Talk:Wammo

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Why?[edit]

Why do we even need this page? It's just referring to a derogatory term, in bad spelling, I might add. This really isn't the sort of thing that this wiki was made for, and there are more important things we could do with our time right now than making this actually look/read like a real article. I'd recommend deletion =\ --Pepe 20:15, 8 February 2007 (PST)

Just make a shorter description on the abbreviations page; doesn't need it's own page, which will become an abuse point as people try to be cute.65.7.211.83 06:21, 9 February 2007 (PST)

This page should be called "Paladin", with a redirect from Wammo,. Ideally, should include information about other self-healing warriors seen in the RA (such as W/D), popular variations (Mending Touch, etc) and the semi-serious applications of a wammo (such as bonding a monk).--Drekmonger 06:26, 9 February 2007 (PST)

This should be called "Whammo", as in the actual noise-term itself, if anything. — Rapta (talk|contribs) 14:03, 12 February 2007 (PST)
I always used Whammo, but Wammo seems to be more popular. To Drek, I wouldn't name this "Paladin," per se, if I was going to include several other class combos; it isn't an in-game term, and nobody refers to W/D's (or anything of that sort) as paladins. -Auron 14:15, 12 February 2007 (PST)
I still think that this should be deleted or merged with something else, but I don't really have any particular regulation to back me up on that, so I'm not tagging it =P Pepe talk 02:38, 18 March 2007 (EDT)

Hey wammo was a good build with IA ,til the monsters started chasing the lower armor characters and availability of heroes. somebody should mention that , i cant cuz i cant write good grammar. --The preceding unsigned comment was added by User:ALLmasked .

Warriors with Mending are not the best thing since sliced bread. It's a massive waste of energy and/or attribute points that can be better spent elsewhere. - User HeWhoIsPale sig.PNG HeWhoIsPale 13:10, 10 January 2008 (UTC)

I have added a paragraph at the bottom of the page which explains some useful 'Whammo's' which use Monk secondary for rez and condition/hex removal upon themselves. --84.64.116.92 15:20, 4 April 2008 (UTC)

Revert war[edit]

I unintentionally reverted an edit there from RC without seeing it had been reverted multiple times. Please stop removing content without discussion. And please be aware of our revert policy. - BeX iawtc 13:21, 10 January 2008 (UTC)

Someone needs to stop that guy from clearing the page... VanguardUser-VanguardAvatar.PNG13:27, 10 January 2008 (UTC)
He's been warned on his talk page now, if he keeps going he'll be blocked. - BeX iawtc 13:29, 10 January 2008 (UTC)


2 VANGUARD: i am sorry if my point of view is oposite then yours! thats doesnt give you the right to delete my point of view and if you can delete mine y can't i delete urs? i posted there and i will post again negetive view : {ur text}. positive view {mine}. plz keep it that way. also notice because of u i need to restart wrinting agian my view for the third time!!!!!!!!!!!!!!!!!!!!!! --The preceding unsigned comment was added by User:Des on trentes .

This has nothing to do with point of view. This has something to do with wiki policy. You are not allowed to do this. Free editing does not give you free reign. VanguardUser-VanguardAvatar.PNG13:34, 10 January 2008 (UTC)
Your edits have been reverted mostly because it's poorly worded opinion rather than a NPOV. Here's a suggestion: if you want to add your view, write it up in notepad, check it for grammar and coherence, and then add it all at once. Then discuss it instead of getting into a pissing contest. - User HeWhoIsPale sig.PNG HeWhoIsPale 13:47, 10 January 2008 (UTC)

kkty with honoring plural free opinions one more thing plz do tell me: what so poorly worded about adding a headline: "the negetive perception "? --The preceding unsigned comment was added by User:Des on trentes .

Because it's not negative, it's informative. It's informing people exactly what the (majority of) the community knows about Wammos. VanguardUser-VanguardAvatar.PNG14:03, 10 January 2008 (UTC)

Why whammos suck[edit]

Just to make it clear for User:Des on trentes, whammos are bad. They are bad for several reasons.

