Template talk:Location infobox
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[edit] ParserFunctions
Attempting to build this without use of ParserFunctions, at least, until it gets installed. -- ab.er.rant 21:22, 23 February 2007 (EST)
[edit] Auto-categorization
Do we want auto-categorization of what NPC services each location has? It could be useful, although the only problem I see if that towns and ports would have a really large number of categories. -- ab.er.rant 21:22, 23 February 2007 (EST)
- Having 20 categories for Kaineng City is just awful. I would suggest to try to get this number down. Wouldn't it be easy to understand that a town like Kaineng has all of those services? -- Image:Corrran.png (CoRrRan / talk) 06:48, 23 March 2007 (EDT)
- Is it really that bad that "awful" is the descriptive word? Oh well, at least I got more response from applying it than by asking about it. Anyway, if a couple more ppl voice their disagreement with the template, either here or some other place, I have no problems removing it. It looks bad for towns, but for outposts, especially those in NF, I actually find them pretty nice. :P But that's just me. -- ab.er.rant
06:41, 25 March 2007 (EDT)
- Is it really that bad that "awful" is the descriptive word? Oh well, at least I got more response from applying it than by asking about it. Anyway, if a couple more ppl voice their disagreement with the template, either here or some other place, I have no problems removing it. It looks bad for towns, but for outposts, especially those in NF, I actually find them pretty nice. :P But that's just me. -- ab.er.rant
[edit] Wth?
What happened to the template? Now looks ugly, unwieldy and ponderous. Fox 08:56, 23 March 2007 (EDT)
- Ok, I suppose people could accept the "Contains blah" categories for salvage items but not the "Has NPC" categories then. I'll get rid of them soonish. -- ab.er.rant
02:12, 24 March 2007 (EDT)
- No, the NPC cats are good; I see now what has happened -- the template changes have merely not recognised the old data and so led to some of the already existing articles going pear-shaped. If I go back to them and re-enter using the current template style, then all should be restored to former glory :) Fox 07:08, 24 March 2007 (EDT)
- Okay, inserted the new version of the template in Arborstone (outpost) and it has gone back to the slim, functional version - the template changes you'd made had merely caused the info to spread the box across half the article, but with the values entered as per new version, it is fine'n'dandy. Gj Ab Fox 07:14, 24 March 2007 (EDT)
- No, the NPC cats are good; I see now what has happened -- the template changes have merely not recognised the old data and so led to some of the already existing articles going pear-shaped. If I go back to them and re-enter using the current template style, then all should be restored to former glory :) Fox 07:08, 24 March 2007 (EDT)
[edit] Image size
The guidelines state 160px as image size, although I see you are uploading and entering them as 196px.... I think they look better at the larger size, and have re-done some of my earlier contribs. In view of this I'm gonna go ahead and change the guideline to 196 :) Fox 06:28, 27 March 2007 (EDT)
- Yeah, I just noticed that. Sorry. *goes to change it to 196px* -- ab.er.rant
01:40, 30 March 2007 (EDT)
[edit] Explorable areas
Would it be possible to add a function to also include images of maps for the explorable areas or as otherwise required? Fox 06:30, 29 March 2007 (EDT)
- Of course! I didn't originally include it because there were no parser functions yet and it kinda slipped my mind. Feel free to add it if you on right now. I'll come back to it later. -- ab.er.rant
22:47, 29 March 2007 (EDT)
- I've added a map and map-text parameter. It's basically delegating the the subtemplate that {{NPC infobox}} is using. Do you think there's a need for multiple maps for a location? Or maybe it's better to call them image1, image2, image3, etc. to allow for screenshots to be added as well.... hmmmmm -- ab.er.rant
01:40, 30 March 2007 (EDT)
