Talk:Visions of Regret

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Is it just me or does that look like a Necro in the background? On a Mesmer skill? (The warrior is understandable because adrenaline but...)

Maybe the Warrior feels really bad about Eviscerateing some necro the other day? - Image:User HeWhoIsPale sig.PNG HeWhoIsPale 19:55, 2 August 2007 (UTC)

the Acquisition section says "...only after the quest Destroy the Harpies." Lieutenant Murunda does not seem to give the quest again after the initially completion of this quest. Does anyone know a work around or another way to get this Elite Skill? The preceding unsigned comment was added by Karlinhos (talk • contribs) 04:50, 24 September 2007 (UTC).

AFAIK, this quest only has to be completed once. After that, the boss will always spawn. (Assumption.) -- CoRrRan (CoRrRan / talk) 03:05, 24 September 2007 (UTC)
Your assumption is correct ;-)

Contents

[edit] This vs Backfire vs Soul Leech vs Cacophony

Skill Skill Type Energy Casting Time Recharge Duration Damage trigger
Visions of Regret Elite Hex 10 Image:Tango-energy.png 2 Image:Tango-activation-darker.png 20 Image:Tango-recharge-darker.png 5...17...20 30...102...120 adrenal skill.
Backfire Hex 10 Image:Tango-energy.png 3 Image:Tango-activation-darker.png 20 Image:Tango-recharge-darker.png 10 35...119...140 Spells
Soul Leech Elite Hex 10 Image:Tango-energy.png 2 Image:Tango-activation-darker.png 15 Image:Tango-recharge-darker.png 10 16...67...80 (steal) Spells
Cacophony Hex 10 Image:Tango-energy.png 2 Image:Tango-activation-darker.png 15 Image:Tango-recharge-darker.png 10 35...90...104 Chant and Shouts

WTB Visions of Regret buff! wsp me offer tableZerphatalkThe Improver 14:36, 25 February 2008 (UTC)

Dont know what you're talking about. This practicaly shuts down most wars (and some paragons). I hate when my warrior gets annialated by this--Raph Talky 21:40, 13 March 2008 (UTC)

Duration scale says Hai2u this can be kept up on 1 target, can't say that for any others (unless you use MoR or HSR set).--Underwood 21:44, 13 March 2008 (UTC)

[edit]  :O

SS nao? Mango 00:55, 8 August 2008 (UTC)

Woot, I'm gonna start using this more. Keero 01:00, 8 August 2008 (UTC)

I was just about to say... oO bye bye SS oO" LunarEffectImage:User_LunarEffect_Moon.png 15:06, 8 August 2008 (UTC)

Doubt it. SS can be kept up, this only half of the time. Furthermore, the damage here is more conditional. SS would deal damage with every action, this deals damage with every skill. So this would likely be put on a caster than a martial (with the exception of assassins). Thing is, for casters, there's already Backfire. Saphatorael 16:07, 8 August 2008 (UTC)
the aoe makes this overkill...--213.100.146.85 17:59, 8 August 2008 (UTC)
not really, SS is still better --AnorithTalk 18:00, 8 August 2008 (UTC)
Yeah, I think I'm going to stay faithful to SS as a Necro, the recharge time and duration make it easier to spread on various targets. This is a nice hex to apply in addtion to SS though for a team build. =D LunarEffectImage:User_LunarEffect_Moon.png 19:08, 8 August 2008 (UTC)
This skill's aoe hex makes scattering ineffective unlike less effective Vs Spiteful Spirit. Skill spammers will need to be more careful as Empathy, Backfire and boss killing Pain Inverter will have even more damage now. --Don Knowall 20:06, 8 August 2008 (UTC)
All I can say is lol touchers. --Ckal Ktak 20:39, 8 August 2008 (UTC)
yay a counter :p --AnorithTalk 00:34, 9 August 2008 (UTC)

This skill is an anti-healer and anti-assassin skill. As well as anti touch ranger. :P Pretty ridiculous if you ask me. I want to see this in some Hexway for HA soon.--72.189.85.47 03:38, 9 August 2008 (UTC)

