The Arid Sea

From Guild Wars Wiki
Jump to: navigation, search
Disambig icon.png This article is about an explorable area. This name is also used for a Zaishen vanquish quest.
The Arid Sea
Forgotten Wisdom before.jpg
Campaign Prophecies
Region Crystal Desert
Type Explorable area
Exit(s) Crystal Overlook
Skyward Reach
Vulture Drifts (2 exits)
Images
The Arid Sea map.jpg
Interactive Map
Non-interactive maps
The Arid Sea is the driest and most inhospitable part of the Crystal Desert, as evidenced by the sparse population of desert creatures. A long time ago, there used to be a thriving settlement here, before internal dispute brought it all to ruin. Now, nothing lies here save dust, ruins, and memories.

Far to the south, a little known passage takes would-be explorers to the continent of Elona.

NPCs[edit]

Allies[edit]

Services[edit]

Charmable animals[edit]

Animals

Foes[edit]

Behemoths

Enchanted armors

Giants

Hydras

Plants

Scarabs

Wurms

Bosses[edit]

Hydras

Objects[edit]

Landmarks[edit]

Notes[edit]

  • Complete exploration of this area contributes approximately 1.3% to the Tyrian Cartographer title.
  • Vanquisher runs of this area without active quests require defeating around 110 foes. Including quest influences, it has been reported to range from 87 to 137.
    • There are several small hidden groups of scarabs scattered throughout the area. A Dune Burrower tends to have a pair of hidden scarabs nearby.
    • There's also a chance of encountering hidden Sand Wurms and Salving Cacti. Make sure you kill them before moving on; if they burrow and hide, they still count against your vanquisher kills.
    • There might be a hydra group (sometimes a boss group) that patrols clockwise around the edge of the map. If you're having troubles finding the last group, try running counter-clockwise to intercept them.
    • The south-western section contains only hidden foes.
  • If a player has both Prophecies and Nightfall on the same account, there is a transfer point in this region to the far south via Forgotten Guardian. Characters must have already completed the Gate of Desolation mission to use this exit. By using the portal from Crystal Overlook, players can bring in a party of eight instead of the normal six, to help with vanquishing (although the relatively small enemy groups tend to make this unnecessary).

Explorable areas in the Crystal Desert
Diviner's Ascent Prophet's Path Salt Flats Skyward Reach The Arid Sea The Scar Vulture Drifts
Towns and outpostsMissionsLandmarks