- At the risk of sounding "belt n braces" and requesting a template to be unecessarily modified, I would be quite happy that the ability to add an extra image is there should it be required. Like a Swiss Army knife, you never know when you're gonna have to remove that stone from hoof lol :) Fox 03:55, 30 March 2007 (EDT)
- Done :) I added five parameters, just copying from the NPC template, I even extracted a template so NPC and location can share it. Anyway, it's pic1, pic1-text all the way to pic5 and pic5-text. Why "pic"? Because most location pages isn't only maps, so I thought I just named it more generically so that it doesn't seem weird when it's used for screenshots. You might not want to go all the to 5 without a significant page length though, otherwise, too much white space. -- ab.er.rant
06:52, 30 March 2007 (EDT)
- May thanks :) The two I had already placed using "map" I have updated to "pic1", and will follow that convention from now Fox 06:59, 30 March 2007 (EDT)
- Done :) I added five parameters, just copying from the NPC template, I even extracted a template so NPC and location can share it. Anyway, it's pic1, pic1-text all the way to pic5 and pic5-text. Why "pic"? Because most location pages isn't only maps, so I thought I just named it more generically so that it doesn't seem weird when it's used for screenshots. You might not want to go all the to 5 without a significant page length though, otherwise, too much white space. -- ab.er.rant
- At the risk of sounding "belt n braces" and requesting a template to be unecessarily modified, I would be quite happy that the ability to add an extra image is there should it be required. Like a Swiss Army knife, you never know when you're gonna have to remove that stone from hoof lol :) Fox 03:55, 30 March 2007 (EDT)
- I've added a map and map-text parameter. It's basically delegating the the subtemplate that {{NPC infobox}} is using. Do you think there's a need for multiple maps for a location? Or maybe it's better to call them image1, image2, image3, etc. to allow for screenshots to be added as well.... hmmmmm -- ab.er.rant
[edit] Party size
Could a parameter be added for maximum party size? This would be helpful on all location infoboxes, whether for outposts, towns, etc. - BeX 15:50, 17 April 2007 (EDT)
- Good idea. Should it default to 8? or 4? or "Unknown"? -- ab.er.rant
22:09, 17 April 2007 (EDT)
- I made it default 8, since most locations have size 8. -- ab.er.rant
23:41, 17 April 2007 (EDT)
- Yeah, that seems best, as Factions and Nightfall areas are usually 8. - BeX 01:50, 18 April 2007 (EDT)
- Is this the only infobox that needs the change? I didn't get much sleep and concentrating isn't easy. :P - BeX 01:54, 18 April 2007 (EDT)
- Yep, unless there's some other location template I'm not aware of ..... or do we want to put in something similar to mission the infobox? Hmm... -- ab.er.rant
02:47, 18 April 2007 (EDT)
- Depends on party size in hard mode otherwise I'm fine listing it if there it is different from usual. --Aspectacle 02:57, 18 April 2007 (EDT)
- Yep, unless there's some other location template I'm not aware of ..... or do we want to put in something similar to mission the infobox? Hmm... -- ab.er.rant
- Is this the only infobox that needs the change? I didn't get much sleep and concentrating isn't easy. :P - BeX 01:54, 18 April 2007 (EDT)
- Yeah, that seems best, as Factions and Nightfall areas are usually 8. - BeX 01:50, 18 April 2007 (EDT)
- I made it default 8, since most locations have size 8. -- ab.er.rant
Realised something just now. Should party size be omitted from explorable areas? Most notably in Prophecies around northern shiverpeaks and kryta. Depending on where you started, it could be 6 or 8. Should it just list the maximum possible (i.e. 8), the potential max sizes (i.e. 6, 8) or omitted? -- ab.er.rant
05:34, 18 April 2007 (EDT)
- Yeah, I think it should be omitted. The reason I wanted this added was because I was doing Defend North Kryta Province backwards from ToA, and you can't walk into any towns along the way because you'll lose 2 people. Technically you could have 8 people in Old Ascalon. - BeX 21:04, 18 April 2007 (EDT)
[edit] Avatar of ...
