Talk:Zealot's Fire

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It seems like this skill does not function exactly like the skill description...maybe there should be a note about that. In my experience it does not trigger on any skill, but only on monk SPELLS. I cold be wrong, it might trigger on monk skills, but it for sure doesn't trigger on non-monk spells and it also does not trigger on itself when you recast it...maybe some more looking into it and then a note at the bottom (it isn't really a bug, it just doesn't function exactly like it says, so maybe that is a bug). Loual 18:04, 22 June 2007 (UTC)

Keep it mind that the wording indicates that it shouldn't trigger on any skill that doesn't have a target (like itself or aegis). HeWhoIsPale 18:12, 22 June 2007 (UTC)

It might be a bug since the description says: whenever you use a SKILL, but it might be triggered when you use energy-based skills so signets may be left out. But imagine it being triggered by aegis, for example, you have a party of 8 people and cast aegis with zealot's fire... that seems a bit too much, so perhaps it was changed so it does not trigger on enchantments. Or, for example, you also have a party of 8, and cast heal party with zealot's fire, that might just be the reason for this, but i don't know if i am right. Jerry 09:26, 1 March 2008 (UTC)

It also does not trigger on itself when you recast it, I would think it would trigger if you cast it on recharge and it was still on you. Alex Morningstar 21:46, 20 March 2008 (UTC)

Read the standard description carefully: while the skill augments you, it doesn't specify a target, so ZF doesn't trigger itself. Incidentally, this skill is a shining example of why I hate concise descriptions. --SoraMitsukai 17:15, 15 April 2008 (UTC)
The description says whenever you use a skill that targets an ally, so does this work for Ritualist healing spells, or a paragon's Inspirational Speech? Would be funny to have the armored dude in the back giving you a lecture and suddenly have the monsters around you explode in flames. Elder Angelus 19:14, 25 April 2008 (UTC)


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[edit] Best start to make players rethink about Smiting Prayers

With our new, shining invention of split PvE/PvP Updates, I highly appreciate something like

Enchantment Spell. For 60 seconds, whenever you use a Skill that targets an ally, all foes adjacent to that target are struck for 5...29...35 holy damage.


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Noctarch 02:18, 22 June 2008 (UTC)




[edit] Imo

Enchantment Spell. For 60 seconds, whenever you use a Skill that targets an ally, all foes adjacent to that target are struck for 5...21...25 holy damage.


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Halogod35 12:21, 9 October 2008 (UTC)




[edit] Imo x2

Enchantment Spell. For 5 seconds, whenever you use a Skill that targets an ally, all foes adjacent to that target are struck for 0...1...1 holy damage.


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Smiter's Boon style assassination! --Ulterion 22:18, 15 December 2008 (UTC)

[edit] Shouts

Needs to work with shouts for srs--75.94.77.148 20:47, 15 October 2008 (UTC)

Pretty sure it does.... wasn't there an HA gimmick that used three shouts to trigger ZF? Misery 20:50, 15 October 2008 (UTC)
Oh yeah it does my bad. But I was thinking more along the lines of party wide shouts not single target shouts... lol that would be imba.--75.94.77.148 06:00, 24 October 2008 (UTC)

[edit] Slew of Target Shouts

+this on 7 party members, then cast on the perma... lol. --Gah Eat my uber regen. 21:02, 6 February 2009 (UTC)

it triggers on blood is power :D 7 monk/necro bip and 1 sin for the lulz

[edit] Note about Rodgort

Yet another example of shutting down the common sense of people, not like one can't realize that when a skill says it deals fire damage, anything involving fire damage is counted. Haru 00:32, 27 May 2009 (UTC)