Talk:Wail of Doom
From Guild Wars Wiki
Contents |
[edit] Great?
Works well to shut down all melee characters, RA worthy?
- Its meh. Better things to do on necro usually. Can be useful though. Lord of all tyria 22:02, 10 January 2008 (UTC)
- Could be quite sexy in GvG for RANGERS or SINS
- ... what?
- People over look it's ability to strip all adrenaline and cause it to not be able to be built up for the duration of the skill. Sad there are better elites out there for necros. With this and curses you can completely shut down any attacking class.--Lou-Saydus
18:56, 22 January 2008 (UTC)
- Agreed. Dark Morphon(contribs) 13:16, 23 January 2008 (UTC)
- People over look it's ability to strip all adrenaline and cause it to not be able to be built up for the duration of the skill. Sad there are better elites out there for necros. With this and curses you can completely shut down any attacking class.--Lou-Saydus
- ... what?
- Could be quite sexy in GvG for RANGERS or SINS
[edit] Heroes
Fail at life with this skill. They try to spam it, as if it were a damage skill. --Srakin 00:26, 4 March 2008 (UTC)
[edit] Update
Wow. Keep monks down 1/2 of the time? Daaaaaang. ~~
frvwfr2 (talk · contributions) 21:04, 6 March 2008 (UTC)
- ya, this is so imba now. - Y0_ich_halt
21:09, 6 March 2008 (UTC)
- I found strange to say less than one hour after the appearance of a complete new hex that it is "imbalanced". it's new and some people already have their advices on it, that's just wonderfull....
- personally, and nothing else, now i will use it, and i'm sure some bosses and foes will love it with a high percent chance of half recharg time. --lussh 21:13, 6 March 2008 (UTC)
- keeping one enemy char down completely for a mere 1e is pretty overpowered, considering you can keep using the rest of your energy to deny other enemies. - Y0_ich_halt
21:50, 6 March 2008 (UTC)
- keeping one enemy char down completely for a mere 1e is pretty overpowered, considering you can keep using the rest of your energy to deny other enemies. - Y0_ich_halt
- Speaking of bosses....Arcane Echo + this = Bye bye Duncan! Sora267 21:15, 6 March 2008 (UTC)
- hexes only last 1/2 as long on bosses...so yeah...--Ryudo 21:22, 6 March 2008 (UTC)
- holy fuck..... --Lou-Saydus
21:49, 6 March 2008 (UTC)
- holy fuck..... --Lou-Saydus
- hexes only last 1/2 as long on bosses...so yeah...--Ryudo 21:22, 6 March 2008 (UTC)
I've opposed it today as a monk, it's really annoying because it prepares a spike really efficiently and with echo you can't deal with it only using veil, and with 1/4s it's really difficult to interrupt or preprot against it. —The preceding unsigned comment was added by 90.13.44.29 (talk • contribs) 01:38, 7 March 2008 (UTC).
- I just Lol'd off my bed. xD This is the most hillariously awesome skill I've ever seen.--Srakin 23:52, 6 March 2008 (UTC)
Whoever rebalanced this skill did an outstanding job. More importantly it brought a very unpopular elite back into play and even adds the potential to necromancers in both pvp and pve. Also stop whinning that this skill is overpowered because it only last four seconds.William Wallace 00:52, 7 March 2008 (UTC)
- Yeah, with a 10 second recharge. Its overpowered imo. — Teh Uber Pwnzer 01:12, 7 March 2008 (UTC)
- Add in Arcane Echo and a 40 HSR set and it's even more so. Can keep a monk down around 70% of the time with a cover hex. Probably the recharge will get nerfed to 15 or 20. --Link4all 01:20, 7 March 2008 (UTC)
Is this a try to make necroes more popular in the PvP modes where they were not that popular so far? Anyways, I would like to see 1-2 weeks of this skill shredding monks or whatever, then we can see if it as good as it looks on paper. --Longasc 01:44, 7 March 2008 (UTC)
- Faced one Wail of Doom yesterday in GvG. It was annoying to our monks wasting their energy on Aegis, but Infuse still gets 100%. The skill has gotten much potential and is useful for vs the whole team. I do feel the recharge needs to get hit though. BlazeRick 08:48, 7 March 2008 (UTC)
Monk with protective builds must now pack Holy Veil at all times, with attributes at 0, no skill will be worth the cast.--ShadowFog 12:39, 7 March 2008 (UTC)
[edit] imba
amirite? Antiarchangel 01:53, 7 March 2008 (UTC)
- lol no u guys are all wrong lol monks should just echo mend and they'll be invicibel!!!11! -AyaStowar
- Yeah really, and just incase echomending isnt enough, sic a hamstormer on the necro and problem solved. -141.155.37.163 02:16, 7 March 2008 (UTC)
- lol with all this talk im sure this skillz gonna get ridiculously abused and then get nerfed 5 timez just like sp and it will basically not even be a skill 24.238.94.19 02:48, 7 March 2008 (UTC)
- Well... pre-veil=foolish necro yes?--Fallen (talk) 02:51, 7 March 2008 (UTC)
- arcane echo=useless veil, yes? Barkingllama 05:15, 7 March 2008 (UTC)
- Well... pre-veil=foolish necro yes?--Fallen (talk) 02:51, 7 March 2008 (UTC)
- lol with all this talk im sure this skillz gonna get ridiculously abused and then get nerfed 5 timez just like sp and it will basically not even be a skill 24.238.94.19 02:48, 7 March 2008 (UTC)
- Yeah really, and just incase echomending isnt enough, sic a hamstormer on the necro and problem solved. -141.155.37.163 02:16, 7 March 2008 (UTC)
Only a 3 sec duration with typical SR levels, and you can still remove hexes from yourself even with 0 attributes. Recharge is still a little too fast. --8765 06:04, 7 March 2008 (UTC)
- True, on the other hand though, a build using WoD as the elite is likely to have 13 SR (for example this one from PvX) and while you can remove hexes, hex stacks make that much harder to do.
