The Dragon's Lair
From Guild Wars Wiki
This is a location entry. For information on the outpost, see The Dragon's Lair (outpost).
| The Dragon's Lair | |
|---|---|
| | |
| Campaign | Prophecies |
| Region | Crystal Desert |
| Type | Cooperative |
| Party size | 8 |
| Duration | Medium |
| Preceded by | Augury Rock |
| Followed by | Seeking the Seer |
Having completed the trials for Ascension, you must now seek out the ancient dragon, Glint. She will tell you how to strike back at the White Mantle as well as tell you who their masters really are.
Contents |
[edit] Mission information
[edit] Objectives
Gain audience with the prophet Glint.
- Defeat the Facet of Light.
- Defeat the Facet of Nature.
- Defeat the Facet of Chaos.
- Defeat the Facet of Darkness.
- Defeat the Facet of Elements.
- Defeat the Facet of Strength.
- Bonus Defeat Glint.
[edit] Walkthrough
To reach Glint, you must pass through six chambers, each representing one of the core professions. Four of these rooms have a global environmental effect to hinder players from reaching the Facet at the opposite end of the chamber. Each Facet represents one profession, and when defeated opens a portal to the next chamber. The order of the chambers is always the same. The portal to the first Facet's chamber is opened after a player talks with the Forgotten Gate Keeper.
[edit] Facet of Light
While in this room, all players suffer from Domain of Health Draining, causing -3 health degeneration. As a result healers must be constantly active, and group-healing spells such as Heal Party are useful to help combat the effect. Luckily, the foes you face in this room are not difficult. As with the desert missions, Forgotten Sages should be the priority target. You'll also fight Enchanted Sword and Hammer pairs. Typically, players follow the western edge of the room, sometimes avoiding a few foes. Try to kill off the groups before engaging the Facet of Light boss. It uses Shield of Regeneration and Guardian as its primary defense. An enchantment removal or simple overwhelming DPS should drop it fast, opening the next room.
- Note: Before the slope down towards the Facet's chamber, there is a small area where the Domain of Health Draining does not work. This might be used to prepare and regenerate.
[edit] Facet of Nature
The health degeneration effect is now replaced with Domain of Slow, causing all players to move slower. In this room, you'll fight numerous Enchanted Bows, many of which start up on ledges. However, a long/flatbow shot usually will cause them to run around to lower ground. Again, it is common for players to hug the left wall when going through this room to attempt to avoid a group or two. The Facet of Nature uses Melandru's Resilience, so either avoid using weak hexes/conditions or have a player prepared with Wild Blow (or Wild Strike/Wild Throw).
[edit] Facet of Chaos
This room has no global effect. Instead, you'll fight swarms of Crystal Spiders with Forgotten Illusionists backing them up. The spiders spam Shatter Enchantment and Hex Breaker, so it's usually best to avoid using hexes and enchantments with them around. Also try to keep out of the Illusionist's Chaos Storm as it isn't always easy to see its visual effect. The back of the room is a twisted path to the Facet of Chaos. Pairs of Illusionists will cast across the low walls of the path, but projectile attacks can reach them.
[edit] Facet of Darkness
Players suffer from Domain of Energy Draining, resulting in -1 energy degeneration in this room. Also, players and foes alike are kept under a low powered Death Nova that deals 26dmg and poisons for 15 seconds. The Rock-Eater Scarabs like to use Frenzy, making them die fast. If many die at once, the damage from the Death Novas can add up if players are grouped up. Also, Forgotten Cursebearers will use the corpses to heal, but they shouldn't pose much of a threat. Thanks to the constant Death Nova, weapons and armor with a bonus while enchanted will be nice here, and minion armies can make this room very quick. Skills such as Shatter Enchantment are guaranteed to find a target, while Mystic Regeneration and especially Pious Assault will benefit from the extra enchantment. The Facet of Darkness in the back is quite easy. Dismiss Condition is also especially useful here for removing the poison acquired from Death Nova, while providing extra healing to cover what health was lost thanks to the Death Nova enchantment.