  • They try to "tank." Tanking is a bad concept in Guild Wars and is unneeded. Even the hardest areas in the game (DoA etc) can be beaten without a tank. Tanks just take forever, and have zero damage output, which leads to the next point...
  • Warriors (and Dervishes) have really awesome auto-attack DPS - that is, they don't even have to use skills to do a scary amount of damage. Therefore, they focus their skills on utility and/or special circumstances; FGJ to fuel adrenaline builds, SY for party-wide 100 AL, Rending Touch to remove enemy enchantments, etc etc. Warriors with Power Attack and Mending do none of this.
  • Warriors should never focus on healing. Healing Signet here or there is fine (but tbh, it's really in need of a buff), but in general, monks exist for a reason. With the introduction of heroes (meaning customizable monk bars), any last excuse for a whammo to bring healing breeze is effectively gone.
  • Some warrior healing can be effective. Speccing 10 into Wind Prayers for Natural Healing and Harrier's Haste is a good investment, partially because Natural Healing is an effective heal (113 HP for 5 energy), and partially because Harrier's Haste is an awesome run buff. Mending and Healing Breeze are terribly ineffective; they simply suck at healing. Mending requires a full pip of regen for 6 HP healed per second; what a waste! Healing Breeze, better now than it was before, is still bad. The high cost (10e) reduces its spammability, and leaves the whammo with a pretty shitty bar consisting of mostly bad adrenaline skills to allow him to cast his ineffective heals on recharge.

Whammos try to be paladins. Guild Wars has no place for wannabe-tanks with bad healing spells and even worse damage. Owait... RA! -Auron 14:06, 10 January 2008 (UTC)

Huzzah. If I ever add a cool list on my page, you'll be on it, Auron. For whatever that's worth. VanguardUser-VanguardAvatar.PNG14:08, 10 January 2008 (UTC)

even on this page there are people who said good things bout wammo. IF u got some kind of survey that says most gw gamers thinks wammo is as posted plz do send me link. other waise i ask again to publish that there are some difrent views about this build type. --The preceding unsigned comment was added by User:Des on trentes .

One person said they used to be good. - BeX iawtc 14:19, 10 January 2008 (UTC)
They used to be, yes. After a dozen updates not so much. VanguardUser-VanguardAvatar.PNG14:20, 10 January 2008 (UTC)
(ec) BTW, if you want to post your view, please do so on the talk page first, as editing the article again without gaining consensus is against 1RR. - BeX iawtc 14:22, 10 January 2008 (UTC)

The closest I've ever come to using a Wammo after level 20 is running an all adren Warrior in PvE while maintaining Succor on both Monks. There are still better uses of energy. - User HeWhoIsPale sig.PNG HeWhoIsPale 14:36, 10 January 2008 (UTC)

I had menting a while back, only to counter the vampiric weapon I had. I soon discovered having no energy really sucks.- VanguardUser-VanguardAvatar.PNG 14:38, 10 January 2008 (UTC)

not worth my energy. i think u missleading the readers with ur narrow views.

Whammos are usually ran by beginners. However, it is unfair to assume all of them are this way, maybe a warrior with monk secondary is just using monk secondary to have a proper rez skill. Wammo did used to be powerful in the days before prophecies was even called prophecies, nobody can argue with that. In light of changes, the 'Paladin' must re-invent itself to keep up with the game. Regarding the guy who said tanks are useless in an elite area, have you never used a bodyblock tactic to protect 6 nuker ele's and 2 monks? ;) --84.66.57.59 11:26, 9 March 2008 (UTC)

Yes. And it took forever. Then I learned how broken paragons were - and beat the same area in about a quarter of the time. No tank/nuker build can clear DoA (including mallyx) in 2 hours. -Auron 23:24, 30 May 2008 (UTC)
Well they take ages to die. One time on AB the enemy team had a Wammo and (all on his own) he held off around 4 men without flinching. We had to mob him with around 8 players to kill him. Meanwhile the rest of his team could be grabbing unguarded zones while he held the line. He did absolutely no damage though and if we had an interrupter on our team he would have gone down quickly.--86.149.230.242 18:50, 7 November 2008 (UTC)

W/Mo gives on of the best damage outputs, then reason I have monk as my secondary is for Strength of Honor, the rest are all warrior skills. Bjorn Icethorn 00:36, 21 February 2011 (UTC)

Speaking of wammos[edit]

Endure Pain.jpg
Endure Pain
Sever Artery.jpg
Sever Artery
Gash.jpg
Gash
Final Thrust.jpg
Final Thrust
"For Great Justice!".jpg
"For Great Justice!"
Sprint.jpg
Sprint
Healing Touch.jpg
Healing Touch
Balanced Stance.jpg
Balanced Stance

