Teleporter
From Guild Wars Wiki
| Teleporter | |
|---|---|
| | |
| Type | Teleporter |
| Campaign | Core |
A teleporter is a device which allows characters to teleport from one location to another location in the same zone. There are both one-way and two-way teleporters. The exit of a one-way teleporter appears as a glowing ring of symbols, with a cloud of sparkles in the center and a ring of sparkles over the symbols. Generally, active teleporter entrances and the ends of two-way teleporters generally look like teleporter exits, but have several glowing rings floating up and down over them. Teleporters in Kaineng City look like glowing orbs. Stepping onto a teleporter will teleport the character and their heroes, as well as any henchmen. Teleporters in the Dajkah Inlet mission teleport the entire party.
[edit] Crystal Desert
While wandering in the Crystal Desert, you will eventually come across some teleporters. It is imperative that you learn how to activate these teleporters, because they are your only means of getting to various areas of the desert that are otherwise unreachable by foot.
Fortunately, using the teleporters is a fairly simple matter, although not entirely intuitive at first. When approaching the teleporter, note that a series of switches are in front of the teleporter pad. These switches do not have a preset pattern - they are given a random pattern each time you enter the desert region.
In order to determine the correct sequence, you need to stand on the de-activated teleporter pad. When you do this, make sure that you facing the switches (walking backwards onto the pad helps), and have your view zoomed out far enough to see them. Stepping on the teleporter pad causes the switches to light up, one at a time, in a certain sequence. Take careful notice of the sequence, and then go hit the switches in the order that they lit up. Doing so will cause the teleporter to activate. It is then a simple matter of stepping back onto the teleporter pad to go through it.
Some people have mentioned that if the henchmen remain on the pad while you attempt to flip the switches, it can cause the process to fail. While that behavior is rare, be aware of it if you are having problems getting the teleporter to activate, and take measures to get the henchmen out of the way.
[edit] Areas with teleporters
One-way
- Dajkah Inlet (mission)
- Dzagonur Bastion (mission)
- Etnaran Keys
- Grenz Frontier
- Isle of Solitude
- Kaanai Canyon
- Saltspray Beach
- The Ancestral Lands
- Dragon's Lair
Two-way
Two-way switch activated
| Mursaat Teleporter | |
|---|---|
| | |
| Type | Teleporter |
| Campaign | Prophecies |
Mursaat teleporters can be seen in the three mission of the Southern Shiverpeaks.

