Talk:Zaishen Coin

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Were?[edit]

The Note on the introduction of these coins was using 'were' as if the update already take place, changed it so it won't look so confusing. revert after update -- BlackHoleSun 22:37, 11 April 2009 (UTC)

Corrected it --Arduinna talk 22:53, 11 April 2009 (UTC)

LoL[edit]

Seriously there not even in the game yet they are already commonly referred to as zoins. really?--141.151.171.74 00:24, 13 April 2009 (UTC)

Yep, pretty much everyone started them calling that after L. misspelled it like that at her talk page. Its cute, guess I will add note for clarity. 217.77.169.58 13:47, 14 April 2009 (UTC)
Think these will help with the price of Zeys? --TalkRiddle 14:16, 14 April 2009 (UTC)
Zeys and Zoins... what's next, Zonsters and Zeroes? (Terra Xin 08:07, 17 April 2009 (UTC))
Yep, but first we get Zkills, Zenchmen, Zroffessions, Zuest, Zission & Zoss -- BlackHoleSun 15:28, 17 April 2009 (UTC)
Oh my god i just tested Zoins redirects to the this article hahaha.--70.20.84.106 22:37, 18 April 2009 (UTC)
PvZ? or perhaps some Zharacters? A ZvZ world would not be zwesome... --NIN37 09:42, 19 April 2009 (UTC)
We got Zeys Zoins Zollectors Zhest Zuest and well... Too much Ztuff. -- 86.91.148.163 12:46, 27 April 2009 (UTC)

(reset indent) Zwesome? (Pronounce: lolwut?) -- BlackHoleSun 10:36, 19 April 2009 (UTC)

They should have a Zoro day... everyone gets a slashing Z emote... 192.203.160.241 13:16, 20 April 2009 (UTC)
don't forget Zorage ---- Alexanderpas Talk|Contrib|Guild 20:12, 20 April 2009 (UTC)

Too bad most noobs dont gvg or do elite missions lol--Relyk 03:28, 24 April 2009 (UTC)

Actually I don't see this as all too bad... either they wont be there, or they will get a leg up on the learning curve to get them there... its a win-win 192.203.160.241 12:44, 24 April 2009 (UTC)

You guys just got zwned. ; ) Curly Stooge 02:05, 30 April 2009 (UTC)

I have heard many things starting with Z, but never replacing the first letter with a Z. ZCoins, ZQuests, ZKeys, ZTonic, ZZTop... but never something like Zoins, Zuests or Zeys... that sounds just so bad... MithUser MithranArkanere Star.pngTalk 17:34, 30 April 2009 (UTC)
I guess it's the Zaishen Smurf . . . also "zwned" to me says "telefragged by someone coming through a zone portal", which, well, it's good that can't happen in this gamd or the exit from Consulate Docks would have required more than a mop and bucket last night.

Bug?[edit]

The update says these can be put into storage so you can move them between characters, but when you try it they won't go into storage. Makes me think it's a bug. 68.113.151.226 04:47, 24 April 2009 (UTC)

It is indeed a bug, see User talk:Linsey Murdock. 99.151.149.75 04:48, 24 April 2009 (UTC)


Split?[edit]

Personally, I don't think its needed to split the article about the coins them selves. Since there not a lot of info. But the info on their collectors should be split, since that has alot of data. DBZVelena | (Talk page) User DBZVelena sig.jpg 11:51, 24 April 2009 (UTC)