Ftw? Some guy that ended up on my team in AB had that setup. Needless to say, he got kicked. Fast. ;) — Galil Talk page 16:24, 11 February 2008 (UTC)

That build makes sad pandas cry.- VanguardUser-VanguardAvatar.PNG 16:41, 11 February 2008 (UTC)
Agreed, that's so bad it's funny. Only reason I'd go W/Mo is for Purge Conditions. KrelusDerian 01:47, 10 March 2008 (UTC)
That made me want to play WoW.....o_O--User Raph Sig2.jpgRaph Talky 21:49, 26 March 2008 (UTC)
Hah! It doesn't take a warrior to know that's bad XD. (Asides from healing touch and balanced stances, are there any other flaws?) :P --Relax and Play 03:04, 16 May 2008 (UTC)
Endure. No elite. Final Thrust is rarely used nowadays, most people bring S&MS cos it's unblockable. No res. -Auron 22:47, 30 May 2008 (UTC)
On the other hand, at least they get the concept of "warrior is supposed to hit things with weapon". Could be hamstorm. Go to Aiiane's Talk page (Aiiane - talk - contribs) 22:52, 30 May 2008 (UTC)
looks pretty manly. i'd hit it. --Readem 22:54, 30 May 2008 (UTC)
You sometimes encounter coordinated guild groups spamming KDs to great effect in AB, so I would not say that steady ( read: balanced stance, as pointed out below ) stance is useless. Yseron - 90.9.255.196 23:39, 30 May 2008 (UTC)
Except this isn't using steady. Aside from, y'know, steady being pretty bad now anyway. Just take aura stab and you'll be fine. -Auron 00:01, 31 May 2008 (UTC)
By the way aura of stability recquiere 15 protection prayer for a duration of 10 secondes. Do you want to be worst than this whammo ( remember, you dont always have a monk in a pug ). Yseron - 90.9.255.196 00:15, 31 May 2008 (UTC)
Then don't pug? And aura stab doesn't require 15 prot, it's perfectly fine at the standard 14. Balanced stance isn't maintainable no matter how many points you put into it, so I don't see how you're even comparing it. Balanced also prevents you from running actually useful stances like Frenzy or Enraging. -Auron 02:18, 31 May 2008 (UTC)

This guy doesn't even have an elite lol. Typical Wammo Eth 12:08, 3 September 2008 (UTC)

Elitism and "Whammie"[edit]

This entire article reeks of elitism. Judging every W/Mo as a Whammo while dismissing anything they have to offer. A Warrior Monk has incredible potential, it's just that all the new players experiment and it gets a bad rap from everyone else. Every time I have ever seen a W/Mo participate in combat throughout the game, they have been a great asset.

I myself am a Warrior/Mesmer. I have been called a "Whammie" by people in outposts, and they haven't even seen me fight. I have only seen one other W/Me in the entire game, and I have played for over a year and a half. It is a rare and underestimated combo. In fact, Mesmers in general are underestimated.

And it's mind boggling that one person above actually thinks Tanking is a stupid idea. Try playing through the later, or even earlier stages of the game without a Warrior or Dirvish in the party to draw the fire. Your trip will end real quick, as I have a feeling this was written by someone who is a caster, as most casters I have encountered are extremely elitist and arrogant anyway. --68.207.156.253 19:01, 18 October 2008 (UTC)Kaysan Smithee

