Talk:Vengeance
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F#$k yeah! People sure as hell better not die when partying with my Mesmer now, I'm always going to beat the Monks to the res and they know it. --
Jïörüjï Ðērākō.>.cнаt^ 20:00, 17 January 2008 (UTC)
- Wow 25% is quite a bit, but still not sure if it's enough for only 30 second res. Maybe if the increase the duration to 45 seconds and give them like 5 health regen ppl will use it, after all it is a temporary solution to a permanent problem. --Lou-Saydus
20:06, 17 January 2008 (UTC)
- The main reason to use this is the same as the reason to use Unyielding Aura. "Bwahaha I ownz your soul b!itch! You want the Monk to resurrect you next time you say? Well sure then! If the Monk can finish his resurrect before I end Unyielding Aura on him, mwahahaha!" --
Jïörüjï Ðērākō.>.cнаt^ 20:26, 17 January 2008 (UTC)
- Haha. At 45, this could be viable in high-end PvE for a quick(er) rez to get some last-gasp damage, then have one survivor rez the party normally. Calor (t) 20:28, 17 January 2008 (UTC)
- Use on Dervishes for some fun! --74.61.209.219 20:58, 17 January 2008 (UTC)
- You know, I used to use this on Minionmasters, even when it had 60 recharge and no damage bonus. This just sweetens the deal.--Life Infusion «T» 02:01, 18 January 2008 (UTC)
- Meh. It plain sucks tbh. Good for the lolz factor, but not rly very useful. Dark Morphon(contribs) 13:14, 23 January 2008 (UTC)
- Still one of the best in-battle resurrects you can get, IMO... obviously fails in the long run, but bringing people back with a damage boost, full health, and full energy? Not to mention when they die, it doesn't count to /deaths, and it doesn't cause DP. If you have room on your bar for it, it's nice; hard part is finding a spot on your bar you couldn't spend on a better option.
- I use it in PvE on a Mesmer; full health and energy resurrects in a little over two seconds, with a damage booster on top; more then one on a team isn't as helpful, but it works nicely as a singleton. --
Jïörüjï Ðērākō.>.cнаt^ 20:20, 23 January 2008 (UTC)
- Meh. It plain sucks tbh. Good for the lolz factor, but not rly very useful. Dark Morphon(contribs) 13:14, 23 January 2008 (UTC)
- You know, I used to use this on Minionmasters, even when it had 60 recharge and no damage bonus. This just sweetens the deal.--Life Infusion «T» 02:01, 18 January 2008 (UTC)
- Use on Dervishes for some fun! --74.61.209.219 20:58, 17 January 2008 (UTC)
- Haha. At 45, this could be viable in high-end PvE for a quick(er) rez to get some last-gasp damage, then have one survivor rez the party normally. Calor (t) 20:28, 17 January 2008 (UTC)
- The main reason to use this is the same as the reason to use Unyielding Aura. "Bwahaha I ownz your soul b!itch! You want the Monk to resurrect you next time you say? Well sure then! If the Monk can finish his resurrect before I end Unyielding Aura on him, mwahahaha!" --
If Vengeance's time were extended to be higher, and bonus damage reduced, it would become interesting and possibly viable. EG. if the duration was 45 seconds, res someone at 5:10 to die just before timer. Downside is high likelyhood of shatterbait.
- I don't know about that. Would one automatically assume they were ressed using Vengeance? I'd argue not. With a cover enchantment, in most cases this is viable. Though, why would you use this when you could use Death Pact Signet instead? You don't get the damage bonus, but that's it. It even takes half as much time to use. --Eyekwah 16:19, 1 February 2008 (UTC)
In RA, I use this with the Mesmer and like I said in other discussion havent tried to echo it yet, or with the Ranger with Serpent Quickness, the recharge goes down to 23 seconds. 100% health and energy plus 25% damage increased and decreased to 4 seconds cast?...pretty good.--ShadowFog 02:41, 29 January 2008 (UTC)
- its a pretty good skill acctually, the damage bonus is awesome! --Blood Anthem
20:36, 6 April 2008 (UTC)
[edit] awesome
this skill is the shit, how the fuck can anybody not put this on there bar? Droks 18:48, 3 June 2008 (UTC)
- Uh...Yep. I can see a decent amount of potential for this in quick RA battles, though, if it can be pulled out without interruption. Throw on a few protection enchants to cover it, as well, for a second wind for a teammate.
Maybe change this skill:
10/3/30
Enchantment-Spell. Resurrects target dead ally for 45 seconds. While enchanted with Vengeance, the ally deals 15...33% more damage and all attacks and skills have 10% Armor Penetration. When Vengeance ends, the ally dies but will not get death penality. (Attribute: Smiting Prayers)
Or:
10/3/30
Enchantment-Spell. Ressurects target dead ally for 45 seconds. While enchanted with Vengeance, the ally has +10...26 armor and +4 life regeneration. When Vengeance ends, the ally dies but will not get death penality. (Attribute: Protection Prayers)
First would be great when you Rez an Ele for instance. The Ele comes back with full life and energy and he deals more damage and he has armor penetration. So you could change the battle situation a bit maybe.
Second would be great when you just Rez a soft target or (another) monk. Because the + armor has a good prot function and the +4 life regeneration would be great because it'll heal a bit and just make life bit better.
The reason why the duration is increased to 45 seconds is simple: It makes less stress in Re-Rezzing and you can rez another group member with Vengeance.
[edit] More of this
I like to know, are there more "friendly fire" skills like this? I'll try making a page in my sandbox for this.Image:User Horsedrowner avatar.jpg horsedrowner 06:32, 8 July 2008 (UTC)
Unyielding Aura, now pvp version only, is similar to this. Crystal wave and its duplicate remove conditions from foes. Iron mist makes foes immune to dmg from all sources except lighting. Not sure if thats the list your looking for.--Justice 22:51, 21 October 2008 (UTC)
[edit] Ah yes
Ah yes my favourite skill, helped me on good friday Jesus Christ 21:35, 26 October 2008 (UTC)