I agree, no reason to split the information about the coins. Maybe just change how the information about them is displayed.Talk page Drogo Boffin 12:01, 24 April 2009 (UTC)
Possible reasons: To show what each coin can buy. Why not, cause what these guys above me just said. -- Halogod35 User Halogod35 Sig.jpg 12:27, 24 April 2009 (UTC)
No that would belong on the page for the collectors accepting these coins. DBZVelena | (Talk page) User DBZVelena sig.jpg 12:28, 24 April 2009 (UTC)
I agree with the non-splitting for the coins, yet a seperate page for each collector --Arduinna talk 12:36, 24 April 2009 (UTC)
Collectors seem to already have their individual pages, so that should be taken care of. One page for the coins, plus redirects for individual coin names for search purposes. Xylia 12:38, 24 April 2009 (UTC)
Redirects? That's possible too :) --Arduinna talk 12:48, 24 April 2009 (UTC)
Okay, I'll stop editing... --Arduinna talk 12:53, 24 April 2009 (UTC)
I wouldn't split it. --Wyn's Talk page Wyn 20:38, 24 April 2009 (UTC)
In my opinion, if we split this, we also should split the currency article. ---- Alexanderpas Talk|Contrib|Guild 21:16, 24 April 2009 (UTC)
NO I vote to keep as one article, not to split. – josəph 22:23, 24 April 2009 (UTC)
I support splitting for consistancy. -- User Gordon Ecker sig.png Gordon Ecker (talk) 23:04, 24 April 2009 (UTC)
Until there is specific differences between them, besides the collectors which as stated have their own page, there is no need for a split. Also, unlike other items in a similar vein, like Monastery Credits and Battle Commendations, these ones are to a degree interconnected.Lynx Raven Raide 01:23, 25 April 2009 (UTC)
They have different names, different icons, different rarities, they're used to get different items and they're obtained from different sources. They have less in common with eachother than Kournan Coins and Trade Contracts, or Amber Chunks and Jadeite Shards. -- User Gordon Ecker sig.png Gordon Ecker (talk) 01:36, 25 April 2009 (UTC)
Keep if someone could add the list of items requiring it without making the article too long or disorganized; otherwise split.
@DBZVelena, if we split the article, I think we can make an exception since unlike the other crafting materials, adding the all items requiring zaishen coins won't overwhelm the article.
@Alexanderpas, currency automatically creates the higher denomination, we don't have to trade in gold for platinum, and the game makes no distinction between 1000Gold and 1Platinum other than displaying it in separate denominations for convenience.
@Gordon Ecker, looking at it from the POV of the readers, the only time they would want to see information on Kournan Coins and Trade Contracts on the same page is if they're looking for collector items for all the Nightfall reward trophies they'll pick up from completing the campaign. However combining all the articles (Battle Commendation, Kournan Coin, Trade Contract, Ancient Artifact, Inscribed Secret) together would definitely make the article too long for such a uncommon case. The Zaishen coins however I think it's fair to say that most readers would like to see all three together since the gold and silver coins can be created from the copper coins from the same 3 crafters in the same location.
-Smurf 03:56, 25 April 2009 (UTC)
I'd also appreciate a split, for Gordon's reasons. (Consistency. And aside from their name they're quite different items with different collectors. Of course All of them in one article becomes confusing, instead a split into shorter articles - what speaks against short articles? - which don't require to refer to the accordant coin every time is in my opinion the better choice. On top of this, we could add a navbar for these three coins so it shouldn't be a problem to get an overview. —ZerphatalkThe Improver 07:04, 25 April 2009 (UTC)
What about creating separate articles for copper, silver and gold coins while keeping a copy of the information in this article?-- User Gordon Ecker sig.png Gordon Ecker (talk) 10:14, 25 April 2009 (UTC)
Sounds like a good compromise to me. Then let's keep this article as a bit more than a common disambiguation page and create the seperate ones. Besides, no "Zaishen Coin" actually exists, shouldn't this article therefore get a minorcase C instead? —ZerphatalkThe Improver 11:43, 25 April 2009 (UTC)

(reset indent)Do you think there will be any other way to obtain Gold and Silver Zaisen Coins, besides trading in the lower version of them.? I purely think it has been created this way to overcome technical retrictions (max stack size = 250)

Think of the everlasting crate of fireworks... it's 50Gold Zaishen Coin... if we would express that in copper that would be 25,000Copper Zaishen Coin (which would be (almost) imposible to implement (easily) with a trader) ---- Alexanderpas Talk|Contrib|Guild 17:23, 25 April 2009 (UTC)

You are likely right indeed. But despite them having the same purpose, fact is that we now have seperate items with seperate collectors. —ZerphatalkThe Improver 07:30, 26 April 2009 (UTC)
Same concept. Different items with different collectors. The torment gems are split, yet used at the same time. The reward trophies are split, yet work in the exactly same way. The corsair coins are split, and they also come in copper, silver and gold versions. I don't see any reason to keep one page for 3 items. The logic thing to do is one article for the Zaishen Coin concept, and 3 pages for the Zaishen coin items. MithUser MithranArkanere Star.pngTalk 20:55, 28 April 2009 (UTC)
Personally I'm leaning against a split. Unlike the othr items mentioned above, these items are inherrently linked as the only way to get a silver coin is from copper coins and so on... The other items mentioned do not operate in this manner. Anyone coming to this page at the moment has all the information they need on one page, thus I think splitting the article would just lead to redundancy. Also as said above what the coins can be traded for should stay on the relevant collectors page. -- Salome User salome sig2.png 10:57, 29 April 2009 (UTC)
I'm wondering why there's talk about splitting an already sparse page. There's really no reason to do so when they'd have overwhelmingly similar content (introductory paragraph, the largest segment of the article as it stands would be functionally identical, the notes would be similarly similar and the acquisition would be reduced to a single point). Needless to say, I'm strongly against the idea of splitting this article, simply because there's not enough information to justify it 141.166.235.74 22:18, 1 May 2009 (UTC)
I'd say to keep it as one article, personally I find it more convenient Weaponmaster 02:48, 2 May 2009 (UTC)