Thank god, finally' a skill to attack healers... there really was WAY too less pressure on healers. Wait... I almost didn't see any healers playing in unorganized PvP the last days. Funny coincidence. --82.83.40.113 14:56, 11 August 2008 (UTC)
Arcane Echo anyone? Cover with Parasitic Bond on the Monk and laugh on spikes. Actually, you may have a fairly decent lockdown Mes now. Visions, cover, Backfire, cover, continue the loop. Would keep one monk from doing anything for a long time, damn if it weren't for the unreasonably long cast times even with Fast Cast...Gothica 19:01, 21 August 2008 (UTC)
I wouldn't be too sure about Arcane Echo in a build with this, because you need a cover hex you'd be using 3 skills in your bar just to capitalise on Visions of regrets effect, if you face someone with multiple hex removal your bar becomes alot less useful.(Marsc 20:31, 24 August 2008 (UTC))
I believe that this skill needs a nerf now. The intention of the skill was to pressure the use of skills, and that it has, but the damage is too much. This, among other mesmer skills, have become too much. Mesmers were never meant to be a "kill you" profession, so why are they rivaling eles as a sourse of damage. In terms of a non-tactical approach, Mesmers are supposed to make the player NOT want to use skils. (Diversion, Backfire, etc.) Well, if I have Wastrel's Worry on me, and under it is VoR, Then isnt it a better idea, seeing as Wastrel's is more damage, That i would want to use a skill and eat a 80dmg VoR, to avoid eating a 95dmg Wastrel's? I don't like the fact that the common Wastrel's combos (sinse Wastrel's was buffed also) seem to actually PROMOTE the use of skills. This seems extremely out of character for the mesmer profession. I think that the remedy for this skill, as well as for other mesmer damaging skills is to reduce the damage that they deal--not overmuch, but just drop them to a comparable level with a necro's life stealing skills: (at atrib=15)Wastrel's deal 65dmg, VoR deal 45ish, backfire deal around 100. Mesmers should not be able to outpace eles in the damage sector. Their damage numbers rival that of an ele's, but the ele is affected by armor. Mesmers have deviated from their origional intention as a denial profession into a killing one. Let the tldr-s flow. XP
I think it is serously overpowered. Aheria
How can you say this is overpowered? First of all both Backfire and Empathy do a much better job against their respective classes and don't take your elite spot to do it. Everyone says how this skill is such a huge anti-monk but as a monk I have almost no problem with it at all. Two seconds casting time for an elite skill is just terrible and as soon as they put it on me I cancel holy veil and it's gone. Not to mention that in combination with Backfire or Empathy it just gives the target more incentive to wait out the duration, which in many cases is probably what they should have done in the first place. On top of all that, it can be kept on a target less than half the time if you include cast time and only affects targets adjacent to yours. I would never use this skill in my mesmer build, and it is not overpowered by any means.
Because this + backfire + shame + diversion + wastrel's + shatter + pdrain = soloed dead monk unless you suck at chaining them. Shatter veil, VoR + diversion = No SB to outheal VoR. Then you stick backfire and throw in random wastrel's for damage/cover hex. The skills individually aren't overpowered, using them together is. I play mesmer and monk, I own monks as mesmer and die as monk versus people using this combo. As much as I hate to admit it, mesmers need a nerf in this area. --Link4all 20:29, 28 November 2008 (UTC)

[edit] Damage

Does it apply Before the effect of the spell/skill which triggered it?- 69.115.13.91 01:25, 11 August 2008 (UTC)

i'm 99% positive it's before the spell( you wont be able to heal yourself if your on low health) , such as all those kinda of skills.. backfire,SS,soul leech,...78.20.153.111 10:35, 16 August 2008 (UTC)

[edit] Wowie

I hope this skill at most gets a split function if they decide to nerf it =] Nikdanbro 10:59, 11 August 2008 (UTC)