*Defiant Elements* +talk 07:07, 7 March 2008 (UTC)
- I see gidering about changes, it remind me grandmothers who complains about every changes, oldies are afraid of changes, and complain every time a change occur. how can players think they could do a better job than people who have to work all day on balancing the game and skills ? it's quite presomptuous. And it seems most of them can't think further than one skill. balancing is not changing skills one by one, it's a complex stand involving loooots of skills. they thoughts a lot of skills were changed in the same time because it was a way to do less updates. think again, and please stop complain. This is a complete new hex, never saw before. you should cheer about the wide new possibilities offered by it, not complain because you found it overpowered (in regard of nothing because it is new).
making what you all call "balance" change is quite a good thing, it's refreshing the game. stop complaining about new things like oldies and go enjoy what you could never enjoy before. --lussh 07:31, 7 March 2008 (UTC)
- poo, make it 10 energy :( ,my monk wont stop crying T_T 86.62.250.4 07:52, 7 March 2008 (UTC)
Okay, whoever thinks this skill isn't unbalanced clearly don't know what they are talking about. Praising ANet for changing it's functionality is one thing, but claiming the skill should be left in it's currently unbalanced form just because it's something new is, to be frank, utterly stupid. This skill needs it's recharge set to at least 15-20 sec. or have it's energy cost set to 10-15 if it is to maintain it's current effects.--ILLUSiVE 11:17, 7 March 2008 (UTC)
- lussh, do you really believe what you are saying here? You say yourself, balancing is a complex matter - now how can you probably think that one person - Izzy - could be better at this than a community of thousands. Oh yeah, he's doing it for work, so 8-10 hours a day, which of course makes him much more capable than the huge number of ppl actually playing this game for thousands of hours a day giving feedback. Of course, some changes are nice, however in cases where it is that obvious - one skill allowing to render an enemy useless 40% of the time, how is this NOT overpowered? Your point on refreshing the game, every single update is just showing how Izzy gives a crap about ppl who are playing something else instead of GvG (and that is probably 95% of all GW players). -- Sai 11:28, 7 March 2008 (UTC)
- Izzy isn't the only skill balancer you know, he's just their team leader... — Galil
11:36, 7 March 2008 (UTC)
- yes i believe someone who's work is to balance the game can do a better job balancing it than a "community of thousands."and indeed, listening to some, he's somekind of stupid tyran who does whatever he want mindlessly. i think it's more the "communitu of thousands" who does...