I think having the one page for all the items you can get makes it a lot easier to know what amount you need. Also the way it is currently, showing the cost in Bronze Zoins and cash needed, makes it even easier again. Have a page on each collector maybe, to show who they are, where etc but for the items collectible and the main page on the zoins themselves, leave that as one. (imo) Kayg 10:12, 6 May 2009 (UTC)

Wikis aren't paper, although I see the benefits of having a general Zaishen Coin article, I can't think of any significant drawbacks to having separate Zaishen Copper Coin, Zaishen Silver Coin and Zaishen Gold Coin articles in addition to the current main Zaishen Coin article, . -- User Gordon Ecker sig.png Gordon Ecker (talk) 03:08, 7 May 2009 (UTC)
I don't see them as the same item. This is not like the Luxon/Kurzick skills. They are clearly related, but they are separate items with separate uses, that are acquired in different ways (quest, collector, colletor) the main source is the same for all of them, but that doesn't change their are separate items. MithUser MithranArkanere Star.pngTalk 13:50, 7 May 2009 (UTC)

This may be a good idea. However, links should be provided to the different collectors. Eryops3 20:09, 29 May 2009 (UTC)

We already have a section in articles for that: "Related articles". MithUser MithranArkanere Star.pngTalk 16:24, 30 May 2009 (UTC)
I split them up. Now lets see if we like it or not. User DrogoBoffin sig icon.png DrogoBoffin 04:57, 16 July 2009 (UTC)

Trade Note[edit]

I deleted the note that said they cannot be traded because i just sold some.

They can not be traded outside of your account, the note. I don't know what you sold, but it wasn't zcoins. --Wyn's Talk page Wyn 20:42, 24 April 2009 (UTC)
Can "Zoins" be traded from one character on your account to another? i.e. Can you do the "Zissions" with all the characters on your account and give them all to your main character? Instead of waiting 3 weeks to do one mission a day and collect a sufficient number of zoins. Before you say it- yes I am THAT desparate for more storage on my character :)--Stu 13:38, 25 April 2009 (UTC)
Yes and no. They should be able to be put into storage, and then taken out by another character on the same account. Currently they cannot, but this has been confirmed to be a bug. -- Lord Ehzed 15:21, 25 April 2009 (UTC)

Cost[edit]

shouldn't we add how much it would cost to go from Copper coins to gold or silver next to the prices?75.165.119.187 21:27, 24 April 2009 (UTC)

There are three types: Copper, Silver and Gold. 50 copper coins can be traded for one silver coin, and 10 silver coins can be traded for one gold coin.

its already up there. Dunno if it was added before or after your post, however. 24.233.254.51 17:39, 25 April 2009 (UTC)

No im talking about how you need 4 sliver coins and 50 for a lockpick but that really costs you 200 copper coins and 90g so i am saying lets add next to the price amounts how many copper coins you need to = a gold coin dose that make sence? its like how we have the how many zkeys you need to get r4.76.121.95.90 19:25, 26 April 2009 (UTC)

Zcoins for Faction[edit]

Anyone else think they really need to add an option to purchase ZCoins via faction (like ZKeys)? It would help for those of us who don't have time to dedicate every day for a month per char just to get some use out of this update, and it would make Flame of Balthazar less useless. Zero4549 07:44, 25 April 2009 (UTC) I COMPLETELY agree! I mean, I'm collecting pets from the Zaishen Menagerie and I can't get enough balth faction with my 15k limit.... So unless you're planning on maxing glad title AND hero battle title, you really can't get many pets for em. Kalizar 19:26, 27 April 2009 (UTC)

Zcoins[edit]

You can trade these to other people I just sold 3 golds 10k each--3608 22:15, 27 April 2009 (UTC)

If that's the case I'll sure as hell be buying them, yet out of all the people I know no one has really got into the quests to find out what's tradeable and what's not. If Golds are tradable I'll be farming for cash and buying them this one, I don't like to be encouraged/forced to do anything. 000.00.00.00 19:30, 26 April 2009 (UTC)
I would guess this is a bug that will only be available for a short time, they are not suppose to be tradeable. --Wyn's Talk page Wyn 19:40, 26 April 2009 (UTC)
Eh? Can anyone actually confirm this? 60.241.230.79 23:20, 26 April 2009 (UTC)

I was looking online to try to confirm it as a bug but i went on a forum talking about it. Somebody said that they read on a website this, "Arenanet is making Zaishen Coins tradable because nobody is doing the quests." There was no link so i still have no confirmation.