They shouldn't its cast time is quite long even with fast casting, it only lasts half of it's recharge and it can be removed pretty quickly and do 80+ damage at most, the only targets that this is most useful against is people who spam skills(like Assassins and R/W with Axes), plus you need a cover hex for it.(Marsc 20:28, 24 August 2008 (UTC))

Mix it with Empathy and Backfire. I play with 16 attribute in Domination, so a melee with Visions of Regret(VoR) with Empathy can take a spike of 156 per skill,assuming that the skill activates either BackFire or Empathy, if its a caster with BackFire it will take a spike of 242 per skill used. Meaning for example, assuming a 500 life cap, a closed minded Assassin will get killed in 3 skills(they activate skills way too fast), for a spamming Monk(like Word of Healing), it will get killed in 2 skills(spells). After all that mess I wrote, I mean, you can get kills like these, more likely in RA. Its there a nerf coming after writing these?...Dunno but like the previous statement said, it last only 10 seconds so either you(the affected foe) become a sitting duck, remove it(cough,Diversion after VoR and Emp./BackF.,cough, so he/she wont remove it again, cough) or endure it.--ShadowFog 13:55, 25 August 2008 (UTC)

I guess it could work out like that, but still sixteen points in domination will make you quite fragile no matter how many stances you bring with you (physical resistance, elemental resistance, and such).William Wallace 15:23, 27 August 2008 (UTC)

Well no, you dont need stances like that, you are punishing your enemy for taking actions, ignore what I said about 16. Heres a variation of the build I bring to RA:
Visions of Regret
Visions of Regret
Empathy
Empathy
Backfire
Backfire
Diversion
Diversion
Overload
Overload
Auspicious Incantation
Auspicious Incantation
Ether Feast
Ether Feast
Resurrection Signet
Resurrection Signet
Code:OQBDAqwDKutGwBeggL6ogAA
Theres a lot of variations you can make for this skill. Try it out a few times. Killing spammers has never been this fun.--ShadowFog 16:43, 27 August 2008 (UTC)

You forget Wastrel's Worry, most important skill in PvP when it comes to "must act for effect" hexes like these, that way you can punish them either way, which is AMAZING xD Nikdanbro 15:33, 6 September 2008 (UTC)