- Izzy isn't the only skill balancer you know, he's just their team leader... — Galil
neither of you need to make useless statement like 'i don't know what i'm talking about" or gives % you don't even know about, you're just both embaraasing yourself, complaining like the vast majority of your fellow "community of thousand" ; and there i'm glad izzaiah and he's team ( because he's not alone) don't obey to thoses so called "feedback" that are only futile complains and kid cry. intelligent people think and deal with the situation, kids complain, get angry and taunt. instead of QQ try to deal with it, listening to you, it seems this hex is the ultimate power, it's not, it'a hex wich last few second. you can remove it, you can kill the necro, you can protect yourself. like always, there is no use talking with kids, you can come get pissed of here again if you wish, i won't, i have a game to enjoy. i don't have time to lose complaining or argue with thoses who does... lussh 11:42, 7 March 2008 (UTC)
lol have any of you ever played against hexspam before? this = 10 sec recharge, veil = 12 sec recharge, add the guaranteed cover hex to follow up = GG Antiarchangel 14:45, 7 March 2008 (UTC)
Yet another skill which will outdo a mesmer at their own job of countering anything everyone else does. This time around you don't even need to interrupt to turn a level 30+ enemy into a level 1 with lots of health. Oh well, at least I can go Necro secondary... 84.9.109.91 01:40, 8 March 2008 (UTC)
- If I were to create an elite blackout with a faster basic recharge time and without any penalites, then added the ability to reduce normal attacks, offhand energy and armour, this would be pretty much it. Enjoy this while you can Necromancers. 84.9.109.91 08:12, 8 March 2008 (UTC)
I agree that this skill is imbalanced. I don't mind the cost, or the effect of reducing the skills to 0 for it's duration per se. What I object to is that it affects things that have already been done. Prot spirit, for example, goes from it's original duration with your (let's say 14 prot) attribute down to 5 seconds AFTER it's already cast on someone. Another example would be turning sprint from it's duration after you've already hit it down to the base level. It's the way that the skill affects things that have already been done which is the imbalanced part. If it only affected what you're casting/doing at the time that you're under it's effects, it would be fine at it's current cost/recharge. --RandomGuy 03:13, 2 September 2008 (UTC)-RandomGuy
[edit] Bad for PVP
The question is, how can such a change be made to an elite like this on the back of the last buffs the necro received? Not enough time has passed to warrant yet another serious buff to probably the most versatile class (aside from the ranger) in the game. Arcane echo on this is hellishly funny. --Shaia 17:16, 7 March 2008 (UTC)
- Sorry but i think the most versatile class in the game is the ritualist :)
- 15 cost, 20 recharge, fixed. Antiarchangel 22:33, 7 March 2008 (UTC)
- even with these stats, this skill's new functionality is so win. Atrophy as an Elite skill for all attributes, what a great idea! —Zerpha
The Improver 02:59, 8 March 2008 (UTC)
- even with these stats, this skill's new functionality is so win. Atrophy as an Elite skill for all attributes, what a great idea! —Zerpha
- get over it, blind>weapons, daze>casters, everything has a counter...--220.245.178.136 04:05, 8 March 2008 (UTC)
- But not all in one skill. Blind isn't > weapons *and* casters, while this skill is. -Auron 04:09, 8 March 2008 (UTC)
- get over it, blind>weapons, daze>casters, everything has a counter...--220.245.178.136 04:05, 8 March 2008 (UTC)
- Are you kidding me? Arcane Echo + WoD = Dead Monkey. -AyaStowar
- I am against animal abuse!!!11--Underwood 05:14, 8 March 2008 (UTC)
- Eh i somewhat did like the old one better becuz it disabled the skillz which meanz it cant be countered and it was totally imba becuz it kept any pressure character down indefinatly, when this you can just remove the hex every 10 secondz it comez up, i dont think itz overpowered becuz it is a hex and it can just simply be removed other then other one which was overpowered becuz skillz were disabled for a really long time making their melee useless 24.238.94.19 05:28, 9 March 2008 (UTC)
- Have you never heard of a cover hex? -AyaStowar
- Eh i somewhat did like the old one better becuz it disabled the skillz which meanz it cant be countered and it was totally imba becuz it kept any pressure character down indefinatly, when this you can just remove the hex every 10 secondz it comez up, i dont think itz overpowered becuz it is a hex and it can just simply be removed other then other one which was overpowered becuz skillz were disabled for a really long time making their melee useless 24.238.94.19 05:28, 9 March 2008 (UTC)
- I am against animal abuse!!!11--Underwood 05:14, 8 March 2008 (UTC)