Cost Research[edit]

Some people started building research tables based on the Standard Equipment Pack (SEP) you can buy at the merchant. I made a small spreadsheet to show how this affects the prices of every available item. Of course this isn't completely correct because it works in the wrong direction. My guess is that the merchant sells at a much higher price then the real value. But this means the Zkey would cost much less then 5k. http://wiki.guildwars.com/wiki/User:Karasu/Zoins --User Karasu sig.png Karasu (talk) 07:34, 27 April 2009 (UTC)

If you are right about the statement that these prices are a bit too high, it would still mean that it is very unprofitable to buy scrolls and tomes there. P.S.: If all these prices were cut by 25%, the price for lockpicks would fit. Paddymew 16:12, 27 April 2009 (UTC)
Zkey prices are already down to 4k now and i dont know y they should decrease it because basically 1k factions= 1 platinum. The equipment pack BTW is a different discussion. It is much cheaper to buy it at the merchant. think of it this way. If copper coins could be sold just like with the possible bug on gold coins they would probably be 25g each. A silver coin would be 1,250 because 25g x 50 (for the 50 copper coins used to buy a silver)=1250. 1250 x 5 = 6250 or from a merchant it would be 2,500. What sounds more reasonable?--3608 22:15, 27 April 2009 (UTC)
I really don't follow your statement. If 1k Balthazar Faction = 1Platinum then a Zkey would still cost 5k, not 4k. Because of the variable price (which is already down to somewhat near 4k) I did not base my calculation on Zaishen Keys. Why would a copper coin be worth 25g? The trader sells a "finished" product - aka you can get it from zoins, but cannot convert it back. That's why the price range can be either higher or lower. Logic would be to look at the influence of all fixed prices (like lockpicks). Based on the price of a lockpick, the merchant sells his SEP for a much higher price. There's not much we can say about the prices yet, except that if a copper coin is worth as low as 6Gold most reward prices would still be much more expensive then the current market value. --User Karasu sig.png Karasu (talk) 06:39, 28 April 2009 (UTC)
People seem to be forgetting that you CAN'T Buy a 20 slot equipment pack at the murchant, you also can not buy tonics or z-keys from a merchant, as there is no set price on any of these items it all just rolls back to zcoins, gold should not be in any part of this discussion because it has nothing to do with the current currency for these items(which is zcoins), if all you care about is straight profit then it should be non-contestant, is it profitable to buy a lockpick with zcoins? no. but is it profitable to buy a 20 slot equipment pack? hell yes, cause you cant get it anywhere else. in the same way that its cheaper to FARM for ecto then it is to BUY an ecto, its is essentially cheaper to do the quests(for free) then it is to buy the damn lockpick in the first place. but what you do with your zcoins is your own choice. Spoken Mien Peace.69.131.130.46 08:29, 28 April 2009 (UTC)

Z-Coins rewards are too low![edit]

