Talk:Vow of Strength
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[edit] Comparison to Aura of Holy Might
Does Aura of Holy Might badly own this? Can still use attack skills and doesn't use up your elite. 58.110.140.189 07:48, 29 September 2007 (UTC)
- Aura of Holy Might is PvE only, and tied to an alliance title. This skill is usable in PvP and is easier to get to higher %s of damage, in my opinion. RitualDoll 02:12, 1 October 2007 (UTC)
- They stack. Use em both :)81.2.90.239 23:12, 12 November 2007 (UTC)
- Except Aura of Holy Might is better, for the reasons explained in its notes section. Also, don't run this, please. Especially not in PvP. --
Mafaraxas 04:59, 24 January 2008 (UTC)
- I like doing this when H/Hing: Bring this + aura of holy might. Have a necro hero set up with an Orders build. Have a monk hero put Judge's Insight on you. Perhaps a Para with stuff like GFTE and other physical attack buffs. Best thing is that you have 6 skill slots for nothing but utility skills.
- Except Aura of Holy Might is better, for the reasons explained in its notes section. Also, don't run this, please. Especially not in PvP. --
- They stack. Use em both :)81.2.90.239 23:12, 12 November 2007 (UTC)
Hmmm, I wonder how AoHM + VoS + Asuran Scan and an Conjured weapon would work (assuming you could run all this without Zealous).
[edit] The math
- IM doing this like a perfect wourld so no armor is calculated in.
- if you do 100 damage, have r5 in alliance and 15 eath prayers
- 100base AohM adds 25 dmage = 125 dmage
- VoS calculates off of that and adds 62 damage so 187 dmamage by just autoattacking
- 100base AohM adds 25 dmage = 125 dmage
- if you do 100 damage, have r5 in alliance and 15 eath prayers
[edit] Now with normal attacks
- 15 Scyth mastery and r5 alliance
- base=100 + AoHM = 125+20 from attack skill bonus= 145
- either im crazy which i probably am but dosnt VoS own? The Golden Arrow 8:26, March 26 2008 (UTC)
that base dmg i calculated with crits go to the isle of the namless and wail on the master og healing for a few min and see just how rarely you actually do crit (the impact makes a dif sound) imo the scythes dmg range is all sorts of crazy. its rediculous for u to have 16 scythe master and hit a lvl 20 60 AL w/e and only do bout 15 dmg... true u can hit for like 100 but relying on luck to win the battle isnt cool with me. at least the sword gives u constant and dependable dmg outputs. oh and i still hit for like 15 dmg against a monk with VOS gives me like +44% dmg ant rank 13... rediculous, sundering scythe with heart of holy flame on so its not like i'm hitting some Xtra phys damage armor buff... 70.3.123.208 08:31, 16 April 2008 (UTC)
Criticaled with VoS, AohM and Asuranc Scan at 273 top damage... maybe we should think about playing builds with that ;) Noctarch 15:25, 14 June 2008 (UTC)
- Could always run Crit Scythe with this instead of WoA. Just use this, Crit Eye, WotM, and a balanced Crit, Scythe, and Earth att spread. I ran it forever ago when I could actually use GW and it wasn't all that bad. Usually around 115/swing. 99.141.192.117 22:21, 23 June 2008 (UTC)
[edit] Aug Update
Nerfed.... thanks ANET... :-/ SabreWolf 05:44, 8 August 2008 (UTC)
- It's not nerfed. I'd say it's more usable now. - 203.59.241.3 08:12, 8 August 2008 (UTC)
- No its basically nerfed. How often are you coming across a team in which no one uses conditions? If they wanted to use it with attack skills they should have either lowered the +% or lower the duration.~Falcon71.198.125.174 16:09, 8 August 2008 (UTC)
lmao dude are you insane? an Axe warr or heavy kd sin are godly w/ this now, just cuz you do less dmg w/o conditions desnt mean you cant use conditions at all, you just have to use it appropriatly. Eviserate on an armor pen axe hacker w/ this is leet. --~Phill Gaston
16:19, 8 August 2008 (UTC)
- Ok... then if you use skills with Condition, or your team mates do... then why use this skill? They are not godly with this skill.. this skill sucks now... everyone uses conditions almost, so this skill now is junk compared to what it was... Eviserate??? it causes a condition, so why would you use it with this skill... espcially since Eviserate is an Elite... fail... SabreWolf 17:31, 8 August 2008 (UTC)
Go go turret ranger! Lightblade 02:53, 9 August 2008 (UTC)