YES! Wastrel's Worry! How can I forget! And perfect as cover hex so the others dont get stripped! remove Diversion and put Wastrel's Worry and you get:
Visions of Regret
Visions of Regret
Empathy
Empathy
Backfire
Backfire
Wastrel's Worry
Wastrel's Worry
Overload
Overload
Auspicious Incantation
Auspicious Incantation
Ether Feast
Ether Feast
Resurrection Signet
Resurrection Signet
Yes...I play with Domination to 16 so VoR can deal 95 and Overload can deal 42 and so on.--ShadowFog 22:40, 8 September 2008 (UTC)
Overload sucks, diversion does not. Every decent mesmer bar should have diversion by definition. -- NUKLEAR IIV 12:06, 14 September 2008 (UTC)
Everyone has their taste. I for one like to do Overload to keep damaging opponent far after Backfire is gone since it last 10 seconds thats why I didn't put Diversion so my opponent has skills to punish especially the spamming ones plus if Im against a melee character, just attack with your wand then proceed with Overload every chance you get. Besides, theres a build posted with Diversion already. Change it to what you like!.--ShadowFog 15:15, 14 September 2008 (UTC)
That posted build is horrible as well. backfire is shit, overload is shit, Discharge is shit, empathy is meh.
This has nothing to do with taste, and everything to do with power
A more proper bar would be:
Visions of Regret
Visions of Regret
Diversion
Diversion
Power Leak
Power Leak
Wastrel's Worry
Wastrel's Worry
Shatter Enchantment
Shatter Enchantment
Power Drain
Power Drain
Optional
Optional
Resurrection Signet
Resurrection Signet
For optional, empathy, or any other melee hate is applicable. Here is a tip: Don't base your build around the elite. -- NUKLEAR IIV 16:03, 14 September 2008 (UTC)
You have anger issues Nuclear, lay down for a while. I know that every class in every format of PvP can remove hexes(sarcasm). Although I dont agree with your point of view but I will defend your right to do so.--ShadowFog 16:15, 14 September 2008 (UTC)
Wtf? anger issues? -- NUKLEAR IIV 16:17, 14 September 2008 (UTC)
Dude, the "shit" thing, a little Overboard(mild joke) with that.--ShadowFog 16:21, 14 September 2008 (UTC)
Some people talk like that normally. It isn't a sign of anger. He's using it to mean "bad," but isn't attaching angry connotations to it.
His bar is for PvP, where empathy and backfire are terrible and diversion is required. Yours and most others' are for PvE, where empathy is fine, backfire is still pretty bad but not quite as bad as it is in PvP, and diversion is terrible. Different venues require different skills. -Auron 05:43, 15 September 2008 (UTC)
Nuclear your bar is shit. Read what I posted "Well no, you dont need stances like that, you are punishing your enemy for taking actions,...", "Theres a lot of variations you can make for this skill." And your thinking is worse. Every decent mesmer bar should have diversion by definition. Where do you get off? Get off the GvG track. Diversion is good no ones deny that but by definition? Get out once in a while and smell the peaches....where empathy and backfire are terrible and diversion is required. Yours and most others' are for PvE, where empathy is fine, backfire is still pretty bad but not quite as bad as it is in PvP, and diversion is terrible. Different venues require different skills. Well with that mentality you make hexes horrible, everyone takes hexes to every arena all the day, in what kind of arena are hexes horrible for PvP? At least with my bar you can go HB and his/her heroes will kill themselves, solo cap shrines in AB and own in RA.--ShadowFog 12:35, 15 September 2008 (UTC)
owell... VoR with WW doesn't pressure monks in ra, u need backfire to do so, and even that is pointless as they cast themselves to death anyway. empathy is good as there's always someone to cast it on. shatter in ra is bad, high energy and recharge, monks casts enchantments all day and u remove one of them and deal some damage, yay..? i always use diversion tho, and usually always blackout, shame, PD/PB/VoR, powerdrain and rend and ra/ta/ab for fun, it isn't that serious.... --Cursed Angel talk 13:23, 15 September 2008 (UTC)
Shadowfog, stop putting words in my mouth. I never said "hexes are terrible for PvP." I said those specific hexes are terrible for PvP, but they work in PvE because the monsters keep attacking/casting through it. Show me one time where I said hexes in general didn't work in PvP. Since you can't, I'd appreciate if you stopped making shit up. Thanks. -Auron 21:30, 15 September 2008 (UTC)
You have my condolences if something was amiss in my statement, administrator. Really they are horrible in PvP?...hmm, shrines cap themselves in AB when an NPC is hexed with Backfire or Empathy because all they do is "do skill", Heroes keep casting spells in HB unless his player has the time to bother to make them stop by changing their command which is time bought for you unless he/she is a monk either way its pressure against the Mo and stop the healing(easy to rack up winnings), in RA hexing an Assassin(or any other melee for that matter) in a middle,starting, etc. of the combo with VoR and/or Empathy would ensure a kill if not, he's stop dead in his tracks doing shit for 10 seconds enough time to keep Wastrel's Worry on him. "...you can go HB and his/her heroes will kill themselves, solo cap shrines in AB and own in RA.". So again..."...in what kind of arena are hexes horrible for PvP?". I left the room for answer. Im guessing that you(Auron and Nuclear) don't do these arenas very often, I can understand. No problem.--ShadowFog 22:03, 15 September 2008 (UTC)
HB, RA nad AB aren't serious PvP. Please don't make me explain why. -- NUKLEAR IIV 14:19, 16 September 2008 (UTC)
Auron already said that in another way, here let me make it easy for you:"......where empathy and backfire are terrible and diversion is required. Yours and most others' are for PvE, where empathy is fine, backfire is still pretty bad but not quite as bad as it is in PvP, and diversion is terrible. Different venues require different skills." Either way you look at it we payed for the full product, for the whole PvP arenas, serious or not.--ShadowFog 15:23, 16 September 2008 (UTC)