I like many other players think that the rewards are to low for the Z-quests. The exchange rate is WAY to high, i thought the developers wanted to reduce grind, not promote it. You end up doing the same 35 bronze coin quest in HM with all you characters... its not right. I would like to suggest the rewards be bigger, or the exchange rate of bronze=silver=gold lower (25 bronze= 1 silver, 5 silver= 1 gold). Or you get silver coins for finishing the HM and third objectives. Also some of the low end items like tomes and elite tomes are totaly over and under priced.. some tomes are worth 200g ingame and silver coins are worth alot more, just as some elite tomes are worth alot more than. I think 7500 bronze coins is outrageous for a heavy pack. I dont think alot of player will even bother doing the quest, and hence the update doesnt offer anything usfull to casual players. --The preceding unsigned comment was added by User:82.192.232.22 (talk).
First, sign comments. Second, have you seen Ring of Fire yesterday? 3 districts in USA only. And for the sake of those tomes, some are real easy to farm and will preferably by bought from farmers while others (read: Elite Rit Tomes) will more likely be bought with Zoins. And finally, 90 Copper Zoins for a HM Mission done in 15mins, not bad imo. -- BlackHoleSun 16:16, 29 April 2009 (UTC)
I think the bounty ones are kinda cheap but otherwise, it makes sense. It wouldn't do for everyone to have a heavy equipment pack in just a couple days. Gotta work for your shit.-- User Vanguard VanguardLogo.pnganguard 16:18, 29 April 2009 (UTC)
You know, I have heard a lot of complaining about this, but I play very casually, haven't farmed any of the quests (done any of them at most once), haven't done most of them (I didn't get any yesterday) and I have a gold coin already. If I were actually trying to farm them it wouldn't take me the years everyone is predicting it will take to get a heavy bag at all. A month per bag is more than reasonable in my opinion. Misery 16:20, 29 April 2009 (UTC)
Casual gamer here, log in to get the quests I like... maybe have only cashed in 50% of them soem in NM.... I already have 1 gold key also... It no good if your grinding Zrank... but its fine and dandy earning the way to heavy equip pack MrPaladin 16:23, 29 April 2009 (UTC)
You can more Crèmes Bûlée by making plain PvP and opening ZChest (since you get Balthazar Faction even if you lose if your party manages to kill enemies) than using ZCoins. Also, if killing a boss that is at the end of a long trip after enemies of level 10..17 grants 10Coins, killing the same boss in HM must consider the enemies will have much greater levels. You just don't have to kill the Boss, you have to get there. A Month per bag is not reasonable at all. And it must be considered that some people go only PvE or PvP, and those that PvE are likely to need more the bags than PvP characters, that can create anything with the PvP item creation system. Both rewards and prices need some tweking. 50 GCoins for something flashy like an everlasting crate is ok, 20 for something with actual use is not. MithUser MithranArkanere Star.pngTalk 23:18, 29 April 2009 (UTC)
It's 15 gzoins for the big pack, not 20. You get 20 additional slots from the free storage panel and (assuming you have 8 characters) you can buy 8 small packs for additional storage space of 40 slots. That really should ease the need for space, even for PVE packrats like myself. Working for the bigger packs is a great idea. And it is good that they are expensive or else everybody would be running around with heavy packs after a week or so and then those people would complain that ANet fails because there is no need to do the ZQuests any more. It is a long time project for me to get a heavy pack for my main char. I mainly do the easy quests (bosses like kunvie or molotov or missions like blacktide or consulate) in HM with 3 or 4 of my characters and if a mission comes that I need for my guardian titles, great synergy. And i do not feel that doing a quest for 20 minutes is grind, even if i do it 3 times. Because it's 3 different characters and i can do them on different days. The ZQuests motivate people to do things in HM and they find a lot of people who have the same goal. The whole system is obviously a good idea, according to 7 german districts in Blacktide Den or any other outpost that is relevant for a daily quest. It is only the greed factor that gets people to whine about low rewards/high prices. Take your time, have some fun doing the ZQuests that you like and the bags will come to you. CC 08:18, 30 April 2009 (UTC)
It's a massive, MASSIVE fallacy that PvP players need less storage than PvE players. My PvE toons have free inventory space, my PvP specced PvE toones (which look way better than a PvP toon) all have no inventory space left. Why? Let me give you the example of my warrior. He has 5 swords, 5 axes, 5 hammers, blind and cripple reduction strength and tactics shields and +10 vs armor vs damage type shields for every damage type available, both requiring strength and tactics. He has 3 headpieces, sword, axe and hammer and two full armor sets, one with Sentinel's Insignias, one with Survivor's. Work all that out and see how many inventory slots I have free without an equipment bag. I haven't finished speccing my ranger yet, but she needs bows for apply builds, bows for turret builds, spears, axes, shields and hammers with two armor sets. A month per bag is fine because I don't NEED the bags today, I've lived without them for three years and I just got an extra storage tab for free. If it took a day per bag you would be done and finished with zoins in a week and bitching that they didn't add enough content. At the moment I am getting extra reward for doing what I would do anyway, I'm not farming quests I don't enjoy doing because that would decrease my enjoyment of my leisure time and kind of defeats the purpose of playing a game don't you think? I'll be very happy when I get my first heavy equipment bag, I think I want at least three, after that I will decide whether or not I can settle for smaller bags on my less used characters. Misery 08:28, 30 April 2009 (UTC)
No, it is not a fallacy. It IS a fallacy to take your own personal experience and think it is some kind of a proof. PvP players that use PvP characters don´t need the bags. BTW killing Rragar in HM gave 105 Copper Coins, right? That is ONE "Crème Brûlée" and ONE "Scroll of Hunter's Insight". Or "Chung, the Attuned" being worth ONE "Champagne Popper". Jepp, perfectly balanced PvE rewards. :rolleyes: 84.56.215.136 11:52, 3 May 2009 (UTC)
Rragar in HM gets additional incidental rewards... An extra Drop from the dungeon chest... Reward for completeing the dungeon from both the quest giver and from the Z Quest.... extra faction all around... The Zcoins add up... and you'll get what you want soon enough... 65.6.156.101 12:14, 3 May 2009 (UTC)
And by playing PvP, which is faster and in some cases don't even need to make teams, and in many cases you'll get quite some points even after losing, you also get rewards. I unlocked with Balthazar the equivalent to 2 gold coins of pet levels for pets I had at level 5 just by making ONCE the Fort Aspenwood quest under the effects of the bug. That is, 9 battles. Along with Balthazar faction you may have Tournament points too, increasing the volume of rewards even more, and play with many characters in 20 minutes what would take 2 hours in PvE. On top of that. PvP-only characters need less cash than those play only PvE, they can get Sigils by getting them directly instead buying them, for example, and they don't need to craft the basic maxed armor, nor spend time killing stuff (for gold, trophies, materials or drops) to get a maxed weapon. MithUser MithranArkanere Star.pngTalk 15:43, 3 May 2009 (UTC)
Uh, every PvP player I know has PvE toons specced for PvP. People who use PvP slots for PvP usually are PvE players with one PvP slot. I was pointing out that many PvP players need bags as badly as PvE players, whether or not some PvP players don't need them is beside the point, to be honest nobody NEEDS them at all, it's a luxury, suck it up. Misery 22:12, 3 May 2009 (UTC)

