The wiki upgrade is complete. If you notice anything that seems to be functioning incorrectly, please file a bug report.
|
[dismiss] |
The Hidden City of Ahdashim
From Guild Wars Wiki
This article is about an explorable area. This name is also used for a Zaishen vanquish quest. For the mission, see Dasha Vestibule.
| The Hidden City of Ahdashim | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | Vabbi |
| Type | Explorable area |
| Exit(s) | Dasha Vestibule |
| Images | |
| Interactive map Non-interactive maps | |
Hidden in northern Vabbi, the City of Ahdashim served to protect the Princes of the region during the reign of Palawa Joko. Seas of gold and gems are said to be found there; although the controlling djinn are not likely to let anyone near it, should they find the way into the city first.
Contents |
[edit] Getting there
This area is only accessible via the Dasha Vestibule mission outpost by speaking to the Key of Ahdashim. The character must have completed either the Dasha Vestibule mission or the Dzagonur Bastion mission.
[edit] Shrines
- Vabbian Scout → Heket Hunt
- Along the eastern edge, west of the central chamber.
- Vabbian Scout → Insect Hunt
- Before the northeastern chamber.
- Vabbian Scout → Monster Hunt
- At the entrance of the northernmost chamber.
- North of the southwestern chamber.
- Whispers Informant → Elemental Hunt
- At the exit into Dasha Vestibule
- In the central chamber with the large platform.
- Northern end of the large western treasure room.
- Resurrection shrines with a statue
- Avatar of Dwayna
- Along the eastern edge, west of the central chamber.
- Champion of Balthazar
- At the entrance of the northernmost chamber.
- Lyssa's Muse
- At the exit into Dasha Vestibule.
- In the central chamber with the large platform.
- North of the southwestern chamber.
- Northern end of the large western treasure room.
- Voice of Grenth
- Before the northeastern chamber.
[edit] NPCs
These quests affect the spawns in this area:
[edit] Allies
[edit] Services
[edit] Other allies
20 Vabbian Scouts
20 Shiny (after completion of Goren's Stuff: Part 2)
20 Whispers Informants
[edit] Charmable animals
[edit] Foes
24 (26) Behemoth Gravebane
24 (26) Scytheclaw Behemoth
Beasts (Cobalts)
24 (26) Cobalt Mokele
24 (26) Cobalt Shrieker
24 (26) Roaring Ether
Elementals (Djinn)
24 (26) Ruby Djinn
24 (26) Diamond Djinn
24 (26) Sapphire Djinn
24 (26) Stoneaxe Heket
24 (26) Blue Tongue Heket
24 (26) Blood Cowl Heket
20 (26) Rain Beetle
20 (26) Rock Beetle
22 (26) Mirage Iboga
22 (26) Storm Jacaranda
22 (26) Enchanted Brambles
22 (26) Whistling Thornbrush
[edit] Bosses
28 (30) Yammirvu, Ether Guardian → Energy Surge (Yammirvu's Scepter)
Elementals (Djinn)
28 (30) Shakor Firespear → Angelic Bond (Shakor's Spear)
28 (30) Leilon, Tranquil Water → Zealous Vow (Leilon's Vow)
28 (30) Tenshek Roundbody → Escape (Tenshek's Shortbow)
[edit] Interactive objects
- Treasure Chest (is located in the first eastern chamber, on a small platform with four pillars.)
- Vabbi Chest
- Altar of Water (during Gift of the Djinn)
- Altar of Fire (during Gift of the Djinn)
[edit] Notes
- Beyond the first chamber (which has hidden djinn on both sides) where the party starts, this area is divided into three paths:
- The central path runs all the way to the northern edge of the map. There are numerous elementals along the way, including several hidden groups.
- The western path starts off with some Cobalt groups in the first chamber. The rest of it is also filled with hidden and patrolling groups of elementals.
- The eastern path is actually outside the city proper. As such, it is instead populated by hostile plants, beasts, hekets, and beetles. Hidden groups of beetles are found in the paths towards the north.
- This area is underground (i.e. does not show up on the world map) and so does not contribute to the Elonian Cartographer title track.
- Only the mission map is available for this area.
- Vanquisher runs of this area without active quests requires defeating around 235 foes. Including quest influences, it has been reported to range from 195 to 259.
- The elementals in this area (especially the boss groups) are capable of dealing a very large amount of area damage. Always try to spread out before engaging.
- Damage reduction skills (or increasing one's health), especially those that affect the whole party, together with health degeneration counters will ease the difficulty of this area greatly.
- The Gift of the Djinn quest will reduce the total number of creatures that spawn. But do not activate the altars, because this will trigger a lot of Djinn.
| Explorable areas in Vabbi |
|---|
| Bokka Amphitheatre • Forum Highlands • Garden of Seborhin • Holdings of Chokhin • Nightfallen Garden • Resplendent Makuun • The Hidden City of Ahdashim • The Mirror of Lyss • Vehjin Mines • Vehtendi Valley • Wilderness of Bahdza • Yatendi Canyons |
| Towns and outposts • Missions • Landmarks |