Talk:Warrior

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People have edited the other profession articles to follow the caption-free formatting. Smurf: I see that the only way, as far as I know, to keep the caption is to turn the image into a thumbnail. Again, I don't see why you would need a caption to state what such an obvious image is, but then again, all types of people come to the wiki. Also, I tried the previewed the image displaying on the article at full size, which makes it extra-pretty, though may be painful for smaller monitors (I have a 1280x1024). What do you guys think about image size, as well as thumbnail/caption status?Image:Esig2.jpg Eldin 08:52, 7 April 2007 (EDT)

Caption is different from alt text. Mouse over the image and it should say what Smurf readded. If the size needs to be changed to 200px that's easy enough. Someone will complain if they don't like it anyway. :P - BeXoR 09:12, 7 April 2007 (EDT)
Very well then. FYI it's not 200px, it's 310px. :P Though most people these days have a resolution of 1024x768 or higher... I sort of visualized in my head (and by in my head I mean in MS paint) how the article would look with the image at full size on a 1024x768 monitor, and it's not that bad, it sort of makes the article sort of cozy, like a blog, with the image aligned on the right and the text like a little blurb on the side. Still, I don't have time to decide what those 640x480 monitor people want. Image:Esig2.jpg Eldin 09:22, 7 April 2007 (EDT)
It's 250px. - BeXoR 11:49, 7 April 2007 (EDT)
I meant the full image size. Oh dear! A great war shall ensue over the fate of the images... Image:Esig2.jpg Eldin 21:00, 7 April 2007 (EDT)

I changed the warrior article a bit. I added links, like to lists of sword, axe, and hammer skills. I also mentioned about a warrior in pvp, and some things like that. Feel free to chop it up if it's bad. Morrock 17:43, 15 April 2007 (EDT)

As I've been looking through the Professions pages, I've noticed that a lot of people like to switch between capitalizing the profession of a character and leaving the profession title uncapitalized in subsequent mentionings. I couldn't find any mention of a standard for profession naming in the formatting guides, though I may have just not dug deep enough to find it being mentioned; is there any standard that people have been following while writing these articles? I, for one, have been changing all lowercased instances to capitalized (i.e. "warrior" changes to "Warrior"). Besides the last syntax/grammar edit I made, I've left most of the lowercase instances alone until I get some confirmation on what we should be doing. Henry of Navarre 14:49, 23 April 2007 (EDT)

Normal English capitalization is preferred. There is no need to follow in-game capitalization where it does not make sense. As a general rule capitalize only proper nouns (a noun decribing a unique entity, such as a name or a city). GWW:GENFORM - BeX 22:13, 23 April 2007 (EDT)

I wish someone would change the picture to platemail or something (68.47.4.209 17:18, 24 April 2007 (EDT))

[edit] To move or not to move

I am trying to gess whether or not to take the sections on what weapons do and move it to the guide. The guide is a more sensible place for it being a GUIDE and all. But I am only one man, and as such have only one perspective. Care to add yours? Done25 19:43, 29 July 2007 (UTC)

It won't hurt to leave it there; no rules forbid duplication of information. Backsword 19:48, 29 July 2007 (UTC)
I'd say shorten what is here into sort of an explanation on the role of warriors, and then moving the bulk of the details into the guide article. -- ab.er.rant sig 00:58, 30 July 2007 (UTC)

[edit] Weapon Choice

Hi, I am just wondering if their is any advantage to using one of the warrior weapons over the others. If not, which do u guys personally prefer and why? --The preceding unsigned comment was added by User:Sgt Pepperz .

Each weapon has it's own advatage. Swords inflicted crippled, bleeding, and deep wounds easily and have a narrow damage range. Axes have a wider damage range (and thus benefit more from critical hits) and have a broader choice of adrenal skills to use. Hammers can knockdown, but require two hands (thus not allowing the extra protection of a shield). In the end it's mostly down to preference. I'm a sword man myself. - Image:User HeWhoIsPale sig.PNG HeWhoIsPale 16:59, 6 August 2007 (UTC)
It's not only down to preference. It's also dependent what build you use and what role your play. -- ab.er.rant sig 01:59, 7 August 2007 (UTC)
I myself prefer the Axe. Although it has a wild, wider damage range. This is why I use Axe: Disrupting Chop Disrupting Chop, Cyclone Axe, Penetrating Blow or " Chop. All of them,except Cyclone Axe, it just cost adrenaline and the Penetrating skills have the 20% armor penetration, so I can put skills that cost energy without draining my energy bar so much. Like Ab.er.rant said, depends what role you will play.--ShadowFog 18:24, 17 December 2007 (UTC)

[edit] W/E

the first entry...^.^ —ZerphatalkThe Improver 16:33, 22 January 2008 (UTC)

Neat, except GuildWars isn't an MMORPG. — Eloc 04:44, 23 January 2008 (UTC)
yeah, Anet calls it a "CORPG" afaik. "Cooperative online role-playing game"...hmmm, quite big-headed giving this an seemingly official abbreviation, considering that it's maybe the only CORPG so far. :P —ZerphatalkThe Improver 13:52, 23 January 2008 (UTC)
I thought there was some mention that they're not referring it as CORPG anymore.... or maybe I just recalled something incorrectly. -- ab.er.rant 00:56, 25 January 2008 (UTC)
I prefer to call it a SMORPG, ie selectively multiplayer online RPG. The PvE part of it reminds me more of single-player games like BG or NWN (the OC) than any MMO out there. -- Hong 01:01, 25 January 2008 (UTC)
SMORPG sounds like lool Kanijah 12:10, 20 February 2008 (UTC)
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