With such low e-regen there is hardly much you can actually use as a W/Me,and more than likely explains why you have only saw 1 W/Me in a year.Believe it or not,direct damage >tanking any day of the week as classic tank n spank generally used a bonder monk,a playstyle seldom used these days.I've actually rarely used any form of tanking and rarely ever fail HM missions/vanquishes
You also cannot ever rely on a characters secondary profession to determine if they are good or not tooUser BlackBlood Pacman1.JPGBlackBlood - talk 20:11, 16 October 2008 (UTC)
My Mesmer secondary was the only reason why I was chosen into a group in the Tomb of Primeval Kings level. Otherwise, I was overlooked. (Warriors are discriminated against by magic users in the later stages of the game, even Rangers feel the wrath of Casters. Most of the time, you can only form a group with other Warriors, who were ignored simply because they were Warriors) With W/Me, you can use a Conjure Phantasm and Sever Artery combo and inflict heavy health degen for a good period of time. Or you can use Ether Fest as a sort of Self heal, without the -40 Armor that Healing Sigint gives you. You can make some other interesting combos too, as the enemy never expects a Warrior to inflict "Shatter Hex/Shatter Enchantment" or to inflict other mass degen. It's a good surprise. --68.207.156.253 19:11, 18 October 2008 (UTC)Kaysan Smithee
this is a joke right?
Conjure Phantasm rarely EVER sees any sort of play other than people choosing /Me and filling their bar full of trash free skills.Think about it,the attribute spread just to get a reasonable duration gimps the rest of your build entirely,you have a bad illusion magic skill and mediocre e-denial/self heal in a totally different attribute,on top of that your expecting to pool reasonably into your warrior attributes.It doesn't work and I can't say much more without bordering NPA.
Although I did say above that direct damage > tanking,I can re-apply that to direct damage >degen,especially in later stages of the campaigns where quickly outnumbering and overpowering your enemy is paramount User BlackBlood Pacman1.JPGBlackBlood - talk 23:04, 18 October 2008 (UTC)
Lol, having a warrior running Conjure Phantasm+Sever Artery is almost inferior in every way to a mesmer running no skills. Crimmastermind 23:08, 18 October 2008 (UTC)
Seriously, if you want degen, run SF ele, its the same degen except AoE, more damage and less waiting for your energy to regenerate. Wammos suck, and the reason is that running 2-3 paragons gives more damage than 2-3 wammos and makes everyone a tank. They were killed by power creep and imbagons long time ago.Crimmastermind 23:13, 18 October 2008 (UTC) ether feast idea is okay, but still inferior to just running an imbagon
Funny, because my Mesmer secondary was the reason why I was picked. We had a three man group and we got into the Hall of Heroes and passed the level, so apparently it works. In fact, I was specifically asked to carry Conjure Phantasm. I usually use just one of the Mesmer attributes, rather than two or more. For the Tomb of Primeval Kings level, I just took points off of Tactics and removed those skills, and added those points into Illusion Magic. Or, when I just want to Tank, I put many points on Strength and Tactics, take away points from Swordsmanship and add them to one of my Mesmer attributes. And Sever Artery with Conjure Phantasm actually worked quite well, since I inflicted plenty of damage (for over 20 seconds of health degen) and passed the level. So it works, despite the fact you're saying it doesn't. In that part of the game, degen works better than spikes, in my experience. Before that level, I never really used any of my Mesmer skills until that level, when I was asked to carry Conjure Phantasm. Since then, I carry at least one Mesmer skill and it works with great success. So it works. My personal experience has proved that.
And this has worked astonishingly well in PvP, so I have no idea what you are talking about. --68.207.156.253 01:26, 19 October 2008 (UTC)Kaysan Smithee

Oh dear User BlackBlood Pacman1.JPGBlackBlood - talk 01:45, 19 October 2008 (UTC)

Obviously the best trait of this setup is what I stated above. No one expects it. The element of surprise can put you over the top against someone you caught off guard. No one defends against it because of the so few W/Me out there. However, if the enemy IS expecting it.... you can run into some problems. But since so few people use it, it's almost never a problem. You could call this an unconventional tactic. The main advantage is the element of surprise to throw your opponent off. --68.207.156.253 18:30, 20 October 2008 (UTC)Kaysan Smithee
"Elitism and Whammie".You admitted running conjure phantasm on a warrior,that isn't involved with elitism or close to it.W/Me is rare as it doesn't work, you said it's " underestimated".The fact is your overestimating W/Me when it is genuinely terrible User BlackBlood Pacman1.JPGBlackBlood - talk 19:04, 20 October 2008 (UTC)
I don't know what else to tell you. It has worked for me. That's all I can say. It has worked for me on multiple occasions. I honestly thought it wouldn't work until I tried it. I wanted to do something out of the established norm of the game, and it has worked for me. (Established norm = what everybody else is doing) Even the game manual itself says there is no such thing as a bad combo of primary and secondary professions. I'm not overestimating it if I have firsthand experience in it, and that this experience has worked in my case. And if it "doesn't work" then why has it worked for me? I have a feeling you have simply dismissed the idea, without actually trying it yourself. (But that's what almost everybody does anyway. Any deviation from what is the established norm or commonly accepted idea is simply dismissed with skepticism and without a second thought.) Anyway, I know I can't change your mind about this. It has worked in my case, and that's all that matters to me when it come to strategy in this game.
And I will continue to use my failing strategy in this game to win even more matches and get even more treasure in PvE. Oh well, I guess that's the price of living with a failed idea. --68.207.156.253 18:58, 21 October 2008 (UTC)Kaysan Smithee
I'm done with this >.< Come try HM.My IGN is easy to find User BlackBlood Pacman1.JPGBlackBlood - talk 20:35, 21 October 2008 (UTC)

