Talk:Wastrel's Collapse
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Haha, haha, hahahahha, ahahahha, AHAHAHHAHAHAHAHH, this skill must be a joke!--71.240.81.195 20:20, 24 October 2007 (UTC)
No really, it isnt --Cursed Angel 20:22, 24 October 2007 (UTC)
Yes, it is.
I want to make a build around this skill, if the effect end prematurely do they still get KDed?
- please sign using 4 ~'s and no it says after 5 seconds --«º¤¥Ω☼Vørråx☼Ω¥¤º» 21:58, 2 December 2007 (UTC)
- wait, you're right! ô0 didn't notice until yet that it acts like Wastrel's Worry >.<. Oh my, this even tops "Incoming!". —Zerpha
The Improver 17:43, 9 December 2007 (UTC)
- wait, you're right! ô0 didn't notice until yet that it acts like Wastrel's Worry >.<. Oh my, this even tops "Incoming!". —Zerpha
- Incoming WAS good, until it got triple (maybe double or quardruple) nerfed. But this is just horrible. Worst skill int eh game IMO, not jus the worst elite skill. --- Ressmonkey (talk) 02:47, 12 December 2007 (UTC)
- Yes, buff please! This skill wouldn't even be worth taking as a normal skill. LunarEffect 08:15, 12 January 2008 (UTC)
- wasted collapse 87.189.229.116 00:41, 14 January 2008 (UTC)
- Yes, buff please! This skill wouldn't even be worth taking as a normal skill. LunarEffect 08:15, 12 January 2008 (UTC)
- Incoming WAS good, until it got triple (maybe double or quardruple) nerfed. But this is just horrible. Worst skill int eh game IMO, not jus the worst elite skill. --- Ressmonkey (talk) 02:47, 12 December 2007 (UTC)
What could make it good is if it ended prematurely on using an elite skill, not just any skill. -- Hong 01:06, 14 January 2008 (UTC)
- nice idea, that won't happen that often and could finally convert this into a nice skill. —Zerpha
The Improver 15:48, 22 January 2008 (UTC)
Yes, this skill is a joke. The only way to actually use this skill is casting it and than blackout the target, but than your worthless for the next five seconds which defeats the purpose of being an assassin or having assassin secondary.Highway Man 03:19, 28 January 2008 (UTC)
Even then, congrats you've knocked down your foe. It only took you 5 seconds and 10, 15 en? (not sure blackouts cost), used up two skill slots (one being elite), and you did no damage. Barkingllama 05:34, 7 March 2008 (UTC)
Contents |
[edit] Addition to Articles
Would it be against wiki code to perhaps list strategies or hints for using skills like this? I like that one person's idea of using it to lure someone into Diversion or another related skill! It should be on the main article so people don't say "This skill is bullcrap." and ignore it. Or other skills like Frenzy (carrying another stance to end it when you start getting hit).
[edit] lame tag?
lame tag? 96.240.137.64 23:42, 7 February 2008 (UTC)
This doesn't deserve it. IMO this either needs to be completely reworked or removed from the game. Barkingllama 05:32, 7 March 2008 (UTC)
"needs to be completely reworked or removed from the game." thats why lame tags go up
Hehe, I think Barkingllama was implying that it wasn't even 'worthy' enough for lame tag. - Elder Angelus 19:57, 6 June 2008 (UTC)
[edit] buff ?
IMO make it a skill and change the skill description so it knocks down when the hex ends.Wether it lasts its full duration or not.Lilondra 20:51, 12 February 2008 (UTC)
- Meh, this is just a ghey useless hex and that won't really change it. Dark Morphon(contribs) 14:14, 15 February 2008 (UTC)
It would as you would get a knock like each few secunds.And there spell would be interrupted as they where knocked down.+they cant use a other spell to counter it as they are disabled for 2 secs.