I wouldn't make a pve bar without 3 broken pve skills, just fyi. When I make builds I do so far PvP by definition because anything works in pve. -- NUKLEAR IIV 15:24, 15 September 2008 (UTC)

No, because HA and GvG are serious right? all full of cookie cutters boring + lame builds, people don't use their brains anymore, RA is the "true" PvP where you can test your skills vs the unexpected. Gimme a break, don't try to sound so smartass.
If GvG is so brainless, why don't you take a guild of RA pros and go win a mAT? It can't be that hard if they're all running the same cookie cutter builds, surely you can find a counter to the meta and just run that. -Auron 07:12, 9 October 2008 (UTC)
Why bother, his solution will most likely be [1] imo. RA is for giggles. The meta IS pvp, dealing with it is the "skill" part. RA is for dumb laughs. If you win, gratz, it's 1v3v4 in RA, and those 3 are usually more of a hassle than support. -- euphoracle | talk 03:08, 22 October 2008 (UTC)

[edit] Nerf Pls?

Anet Nerfed Blood Magic... And yet VoR remains unchanged.

RA is flooded with VoR Mesmers. I watched earlier as 1 VoR rapes entire Iway team in HA (observer mode). VoR is anti-Everything. But yeah.... lets nerf Necros some more.

Countless people have said "if you can't beat em, join em" but... well... here's my example. If a gay person decides to hit on me, I don't hit on him back I instead, punch him in the face.

I'm not jumping on the VoR bandwagon, and I'm not lowering myself to the level of VoR scrub.

opinions? 98.193.121.227 21:20, 7 November 2008 (UTC)

One problem is that no class can't remove hexes adequately except for the Monk. Other is that from 8 skills in a skill bar one of them (this one) will shut down anyone for 10 seconds. In an organized PvP, a team is expected to have at least one remove hex skill. In RA, since there is no team objectives nor no organized team, you gotta jump in the wagon. I doubt they will make any changes due to RA exploit builds since they have never made any changes (redundancy) due to builds that exploit RA(correct me if I'm wrong).--ShadowFog 00:57, 8 November 2008 (UTC)
Nice; gay bashing. 98.226.112.109 17:34, 19 November 2008 (UTC)
If there is a build that provides a significant advantage in RA you need to jump the bandwagon. There's nothing you can do about it until they nerf the build. But you can accelerate the process by playing the overpowered build, too. If you play an inferior build you are just wasting your time - if you don't like it then better don't play RA until the situation improves.
Well, you may play an anti-hex build (Divert Hexes as a monk seondary, e.g. as a Ritu) if you are desperate. If you play monk, bring Contemplation of Purity (+ Holy Veil + Vigorous Spirit + Patient Spirit; you may remove easily 4 hexes with 300+ health gain this way while under VoR + Backfire). If you are Derv, bring Pious Restoration. If you are Para, bring Hexbreaker Aria. As a Mez, consider using Inspired Hex or Hex Eater Signet. As a War, consider using Smite Hex. As a Ranger or any other utility class, consider including Purge Signet in your bar to help your monk or any other team mate that suffer from stacked hexes. --82.83.35.253 09:59, 17 November 2008 (UTC)
hahaha...Hexbreaker Aria...you kid too much. Also, LEARN TO PARA.--72.189.85.14 21:16, 3 December 2008 (UTC)
Imo i think it shouldnt be nerfed just be Split so that in PvP it only targets foe instead of adjacent as well so that way 2 mesmers wont be able to shut down a whole team. Fire and deaths 01:03, 29 November 2008 (UTC)
VoR with FC is still vulnerable to interrupts. Apparently interrupt protection isn't very common on VoR memsmers, so exploit it. --8765 01:11, 29 November 2008 (UTC)
yeah, two second cast. Do Cry of Frustration. That should make a few mesmers reconsider. There have always been spells that are quite powerful. You should bring something to interupt. I think most the non-spell casters professions have an interupt. StatMan 03:48, 30 November 2008 (UTC)
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