The Elusive Golemancer
From Guild Wars Wiki
| The Elusive Golemancer | |
|---|---|
| | |
| Campaign | Eye of the North |
| Region | Tarnished Coast |
| Type | Primary |
| Given by | Blimm in Magus Stones |
| Part of | The Knowledgeable Asura |
| Preceded by | Lab Space |
Contents |
[edit] Quest information
[edit] Objectives
- Enter Oola's Lab through the secret entrance Blimm revealed to you.
- Find a golem to circumvent the security system.
- Discover a way to access the next laboratory level.
- Search the room for a passage leading further into the laboratory.
- Survive the fiery gauntlet.
- Open the security lock.
- Defeat the indestructible golem.
- Confront the mysterious voice.
[edit] Reward
- Asura Reputation Points
- First time: 3,000 (4,500 in hard mode)
- On repeat: 300 (450 in hard mode)
- 2,500 Experience
[edit] Walkthrough
You begin this dungeon quest in a room filled with worker golems and sentry golems, none of which are hostile. Talk to the worker golems - one will accept a command to pull the lever which opens the entrance to Oola's lab. Activating this golem will turn the majority of the sentry golems online, and they will become hostile when approached. the golem is the 2nd one on the left.
You are now warned not to pull the lever in the next room. There is no choice, however, and using the lever will both open a new exit and activate the sentry golems, making them hostile. You will now be in a room with a mystical keyholder. There is another such device around the corner to the east. On using the first device you will pick up a bundle item (Crystalline Key) which activates the room's sentry golems. Drop the bundle to deactivate them. These golems respawn indefinitely until the bundle is placed in the second mystical keyholder, at which point they deactivate completely. It is best to have a party member with running skills for this part, though it is quite possible to do without. Tip: Drop the bundle if a teammate is low on health, thus halting the attacking golems. NOTE: Be careful when using henchmen, the sentries can body block them and if you rush to the keyholder they can get trapped, and once the key is in the keyholder, you can't get them back.
The next challenge is a room filled with fire darts, sentry golems (some already hostile, and some which become hostile as you approach), and another worker golem. The mysterious voice will taunt you again. The sole worker golem has a fire protection aura that will protect you against the Fire Darts. It will slowly walk back and forth from your end of the room to the other. The intent is that your entire party stay in it's shielded area, which protects against damage and burning. This becomes difficult to do as you encounter sentry golems in your path. Body blocking can halt the worker's progression temporarily, giving you time to fight. The golem stops a few steps short of safety so your party will have to run a few steps under dart attacks. It is not possible to disable the Fire Dart machines. If part of your party is left behind, the worker golem will be back. Do not try to rush through the darts and catch up.
Sometimes the protective aura will progress ahead of the Golem. Stay inside the aura's graphic when it does this.
There is a resurrection shrine at this point. Up some stairs will be a large room with many golem bodies, sentry golems, and three worker golems. The mysterious voice will again encourage you to give up. Some are hostile, some will become hostile if you approach them. The objective here is to activate the worker golems ("follow mode engaged") and lead them to three touchplates near where you entered the room. They should "engage stationary mode" once on top of the touchplates. If not, activating the golem again should do so. One worker golem is already placed for you.
The door opens. The mysterious voice speaks again. You are now is a room with an "Indestructible Golem", a bundle item (Flux Matrix) and an interactive Unstable Magical Energy Storage. The golem will not take damage, though some hexes (such as Insidious Parasite) do appear to work.
Run past the Indestructible Golem and pick up the Flux Matrix [bundle item). Click on the Unstable Magical Energy Source to "charge" the bundle item. Drop it beside the Indestructible Golem to cause 1337 points of damage. Repeat procedure and refill the bundle item at the Unstable Magical Energy Source after each drop. It should take 3 drops to destroy the golem.
You are almost through the quest. One more room remains, filled with Sentry Golems and Golem Sentries. Only the Golem Sentries will be (or become) hostile. Oola is in this room, and as you approach her you will trigger a cutscene.
[edit] Dialogue
[edit] Initial dialogue
- Somewhere beyond all the sentry golems lies Oola's workshop. Go there and ask her to join the krewe.
[edit] Intermediate dialogue
[edit] Blimm
- We're ready to enter Oola's Lab.
- Oola doesn't like to be bothered by outsiders. You'll have to outsmart her security system. Are you sure you still want to proceed?
Yes, we need her from the G.O.L.E.M. project. (Triggers Bookah cinematics)
On second thought, maybe we can do without her help.
