Talk:Wanderlust

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Mel's Form[edit]

This doesn't knock me down when I'm in Mels form. It's odd. 71.252.110.73 16:02, 5 August 2007 (UTC)

Stationairy Foes. Nevermind. 71.252.110.73 16:03, 5 August 2007 (UTC)

Useless, beyond useless[edit]

/agree? Readem (talk*gwwcontribs) 22:50, 10 August 2007 (UTC)

Heh, not anymore. Spirit spammers were still using this even with exhaustion..Streetp 00:47, 18 August 2007 (UTC)

Nerf[edit]

5 seconds casting, 45 seconds recharge, looses health on every knockdown and now cause exhaustion. Why the hell is this skill still an elite? MageMontu 08:53, 11 August 2007 (UTC)

I thought it was still good after the nerf. It's a pity they changed it back. --Keras Terune 08:28, 17 August 2007 (UTC)

Serious Targeting Issues[edit]

I've raised this spirit a few times now and sometimes notice that it won't attack ... at all. Not just stationary enemies, but any enemies at all. All spirits seem to have a real lag with targeting, but I've raised Wanderlust spirits that died with full health. It's a waste, especially with the extra 15E for Earthbind. Kuma Pageworks 19:43, 10 March 2008 (UTC)

Trivia[edit]

Is the name really derived from a german word? I'm german and I'm not familiar with "Wanderlust" as a commonly used phrase, but I know there's "to wander" and "lust" in english too. So why the reference to german here?

"Wanderlust" is an actual word in English that was used for this skill name. The word itself was originally borrowed into English from German, so technically the trivia section is right (although, the trivia doesn't really have anything to do with the skill itself). Actually, about 80% of words in the English language were borrowed from other languages (mostly European). The more you know ☆ミ. :D Kokuou 13:21, 10 April 2008 (UTC)
Correct, but I'm removing the trivia anyway... Green Arrow 20:09, 17 June 2009 (UTC)
Way late here, but 'wanderlust' is, loosely, the desire to keep moving - which is what this skill inspires since it only knocks down stationary foes.--Ph03n1x 06:09, 12 July 2010 (UTC)

knockdown = inturupt?[edit]

when this knockdown occurs does it also cause an inturupt like dissonance? im just wondering because it would be MASSIVLY helpful during the highly annoying glacial griffon quest.

If you are doing anything that has an activation time (casting a spell, skill, ritual, preparation, signet, chant) and you get knocked down, yes you are interrupted. The only exception is with shouts and stances, or if the target can't be knocked down for whatever reason (dragons, ward of stability, etc) --SetandSpike 17:50, 21 March 2009 (UTC)

I wish[edit]

Rits had some decent damage dealing elite spirit. Why not? --smøni 00:26, 13 June 2009 (UTC)

because they have non-elite decent damage dealing spirits? But to help you now, check out signet of spirits. Real damage. Justice 09:58, 20 June 2009 (UTC)

Given those three spirits actually attack anything. --Super Igor User Super Igor siggy.jpg flame my shove sin bar! 10:05, 20 June 2009 (UTC)

Yeah noticed the same thing. Its a miracle if even two of them decide to attack. 3 at the same time is almost unreal--Justice 10:39, 20 June 2009 (UTC)

I hope that bug gets sorted out. Yay for rit buffs :] --smøni 03:14, 21 June 2009 (UTC)

Armor of Unfeeling[edit]

Does it stack? --Falconeye 06:24, 22 June 2009 (UTC)

assuming you mean the damage reduction. The bug is limited to union and shelter as far as i can tell. Justice 08:36, 23 June 2009 (UTC) It's not a bug. And i think it shouldn't be change. read the description: Union and shelter take damage, thus it can be reduced by AoU. But all other spirits lose health, which can't be reduced by anything.88.141.130.246 11:28, 29 June 2009 (UTC)

- Shelter - Damage prevention cost: this spirit loses 75...51...45 Health. - Displacement - Block effect: this spirit takes 60 damage. --Falconeye 23:07, 30 June 2009 (UTC)
Actually, only shelter "takes damage". Union loses health, thus, your argument is invalid. 67.166.181.15 16:57, 23 December 2010 (UTC)

AoU affects all spiits in genral if the get hit by aoe dmg or if they take dmg via thier skill descripton (union displacement)69.118.254.55 17:03, 21 July 2009 (UTC)

Needs a Buff[edit]

This still needs a buff. Maybe if A net were to massively buff its level? this would make it last longer and would make it look awesome (because it would be massive).--81.151.114.248 13:56, 14 August 2009 (UTC)

With spiritleech aura you can keep wanderlust for whole duration.--91.94.61.121 10:08, 29 August 2009 (UTC)
But that would mean having to put points in resto which is not an option for offensive spirit wranglers.--86.143.111.187 23:56, 29 August 2009 (UTC)
15/14 resto/communing split with 3 communing spirits (wanderlust, earthbind, pain) instead of resto ones means you can have a resto/spawning rit with resto spirits and no overlap between the two healers. If you want shelter/union, either put them on a communing ranger along with all the expensive 15-25e turrets (shadowsong, anguish, disenchantment and dissonance) and signet of ghostly might or take a soul twister. Wanderlust is certainly worth it for causing knock-lock to bosses, especially if you can make it vamp with spiritleech aura. Dungeon bosses in particular are a lot easier to kill when they are sat down the whole time. Cirian 19:15, 28 July 2010 (UTC)
I can attest to that. I did CoF earlier both on normal & hard and both times Murakai was down on her ass more often than her feet largely because of Wanderlust. Of course, I was running my usual hammer build and there were a couple other knockdowns on my heroes, but still, most of the time she got knocked down because of Wanderlust and she was a complete chump as a result. 72.220.21.110 04:03, 25 April 2011 (UTC)