The Alkali Pan
From Guild Wars Wiki
| The Alkali Pan | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | The Desolation |
| Type | Explorable area |
| Exit(s) | Bone Palace Crystal Overlook Ruins of Morah The Ruptured Heart The Shattered Ravines |
| Images | |
| Mission map | |
| Locations of all bosses | |
| Collector and bounty locations | |
Contents |
[edit] Getting there
The primary quest that will lead your party here from the Bone Palace is Horde of Darkness. The secondary quest Strange Bedfellows also takes place here.
[edit] Exits
- Bone Palace (east)
- Crystal Overlook (west)
- Ruins of Morah (north by northwest)
- The Ruptured Heart (northwest)
- The Shattered Ravines (northeast)
[edit] Shrines
- Ghostly Priest → Elemental Hunt
- At the exit into the Bone Palace.
- Ghostly Priest → Margonite Battle
- Northeast from the exit into the Ruins of Morah.
- Towards the south, at a path where a sandy area borders the sulfurous wastes.
- Ghostly Priest → Monolith Hunt
- At the exit into the Ruins of Morah.
- At the exit into the Shattered Ravines.
- Ghostly Scout → Mandragor Hunt
- Along the eastern edge between the exits to the Bone Palace and the Shattered Ravines.
- Near the center of the map, east from the exit into Crystal Overlook.
- Ghostly Scout → Undead Hunt
- At the exit into Crystal Overlook.
- At the exit into the Ruptured Heart.
- Resurrection shrines with a statue
- Avatar of Dwayna
- Northeast from the exit into the Ruins of Morah.
- Towards the south, at a path where a sandy area borders the sulfurous wastes.
- Champion of Balthazar
- At the exit into the Ruins of Morah.
- Lyssa's Muse
- Along the eastern edge between the exits to the Bone Palace and the Shattered Ravines.
- Melandru's Watcher
- At the exit into Crystal Overlook.
- At the exit into the Bone Palace.
- At the exit into the Ruptured Heart.
- Voice of Grenth
- At the exit into the Shattered Ravines.
- Near the center of the map, east from the exit into Crystal Overlook.
[edit] Quests available
[edit] NPCs
[edit] Allies
24 General Farrund
20 Ghostly Priest
10 Ghostly Scout
10 (20) Fumeai (collector for 5 Ruby Djinn Essences)
[edit] Foes
5 Hyena (one in the rocky northeastern corner)
- Monoliths


22 (26) Graven Monolith
- Margonites
24 (26) Margonite Executioner
24 (26) Margonite Cleric
24 (26) Margonite Seer
24 (26) Margonite Sorcerer
24 (26) Margonite Ascendant
24 (26) Margonite Reaper
24 (26) Horde of Darkness (not after Horde of Darkness)
- Torment creatures
28 (30) Blade of Corruption
28 (30) Arm of Insanity
28 (30) Shadow of Fear
28 (30) Scythe of Chaos
24 (26) Shambling Mesa
24 (26) Sandstorm Crag
- Djinn
24 (26) Ruby Djinn
24 (26) Sapphire Djinn
- Undead
24 (26) Carven Effigy
22 (26) Mandragor Terror
22 (26) Ravenous Mandragor
22 (26) Mandragor Sand Devil
- Undead
24 (26) Awakened Blademaster
24 (26) Awakened Gray Giant
24 (26) Awakened Acolyte
24 (26) Awakened Defiler
24 (26) Awakened Thought Leech
24 (26) Awakened Cavalier
24 (26) Awakened Dune Carver
28 (30) Desert Wurm
[edit] Bosses
26 (30) Vah the Crafty → Spike Trap (Vah's Hornbow)
- Undead
28 (30) Amiresh the Pious → Divert Hexes (Amiresh's Piety)
28 (30) Shelkeh the Hungry → Hex Eater Vortex (Shelkeh's Hex Eater)
28 (30) Churkeh the Defiant → "It's just a flesh wound." (Churkeh's Defiance)
[edit] Notes
- A pillar near Fumeai can be knocked down using Junundu Smash, which opens an alternate route from the Bone Palace to the Shattered Ravines.
- Before acquiring the Horde of Darkness quest, the passage in front of the Ruins of Morah exit will be closed; making it more difficult to get to the other side of the map.
- These quests affect the spawns in this area:
- Vanquisher runs of this area without active quests yielded roughly 300 foes or so. Discounting quest influences, it has been reported to range from 281 to 319.
- This area can be cleared while inside the relative safety of a Junundu, with the exception of the rocky ground outside the two outposts and the boss group of Shelkeh the Hungry.
- Shelkeh the Hungry is a mesmer boss and its group has several Awakened Cavaliers. Skills that prevent resurrection (such as Frozen Soil) are essential to overcoming them.
- For large awakened groups (the larger ones are on the sulfurous wastes), be sure to take down all Awakened Acolytes and Awakened Cavaliers first. These groups can be difficult to take on, even while inside a Junundu. The Cavaliers have both Signet of Return and "We Shall Return!" so it is essential to keep killing them, or else they will maintain an infinite resurrection chain.
- There are about a dozen spots in the sulfurous wastes where Desert Wurms are hidden, with some having two of them appear at once. Make sure you sweep the area and proceed carefully before engaging undead or elemental groups.
- Hidden mandragor groups can be found on the western rocky ground, the eastern sandy area, and the rocky northeastern corner. Proceed slowly to avoiding engaging multiple groups.