[edit] Facet of Elements
While there are no global effects in this room, you'll run across unavoidable wards that are under the effects of the Domain of Elements, which causes common elementalist AoE spells (Eruption, Fire Storm, Maelstrom and Chain Lightning) to players in them. Try not to stand in them while fighting. Crystal Guardians guard the halls here and carry a nasty Shock/Aftershock combo. Luckily, they rarely use the combo in the correct sequence. Forgotten Arcanists will often be in side rooms, intercepting players in the main corridor as they pass by. Defeat the Facet of Elements at the back to proceed to the last Facet.
[edit] Facet of Strength
The global effect here is that every 20 seconds or so, all players are knocked down for 3 seconds. This proves very annoying, although skills such as Balanced Stance and Dolyak Signet will prevent the knockdown. Mostly, you'll fight Sword/Hammer pairs, although you may run into a group with a Crystal Spider and Crystal Guardian in it as well. Kill the Guardians first, as Aftershock is much more likely to deal its extra damage while the healers are helpless on the ground. Defeat the Facet of Strength to finally meet Glint.
[edit] Bonus
The bonus to this mission is unique in that even if the entire party dies while attempting the bonus, they will still receive credit for the mission and continue to Droknar's Forge. So unless you are attempting for the Survivor title, there is little reason not to try. To begin the bonus, do not enter the portal opened during Glint's cinematic. Instead, pick up one of the Dragon Eggs in her lair. She will turn hostile towards the party. Defeat her for the bonus.
Since Glint is friendly until the eggs are touched, traps and spirits can be placed for heavy damage as soon as she turns against the party.
Glint has a unique assortment of skills. She usually begins the battle by casting Crystal Haze, a nasty hex that will leave all casters with exhaustion unless they are careful. Revealed Hex/Inspired Hex are great at removing it, as with all monster skill hexes, they are not replaced and recharge instantly. Casters should try to spread out before the start of battle, allowing some to avoid the hex. Beware if using henchmen and heroes, as they may easily cast themselves dry of energy if left to their own devices - for those with heroes, it is suggested to set the caster heroes to passive and turn off healer heroes' skills for the duration of the hexes.
Glint hits hard, and she will use Jagged Crystal Skin to cause massive damage to melee fighters. However, the skin is a stance and thus can be removed with Wild Blow, Wild Strike, or Wild Throw. Also, since it only triggers on physical damage, using elemental weapons or under Greater Conflagration will negate its effects. If using henchmen, Little Thom does have Wild Blow, so he should be taken in preference over Stefan.
She also will use Crystal Bonds, but this should not be too problematic as long as your party doesn't rely on enchantments too much. Self-targeting enchantments such as those used by dervishes are not affected, so it primarily inhibits protection monks.
Half way during the battle, she will use Crystal Hibernation, granting health regeneration and a Reversal of Fortune effect against non-physical damage. It is difficult to kill her under this, but it has a long, five-second activation, leaving it wide open for interrupts. Just be sure your interrupt can target non-spell skills.
[edit] Skill recommendations
- Bring a mix of skills. Regenerative enchantments may help in the Facet of Light's room, but it will be detrimental in the Facet of Chaos's room and unreliable if fighting Glint.
- Very few foes leave corpses, so it is not recommended to rely on them. However, Well of Blood can prove useful with the occasional corpse.
- If fighting Glint, make sure someone at least has an interrupt to prevent Crystal Hibernation. This will make the battle much easier.
- If fighting Glint, bringing Distracting Blow and Wild Blow can make short work of her when combined with good tanking.
- Wild Blow comes in handy when fighting the ranger and warrior facets as well as against Glint.
- Signet of Capture is common, as the Facets are the only place in Tyria to gain four of the elite skills available (Melandru's Resilience is also used by a titan boss during The Titan Source; Mantra of Recall is also used by Featherclaw in Snake Dance). However, all but Gladiator's Defense and Melandru's Resilience are core skills and can be found in other campaigns — and even these two can be found in certain situations in Eye of the North.
- It is recommended to bring Spirit Bond to ward off most of the damage done by Glint, if you do bonus.