- Ya i mean come on. You get 2-3 attacks with boosted damage. Big deal. And most likely, thats per mob as heroes/henchmen use their condition spells on more than one target, or have AoE effect. Now if you plan on running this in a full human/hero team that lacks conditions and/or few single target conditions(like DW to spike health down. Daze on monks.), then and only may it be called useful. Even then you have much better elites to choose from, like Eviscerate. And as a war or sin you can place those Earth Prayers points into something else more effective(higher strength/tactics or crit/shadow/deadly arts.)~Falcon71.198.125.174 03:12, 9 August 2008 (UTC)
NERFED TO DEATH. No where is not bringing conditions viable. When Izzy says "interesting" he means "worthless". 71.127.159.233 05:35, 10 August 2008 (UTC)
- ok, granted, you can use actual damage skills with this... but I still prefer the old version so you dont have to deal with conditions... revert? SabreWolf 22:05, 10 August 2008 (UTC)
- Yes for the love of god they need to revert it ...or atleast pick a less common "exluder" than Conditions (how bout Hexes/Enchants?). ~30% more dmg isn't worth an Elite slot if it doesn't last the whole fight --ilr (Aug 2008)
- If they're going to keep the conditions factor how about reversing it, putting it on the player/user. You do bonus damage if you're not conditioned, or even conditioned and hexed [shrugs]. I can't think of many areas I would use this skill, PvP or PvE, conditions are just too useful to not use. 000.00.00.00 19:15, 13 August 2008 (UTC)
- But if used intelligently, this skill is actually good now. Use it to deal massive DPS until someone is low on health, and put on deep wound for your spike. Just don't do it too early. I'm not saying it's amazing, but it's better than the piece of absolute shit it used to be. 69.40.251.148 03:42, 14 August 2008 (UTC)
- If they're going to keep the conditions factor how about reversing it, putting it on the player/user. You do bonus damage if you're not conditioned, or even conditioned and hexed [shrugs]. I can't think of many areas I would use this skill, PvP or PvE, conditions are just too useful to not use. 000.00.00.00 19:15, 13 August 2008 (UTC)
- Yes for the love of god they need to revert it ...or atleast pick a less common "exluder" than Conditions (how bout Hexes/Enchants?). ~30% more dmg isn't worth an Elite slot if it doesn't last the whole fight --ilr (Aug 2008)
No this is gay, ALL Mellee... Weapon Master classes(to include bow and spear) need to apply Conditions. More specifically deep wound. now they have taken a turn in the right direction, and I agree that there has to be some limiting factor here. But no Conditions? No sir thaats not going to work. Thats like makeing a Curse attribute spell that only has effect if your target is not hexed. It just doesnt work. This is a martial weapon buff that takes away the greatest advantage to marial weapons, that doesnt work.
I realy cant think of another solution to this at the moment. maybe, For 20 seconds, your attacks deal 5...29...35% more damage. and your attack skills have and additonal 1 second recharge time. this would prevent crazy spam attack builds. thats a terible idea actually but i try not to burn skill changes w/o at least giveing a suggestion. 70.6.52.198 14:55, 15 August 2008 (UTC)Auron Bushi
- The idea is to use this for DPS and apply deep wound only on spikes, instead of putting it everywhere like with WS. However, with all the buffs to conditionway builds, this is probably going to see very littly play anyway, and WS is probably still better. 69.40.251.148 16:53, 16 August 2008 (UTC)
Due to being in the Earth Prayers attribute line, Vow of Strength used to be useful in conjunction with other earth enchantments like Veil of Thorns that would apply conditions to enemies. That synergy is dead now, which is a direct reduction of functionality. The only reason I ever used to use this skill was because of synergies with other Earth Prayers; this skill is now less useable than it was before. User:STALWART 12:44, 28 August 2008 (UTC)
[edit] Bonus Damage
Does it affect bonus damage? Ie, does it increase the bonus damage from Victorious Sweep? ~~
frvwfr2 (talk · contributions) 00:45, 10 August 2008 (UTC)
[edit] Crystal Wave/Teinai's Crystals
Might be a bit of a stretch but...possible synergy?--Light of Homsar 17:53, 14 August 2008 (UTC)