This skill is not overpowered at all. Seriously what are you players doing in pvp? I can easily kite my monk for three seconds and with such a high attribute in soul reaping there other skills are going to be pointless and you automatically know they are going to cast arcane echo so guess what lock your target on the necromancer and interrupt them while they are trying to cast arcane echo ( with it's two second casting time). This skill is nothing more than a joke and for four seconds max there is nothing you have to worry about and if you think it is too overpowered, you either need to relearn your profession or replay the tutorial for factions or nightfall.William Wallace 04:45, 11 March 2008 (UTC)
- Last time I checked a monk was supposed to keep people alive, not running around like a dead chicken. Having the entire team kiting while the monk is shut down is badly spent time. Also, put this on two or more players and you've got constant shut-down. — Galil
04:48, 11 March 2008 (UTC)
- KD and spike infuser and throw a 1/4 second cast WoD on the prot monk. At 13 Soul Reaping, that is 4 seconds the prot monk has to remove WoD and save the infuser so even without Arcane Echo, this is more than enough time to get a spike through. Being able to use it once every 10 seconds with a 1/4 cast time is imbalanced. Up the cast time to 2 seconds and keep the recharge or make it a 1 second cast time and make the recharge 20 seconds, but 1/4 second cast at 10 seconds makes this skill ridiculously OPed. --Rururrur 01:47, 12 March 2008 (UTC)
- Except, with the skill adjustments you people suggest would make this extremley underpowered. this is an elite. atrophy lasts 7 seconds with 20 recharge. making this stay 4 seconds with 20 recharge would make it maybe as good as atrophy if not worse. quit whining about how powerful this is. it isn't that great unless you use several other skills and then it is just the same as any other SD build. <>208.117.81.202 01:47, 18 March 2008 (UTC)
- KD and spike infuser and throw a 1/4 second cast WoD on the prot monk. At 13 Soul Reaping, that is 4 seconds the prot monk has to remove WoD and save the infuser so even without Arcane Echo, this is more than enough time to get a spike through. Being able to use it once every 10 seconds with a 1/4 cast time is imbalanced. Up the cast time to 2 seconds and keep the recharge or make it a 1 second cast time and make the recharge 20 seconds, but 1/4 second cast at 10 seconds makes this skill ridiculously OPed. --Rururrur 01:47, 12 March 2008 (UTC)
It doesn't matter what anyone says about this skill being overpowered. You will not encounter this skill by anyone in pvp much or pve.William Wallace 21:59, 28 March 2008 (UTC)
- My guild uses this skill in HA. You can pre-wail the prot monk and then use Defile Defenses on the spike. If the infuser has to infuse every spike, then they take a lot of pressure very quickly. Its not all powerful like its being made out to be, as its susceptible to sig of hum, diversion, etc, but it acts like a 3-4 second diversion/shame on a class thats not necessarily meant to shut down casting through anything other then e-denial. I liked the skill in its previous iteration for the reliable shutdown of melee characters, and I like it in its current iteration for its reliable shutdown of monks and midline. The only midline that doesn't suffer from this is the mesmer, as enchantment removal and interrupt skill's primary effect isn't attribute linked. If they cast diversion/shame though, wail owns that in the face. --Angelic Loki 18:21, 21 April 2008 (UTC)
[edit] Should be mesmer skill
imo
- they have atrophy. would be imba, also. - Y0_ich_halt
15:45, 8 March 2008 (UTC)
- Atrophy is necro too o.O I agree these should both be mesmer skills though too, they're subvertive skills. Barkingllama 23:55, 15 May 2008 (UTC)
- Necromancers are subversive in their own way (a la curses, poison, weakness, etc.)
*Defiant Elements* +talk 00:01, 16 May 2008 (UTC)
- Necromancers are subversive in their own way (a la curses, poison, weakness, etc.)
- I just find it sad that one Necro elite skill pretty much acts as the whole Mesmer profession.. :( --69.151.146.215 19:02, 26 May 2008 (UTC)
- But only for a couple of seconds... I just stumbled onto this today and WOW! I sense a nerf on the horizon. Is it even worth making a Necro to use this or do you all think this'll get stomped in the next couple of weeks?Jimbob1178 18:22, 31 May 2008 (UTC)
- It's pretty trash in PvE. For PvP just roll a PvP char. -Auron 14:42, 1 June 2008 (UTC)
- That's what I was thinking, but I have to erase another character...Jimbob1178 18:05, 1 June 2008 (UTC)
- This should not be mesmer , Necromancers weaken opponents by putting curses on them, it's exactly what this skill does; mesmers subvert opponents and punish them, there is not one apect of this skill that punishes opponents... except when you say "Don't look at me that way ..; AAARGGHH here is WoD". Fenrir dragonbone 20:10, 26 August 2008 (UTC)
- If Mesmers had this, they would just be shutdown gods. What's wrong with giving necros this? (omg dervs have self healing thats a monk skill so imba)--Atomisk 14:12, 17 November 2008 (UTC)
- Because it's the equivalent of a fucking four second ranged knockdown. Look at Gale, that got nerfed back in the day. --The preceding unsigned comment was added by User:82.34.128.19 (talk).
