The Alkali Pan
From Guild Wars Wiki
| The Alkali Pan | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | The Desolation |
| Type | Explorable area |
| Exit(s) | Bone Palace Crystal Overlook Ruins of Morah The Ruptured Heart The Shattered Ravines |
| Images | |
| The Alkali Pan | |
| Locations of all bosses in The Alkali Pan | |
| Collector locations in The Alkali Pan | |
Contents |
[edit] Bounties
[edit] Sunspear Promotion Points
There are 4 Ghostly Scouts in this explorable offering 2 different bounties.
- Undead Hunt
- Northwest - Shrine of Melandru outside The Ruptured Heart portal.
- Southwest - Shrine of Melandru outside the Crystal Overlook portal.
- Mandragor Hunt
- Central - Shrine of Grenth.
- East - Shrine of Lyssa near Fumeai between the Bone Palace and The Shattered Ravines portals.
[edit] Lightbringer Promotion Points
There are 5 Ghostly Priests in this explorable offering 3 different bounties.
- Margonite Battle
- North - Shrine of Dwayna northeast from the Ruins of Morah portal.
- South Central - Shrine of Dwayna to the southeast of centre.
- Elemental Hunt
- East - Shrine of Melandru outside the Bone Palace portal.
- Monolith Hunt
- North Central - Shrine of Balthazar outside the Ruins of Morah portal.
- Northeast - Shrine of Grenth outside The Shattered Ravines portal.
[edit] NPCs
[edit] Allies
20 Ghostly Priest
20 Ghostly Scout
24 General Farrund
[edit] Collectors
10 (20) Fumeai - 5 Ruby Djinn Essences
[edit] Charmable animals
- 5 Hyena
[edit] Foes
- Margonites
24 (26) Horde of Darkness (only appears before completing the Horde of Darkness quest)
24 (26) Margonite Executioner
24 (26) Margonite Cleric
24 (26) Margonite Seer
24 (26) Margonite Sorcerer
24 (26) Margonite Ascendant
24 (26) Margonite Reaper
- Torment creatures
28 (30) Blade of Corruption
28 (30) Shadow of Fear
28 (30) Arm of Insanity
28 (30) Scythe of Chaos (Dervish)
24 (26) Shambling Mesa
24 (26) Sandstorm Crag
- Djinn
24 (26) Ruby Djinn
24 (26) Sapphire Djinn
- Awakened
24 (26) Awakened Blademaster
24 (26) Awakened Gray Giant
24 (26) Awakened Acolyte
24 (26) Awakened Defiler
24 (26) Awakened Thought Leech
24 (26) Carven Effigy
24 (26) Awakened Cavalier
24 (26) Awakened Dune Carver
- Monoliths
22 (26) Graven Monolith
22 (26) Graven Monolith
22 (26) Graven Monolith
Others
1 (22) Solitary Colossus (only appears before completing the Horde of Darkness quest)
- Mandragors
22 (26) Mandragor Sand Devil
22 (26) Mandragor Terror
22 (26) Ravenous Mandragor
- Wurms
28 (30) Desert Wurm
[edit] Bosses
26 (30) Vah the Crafty (Mandragor) → Spike Trap
28 (30) Amiresh the Pious (Undead) → Divert Hexes
28 (30) Shelkeh the Hungry (Undead) → Hex Eater Vortex
28 (30) Churkeh the Defiant (Undead) → "It's just a flesh wound."
[edit] Quests
- The following bosses will appear during this quest, but their skills cannot be captured. When attacked they do not die, rather when their health drops to approximately 20%, they become allies.
24 Commander Mosek (Undead)
24 Commander Yamji (Undead) → Quicksand
24 Commander Lohgor (Undead) → Signet of Suffering
24 Commander Gituhr (Undead)
[edit] Notes
- The skill Junundu Smash can be used to knock down the pillar near Fumeai providing an alternate route from the Bone Palace to The Shattered Ravines.
- A Vanquisher run of this area will require the destruction of around 300-303 foes. Most areas may be done within a Junundu, making the vanquish significantly easier, with three exceptions: the area in front of the exit to The Shattered Ravines, the area in front and to the west of the exit to Ruins of Morah and the area around the Mesmer boss, Shelkeh the Hungry. With careful pulling, Shelkeh the Hungry can be lured up to wurms past the rocky ground to the north.
- There will be 1-2 mobs consisting of 1-2 Awakened Acolytes and 3-4 Awakened Cavaliers each, which are pretty hard to take down especially while vanquishing, even in the Junundu. Make use of the targeting function for your heroes.
- If entering this area before taking the Horde of Darkness quest, the passage in front of the exit to the Ruins of Morah will be closed, making it harder to go from one side of the map to the other.