[edit] Mission NPCs
[edit] Allies
[edit] Foes
20 (26) Forgotten Arcanist
20 (26) Forgotten Illusionist
20 (26) Forgotten Sage
20 (26) Forgotten Cursebearer
20 (26) Enchanted Hammer
20 (26) Enchanted Sword
20 (26) Enchanted Bow
22 (26) Crystal Guardian
20 (26) Crystal Spider
20 (26) Rock-Eater Scarab
31 (31) Glint
[edit] Bosses
26 (30) Facet of Elements → (Lightning Surge)
26 (30) Facet of Chaos → (Mantra of Recall)
26 (30) Facet of Light → (Shield of Regeneration)
26 (30) Facet of Darkness → (Grenth's Balance)
26 (30) Facet of Nature → (Melandru's Resilience)
26 (30) Facet of Strength → (Gladiator's Defense)
[edit] Dialogue
[edit] Initial dialogue
- Forgotten Gate Keeper: "Glint does not often accept visitors. If you wish to meet her, you must make your way through the defenses of her lair."
- Forgotten Gate Keeper: "Defeat the six facets of the great dragon prophet, and you shall be granted an audience. Step through this portal to begin the journey."
[edit] Intermediate Cinematic
- Glint: "It was almost eight hundred years ago when I foresaw the Flameseeker Prophecies."
- Glint: "You have Ascended and awakened the gift of True Sight that lay dormant within you."
- Glint: "The moment has finally come. You are the Chosen I have been waiting for."
- Glint: "While you've been in the desert, the rest of the world has changed. Let me show you."
- Glint: "As you know, those who you once called friends have become enemies."
- Glint: "Their souls are darkened by a deep secret."
- Glint: "The Unseen gods they speak of are nothing more than a terrible and fearful race of spellcasters known as the Mursaat."
- Glint: "As I have foreseen, the Mursaat will meet their demise at the hands of the Chosen. Their stranglehold on the lands of Kryta and beyond will be broken."
- Glint: "For years the Mursaat and their human disciples have hunted down the Chosen, murdering them to prevent the prophecies from coming to pass."
- Glint: "But you have slipped through their fingers, and your friends now pay the price."
- Glint: "The one called Markis betrays them as he betrayed you, and if you do not hurry to their aid, none will survive."
- Glint: "Many have already been taken captive."
- Glint: "Their souls will be reaped upon one of the five Bloodstones, just as the Chosen you witnessed being slaughtered in the Maguuma Jungle."
- Glint: "If this happens, no magic on this world or any other will bring them back."
- Glint: "Of the future, this you must know: You story does not end in the mountains."
- Glint: "Your true destiny will lead you to the west, to the Ring of Fire."
- Glint: "Seek the flame, for within it lies the power to destroy both good and evil."
- Glint: "This portal will take you to the Shiverpeak Mountains."
- Glint: "I know you must have questions, but there are some things you must know and others that you must discover upon your journey."
- Glint: "Go now. Save your friends. They will not last through the night."
[edit] End Cinematic
- Note: This cinematic only plays if you fail the bonus objective.
- Glint: "Your story does not end with you dead on the floor of my lair."
- Glint: "You have a destiny to fulfill."
- Glint: "It would be a shame if the end of the human race came about simply because you do not know when you are overmatched."
- Glint: "Now away with you."
[edit] Notes
- Interactive objects
- For each Facet's area there is a corresponding skill affecting you:
-
Domain of Health Draining
-
Domain of Slow
-
Domain of Energy Draining (also Death Nova)
- zones in which one of these are active:
- Unseen skill, causes knockdown.
-
| Prophecies missions |
|---|
| The Great Northern Wall » Fort Ranik » Ruins of Surmia » Nolani Academy » Borlis Pass » The Frost Gate » Gates of Kryta » D'Alessio Seaboard » Divinity Coast » The Wilds » Bloodstone Fen » Aurora Glade » Riverside Province » Sanctum Cay » Dunes of Despair and Elona Reach and Thirsty River » Augury Rock » The Dragon's Lair » Ice Caves of Sorrow » Iron Mines of Moladune » Thunderhead Keep » Ring of Fire » Abaddon's Mouth » Hell's Precipice |
| Missions in the Crystal Desert |
|---|
| Augury Rock • Dunes of Despair • Elona Reach • The Dragon's Lair • Thirsty River |
| Challenge: Glint's Challenge |
| Towns and outposts • Explorable areas • Landmarks |

