Talk:Word of Healing

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[edit] Over Buffed

After that last update do you think this skill is Over-buffed now???? Like this make ZB obselete.. except the healing prayer support skills aint too good. Hybrid mebbe. 24.141.45.72 02:55, 9 November 2007 (UTC)

I think it may have been a bit over-buffed, abuse it while you can.76.2.20.255 03:06, 9 November 2007 (UTC)
Should a Protection Prayers elite heal better than its' Healing Prayers counterpart? -- Gordon Ecker 03:13, 9 November 2007 (UTC)
No, but that doesn't mean they'll change it. And I'm sad they picked this skill to buff and not one of the ones that ACTUALLY never got any use. Like Healer's Covenant and Healing Burst. Burst would even be an easy buff; just get rid of the touch range or the energy loss. =\ Disappointed with this update. RitualDoll 03:28, 9 November 2007 (UTC)
Monks who like to heal loved this update. So many healing builds became so much more viable. I still have a hard time targetting myself with WoH simply because it's been around for so long I am used to the old one. It is a huge heal when under 50% - which is what it should be. You might say over buffed but the reality is healing prayers doesn't have the utility of protection prayers so while the skill is powerful there is a huge loss for using it. ZB can still run a full prot bar, be more energy efficient (appearently) AND run Gift of Health so, no, this does not make ZB obsolete. Healing Touch just died. Dancing Gnome 06:37, 9 November 2007 (UTC)
This can cause the same problems as ZB, for 5 energy only. Hybrid builds are the answer. This skill was fine in PvE and while it was not great in PvP, it was more due to the dominance of protection there than being a bad skill per se. RitualDoll is also right about OVERbuffing this skill and leaving things that are not used like Healer's Convenant and many other totally unused skills unchanged. This skill heals for 125 at 12 healing prayers, can be used on everything and everyone, maybe they try to give us Healer's Boon and WoH as alternatives to the nerfed Light of Deliverance, I still do not like this buff, and during the week we will see more and more examples of crazy monk healing, their healing and self-healing is just too good now, too powerful. --Longasc 10:00, 9 November 2007 (UTC)

Also feels it might be over buffed. If the heal, plus conditional heal topped out just a shade over 200 it might not be such a big deal. As is though, at 14 healing, 236 healing! It needs to be toned down some, just making it able to target the caster was a big enough deal. Buddah668 08:47, 10 November 2007 (UTC)

Eh it screams overbuffed to me. Although when I heard WoH of all the skills in guild wars got buffed I nearly died. hundreds of useless skills and they buff WoH. But at 16 hp 13 df your looking at 306 hp of healing every 4 seconds for 5 mana... wow even at lower levels its extremely strong and will make monk hybrids very strong. Chukie1188 talk 11:30, 9 November 2007 (UTC)
I dont think this is over buffed now, just take a good look at ZB and compare.84.27.170.207 14:26, 11 November 2007 (UTC)

I dont understand why you guys would call this skill "unworthy" of being buffed because there are other non-used healing preyer skills out there....Heres my coment to that - WoH has always been a PvE healing skill, and it was fine when it was used in that context. However it seems like you guys are missing half the point of the whole skill update....LoD. Now with LoD as a extreme nerf (which is mainly in referance to Heroes' Ascent), there was really no healing prayer skill that could take the place of LoD. So they took what they took away from LoD and put it into WoH. There just switching around the posiblities of the skills. And one more thing - In PvP Protections Prayers have always been a source of healing...have they not? Which defeated the purpose of being a healing prayer monk because protection prayers could in a sense, always out heal. So I this skil and, Healing Prayers in general needed a buff. This skill buff is just chanigng the way monks should have used thier skills in the first place. The preceding unsigned comment was added by 70.129.108.149 (talk • contribs) 23:44, 10 November 2007 (UTC).

This is better than Glimmer. Heals for more, the only benefit glimmer has is a couple recharge and faster.... Glimmer has energy problems, you need to spam to get good heals out of it. This skill is a bargain - its like a 10 energy heal for 5 energy. It's one of the most efficient skills in the game because what it's supposed to do. I love it and will always use it. 58.110.139.185 08:34, 15 November 2007 (UTC)
Alright, can someone inform me exactly why Word of Healing is so overused in RA/TA lately? As a direct comparison to the standard ZB, lets crunch some numbers. Assuming that in both cases the target is under 50% health and neglecting divine favor from the equation (as it will be approximately the same in both situations), WoH heals 188 damage with 5 energy at healing 12. ZB heals for 150 with 3 energy at prot 12, though you need to have 10 energy to initiate it. This means that WoH heals for approx 38hp per point of energy, and ZB for 50hp. This means that when energy is taken into account ZB is a far more cost effective heal. Another advantage of ZB is that it is often used with a full prot bar (incredibly useful in RA/TA, more so than a healing oriented bar at least), meaning less splitting of attributes, so more points in protection. The downsides to ZB are interruption and recharge. That extra second recharge may mean a death in the party, and if interrupted then 10 energy would have been wasted instead of WoH's 5. Considering the quick cast times of each this is a negligible risk when not facing BHA, Migraine or similar. All in all I would consider them fairly equal skills, though ZB more useful more often due to its energy efficiency. I also do not see this as overbuffed. It heals only a small amount more than protection prayers number one heal, and was necessary to diversify the meta game in HA and GvG. (which at the time nearly ALWAYS involved an LoD monk)--210.54.85.69 17:52, 5 December 2007 (UTC)
Far too often do you miss 50% with zb, either your target dies and you waste energy or you hit them after they use heal sig or are healed by something else. with word of healing it doesnt really matter, it's only 5 energy. --Lou-Saydus 17:56, 5 December 2007 (UTC)
yeah, as Saydus said, with ZB the temptation is to wait until <50%health which results in often the target dieing or not getting the conditoinal energy regain Coruskane 16:56, 24 February 2008 (UTC)