Its odd for the price of the bags to go from 1 gold to 5 to 15 gold why not make it 10 gold zcoins for large that means 5 gold coins for each 5 slots. Hopefully they have weekends where you get double the zcoins on quests or even triple. Dero Ahmonati 16:57, 5 May 2009 (UTC)

Heavy Equipment Pack costs 2.3 platinum and 7500 copper coins. Elite tomes cost about an eighth of that. Inventory space costs eight times more than instant elite skills.... Yeah, change the prices. Elite Tomes: 10 gold coins. 5 slot bags: 1 gold coin, 10 slots:3 gold coins, 15 slots 5 gold, 20 slots for 7 gold zoins. Sounds like proper price scaling to me. --The preceding unsigned comment was added by User:72.161.101.116 (talk).
If the exchange rate dropped, it would take less than a week to get the bigpack, that's not fun from even my point. I'm a casual gamer and I have 3 gold coins without trying. I don't farm the quests, I do them on ONE character if I find it useful or easy. (My definition of easy is: is it within 1 minimap of the portal.) So... don't QQ, it's not that hard to get, just work.Master Bei Shun 10:02, 4 November 2011 (UTC)

Trivia[edit]

WoW currency anyone? Fox007 User:Fox007 15:10, 3 May 2009 (UTC)

They'd probably deny it. But I concur.-- User Vanguard VanguardLogo.pnganguard 15:47, 3 May 2009 (UTC)
I recall that Dark Age of Camelot has also a 500:10:1 coin ratio with copper, silver and gold coins (and also platinum if I recall correctly). And many other games do so too. WoW just added what others already had from long time ago already. You just notice WoW's version because it is more famous. GW has gold and platinum as currencies too, it's no so weird to have multiple material currencies. MithUser MithranArkanere Star.pngTalk 15:51, 3 May 2009 (UTC)
Fair enough. People just compare with WoW because they did a lot of things right... even though GW players don't want to admit it.-- User Vanguard VanguardLogo.pnganguard 15:53, 3 May 2009 (UTC)
It was just of the first thing came to mind when i saw the Gold - Silver - Copepr thing. Fox007 User:Fox007 15:59, 3 May 2009 (UTC)
lol wow players and their wow. --Cursed Angel Q.Q 22:26, 3 May 2009 (UTC)
WoW? LOL – josəph 18:16, 6 June 2009 (UTC)
Copper<Silver<Gold<Platinum<Gemstones has been the currency used in at least 50 fantasy novels and has been the basic fantasy game currency since Dungeons and Dragons started, and maybe before. It's not trivia, or even worth mentioning that Guild Wars uses the same measurements that have been standard for the last 50 years.72.161.101.116 19:52, 3 July 2009 (UTC)
Well since most real currency uses copper as a base than silver and gold id the high standard I would say WoW stole from what real people started way back. Oo Can't believe someone was dumb enough to even suggest this. --The preceding unsigned comment was added by User:65.6.214.173 (talk).

Down Conversion[edit]

Is it worth noting that once you trade up (copper -> silver -> gold), there's no way to convert them back down (gold -> silver -> copper)? Seems like an oversight to me, but maybe there's a reason? Freedom Bound 23:59, 3 May 2009 (UTC)

Well, as the rewards for gzcoins are way better then szcoins and bzcoins, I wouldn't want to convert them back down.. WhyUser talk:Why Are We Fighting 14:54, 4 May 2009 (UTC)
While I'll not be bothering with the copper rewards, the silver ones might have some use; e.g. if I really need a certain profession's standard tome for a new character and can't find one, so yeah. I actually thought about posting a request for this, but didn't bother due to the whole suggestion thing going on at the moment :)
Adding: It would mainly be nice to allow you to always upconvert for storage wihtout worrying about if you might want something from a lesser reward pool later. That would be good. --Star Weaver 18:31, 4 May 2009 (UTC)
I was just thinking about making a topic on the same thing. But yeah, they need to do that. 24.233.254.51 06:46, 23 May 2009 (UTC)

Trading note:[edit]

Note said: "However, the items acquired in Zaishen Coin traders do are tradeable, so a player with enough coins will be able to trade them by purchasing a a certain item for another character and then selling it." To me, that's very obvious, and doesn't really need to be noted. If it is felt to be necessary, perhaps it should be worded to the effect of: "However, all of the items acquired via Zaishen Coin traders are tradeable, so a player could "special-order" an item from another player that does have the full amount of coins available on a single account." To me, it still doesn't rise above the level of obviousness, but at least this way it's pointing out that there are no untradeable (i.e. instantly customized) items. Freedom Bound 10:53, 7 June 2009 (UTC)

I concur, however I think just "However, all of the items acquired via Zaishen Coin traders are tradable." is sufficiently worded. -Drakora 17:44, 12 June 2009 (UTC)

Click[edit]

Tradable?--FoxPromise 00:16, 10 June 2009 (UTC)

Only between characters on the same account (through xunlai storage). Vili 点 User talk:Vili 00:17, 10 June 2009 (UTC)

Working to unlock pets...not tradeable if someone else unlocks :) so not everything with zcoins is tradeable, however a pack is, so some things are... --The preceding unsigned comment was added by User:76.94.168.11 (talk).

