Talk:Weapon

From Guild Wars Wiki

Jump to: navigation, search

Contents

[edit] Wand / Staff Critical Rates

My understanding of critical hit rates was that wand/stave rates work off the difference in levels between the wielder and the enemy being hit, and martial weapons work off the attribute levels invested in the appropriate attribute. As such, is it really appropriate to say that wands and staves have an extremely low critical hit rate? Feel free to correct me if I'm wrong. --Indecision 07:19, 22 February 2007 (EST)

Level affects the critical hit rate for both martial and spellcasting weapons. -- Gordon Ecker 04:11, 27 February 2007 (EST)

[edit] Are offhand items "weapons"

They're crafted by weaponsmiths and are part of weapon sets, but they won't accept weapon Inscriptions. -- Gordon Ecker 05:21, 13 March 2007 (EDT)

I'd say "yes"; Wikipedia says of a weapon: "A weapon is an item that is intended for use in combat - to injure, kill, disarm or incapacitate an opponent or victim, or to otherwise render resources non-functional or unavailable. Weapons may be used to attack and defend, and consequently also to threaten or protect. Metaphorically, anything used to damage (even psychologically) can be referred to as a weapon." If an offhand has eg HCT or HSR it is being used as a weapon. And with regard to inscriptions, I once had a Chaos Axe that wouldn't accept them either :( Fox 05:27, 13 March 2007 (EDT)

[edit] Martial Weapon?

I'm just confused as to why Staves and Wands are not considered as Martial weapons, and why we don't just use the ranged/melee as primary categories instead? A Martial weapon is a weapon used for the intense purposes of war. Just a bit of clarification would help, I haven't seen this mentioned anywhere in-game - same goes for spell casting weapons. (Terra Xin 06:01, 27 April 2007 (EDT))

Quote from Wikipedia:
Worldwide, there is a great diversity and abundance of martial arts. Broadly speaking, martial arts share a common goal: to defeat a person physically or to defend oneself from physical threat. There is also a deep sense of spirituality within some martial arts. Each style has different facets that make them unique from other martial arts.
Source: Martial arts.
In this sense, I don't think Staffs and Wands are martial weapons. -- Image:Corrran.png (CoRrRan / talk) 06:16, 27 April 2007 (EDT)
I'd assume that because we're using terms from Guild Wars, it would become more accurate to just have Ranged/Melee as primary categories. It's just that having Martial Weapons and Spell-casting weapons is really really broad. A sword that is primarily used for its energy bonus, could be considered 'not' to be a martial weapon, while ceremonial daggers, although incorrectly used, could be, in the sense, not a martial weapon. Spell-casting weapons are also inaccurate, because Guild Wars doesn't use only staves and wands to have their spells cast for them. The only way you could call such weapons spell-casting is through the use of HSR and HCT mods - both of which apply to martial weapons as well. - (Terra Xin 03:17, 28 April 2007 (EDT))

[edit] Wand

Is it just me or does it happen to everyone? The requested URL /wiki/Wand was not found on this server. --Image:User_Tribina_Mulogo.jpg (Tribina / talk) 16:09, 24 June 2007 (UTC)

Works for me. Try it again now. - BeX iawtc 16:20, 24 June 2007 (UTC)
Yep it works for me now as well... Been trying for 5 minutes in a row and it wouldn't show however, all the other pages did show..thx --Image:User_Tribina_Mulogo.jpg (Tribina / talk) 16:27, 24 June 2007 (UTC)
I did action=purge on it, so maybe that fixed it. - BeX iawtc 16:28, 24 June 2007 (UTC)

[edit] DPS

I think that a DPS section comparing all weapons would be a very useful inclusion here. For simplicity's sake it could be composed of the average DPS for each weapon against 60 armor with the weapon attribute at 12 and/or 16 with critical hit chances estimated at 17% and 22.5% respectively (Critical Hit reference @ GuildWiki).