[edit] Desert Missions

Due to the increased healing, reduced casting, and the ability to target-self.

The three desert mission: Elona Reach, Dune of Despair and Thirsty River have become more difficult.

Enemy Monks and Monk bosses can out heal henchmen parties.

In Thirsty River this means that Enemy monks res fallen monsters every two minutes.

Interupts skills or mesmer skills are now required --The preceding unsigned comment was added by User:Zephyr .

not to mention the 3/4 cast time is difficult to interrupt, what is the recharge time of your interrupts skills? Word of Healing's recharge is like 3s.Good luck with your interrupt. LOL
Well, just bring a BHA ranger, or have a hero or human with good reflexes to use Power Lock or DShot. -- Luigi Image:User Luigi Sig.jpg (T/C) 03:56, 14 November 2007 (UTC)
Well, imagine some idiot in ur team run into several groups which have like 2-3 sage keep casting WH on each other.... i believe most interrupt skills recharge time is like 10-15s, consider u and ur hero will miss and/or situation like u and ur hero use interrupt skills at the same time to same target ... be realistic... good luck again
BHA is a Factions skill, and heroes require Nightfall or Eye of the North. Eulenias Dunham needs Diversion. -- Gordon Ecker 04:48, 14 November 2007 (UTC)
Diversion is not a bad idea, the only thing is that u got to make sure the next spell ur target use is WH. If not, unless u have bunch of other interrupt skills, u will have to wait for 12s, which is 3-4 heals
I'll try these missions with only henchmen and prophecy skills. Most people never solo'd these missions way back when anyways, real players were always better. 58.110.139.185 08:20, 15 November 2007 (UTC)
Lol imo just run 4 ppl with glyph of sac+ MS, problem solved. Dark Morphon 12:41, 21 December 2007 (UTC)

Just another example of how a.net failed to consider all aspects of the game before making rather large skill adjustments. --8765 19:01, 25 December 2007 (UTC)

Srsly, bringing an underused elite back in the game is more important than keeping some stupid missions easy, stop failing less and get a good party, problem solved. Dark Morphon 09:16, 29 December 2007 (UTC)
Most people have already completed the desert missions, but it's not everyone. They likely need to rely on henchmen, especially if they don't have NF. And the desert mission are not stupid; they were meant to prepare players for PvP type gameplay. And apparently WoH has gone from underused to overused. It's a start, but a.net should follow through and improve the many other underused skills. --8765 18:42, 15 February 2008 (UTC)

[edit] Considering this skill since the improved buff

Although I do agree bringing in an underpowered elite back into play is a very important thing, but still there comes a point when it becomes overpowered. Since the buff of this skill, it has eliminated all of the other monk elite skills in Pvp whatsoever. You no longer see players bringing Zealous Benediction or any of the other monk elites (maybe glimmer of light); so that alone should give whoever is balancing the skills out in the game a hint that maybe it is a little bit overpowered when it has replaced every other other monk elite in play.Highway Man 06:53, 2 February 2008 (UTC)

That's because all other good monk elites were nerfed, some have been buffed lately tho so WoH isn't alone anymore. Dark Morphon(contribs) 14:10, 15 February 2008 (UTC)