- If Mesmers had this, they would just be shutdown gods. What's wrong with giving necros this? (omg dervs have self healing thats a monk skill so imba)--Atomisk 14:12, 17 November 2008 (UTC)
- This should not be mesmer , Necromancers weaken opponents by putting curses on them, it's exactly what this skill does; mesmers subvert opponents and punish them, there is not one apect of this skill that punishes opponents... except when you say "Don't look at me that way ..; AAARGGHH here is WoD". Fenrir dragonbone 20:10, 26 August 2008 (UTC)
- That's what I was thinking, but I have to erase another character...Jimbob1178 18:05, 1 June 2008 (UTC)
- It's pretty trash in PvE. For PvP just roll a PvP char. -Auron 14:42, 1 June 2008 (UTC)
- But only for a couple of seconds... I just stumbled onto this today and WOW! I sense a nerf on the horizon. Is it even worth making a Necro to use this or do you all think this'll get stomped in the next couple of weeks?Jimbob1178 18:22, 31 May 2008 (UTC)
[edit] The skill has gotten changed
The old wail of Doom was powerful and deserves to have its spot as a necro elite. Its almost like the necro version of black out, it blacks out atks instead of spells. The difference is you have to interupt the attack, and it blacks out for longer. when used with another ineterupt (mesmer secondary), sig of distraction is good, you can get rangers trolls/poison, wars heal sigs, res sigs, attacks, if your good at interupts you have two interupts you can go for woh on monk (normally do this when theres no attackers). Changing the skill took away an interupt style necro that was very useful in ra, even in ta id have success with it playing with other glad 4+'s.
- Yeah, wail of doom used to be pretty good, power block against melee. 72.211.238.37 05:14, 12 March 2008 (UTC)
I say, change wail of doom back to the way it was, then make atrophy and elite with the new wails description.
~Death Syndrome
Making Atrophy an elite would be an annoyingly complicated process considering GW:EN doesn't add any new elites. Besides, making this Wail of Doom the new Atrophy like you had suggested and reverting Wail of Doom to what it was wouldn't be that bad considering that the duration for this skill is horrible enough as it is that it's hardly elite worthy. 70.177.103.214 09:59, 22 March 2008 (UTC)
- This skill is leetsauce for spikes, and the recharge is just a mere 10. This means that target will be useless 4/10'th of the time. Quite powerfull especially considering that the attribute of this skill is soul reaping, which is fantastic for necros that depend on the second profession. SniperFox 22:46, 30 March 2008 (UTC)
- Hmm, Wail of Doom, Atrophy, Wail of Doom = Primary = 0 for a long time :D Halogod35 04:19, 3 April 2008 (UTC)
- Or Arcane Echo Wail of Doom to make all attribs 0 for an extended period. :) SniperFox
15:49, 4 April 2008 (UTC)
- Or Arcane Echo Wail of Doom to make all attribs 0 for an extended period. :) SniperFox
- Hmm, Wail of Doom, Atrophy, Wail of Doom = Primary = 0 for a long time :D Halogod35 04:19, 3 April 2008 (UTC)
make this TOUCH RANGE 219.77.36.147 09:52, 1 June 2008 (UTC)
It's pretty powerful in TA. Seems like every team I run into designs their team around it -- WoD, spike, repeat. Difficult, with it's 10 sec recharge, to Veil against. Maybe it's not overpowered, but it's certainly overused, and decreases variety in TA. Kevinqx 05:56, 14 June 2008 (UTC)
Talking about lack of variety in TA everytime I seem to start against a 3 Beastmaster + 1 Monk team. Running WoD+Echo is fun in RA till the Dervish tells you stop telling me to spike the WOD + Parasitic Bond(Covered hex) monk it's not so great I will take the warrior instead.Farlong 00:06, 29 July 2008 (UTC)
[edit] Oh My
This+Mantra of Persistence+Arcane Echo=YES PLZ. —Utopian ♫ 02:04, 5 July 2008 (UTC)
[edit] Atrophy and Wail of Doom
Let's all remember for those of you who think Atrophy is a bit too similar. Atrophy only reduces the primary attribute to 0. For example: Dervish's Mysticism to 0. Wail of Doom makes everything zero, i.e. Scythe Mastery, Mysticism, and so forth. Many may know this, but this is for those who do not know it. Than 02:25, 31 July 2008 (UTC)
[edit] Concise Description
Should be "Remove target player from the game for 1...3...4 seconds." ~Shard
01:02, 13 August 2008 (UTC)
- But... you can still take damage. Couldn't it be "Target player is disconnected from the game for 1...3...4 seconds?" Remove makes it sound like they disappear. --Chaiyo Kaldor חיו 01:09, 13 August 2008 (UTC)
- pretenting the above wasen't a joke...theres still use for a completely disabled player in the game :)...you can shadowstep to them or use skills that work better when the hit more than one player ^_^. Barkingllama 06:46, 22 August 2008 (UTC)

