I opened a "Do not touch" treasure, and no enemy spawned. I've done the treasure run for a while now and this is the first time it happened to me. Is that something new? Oh and I got a gold and a little over 1k, but no djinn's. --BlackBox 03:12, 8 September 2008 (UTC) --The preceding unsigned comment was added by User:64.229.60.130 (talk).
- Rare stroke of luck? — ク Eloc 貢 02:51, 9 September 2008 (UTC)
- Sometimes happens. For me, it has been 0..5 enemies so far. Most of the time 3 or 4. Mith
Talk 16:16, 9 September 2008 (UTC)
[edit] Bug?
I know this says that the minimum gold on Istan is 100g, but recently when I went on a treasure run with my friend, I only received 22g and no item. Is this a bug? I had recently just used a treasure a few days earlier and my friend used it first and said he got 200g and got a gold weap. Am I the only person who has gotten something like this?Crimmastermind 07:19, 22 September 2008 (UTC)

