The Elusive Golemancer

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The Elusive Golemancer
Section Primary Asura Quests
Given by Blimm
in Magus Stones
(Tarnished Coast)
Part of The Knowledgeable Asura
Preceded by Lab Space
Campaign Eye of the North
Type Primary quest Repeatable quest
Maps

(Click to enlarge)

Contents

[edit] Quest information

[edit] Objectives

  • Enter Oola's Lab through the secret entrance Blimm revealed to you.
  • Find a golem to circumvent the security system.
  • Discover a way to access the next laboratory level.
  • Search the room for a passage leading further into the laboratory.
  • Survive the fiery gauntlet.
  • Open the security lock.
  • Defeat the indestructible golem.
  • Confront the mysterious voice.

[edit] Reward

[edit] Walkthrough

[edit] Level 1

You begin this dungeon quest in a room filled with worker golems and sentry golems. None of them are hostile at this point. There are two worker golems at the entrance followed by a 'line' of 4 worker golems. Click on the one to the far left of the first line and select "Go pull that lever." It will walk, slowly, to the other end of the cavern to where the switch is. The Sentry Golems will become hostile and will attack both the party and the worker golem, so take them out before the worker golem is destroyed. If the worker golem fails to survive, you'll need to go back and select another worker golem and repeat the process. The lever will open the entrance to Oola's lab.

Bug Bug.
Occasionally the worker golem will not pull the lever and say "Invalid Command" when spoken to. If this happens you must restart. This seems to happen if you try and talk to the golem after you activate it and before it reaches the lever.

When you enter the second room, a mysterious voice warns against "pulling the lever" (at the far corner of the room). There is no choice, however, and using the lever will both open a new exit and activate the sentry golems, making them hostile. Make your way to the new exit, dispatching Sentry Golems as you go.

[edit] Level 2

Ahead will be a mystical keyholder. There is another such device around the corner to the east. Upon using the first device you will pick up a bundle item (Crystalline Key). This will activate the sentry golems in the room. Dropping the bundle will deactivate them. These golems respawn indefinitely until the bundle is placed in the second mystical keyholder, at which point they deactivate completely.

A good tactic to employ here is flagging all henchmen to the far keyholder and having some sort of tank carry the key to the second key holder. A monk is a good character to use for this as s/he can drop the bundle and heal if necessary. Using this method will prevent players and henchmen from being body blocked.

Bug Bug.
When working with Heroes and Henchmen, the player can become surrounded by Golems and be unable to move or fight after picking up the crystal. The only solution to this problem is to restart the quest.

Tip: If you insist on doing this as a party, simply drop the bundle if a teammate is low on health, thus halting the attacking golems. NOTE: Be careful when using henchmen, the sentries can body block them and if you rush to the keyholder they can get trapped, and once the key is in the keyholder, you can't get them back.

The next challenge is a room filled with fire darts, sentry golems, and another worker golem. Some of the sentry golems are already hostile, and others will become hostile as your approach them. The mysterious voice will taunt you again. The sole worker golem has a fire protection aura that will protect you against the Fire Darts. The worker golem will slowly walk back and forth from your end of the room to the other. The intent is that your entire party stay in its shielded area, which protects against damage and burning. This becomes difficult to do as you encounter sentry golems in your path. Body blocking can halt the worker's progression temporarily, giving you time to fight.

The golem stops a few steps short of safety so your party will have to run a few steps under dart attacks. It is not possible to disable the Fire Dart machines. If part of your party is left behind, the worker golem will be back.

Bug Bug.
The Worker Golem may sometimes get stuck behind your party and stop moving. When this happens, the Golem Fire Shield will lose sync with the Worker Golem and continue to progress forward. If this happens, follow the shield, not the golem, and advance like normal

Up some stairs will be a large room with many golem bodies, sentry golems, and three worker golems. Some are hostile, some will become hostile when you approach them. The mysterious voice will, again, encourage you to give up. The objective here is to activate the worker golems ("follow mode engaged") and lead them to three touchplates near the door to the next room. They should "engage stationary mode" once on top of the touchplates. If not, activating the golem again should do so. One worker golem is already placed for you.

In the last room of level 2 will be an Indestructible Golem, a bundle item (Flux Matrix) and an interactive Unstable Magical Energy Storage. The golem will not take damage from any normal means; but spells that cause life stealing and some forms of degeneration work. This is not advised as the golem has a large amount of health.

