Talk:Unwaking Waters (explorable area)
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I just posted this on the other wiki [1].
Guess I'll add a note. Haven't personally confirmed that it works the same way going to Kurzick side, but it seems safe to assume it I hope.
I can confirm that it is the Befriending the Luxon quest completion that determines entrance from Unwaking Explorable to Unwaking Waters Luxon Mission. Prior to doing the below, my rit had completed Imperial Palace, Befriended the Kurzicks and was not able to get in. I tried when my faction was higher in Kurzick and then with Luxon and no entry. This character has done Journey to Cavalon (capped all the Rit Luxon side elites too). Other characters on this same account have been able to go this way before, but this character could not until she had completed the Befriending the Luxons quest.
SS showing Hylas not giving option to enter: [2] Notice that I have the 10k faction for Luxon, but do not have the Befriending the Luxon quest.
SS showing Hylas giving option to enter: [3] You can see that Hylas now gives me the option to enter and that I have the quest completed in my Quest Log. Obviously, you don't need to have accepted the reward, you just need to have completed it. However, if you abandon it without getting the reward, you will no longer be able to get in.
I also went in with the quest active (and completed) with another guildie who had not yet done Befriending the Luxons (but had finished the game via the Kurzick side) while I had the completed quest and it still said I couldn't go in. He zoned out and then I was able to get the option to enter the gate. At this point I now had the city on my map, so I abandoned the completed befriending quest and tried to get in from the explorable area again, and I couldn't do it. I then reacquired the quest again, but this time took the reward, and I could get in the city. BladeDVD 10:43, 31 October 2007 (UTC)
[edit] Resurrection Shrine
Has anyone else experienced this bug: your party is defeated in NM, and all you can do is return to the outpost, instead of just resurrecting at the shrine? Not funny when you're trying to cap an elite after having cleared the whole area in NM... Sjeng 19:50, 28 January 2008 (UTC)
- It's because the only shrine in the zone is faction controlled, and if you are on the opposing side you need to bribe the priest to activate it. --Valshia 20:45, 28 January 2008 (UTC)
- "if you are on the opposing side you need to
Bribeviolently slaughter the priest to activate it." Fixed. -HeWhoIsPale 20:49, 28 January 2008 (UTC)
- You could also use raep, but I think it's not an option... --
Rayd 20:52, 28 January 2008 (UTC)
- You could also use raep, but I think it's not an option... --
- "if you are on the opposing side you need to
- This also happens in hm, changed.
(Limu Tolkki - talk) 17:13, 31 January 2008 (UTC)
[edit] Vanquish
There are several hidden Oni and hidden human enemies.
Your group must have at least one elementalist with spells that go over walls, as some of the enemies are in inaccessible places. Fire magic spells like Searing flames does this job fine. There are enemies by the docks, which don't come down to you. Also there are some on the other side of by of some gates, which you cant get through.
- I have tried and faild to kill the last few inaccesable Outcasts a few times both times there were 2 or 3 that keept fleaing and healing dispite having a longbow and ele air spiker. On the second attempt I too a shadow step which also failed. Would consume corpse work ~ can anyone who vanquished this area give any advice? and as a side note there seems to be some explorable mist that i cant reach on this area will this stop me ataining cartographer. 194.176.105.38 12:03, 7 July 2008 (UTC)
- I just vanquished the region without any enemies at inaccessible places. Everything was fine. 141 foes. Maybe the bugs only occur occasionaly or they have been fixed.....? --Tapps75 09:38, 3 August 2008 (UTC)
[edit] Reshrine
Anet...its time you should at least consider this problem...I belive the way to help solve this is to put a Rez shrine on both sides of the map and one in the dead center uncontrolled. That way if an opposing faction dies all the time when trying to just cap one skill or vanquish....Then they have to start all over again....PLEASE! FIX THIS!
- Just bribe or kill the priest. It is "Factions" so Kurzick/Luxon control is a pain you have to look out for. – josəph 21:27, 30 August 2008 (UTC)