50g Guild Hall Fireworks[edit]

Please someone explain this. For just 5 gold coins you can gain 3 rows of inventory. For an entire 10g more you only gain one additional row (1 row of inventory is worth basically nothing). And the kicker, unlimited uses of guild hall fireworks are worth 50g. The way the prices are scaled just seems strange to me. I don't get why you have to do so much work for guild hall fireworks, maybe if this item activated outpost fireworks it would make a little sense, but as it stands I am baffled. In a big enough guild that would have a use for fireworks at all, there are probably enough Nick farmers to supply the one or two (maybe a few more) disco balls necessary to fuel a party or gathering. Or you could just plan ahead and buy a couple from Kamadan. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә Assassin-tango-icon-20.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 22:35, 10 January 2010 (UTC)

Here's the key to understanding GW prices.
  1. Max armor costs 5Platinum
  2. Max armor also costs 75Platinum
  3. Max armor also costs 1,000Platinum
And what's the difference? Ah yes, prestige! | 72 User Seventy two Truly Random.jpg (UTC) 19:48, 11 January 2010 (UTC)
If your idea of prestige includes shooting fireworks in your guild hall, well... I'm sorry. Even then, you would have to literally trade someone and show them the green box or else it's just another firework display to someone. "Look at me, I have a green box, it took me almost as long as it takes to farm full FOW! How prestigious am I?" And inventory space is not prestige it's a factor of game-play, you can't even show it off. I'm a five year player, I've invested a lot into my characters, My warrior and derv can't do a dungeon unless I spend 5 minutes shifting items across characters. Why do we have to further inconvenience ourselves with even more god damn work just for a few extra bars of space. Oh oh right, grind forever or just buy things off the cash shop. It's like the Eternal Alchemy of the video game marketing underworld. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә Assassin-tango-icon-20.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:53, 11 January 2010 (UTC)
Except this shit never happened before nightfall came out. What the fuck happened in the past 2-3 years? Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә Assassin-tango-icon-20.png ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 20:54, 11 January 2010 (UTC)
I can point out at least one thing: when you say "Inventory space is not prestige", that is exactly what I mean. Functionality != prestige, and prices won't be scaled accordingly. | 72 User Seventy two Truly Random.jpg (UTC) 16:16, 12 January 2010 (UTC)

Does someone want to check my math?[edit]

I did the arithmetic to calculate cost of each coin purely in gold based on the most reasonable items I could think of, red bean cakes and creme brulee. My math should be right. I might have overlooked something though.

numeric values without variables = gold
x = value of a sweet point
c = copper zcoin
s = silver zcoin
g = gold zcoin
[rbc] (red bean cake from a merchant) = 400g

[rbc] =  2x
400g = 2x
200=x

creme brulee = 3x
creme brulee = 60c+10
60c+10=3x
60c+10=600
60c=590
c=590/60
c=59/6
c=9+(5/6)

50c+10=s
50(9+(5/6))+10=s
501+(2/3)=s

10s+50=g
10(501+(2/3))+50=g
5066+(2/3)=g

c=9+(5/6)
s=501+(2/3)
g=5066+(2/3)

finally 'x' should equal 200 if I plug 'c' into the very first equation (60c+10=3x).
c=9+(5/6)
60c+10=3x
60(9+(5/6))+10=3x
600=3x

200=x

The proof holds true. Therefore the highest valued items would equal in gold...