- Oola doesn't like to be bothered by outsiders. You'll have to outsmart her security system. Are you sure you still want to proceed?
[edit] Magus Stones
- Blimm: "This is as far as I care to take you. I can't go back in there. Too many bad memories. You'll have to get down to the laboratory on your own."
- Blimm: "Oola's Workshop is two levels down, past all of her security measures. I left a worker golem to open the first door. Have fun."
- Blimm: "We designed the traps to keep less intelligent creatures out. We Asura have no problems with them. You, um, you should be fine. Yeah. You'll be just fine."
- Blimm: "And, if you see my red staff, bring it back to me. It's not okay, and if she took my staff, I'm going to burn the laboratory down."
[edit] The Elusive Golemancer
At the start of floor 1
- Mysterious Voice: Attention! This is a secure area and is off limits to outsiders. Trespassers will not be tolerated. Turn back now if you value your lives.
- Mysterious Voice: Don't even try to bypass this security system...it's flawless! Besides, you'd need a golem to let you in and it's not like a simpleton like you could operate one.
- [Party Leader]: Didn't Blimm activate a worker golem to help us? Let's find it.
Opening the first gate
- Mysterious Voice: Blast you, Blimm! You may have gotten through the first security check, but you will go no further.
- Mysterious Voice: Don't pull the lever in the next room! It'll only hasten your demise. Turn back now and escape while you can.
Pulling that lever
- Mysterious Voice: You should have listened to the voice of reason....
At the start of floor 2
- Mysterious Voice: You certainly don't take a hint, Blimm. Get away! Don't touch anything!
Opening the lock
- Mysterious Voice: Aren't you just full of surprises... I hope you didn't come here to cool off, because it's about to get steamy.
Surviving the fire dart gantlet
- Mysterious Voice: Did those traps get you all "fired" up?
- Mysterious Voice: Leave those golems alone. Turn back while you still have your legs! Don't even try to advance. To do so requires heavy thinking.
Placing the three worker golems on the right spots
- Worker Golem:Golem in correct location. Stationary mode engaged. (quote)
- Worker Golem:Golem in correct location. Stationary mode engaged. (quote)
- Worker Golem:Golem in correct location. Stationary mode engaged. (quote)
- Mysterious Voice: You think you're a smart one? Let's put you to the test. It's time for you to meet my latest creation...an indestructible golem!
At the start of floor 3
- Mysterious Voice: Impressive that you've made it this far, Blimm. I'll have to redesign my security system to keep you and other meddlesome trespassers away.
- Oola: Get in here. Let me have a look at you. Did you enjoy the challenge as much as I did watching you squirm? Ha!
[edit] NPCs
[edit] Allies
20 (20) Golem (level 2)
20 (20) Sentry Golem (level 3)
20 (20) Oola (level 3)
20 (20) Worker Golem (levels 1 and 2)
[edit] Foes
20 (20) Golem Sentry (levels 2 and 3)
20 (26) Sentry Golem (levels 1 and 2)
20 (20) Golem Sentry (levels 2 and 3)
20 (26) Sentry Golem (levels 1 and 2)
20 (20) Golem Sentry (levels 2 and 3)
20 (26) Sentry Golem (level 1)
[edit] Bosses
24 (30) Indestructible Golem (level 2)
[edit] Notes
- Interactive objects
- If your Worker Golem dies, you can activate another one. However, this will activate any other Sentry Golem not already hostile
- There is a Crystalline Key for the keyholder on the second floor. Only while holding this Bundle will the local Sentry Golems be active.
-
Fire Dart sentry traps are clustered on floor 2.
- After charging it, drop the Flux Matrix Bundle to kill the Indestructible Golem.
- For the third floor, you can run past the Golems without fighting and end the mission by reaching the top of the stairs. This also works well in Hard Mode.
- This quest (and all primary repeatable Eye of the North quests) may also be obtained from the Scrying Pool in the Hall of Monuments after completing it once.
[edit] Trivia
- Blimm's last line is a reference to Milton from the movie Office Space.
- Once the flux matrix is charged, release it to do 1337 damage. This refers to the flux matrix being leet!
| Eye of the North primary repeatable quests and missions |
|---|
| Asura arc: Finding the Bloodstone and The Elusive Golemancer » Genius Operated Living Enchanted Manifestation |
| Ebon Vanguard arc: Against the Charr » Warband of Brothers » Assault on the Stronghold |
| Norn arc: Curse of the Nornbear » A Gate Too Far and Blood Washes Blood |
| Deldrimor arc: Destruction's Depths » A Time for Heroes |
| Challenge: Glint's Challenge |