What else is being used anymore besides this skill. A few of the other monk elites were buffed but no where near as good as this skill. Air of enchantment-never seen it used in pvp and probably never will, Amity never seen it used and probably never will, Aura of Faith useful but the two second casting time and minus one energy degeneration hurts it too much when compared too this, Balthazar's pendulum - never seen it used and probably never will due to it being in smiting prayers, Blessed Light-see it on occasions but still the monk in pvp generally blows out all of their energy way too quick, Boon Signet- not used anymore sense bonders are no longer used in the metagame, Defender's Zeal never used to it being in smiting prayers, Divert Hexes sometimes used but too situational to get the full affect from it, Empathic Removal useful but with only a very low amount of healing gained not too practical when compared to this skill, Glimmer of Light-you will see used on occasions and is possibly one of the other skills that has a use when compared to this skill because of it's almost impossibly interrupt time, Healer's Boon -sometimes used but not often, Healer's Covenant-never seen it used ever, healing burst-too much of risk on healing your team, Healing Hands-recharge time is too long, Healing Light- way too low health gain and the recast time hurts it when in comparision to this skill, Life Barrier -bonders are dead in the current metagame, Life Sheath-your starting to see some use out of it but the one second casting time makes it unpopular, Light of Deliverance -used but very low health gain for the party, Mark of Protection-don;t need to explain how bad that skill is, martyr- only useful if you can remove conditions off of you fast enough, peace and harmony- when did this skill existed and really plus one energy regeneration is...., Ray of Judgement- smiting prayers which means it will never be used, Restore condition-one of the elites that is even more useful than this skill is, Scribe's Insight- only useful in pve, Shield of Deflection- can only be cast on one member at a time, Shield of Judgement- smiting prayers so it's only used in farming builds, Shield of Regeneration- the buff to healing breeze made this skill obselete, Signet of Judgement-smiting prayers so it's never going to be used, Signet of Removal- sense it's a signet no divine favor bonus healing and too conditional to make full use of it, Spell breaker-smiting prayers.. again, Unyielding Aura- fun skill to used but not practical at all with it's three second casting time, Withdraw hexes- way too expensive and can end up disabling that skill for almost a full minute, Word of Censure-smiting prayers again, Zealous Benediction= which Word of Healing is far superior over so actually your only looking at three good monk elites that can even compared with Word of Healing.William Wallace 10:54, 23 February 2008 (UTC)

This is almost an essay and comparing almost all monk elite spells. If you try to make a point, it got lost. You should post this on a forum, longish texts and debates do not work too well on a Wiki Talk pages. --Longasc 13:02, 25 February 2008 (UTC)

Who said I was debating and no it's not long you just have to learn to analyze skills better than just saying 'it sucks or something' more. All it was is just a comparison as to what elite monks are useful and actually looking at which monk elites are actually used instead of just saying there are other monk elites that are starting to be used in play (also being worth while). There is only one other elite monk skill that has the potential to compete with Word of Healing and that is Restore condition and if you disagree with me go ahead and post it but support it by in game facts.William Wallace 00:57, 26 February 2008 (UTC)

Lol @ Spell Breaker in Smiting Players. 128.82.14.248 06:07, 6 March 2008 (UTC)

[edit] Heroes suck.

They never use this skill. They prefer the dumb orison and words of comfort to the 100+ healspike. Ninjas In The Sky 08:37, 30 March 2008 (UTC)

Really? I gave it to Ogden and he uses it all the time. I've heard unconfirmed rumors that they use the leftmost slots first, so that might be worth a shot. KrelusDerian 03:14, 13 April 2008 (UTC)
Healer's Boon to heroes. Best healing skill anywhere, in my opinion. Ninjas In The Sky 15:37, 14 April 2008 (UTC)
I gave it to Dunk and he used it as his norm heal, mabey you gave it to Tahlk (protect hero) or a hero of another class... Dogzrdogz talk
I think they fixed it, it works great now. Gj ANet. Ninjas In The Sky 12:08, 4 August 2008 (UTC)

[edit] 302.

With 16 Healing Prayers, 15 Divine Favor, and a target below 50% Health, this skill heals for 302 Health. You can do this every 3.75 seconds, to yourself and any ally. The description might as well be "Elite Spell. Immediately and completely replenish target ally's Health for almost no Energy cost and have the chance to do it again before they take much damage." Ever since the update that [over]buffed WoH, I have seen one monk who used a non-WoH elite (ZB), as opposed to probably dozens of monks who used WoH + Patient Spirit (and my team defeated the team with the ZB monk very easily). Speaking of WoH + Patient Spirit, I haven't seen very many of these monks actually use more than those two skills to support their entire team. Today in FA I encountered a WoH monk who was able to use only those two skills and keep his entire 8 man team at near full health for at least 5 minutes. Somehow I think the ability to heal an 8 man team without even using all your energy or more than 2 skills is not supposed to be part of the game. The only way to beat a WoH monk now is get lucky using a disabling skill like Diversion and spike them to death while they're down. With such a fast casting time, interruption is virtually impossible unless you use Migraine or something extreme as that. [Notice that the only skills I mentioned that defeat WoH monks are mesmer skills.] The very LEAST Anet can do to make this skill not completely imbalanced is create a PvP version that isn't buffed to the point of near invincibility. It doesn't matter as much if it's overpowered in PvE because the point of PvE is to have a challenge and win anyway because you always have an advantage. The point of PvP is to see if you can beat the other team, who should have neither more nor less an advantage than you. --The preceding unsigned comment was added by User:He Who Likes Arrows (talk).

daze.90.203.203.99 14:15, 13 September 2008 (UTC)

Given thast HB is the most populkar HP elite, you might have it a bit wrong... Anyway, there are skill feedback pages on the anet portal. You can direct your ideas there. Backsword 22:02, 13 September 2008 (UTC)
WoH needs to stay this powerful until the overpowered offensive components of the game get toned down. Right now pure healing isn't even viable. ~Shard Image:User Shard Sig Icon.png 22:04, 13 September 2008 (UTC)
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