Talk:Wandering Eye

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Feedback[edit]

It seems like a good skill to add onto Ineptitude + Clumsiness builds. Sirocco 05:03, 21 July 2007 (UTC)

Yeah that's where I'd mainly see it being used. One question though, probably a stupid one, but this doesn't actually *damage* the target does it? It just interrupts target and hurts everyone near them EXCEPT the target? Just wanted some clarification. --Blobulator 06:38, 21 July 2007 (UTC)
it damages the target too. ~Izzy @-'---- 21:24, 24 July 2007 (UTC)
I guess it doesn't, but can't say. Anyway, this looks like a great PvE skill, disable an attack and do some AoE (armor ignoring ?) damage.
quite bad in pve :S enemies usually do around 50damage with an attack, and ~60 aoe damage isnt that great 84.146.157.112
That's 50 armor ignoring damage with a reload of 8 seconds. Far better than many Ele AoE direct damage spells against foes with good armor. To my mind this spell is the best mesmer skill introduced by GWEN so far. (Trouveur 08:45, 23 July 2007 (UTC))
The best PvE skill tbh. I reeally hope it will stay like that and I think it is balanced. --Faena 10:13, 24 July 2007 (UTC)
I think anybody is considered 'nearby' themselves. Mistrust has the same sort of wording and IIRC it does hurt the hexed target as well as the nearby foes. Skuldnoshinpu 13:46, 21 July 2007 (UTC)
Yeah it doesn't actually say that the target is excluded out of the nearby range since he/she is clearly standing in it, but it can be taken either way. I like this skill, it's the first AoE damage hex in the illusion line, nice recharge too. (Terra Xin 02:01, 22 July 2007 (UTC))
The Wording can be improved easily, that is no problem. I agree, this is the most viable PvE Mesmer skill in GWEN and I would like it to stay this way. It works great with Clumsiness, Cry of Pain and Ether Nightmare. I wish I would not have to use Signet of Illusions to get a proper Ether Nightmare because of low Kurzick rank, but that is another story. --Longasc 09:47, 27 July 2007 (UTC)

Would like to see this moved to Domination to help Mesmers with AoE. Illusion is laughable in PvE.

Illusion is not laughable in pve, its more likely you play it or see it played wrong. This belongs to Illusion for good reason. A higher damage might better, but only slightly, like the change to Signet of Clumsiness. Ill still be using it in my pve Mesmer bar.--Renegade 10:33, 22 July 2007 (UTC)
Illusion is great in PvE, and this shouldn't go to dom... It would be useless to have "good spells" in one line, and others in the other line. Anyway it fits more into illusion than into domination. --Faena 10:13, 24 July 2007 (UTC)
Illusion rocks in PvE cos even bonder mobs wand you like mad :)
Me curious. What is the icon all about? It seems to be a guy holding a staff up into the air and power emanating from it. --Redfeather 12:36, 28 July 2007 (UTC)
Hmmm i would knock a second or two off of this skill, when compared to clumsiness this skill doesn't rly catch my attention. In pvp clumsiness is > this, but pve im not so sure. would like to see it just a tiny bit more spammable, or maybe a lil dmg boost 10-20? --Lou-SaydusUser Lou-Saydus Hail Storm.jpg 09:39, 12 August 2007 (UTC)

Sound Effect[edit]

Sounds like a chain being dragged... o.O Tong2 19:17, 19 December 2009 (UTC)

Trivia[edit]

I got the wondering eeeeye do do do do do do do mmmmmmmmmmmhmhmmmm!! lol. That song was awesome, added it into the trivia section. (Terra Xin 01:58, 22 July 2007 (UTC))

I was thinking Sauron... 69.109.171.112 17:22, 23 July 2007 (UTC)
Wandering Eye is a medical condition. Just because you've heard someone, somewhere say something, doesn't mean it's a reference.

Related Skills[edit]

Shouldn't Clumsiness also be in there? Both in illusion, both do damage, both interrupt target's next attack. This maybe Mistrust's brother, but it's at least clumsiness's cousin. Forgot to sign Thoughtful 19:29, 26 July 2007 (UTC)

Lol at sins[edit]

I can't wait to cast this on every Shadow Prison assassin I see in AB and destroy their attack chain before it's even started :D --onoes! Mafaraxas 08:44, 31 July 2007 (UTC)


I really agree +1 vote Justgetmein

Translation Suggestions[edit]

To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 00:15, 2 August 2007 (UTC)

Italian: Strabismo (does it already exist?) --YukoIshii 00:15, 2 August 2007 (UTC)

French: Strabisme Utaku 16:10, 6 August 2007 (UTC)

Effect stack[edit]

Effect when stacked on clumsiness? Guessing clumsiness triggers first, since failing happings bfore interruption, but I'd like to know for sure.