you don't need a tank per se in HM. An MM does the job better. Why do you think builds like Sabway and Discord rape at PvE? notice they dont require warriors. Warriors and other physicals have great DPS and conditions that should not be overlooked. However, being a warrior just for the sake of tanking is generally bad outside builds that specifically require a tank. And phantasm on a warrior?? Sure it works, but it is still HUGELY inferior to many of the great builds out there. It is PvE afterall. Assuming you werent in HM, you could have honestly taken no skills with 0 attributes and let your team carry you through. Bad builds in PvE dont fail, they are just much less efficient.76.242.59.96 21:30, 25 October 2008 (UTC)

This page[edit]

makes me lol. If you think wammos are actually decent in any manner, please go here and voice your opinion. I'm sure they'll be happy to explain why you're wrong. 128.255.195.88 04:53, 31 March 2009 (UTC)

Not all W/Mo's are Wammos[edit]

I'm sick of everyone laughing at my warrior just because i run W/Mo. Theres more than just freakin healing prayers.--205.188.116.200 17:57, 14 April 2009 (UTC)

Paladin link[edit]

I suggest changing the paladin link from the generic description to the more apropos Paladin (D&D).

Ridicule[edit]

So, unlike apparently everyone else in BuildWars, I don't know if I have been laughed at by other players, because I don't care. I run a Wammo because I don't particularly care what secondary profession fills up the 1 empty skill slot on my bar, and because it was the first profession in Prophecies to give me a hard-rez. Laugh if you want, I still ain't gonna hear ya'. - Vik 04:34, 4 October 2009 (UTC)

In my standard PvE build, I don't even use a secondary so, meh.-- User Vanguard VanguardLogo.pnganguard 04:41, 4 October 2009 (UTC)
"Wammos" are ridiculed not because go /Mo for single utility skill, but because they think they can be healers. Backsword 05:03, 4 October 2009 (UTC)

I agree. I used a W/Mo so I could remove darn Empathy. - GreenEarth28.

gotta love the guildwarswiki[edit]

"Even these solid-looking defenders may very well be Wammos." lol'd - Wuhy User Wuhy sig.jpg 19:44, 10 January 2010 (UTC)

Wammos? In my Guild Wars? It's more likely than you think! 69.249.223.63 19:46, 25 September 2010 (UTC)

Wammo-phobia[edit]

I like my warrior. I also like my secondary professions. I do like the monk secondary because it offers me a few choices when doing some solo farming nm or hm. I get that the "1337" players don't like warriors unless they have SY! or HB equipped because it helps them. But not everyone forms parties and goes farming elite areas or does epic hm missions or vanquish areas, I do, but not everyone does.

I have a multitude of W/Mo builds each serving a different purpose for myself and others with some utility for the party. Mostly I use the skills, and by skills I don't mean just healing, there are a few other attribute points in the monk profession. I use smiting prayers for farming undead. Other builds have hex removal or condition removal for blindness or signets for when I am blind and need an attack to kill the foe inflicting the condition, etc.

There is a lot of potential for W/Mo builds, but everyone always assumes you're trying to be a "Paladin".

You can't judge a player by his profession alone, remember that. Wammo UW Solo Farm

Come on, guys[edit]

I went through and rewrote what needed to be rewrote

This site is supposed to provide information, and therefore shouldn't be so biased. Argue in the talk page, but don't put anything but solid information in the actual page.

71.35.106.100 01:17, 13 March 2011 (UTC)

I agree, i just re-added the bit about the paladin because bluntly, thats what wammo are. The rest is great now :D--NeilUser Neil2250 sig icon6.png 01:18, 13 March 2011 (UTC)

You know, it's funny...[edit]

The same players that criticise someone for being a Wa/Mo, before even seeing what skills they have equipped, are the same people that rage quit RA when they zone in without a monk or face a hex or condition offense from players on the other team (which is pretty much always in RA).