Run past the Indestructible Golem (it's usually best to circle around to the left) and pick up the Flux Matrix. Click on the Unstable Magical Energy Source to "charge" the bundle item. Drop it beside the Indestructible Golem to cause 1337 points of damage. Repeat the procedure and refill the bundle item at the Unstable Magical Energy Source after each drop. It will take 2-3 drops to destroy the golem.

[edit] Level 3

The final level is filled with Sentry Golems and Golem Sentries. Only the Golem Sentries will be (or become) hostile. Oola is at the end of the room. As you approach her, a cutscene will trigger. You do not actually need to fight anything in this room as running to Oola will end the quest.

Bug Bug.
Sometimes after finishing the quest and returning to Rata Sum you can get an error and it will make your quest not count and you have to restart.

[edit] Dialogue

[edit] Initial dialogue

Somewhere beyond all the sentry golems lies Oola's workshop. Go there and ask her to join the krewe.

[edit] Intermediate dialogue

[edit] Blimm

We're ready to enter Oola's Lab.
Oola doesn't like to be bothered by outsiders. You'll have to outsmart her security system. Are you sure you still want to proceed?
YesYes, we need her for the G.O.L.E.M. project. (Triggers Bookah cinematics)
NoOn second thought, maybe we can do without her help.

[edit] Magus Stones

Blimm: "This is as far as I care to take you. I can't go back in there. Too many bad memories. You'll have to get down to the laboratory on your own."
Blimm: "Oola's Workshop is two levels down, past all of her security measures. I left a worker golem to open the first door. Have fun."
Blimm: "We designed the traps to keep less intelligent creatures out. We Asura have no problems with them. You, um, you should be fine. Yeah. You'll be just fine."
Blimm: "And, if you see my red staff, bring it back to me. It's not okay, and if she took my staff, I'm going to burn the laboratory down."

[edit] The Elusive Golemancer

At the start of floor 1

Mysterious Voice: Attention! This is a secure area and is off limits to outsiders. Trespassers will not be tolerated. Turn back now if you value your lives.
Mysterious Voice: Don't even try to bypass this security system...it's flawless! Besides, you'd need a golem to let you in and it's not like a simpleton like you could operate one.
[Party Leader]: Didn't Blimm activate a worker golem to help us? Let's find it.

Opening the first gate

Mysterious Voice: Blast you, Blimm! You may have gotten through the first security check, but you will go no further.
Mysterious Voice: Don't pull the lever in the next room! It'll only hasten your demise. Turn back now and escape while you can.

Pulling that lever

Mysterious Voice: You should have listened to the voice of reason....

At the start of floor 2

Mysterious Voice: You certainly don't take a hint, Blimm. Get away! Don't touch anything!

Opening the lock

Mysterious Voice: Aren't you just full of surprises... I hope you didn't come here to cool off, because it's about to get steamy.

Surviving the fire dart gauntlet

Mysterious Voice: Did those traps get you all "fired" up?
Mysterious Voice: Leave those golems alone. Turn back while you still have your legs! Don't even try to advance. To do so requires heavy thinking.

Placing the three worker golems on the right spots

Worker Golem:Golem in correct location. Stationary mode engaged. (quote)
Worker Golem:Golem in correct location. Stationary mode engaged. (quote)
Worker Golem:Golem in correct location. Stationary mode engaged. (quote)
Mysterious Voice: You think you're a smart one? Let's put you to the test. It's time for you to meet my latest creation...an indestructible golem!

At the start of floor 3

Mysterious Voice: Impressive that you've made it this far, Blimm. I'll have to redesign my security system to keep you and other meddlesome trespassers away.
Oola: Get in here. Let me have a look at you. Did you enjoy the challenge as much as I did watching you squirm? Ha!

[edit] NPCs

[edit] Allies

[edit] Foes

[edit] Bosses

[edit] Objects

[edit] Notes

Bug Bug.
Shows up as Oola's Laboratory in the handbook

[edit] Trivia

  • Blimm's last line is a reference to Milton from the movie Office Space.
  • Flux Matrix does 1337 damage, which is leetspeak for "leet".
  • The giant iron statue on the 2nd floor resembles a Titan.

Eye of the North primary repeatable quests and missions
Asura arc: Finding the Bloodstone and The Elusive Golemancer » Genius Operated Living Enchanted Manifestation
Ebon Vanguard arc: Against the Charr » Warband of Brothers » Assault on the Stronghold
Norn arc: Curse of the Nornbear » A Gate Too Far and Blood Washes Blood
Deldrimor arc: Destruction's Depths » A Time for Heroes
Challenge: Glint's Challenge
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