5g =  25333+(1/3)
15g = 76000
50g = 253333+(1/3)
This is of course using the red bean cake and creme brulee as a basis to find the value of a sweet point. In game ppl sell sweet points for less then the 200g max that they would normally cost. This is because there would be no incentive to buy from other players if they sold sweet points for 200g each.~>Sins WDBUser The Sins We Die By Sig.png 01:45, 22 March 2011 (UTC)
wat is dis i dont even
You have too much time on your hands, Sin. (Also, the math looks right, but i too cant be sure :/) --NeilUser Neil2250 sig icon6.png 21:33, 23 March 2011 (UTC)
Gold is devalued by farming. Zaishen quests can't really be farmed. There are some easy ones, but you must have many characters moved to many locations to get more from the easiest. That's why the items that can be acquired with ZCoins only are more expensive in trades. Tomes and such are less, but not because they are bought with ZCoins, but because they have other sources. The best example are Assassin Tomes. MithUser MithranArkanere Star.pngTalk 01:40, 24 March 2011 (UTC)
The longer the amount of time something is available the more there will be out in circulation. Basically its supply and demand. As time goes by and people earn more of these items the coins purchase then the greater the supply becomes. When the supply and the demand for the items find equilibrium the minimum value for the rarest of these items can't be lower than what I listed, unless someone doesn't use their head, or is simply uninformed, or is generous. The value can decrease if the supply starts to significantly exceed the demand. Given how in demand these items are on top of the demand for the baseline of sweet points they won't fall below those values unless something crazy happens with the sweet tooth title (at which point I would do the math for a drunkard point baseline as its the 2nd best standard available then the 3rd best would be party points). Anyways it was just a refresher exercise for me. --~>Sins WDBUser The Sins We Die By Sig.png 04:38, 24 March 2011 (UTC)
Those minimums apply only to items available only with ZCoins. There's people throwing around assassin elite tomes as if they were chicken feed. MithUser MithranArkanere Star.pngTalk 14:50, 24 March 2011 (UTC)
The math is ok, but the assumptions are not necessarily. I track market prices of every item available via Zoins and the Gold/Copper Zaishen Coin ratio depends a lot on which items you select:
  • ~11Gold/Copper Zaishen Coin: Z-keys (1Gold Zaishen Coin, they easily trade for 6k/ea) and Elite Rit Tomes (2Gold Zaishen Coin, trades for 12k/ea)
  • ~6Gold/Copper Zaishen Coin: Lockpick (4Silver Zaishen Coin, 1Platinum 250Gold default trade value)
  • ~23Gold/Copper Zaishen Coin: Light Kit Pack (just sold for 12k within 10s after posting the advert)
  • ~3Gold/Copper Zaishen Coin: Passage Scrolls (Factions) (50Copper Zaishen Coin for 150Gold, @NPC: WTB 100Gold, WTS 200Gold))
When comparing the reward/time for Z-vanquishes, I use the 11Gold/Copper Zaishen Coin rate, since zkeys are so easily traded these days.  — Tennessee Ernie Ford (TEF) 16:08, 24 March 2011 (UTC)
I see the least possible value as the actual value. Mostly because it's pretty much understood that the cheaper something is to obtain the better it is for the buyer. A lot of people understand what the actual value of these rarer/newer items are in terms of gold bcs they've taken time to figure it out from baseline prices of the other items. The reality is though that the type of market for the item determines in which direction from the actual value the price goes. If it's a buyers market where supply is high and demand is low the price decreases from the actual value. When it's a seller's market the price increases from the actual value bcs demand is high and supply is low. Every new available means to obtain items has an influence on the pricing. Elite Rit tomes for example will begin a decrease in value as they become more readily available from zcoins and people obtain the elite skills they want to use to farm. Regardless of what supply or demand is there is a baseline value for these items since certain prices a set in the game. Above I felt like calculating the baseline value of zcoins in gold, which is based on the most favorable value for a buyer. That just happens to come from creme brulees being related to red bean cakes in regards to sweet points and red bean cakes being related to gold by a value of 400. Hurray for the transitive property. ~>Sins WDBUser The Sins We Die By Sig.png 21:58, 24 March 2011 (UTC)

OMG[edit]

i just salvaged silver for copper Q_Q--User:Ickoization 02:45, 18 June 2011 (UTC)

Not as bad as that guy who salv.ed an ecto and got dust. -Wrei60.242.31.164 04:12, 23 June 2011 (UTC)
It seems that was a sarcastic response, but yes, you can salvage a silver zaishen coin back to copper-Wracken 15:47, 30 June 2011 (UTC)
Tested this, and you get 1 copper coin from a silver salvage, and 1 silver coin from a gold salvage. However, stacking more than 1 coin and salvaging a coin from that stack freezes the salvage screen, making you unable to interact with GW until you close the client. User Judas Sig.pngudas 16:20, 30 June 2011 (UTC)
I got a crash too, when I clicked the salvage button on a stack with 2 or more silver. Salvaged 1 copper from 1 silver too-Wracken 01:15, 1 July 2011 (UTC)
"Not as bad as that guy who salv.ed an ecto and got dust." Actually, you get 1 dust from a Gold (or Silver) ZCoin as well :D. User Judas Sig.pngudas 00:16, 4 July 2011 (UTC)

How much does 1 Zaishen Copper Coin cost in Gold?[edit]

Is there a way to convert the approximate equivalent cost? Is there a market rate?

only by trading with humans evidently. I don't think you'll have much luck trading for Zgold at below 2 ectos each, though that price is a few months old (back when ectos were 7k... I think you're talking 15-20k for a zgold coin). -Chieftain Alex 21:12, 5 February 2014 (UTC)

What is the cost of 1 ZCopper?

Since it takes 500 Zcopper (and 150 gold) to create 1 Zgold: [The current player market cost of 1 Zgold] / 500 = 1 Zcopper. --Silver Edge 23:35, 5 February 2014 (UTC)