Certainly, in team builds the Warrior has better things he could use his skill slots on, but in places were there is no party elements you can rely on, where self-sufficiency is incredibly important, such as RA or some PvE PuGs, there is little Warrior profession combinations that overall will be more dependable than a Wa/Mo. Infact, when it comes to RA, if you ask me the n00b Warriors are the ones who aren't Wa/Mo, Wa/Ra or at a stretch Wa/Pa or Wa/Rt, because if you are perma-blinded, perma-crippled, or constantly suffering from weakness, you aren't much use to your team anyway, and to come in expecting to get a Monk, Paragon or Ritualist that can baby sit your conditions is just dumb. It's called RANDOM arena for a reason.

On that note, there is a common misconception that Wa/Mo can't do any damage. This is untrue. A Wa/Mo can do just as much damage as a pure Warrior or Wa/Any. It isn't damage they lack, it's offensive utility, it just so happens it's offensive utility you need to solo-kill most Healers these days - but if you do have another character on your team that can do that (Ranger, Mesmer, other Warriors, 'sins, etc, which is actually, in contrast to getting a Monk, pretty likely), then your support skills will probably make you more useful to the rest of your team than you would have been otherwise.

Just something to thing about really, there is plenty of viable and reasonably applications to employ a Monk secondary as a Warrior. --90.222.12.150 11:20, 20 July 2011 (UTC)

Violation of User Agreements[edit]

this page is a violation with arena agreements - "dont post an opinion" in which case some make WAMO AS A CONVENTION saying: "wammo SUX" truth is if u can't run wammo dont run it thats y u got dummies in great temple of be to check not if ur wammo or spiker sux but to check if u suck.and for the side kickL mending rulz he he --The preceding unsigned comment was added by Des on trentes (talk • contribs) at 12:08, 10 December 2011 (UTC).

.........? -Auron 08:20, 30 April 2012 (UTC)
This message sounds suspiciously like an opinion. Anyway, this guy is such a horrible, unintelligible whiner. And a wammo, too, apparently. 76.69.22.172 16:11, 11 August 2012 (UTC)

I think whoever invented "Wammo" didn't play since beta[edit]

I'm the former "inventor" of the Wammo build. In Prophecies, a Warrior with Dolyak Signet, Healing Breeze and Healing Hands can solo most Tyria because this combo outheals any damage taken. Most times a Warrior with Dolyak on will be hit for less than 21 damage so Healing Hands would heal AND remove damage taken completely; when damage exceed 21 you use HB for further reduction. I've solo most tyria with this build, and even though it becomes less effective in Cantha / Elona it's still one of the best PvE builds for Warriors in Prophecies. The low energy regen didn't matter because those skill have low energy cost and enough uptime to regen all the energy you use. Mending is a no-no for Warriors tho, it gives a measly 2-3 pips and takes away half of your already poor energy regen. Sure, better build for damage reduction and healing came out later in GW1 with the addition of new skills and expansions, but in the days of Prophecies that build was simply outright OP. It's quite hilarious to read that a build able to solo 90% of Tyria is used as a way to demean people btw. Shows how much clueless people can get.