Sorry, I accidentally posted on wikia instead of the official wiki. According to the DPS formula, the DPS for weapons are---axe 12.75, hammer 15.4, sword 13.9, dagger 9, scythe 14.3, bow (flat/short with 2 second firing rate) 10.8, spear 13.7. Of course, this doesn't factor in criticals, double attack from daggers, or skill damage, just plain auto attack damage. I don't know how to format anything to make this look nice on wiki, maybe someone else can take a stab at it. - 144.226.230.37 20:30, 3 June 2008 (UTC)

[edit] Galleries

Maybe we could have galleries for each kind of weapon. This is because people can then see what skin they like without clicking every article. Just make an axe gallery, sword, etc, etc. Bows would be split up in Horn, Flat, Long, Short and Recurve. Shields by Tactics, Motivation etc. And Foci, Staves and Wands by the attribute they can have, if a wand can have 2 attribute it can be posted twice. What I was thinking of some kind of mini table with above the picture an below which weapons use the skin including unique ones. --~~Brodly 07:08, 15 August 2007 (UTC)

[edit] A change for weapons in game

i have noticed as many have that weapons have a max dmg and that they all hit that at req 9.

i would love to see a change that the max is reached at req 13 not req 9 this would cause people in both pvp and pve to use the atrib points with greater care. it would also change the way weapons are viewed at this time.

so for an example a top axe at req 9 is 6-28 let us make a change to the higher req as preposed below. req 10 7-30 req 11 7-32 req 12 7-34 req 13 8-36

its a small change but would have a huge impact in the game. currently all the builds in the game are set around the req 9 weapon sets. in fact a weapon that has a higher req is viewed as useless. to gain the value you would need a higher atrib and the points have to come from some place. some can be had from runes but that will lower the health of the player so they are limited in use. the other option as mentioned is to move atrib points. as all players are limited in the number etc of points that will cause them to pull from other catagories also. so it will cause people to lower some atribs to gain the levels that they need for the weapons.

if we also make a change to shileds at the same time req 9 +16 req 10 +16.5 req 11 +17 req 12 +17.5 req 13 +18 this would help with the over all balance each class would need to be viewed on a class by class basis to keep over all balances. it would take a large amount of work but the end result could be very fun.

Sacred Cows do make the best BBQRockweaver 13:16, 21 August 2007 (UTC)

[edit] Obsidian Weapons

Yes this is one of those Epic Fail ideas. We all know that there is a Eternal Weaponsmith why can't he craft weapons. Like Req 9 Weapons gold and clean from upgrades. The so called Obsidian Weapons. Crafting Materials 100 steel ingot 20ecto 20 shards 10k ea. And hopefully to place in HoM. Just an idea nothing more. Cult Mephisto

Seconded. — ( ɔ \ ʇ ) uɐɥʇıǝɹ 05:10, 6 March 2008 (UTC)
They wouldn't be in HoM, unfortunately(ArenaNet seems dead certain that the only weapons of HoM-worthy value are Destroyer weapons, however ugly they tend to be), but I think it would be a pretty good idea -- IF they have decent skins. --Kite 03:04, 23 May 2008 (UTC)

[edit] Off-hand v.s. left-hand

The term off-hand applied to focus items and shields seems incorrect (and very confusing). These items are carried by the character in his/her left hand. Therefore, the correct term for these items ought to be left-hand.--Renegmata 14:33, 15 March 2008 (UTC)

Maybe your character is left handed? — Eloc 15:48, 15 March 2008 (UTC)

No, my character is not left handed. What gave you that impression?--Renegmata 16:18, 15 March 2008 (UTC)

lol, it was a joke because it's not possible. — Eloc 16:24, 15 March 2008 (UTC)
Mine is definitely left handed, use the shield in his left hand to protect the face better. Scars are not cool. I only wish I could carry two shields at the same time. - 144.226.230.37 19:31, 3 June 2008 (UTC)
Personal tools