I was in Nebo Terrace today and there is a Statue of Dwayna, which gives 2 blessings:
- Holy Blessing
- DP remove/Morale Boost
I looked on Nebo Terrace, but there is no mention of it there. Shouldn't this be included in the location infobox? Something like: hasStatueoftheGods = y? -- Image:Corrran.png (CoRrRan / talk) 14:53, 28 April 2007 (EDT)
- That isn't an NPC service IMHO. But perhaps another row like "Blessing: Holy Blessing
Morale Boost"? I don't use these so input from others would be appreciated. -- ab.er.rant
21:19, 29 April 2007 (EDT)
- I think either having Statue = Dwayna etc, in the infobox would be alright, but the blessing types should be in the article, not in the infobox. - BeX 02:05, 30 April 2007 (EDT)
- Yep, I don't expect the Blessings themselves to be mentioned in the article, just that there is a statue of a god, where you could get blessings. I think Statue = Dwayna would be ok, although AFAIK all gods in Prophecies only give the two afore mentioned 'blessings'. -- Image:Corrran.png (CoRrRan / talk) 15:19, 30 April 2007 (EDT)
- Ok, so how about a "hasBlessing"? Since we already have Blessing. -- ab.er.rant
09:49, 2 May 2007 (EDT)
- I'd rather see Statue: Dwayna and have the statue article redirect or something. Just my preference. - BeX 10:07, 2 May 2007 (EDT)
- You mean like a separate row on the infobox? -- ab.er.rant
20:41, 2 May 2007 (EDT)
- Exactly! - BeX 01:04, 3 May 2007 (EDT)
- Heh, I added a statue param to the template, which works the same way as exits (in that you have to manually link and manually add
tags for multiple. I currently placed it below npc services, but if anyone thinks it should be higher up the infobox, feel free to change it. I've updated Nebo Terrace to use the new parameter. -- ab.er.rant
03:46, 3 May 2007 (EDT)
- Heh, I added a statue param to the template, which works the same way as exits (in that you have to manually link and manually add
- Exactly! - BeX 01:04, 3 May 2007 (EDT)
- You mean like a separate row on the infobox? -- ab.er.rant
- I'd rather see Statue: Dwayna and have the statue article redirect or something. Just my preference. - BeX 10:07, 2 May 2007 (EDT)
- Ok, so how about a "hasBlessing"? Since we already have Blessing. -- ab.er.rant
- Yep, I don't expect the Blessings themselves to be mentioned in the article, just that there is a statue of a god, where you could get blessings. I think Statue = Dwayna would be ok, although AFAIK all gods in Prophecies only give the two afore mentioned 'blessings'. -- Image:Corrran.png (CoRrRan / talk) 15:19, 30 April 2007 (EDT)
- I think either having Statue = Dwayna etc, in the infobox would be alright, but the blessing types should be in the article, not in the infobox. - BeX 02:05, 30 April 2007 (EDT)
[edit] hasFactionRewards
I'm going to add the parameters hasPriestofBalthazar, hasKurzickBureaucrat and hasLuxonScavenger, updating the articles and then removing hasFactionRewards, since faction rewards can refer to Balthazar, Kurzick or Luxon faction rewards. -- Gordon Ecker 08:36, 27 June 2007 (UTC)
- It's done. -- Gordon Ecker 09:31, 27 June 2007 (UTC)
[edit] hasHenchman
Should this be henchmen or are we going with singular for all NPC services for consistancy? -- Gordon Ecker 04:07, 12 July 2007 (UTC)
[edit] Landmark
This could be also used with landmarks. Only some changes would be needed. If Type = landmark, then:
- Exists is replaces by the 'area' they are in.
- Party size is removed.
- Category is changed to Category: Campaign landmark.
Since landmarks can be small villages with services, everything else would be the same and there is no need to make more templates. --The preceding unsigned comment was added by User:MithranArkanere .
[edit] Type
How come there's always a blank line when you type in Landmark? See Devourer Cave for example of what I mean.--§ Eloc § 16:10, 4 September 2007 (UTC)
- That is because of a mistake in the ParserFunction code, I do that all the time.. It seems to look ok now? - anja
16:52, 4 September 2007 (UTC)
[edit] Dungeons
Could we add two optional variables for dungeons perhaps. Dungeon Quest and Dungeon Chest for quick and easy navigation :) All dungeons have a different article for these options and it seems appropriate. Opinions? --Lemming
20:10, 4 September 2007 (UTC)
- Fine by me. Otherwise we'd have to use the See also headings. Not sure how large the infobox is becoming then though. Can you (or someone else) make an example on a personal sandbox? --
(CoRrRan / talk) 11:05, 5 September 2007 (UTC)
- The chest option could also be used by urgoz and the deep, I will make a test in a sandbox. --Lemming
20:46, 5 September 2007 (UTC)
- Ok you can see the test version at User:Lemming64/Sandbox3, let me know what you think. What we could do is have a subsection like Images with a title like Dungeon Info if the type is dungeon, but that coding is beyond me currently, I may try and get my head around it when I am more awake sometime. --Lemming
20:52, 5 September 2007 (UTC)
- Ok you can see the test version at User:Lemming64/Sandbox3, let me know what you think. What we could do is have a subsection like Images with a title like Dungeon Info if the type is dungeon, but that coding is beyond me currently, I may try and get my head around it when I am more awake sometime. --Lemming
- The chest option could also be used by urgoz and the deep, I will make a test in a sandbox. --Lemming
[edit] Faction Scribe
| hasFactionScribe = y
I don't think this one works. It won't show up under the services when I put in y in an article.--§ Eloc § 16:11, 7 September 2007 (UTC)
[edit] Arena outpost
We need an additional switch entry for type = Arena outpost. (See Ascalon Arena (outpost), which currently falls into Category:All locations, instead of Category:Arena outposts.) --
(CoRrRan / talk) 16:24, 4 October 2007 (UTC)

