Talk:Whirling Axe
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Pssh waste of a skill. Raptaz 13:53, 6 December 2007 (UTC)
- I second that, it's like they were pushing to get the 10th elite skill, and came out with this crap. However, with "For Great Justice", you can spam this skill for the duration. It is, however, in no way comparable to Dragon Slash. --ChristopherRodrigues 03:46, 15 December 2007 (UTC)
agreed man i never ever use it, EVER! WTB more dmg or maybe a cyclone axe effect wud be nice considering as its "whirling"Destructos Maximus 22:19, 29 December 2007 (UTC)
Then it would be pretty much the same as Triple Chop. 129.82.65.126 22:27, 21 January 2008 (UTC) Charon
This would be nice with a 1 second activation time. At least then it would be used.--Fallen (talk) 16:53, 23 February 2008 (UTC)
- "When activating this skill, you have a 75% chance to block incoming attacks." Would be a nice buff to this, staying true to the whirling in the name. Barkingllama 23:37, 25 February 2008 (UTC)
The idea of this skill was to be very spammable. Even more so than Cleave, but for less damage. And it is true, using this skill with For Great Justice, or any fast attack stance, you can keep swinging. The whole idea behind Whirling Axe is to do substantial damage throughout the fight, and being very low adrenaline, you can bring it down quick, fast, and in a hurry. FleshAndFaith
- The problem is, this is incredibley weak. Compare it to D-Slash, which is not only spammable, but can charge up every other adren skill you have as well as cause massive damage. Elites should be just that, and this is less than sub-par.--Fallen (talk) 03:34, 6 March 2008 (UTC)
- D Slash can't be used until you've built up 10 adrenaline. Whirling can be used as soon as you make contact, practically. I'm not arguing that D Slash isn't good, or even better (cause it is), I'm just saying Whirling Axe is a different kind of elite and is useful in situations where you need to spam a few attack skills (say, for paragon command shouts or similar). FleshAndFaith 15:37, 19 March 2008 (UTC)
- That's still besides the point that this needs a buff.--Fallen (talk) 21:58, 13 April 2008 (UTC)
- How is D slash more spammable than Whirling Axe? This skill is designed to be thrown around like mad during a brawl. It's not a high direct-dmg elite because the axe already has Cleave and Eviscerate and Decapitate. How would it be possible to buff this elite? More dmg will increase the adren cost, turning it into Cleave.FleshAndFaith 00:12, 15 April 2008 (UTC)
- Lol i have so much fun with this skill in pvp toss mark of furry on a target and spam like a mad man!
- Whirling axe is my fav skill atm, only 2 adren and nice damage. Cleave is like Quivering Blade - 4 hits 1 use so I never use those. Ninjas In The Sky 19:15, 28 April 2008 (UTC)
- Sorry for late reply, my comp is poop. When combined with "For Great Justice!," D-slash can charge itself in one hit and do almost four times the damage of this attack, as well as recharge all of your other adrenaline based skills. This cant even show its face in comparison. There's no possible benefit you can gain from this skill that you cant gain ten-fold from a different one.--Fallen (talk) 03:58, 2 May 2008 (UTC)
- Lol i have so much fun with this skill in pvp toss mark of furry on a target and spam like a mad man!
- How is D slash more spammable than Whirling Axe? This skill is designed to be thrown around like mad during a brawl. It's not a high direct-dmg elite because the axe already has Cleave and Eviscerate and Decapitate. How would it be possible to buff this elite? More dmg will increase the adren cost, turning it into Cleave.FleshAndFaith 00:12, 15 April 2008 (UTC)
- That's still besides the point that this needs a buff.--Fallen (talk) 21:58, 13 April 2008 (UTC)
- D Slash can't be used until you've built up 10 adrenaline. Whirling can be used as soon as you make contact, practically. I'm not arguing that D Slash isn't good, or even better (cause it is), I'm just saying Whirling Axe is a different kind of elite and is useful in situations where you need to spam a few attack skills (say, for paragon command shouts or similar). FleshAndFaith 15:37, 19 March 2008 (UTC)
- Not really. D-Sash takes 10 strikes of adrenaline to charge. Whirling Axe takes 2. Thats 5 attack skills and 5 regular attacks by the time you hit with D-Slash. So thats all the extra damage and armor penetration from Strength by the time you get off one attack skill. With FGJ, every attack is Whirling attack, while it takes 5 hits and then you can use D-Slash. Consider that, if you need to go up against a target you have to kill fast, as opposed to one you can fart around with and kill when you get around to it, this skill deliver's it's dmg faster than cleave, and can be spammed for the extra armor penetration like nobody's business. FleshAndFaith 00:55, 29 June 2008 (UTC)
- Also D-slash is very weak in PvP , you just know it's gonna get blocked so this is by far better in PvE & PvP since you can spam it like mad without caring what the blazes is going on.77.70.60.74 15:08, 29 September 2008 (UTC)
- That is even more true now in PvP since FGJ now only gives one strike of adren each hit instead of double thus D-slash+FGJ= fai...well more than it used to. Weaponmaster 07:18, 24 October 2008 (UTC)
- Not to mention that over half of the RAers bring in blocking and/or anti melee it'd be hard to break through and you'd find your elite recharging ovr half the match. It would be a good idea to add a cyclone effect and change the functionality to 'if this attack misses' so that you have up to four chances to score a hit from someone in RA/TA. --Warren G 15:21, 17 November 2008 (UTC)
- YOu are all forgeting a couple things Crit and Armor pen with high strength you get pretty good armor pen with every attack skill and since the axe has the lame dmg range being able to constantly augment it with an attack even though it doesnt do much more dmg always helps. Plus When Crits do kick in you'll always have a boost to the attack. it realy doesnt take that much to Kill a player and this attack gives you the pressure that is needed for some quick kills!70.6.83.70 13:20, 29 November 2008 (UTC)
- Not to mention that over half of the RAers bring in blocking and/or anti melee it'd be hard to break through and you'd find your elite recharging ovr half the match. It would be a good idea to add a cyclone effect and change the functionality to 'if this attack misses' so that you have up to four chances to score a hit from someone in RA/TA. --Warren G 15:21, 17 November 2008 (UTC)