1. No you aren't. Thousands of players were silly enough to sacrifice that many skill points and slots on their bar for subpar healing and subpar damage.
2. Yes, GW PvE is easy. Welcome to 2005. Running a gimped bar and being able to win pve is not an accomplishment, it's how the game was designed. PvE was never the endgame - it was an introduction to the basic mechanics of the game, so players would be more familiar with them when encountered in the real endgame, PvP. Ergo, nothing in the PvE world was remotely difficult, outside of a couple of bugged fights in areas like Hell's Precipice (but when the bugs got fixed, they went back to being hilariously easy).
3. You solod tyria? Grats, see above. I bet my warrior with actual attack skills beat it in half the time, since I left healing to the monks and focused on raw damage output (which is, obviously, what warriors were built to do). Guild Wars was designed as a team game built for 8 skill bars per team - the smart players realized this, and made each bar complement the others in the party and created what we call a "cohesive" team build that cleared areas fast and with little difficulty. The subpar players either ignored or forgot the basics of "8 skill bars per team" and tried to cram as many different playstyles on one bar as possible, with the end result being hilariously inefficient and bad at everything. It was enough to win PvE, because PvE was still a joke, but it was far slower than any cohesive team build - even far slower than one with full henchies.
4. The low energy regen is designed so that warriors are unable to spam their energy-based utility skills, because their energy based utility skills are really fucking good. By comparison, most adrenaline skills were trash (notable exceptions being Eviscerate and Executioner's Strike, obviously). A typical warrior bar (in fact, the typical warrior bar for 4 years) was Evis, Exec, Bull's Strike, Frenzy, Sprint or Rush, Shock, Healsig or other defensive/healing utility (sometimes shield stance, sometimes a shadowstep), and Res Sig. Most of the pressure of the build was autoattacking fueled by maintaining Frenzy as much as possible without getting killed because of it. Every 20 or 30 seconds, you could unleash a single target spike with your two adrenaline skills, but spiking's all they did - they were trash as spammable damage abilities. Compare that to (theoretical) Power Attack and Prot Strike spam - the energy skills do far more, but their spammability is held in check by the low energy regen. To get around that, Warriors could sacrifice their elite slot by bringing Warrior's Endurance - which wasn't a tradeoff worth making until well into Nightfall (when the power creep of non-elite energy skills had climbed up to a level where losing your deep wound/damage elite wasn't a huge deal compared to the raw damage that the non-elites brought). TLDR of this section is - if you're wasting a warrior's precious energy regen on bullshit like Healing Breeze and your elite slot on Healing Hands, you're doing it wrong.
5. You're trying to say that a gimped warrior bar that doesn't heal as well as a monk or damage as well as a warrior is "OP" in any game type? Hahahahahahaahhahahahahaha. Two words; Earth Shaker. Far superior for any PvE content back in Proph, because PvE mobs are easily exploited and will do stupid shit like ball up around you waiting to get AoE knockdown applied to their weak asses. Protip; mitigating the damage an entire pack deals via knockdown in addition to killing them via having a proper skillbar means you need less healing in the long run. Your decision to gimp your bar by taking subpar heals is a self-defeating cycle. By taking longer to kill stuff and by having no room for utility or shutdown, mobs wail on you (and your party) for longer, and increase your party's chance of wiping. A proper warrior bar would walk in, fuck shit up in 2 seconds like he should, and the dead mobs would be unable to kill anything.
6. This same self-defeating mindset is what kept PvE kiddies from doing any of the real PvE content when it finally got added to the game. Remember Hard Mode Mallyx? I was busy PvPing when that entire expansion launched, and barely paid it any attention - but the massive amount of whining from the silly PvErs that ran builds like healing breeze warriors was unbearable. They tried to glitch the fight, they tried to gimmick the fight, they tried everything except playing smart - so when Scars Meadows went in with shouts, wards and weapon spells (a cohesive team build built to counter the challenges presented in the area) it was an absolute cakewalk. PvErs for years after were still trying to clear it with their awful, slow and inefficient obs flesh warrior tanks and searing flames nukers instead of just putting together 8 cohesive bars and roflstomping the area like PvPers did.
7. tldr: No. Just no. Wammos were always bad, will always be bad, and the type of player that thought they were legitimately good is exactly the type of baddie that is referred to by the derogatory term "wammo." -Auron 18:25, 8 September 2012 (UTC)
You're on the wrong wiki, tl;dr'ing with some ip on an irrelevant talk page. Did I say I love you? -Cursed Angel 23:44, 8 September 2012 (UTC)
they gave mending to all warriors in gw2 just to spite me :( -Auron 01:25, 9 September 2012 (UTC)
You seem pretty butthurt Auron. You talked about teams and all but I was referring to soloing PvE. And when soloing PvE you need healing, perioid. Infact the best solo builds for Warriors in Prophecies were HH/HB and Grenth's Balance. In groups obviously one doesn't slot heals you gonk. Still for soloing Wa/Mo is one of the best choices so this whole Wammo thing is merely 12yo elitist jerkdom. Ironically, in GW2 all characters have a healing skill and we even have a Guardian which is basically your "Wammo". So much for all this childish hating. --The preceding unsigned comment was added by 79.16.82.168 (talk) at 04:04, 15 September 2012 (UTC).