- try target foe is hexed with this spell, after 3 seconds they are knocked down and you shadowstep tho their location, this skill ends early if target for uses a skill, if this hex ends prematurely target foe is knocked down and takes 50dmg
- possibly link to DA or SA, 10..40..50 dmg or wutever and 3..2..2 seconds durataion, actually would make an elite, id advise anet to make this normal and make another sin elite, (dissapear)(no aggro bubble)
- try target foe is hexed with this spell, after 3 seconds they are knocked down and you shadowstep tho their location, this skill ends early if target for uses a skill, if this hex ends prematurely target foe is knocked down and takes 50dmg
Annoying And Deadly 23:17, 23 March 2008 (UTC) Maybe make the hex last an infinite amount of time and KD when removed? Sexy cover hex anyone?
Maybe make the hex last an infinite amount of time and kd when removed? sort of an insane cover hex?71.120.181.88 20:38, 20 August 2008 (UTC)
[edit] Ensuring the KD?
If The knock down was ensured, then it would actually be worth the freaking elite slot. Ninjas In The Sky 08:41, 16 February 2008 (UTC)
- you're telling me. I despise this skill. not even going to try for it.
Wandering Traveler 06:17, 18 February 2008 (UTC)
[edit] Perhaps...
-Using this as an incentive to get people caught by diversion? definitely still wont deserve it's elite status, but i didn't see anyone mention that possibility... 69.65.215.59 14:20, 5 March 2008 (UTC)
- and shame, guilt, mistrust? helpful if u have interrupts too i guess. --Cursed Angel
14:47, 5 March 2008 (UTC)
perhaps if they changed it so it knocked down all foes in the area and had only a duration of 2 secs and ends when a foe uses a skill.. it might be decent and worth the elite slot then--Arrythmia 04:03, 25 March 2008 (UTC)
- Or after 5 seconds knockdown, but only ends if it is removed. Justing6 13:59, 31 March 2008 (UTC)
- Unless this gets a complete makeover, I think all we'll see of this skill's use is to knock down leechers in RA, TA, FA, and AB. :P --
Wandering Traveler 02:01, 1 April 2008 (UTC)
- I'd use this if it teleported you to foe when it succeeded. Halogod35 02:18, 16 April 2008 (UTC)
- Unless this gets a complete makeover, I think all we'll see of this skill's use is to knock down leechers in RA, TA, FA, and AB. :P --
- Id most definantly use this skill if it also shadow stepped you to foe, might be nice if it had a 3-4 sec KD too.
At least if this had 1 sec recharge like Wastrel's, it might be worth it. Nobody has mentioned that the recharge on this skill sucks. This should either always KD, shadowstep, last 3 sec, or have 1 second recharge. Lightning Surge. That is all. 208.117.81.202 15:05, 26 May 2008 (UTC) How about this: Same cost and what not. Ends when target foe uses skill or 5seconds is up, causes KD for the duration it lasted on foe (max4 seconds). if under 2 seconds foe is only interupted.--Justice 19:42, 31 July 2008 (UTC)
Shadow step would help, but more useful would be that always last 5 seconds and if anything just doesnt knock them down at the end of it if they use a skill, that way u may not get a knockdown but you still get a cheep, spamable hex to use at begining of your attack chain. I dont think both would be too much to ask from an elite skill, but if they did add shadow step they'd have to incress recharge otherwise you be able to spam too easyly. Another option may just be a small cripple at the end of it even if they use a skill ie. Elite Hex Spell. After 5 seconds, target foe is crippled for 5 seconds. If target has not used a skill before this hex they are also knocked down. --89.243.253.90 07:12, 11 August 2008 (UTC)
[edit] Underpowered
Tagged as Underpowered. Raine Valen 16:51, 10 September 2008 (UTC)
- That category no longer exists; see here for the current page.
Raine - talk 03:09, 21 November 2008 (UTC)
I got bored, and found a great way to annoy things:
| Iron Palm | Entangling Asp | Wastrel's Worry | Wastrel's Collapse | Diversion | Backfire | Scorpion Wire | Drain Delusions |