Clumsiness interrupts, not fails. But I dunno, I'm assuming that either both will trigger, or one will beat the other. (Terra Xin 02:03, 23 August 2007 (UTC))
Both Clumsiness and Wandering Eye will trigger on attack. I run an Illusion Mesmer in PVE and use both of those along with Signet of Clumsiness for a total of a 198 damage spike if I hit the signet at the right moment.

2/7 update[edit]

This really needs some kind of buff or fundamental change after the Clumsiness change; they're too similar and Clumsiness is just a better skill now. --click moar Mafaraxas 03:59, 8 February 2008 (UTC)

I would still prefer to use this over clumsiness anyday --86.155.123.98 13:51, 21 February 2008 (UTC)
Depends if you want an interrupt or a bigger damage radius. This goes to nearby whereas clumsiness only goes to adjacent, you can't also be sure that every hexed foe will attack in that short 4 seconds. --Ckal Ktak 19:13, 24 March 2008 (UTC)
Hell, I run both. I turned my Mesmer into a frontline-shredder with this, Clumsiness and Ineptitude. For icing on the cake I also threw in Cry of Pain as well. Krelus Derian 05:15, 20 June 2008 (UTC)
Ditto, this:
Ineptitude.jpg
Ineptitude
Clumsiness.jpg
Clumsiness
Wandering Eye.jpg
Wandering Eye
Shrinking Armor.jpg
Shrinking Armor
Cry of Pain.jpg
Cry of Pain
Glyph of Lesser Energy.jpg
Glyph of Lesser Energy
Optional.jpg
optional
Sunspear Rebirth Signet.jpg
Sunspear Rebirth Signet
is basically the only think I run in PvE anymore, unless the situation calls for something specifically different or people want ursangay. --click moar Mafaraxas 06:21, 21 June 2008 (UTC)

How is this or clumsiness better than empathy[edit]

Hi,

I'm struggling to see how these skills are as good as or better than empathy. Empathy has same cast time, same energy cost and same recharge, and can do a heck of a lot of more damage. Clumsiness / Wandering eye require you to be more vigilant, wheras empathy you can precast on a war charging you group. To spam clumsy/wandering = a lot of energy. Yes, you can interupt an attack, but with so many IAS options out there, one stopped attack isn't going to save your rear end.

I want to like/use these skills. Can someone explain how/why they would use these over empathy when dealing with melee players? Thanks.

they both have their own plus/minus lists lol. Emapthy is more of a duration thing, so for pvp things, most people will just stop attacking. Whereas, this or Clumsiness is a 1shot thing, so it is harder to get out of being hurt by it. For pve, this is probably better since it's AoE damage, and empathy is only 1 target. 24.115.226.245 23:09, 23 September 2008 (UTC)
Don't forget that wandering/clumsiness interrupt attacks, so where Empathy functions as a Pacifism because of player intelligence, these function as combo breakers, and, timed right, melee spike prevention. Paddymew 09:24, 9 July 2009 (UTC)
True, i've been using this combo+signet of clumsiness in RA and it works quite good (combined with Frustration for even better damage) --Soulforged Mesmer-tango-icon-200.png 10:42, 9 July 2009 (UTC)

Target[edit]

I think it should be noted that this skill also hits the target, because the description of this skill says "all nearby foes..." and not "target foe and all nearby foes...".--Soulforged 17:18, 3 December 2008 (UTC)

Did you even see the rest of the discussion page? Bathory 12:09, 25 January 2009 (UTC)
Yes, but since no one else had noted it on the page i noted it myself.--Soulforged 13:25, 25 January 2009 (UTC)
Look at the second comment under "Feedback" at the top of the page. I'm removing the note not only because it's already been mentioned up there and was not worth noting, but because everyone is always "nearby" themselves, and all other skills with similar functions are worded with this being assumed. Bathory 08:21, 26 January 2009 (UTC)
Not really. Not everyone who reads the page reads the discussion page too. I still think this discription is misleading and i'm sure other players (such as myself, before i tried the skill) don't know that it hits the target as well (same with Mistrust) There are many skill descriptions that say "target foe and all nearby/adjacent foes..." for some reason this skill seems to lack the "target foe" part. --Soulforged 22:14, 27 January 2009 (UTC)
You are always adjacent, nearby and in the area of yourself. It's not worth going around noting on every page of a skill like that, since it should be self explanatory. Bathory 16:04, 30 January 2009 (UTC)
Not true. Just take a look at the descriptions of Mark of Pain or Splinter_Weapon. They use confusingly similar wording, but certainly do not hit the target itself as well. A simple note clarifying that this skill does indeed hit the target wouldn't hurt imo. --77.22.169.40 22:28, 5 February 2009 (UTC)
Fine. It's still a waste to me, but if you're going to take the time to do it here, make sure that you note it on every other skill's page that functions in any way remotely similar. If we can't assume people are going to figure it out themselves or look at the talk page, who says they're not going to do the same elsewhere? Bathory 01:03, 14 February 2009 (UTC)
for any radius ρ>0, you are always contained in the ball B(you,ρ) :> MAFARAXAS 00:52, 20 December 2009 (UTC)