The Sulfurous Wastes
From Guild Wars Wiki
| The Sulfurous Wastes | |
|---|---|
| | |
| Campaign | Nightfall |
| Region | The Desolation |
| Type | Explorable area |
| Exit(s) | Gate of Desolation Remains of Sahlahja |
| Images | |
| The Sulfurous Wastes | |
| Locations of all bosses | |
| Collector and bounty locations | |
| Location of Treasure Chest | |
| Reaching the northern plateau | |
Contents |
[edit] Getting there
Head out the south exit of Remains of Sahlahja or the northwestern exit of the Gate of Desolation.
Most of this explorable area is actually optional, as the required travel through this area is accomplished in the Gate of Desolation mission, however the primary quest Crossing the Desolation requires a short entrance into this area.
[edit] Exits
- Gate of Desolation (southeast)
- Remains of Sahlahja (north)
[edit] Shrines
- Ghostly Priest → Elemental Hunt
- Ghostly Priest → Margonite Battle
- South of the northwestern corner.
- Ghostly Scout → Mandragor Hunt
- In the middle along the southern edge.
- Ghostly Scout → Undead Hunt
- At the exit into the Gate of Desolation.
- At the exit into the Remains of Sahlahja.
- At the southwestern corner.
- Near the center of the area.
- Resurrection shrines with a statue
- Avatar of Dwayna
- In the middle along the southern edge.
- Champion of Balthazar
- At the exit into the Remains of Sahlahja.
- Lyssa's Muse
- At the southwestern corner.
- Near the northeastern corner, east from Kwesi the collector.
- Melandru's Watcher
- Near the center of the area.
- Voice of Grenth
- At the exit into the Gate of Desolation.
- South of the northwestern corner.
[edit] Quests available
[edit] NPCs
These quests affect the spawns in this area:
[edit] Allies
24 Infantryman Hareh
20 Ghostly Priest
10 Ghostly Scout
20 Kwesi (collector for 5 Sandblasted Lodestones)
[edit] Palawa Joko's minions
- (Note: These spawn in the southwestern corner only if the A Show of Force quest has been completed)
24 Awakened Blademaster
24 Awakened Gray Giant
24 Awakened Acolyte
24 Awakened Thought Leech
24 Awakened Defiler
24 Carven Effigy
24 Awakened Cavalier
24 Awakened Dune Carver
[edit] Foes
- Monoliths


22 (26) Graven Monolith (spawns only if the A Show of Force quest has not been completed)
- Margonites
24 (26) Margonite Executioner
24 (26) Margonite Bowmaster
24 (26) Margonite Cleric
24 (26) Margonite Seer
24 (26) Margonite Sorcerer
24 (26) Margonite Ascendant
24 (26) Margonite Reaper
24 (26) Horde of Darkness (not after Horde of Darkness)
- Torment creatures
28 (30) Blade of Corruption
28 (30) Arm of Insanity
28 (30) Shadow of Fear
28 (30) Scythe of Chaos
24 (26) Shambling Mesa
24 (26) Stone Shard Crag
- Djinn
24 (26) Ruby Djinn
24 (26) Diamond Djinn
24 (26) Sapphire Djinn
- Undead
24 (26) Carven Effigy
22 (26) Mandragor Terror
22 (26) Ravenous Mandragor
22 (26) Mandragor Sand Devil
- Undead
24 (26) Awakened Blademaster
24 (26) Awakened Gray Giant
24 (26) Awakened Acolyte
24 (26) Awakened Thought Leech
24 (26) Awakened Defiler
24 (26) Awakened Cavalier
24 (26) Awakened Dune Carver
28 (30) Desert Wurm
[edit] Bosses
- Djinn
28 (30) Hajkor, Mystic Flame → Savannah Heat (Hajkor's Flame)
- Undead
28 (30) Alem the Unclean → Weapon of Remedy (Alem's Remedy)
28 (30) Bohdabi the Destructive → Order of Undeath (Bohdabi's Spire)
28 (30) Vahlen the Silent → Vow of Silence (Vahlen's Vow)
[edit] Objects
- Treasure Chest, can be found in the ancient temple in the southwestern corner.
- Wurm Spoor
- Gravesite
- Ancient Elonian Chest
[edit] Notes
- In order to access the small northern plateau on the map, Junundu Smash must be used at the base of a pillar to create a bridge (refer to the fifth map above).
- The location of the pillar's base is found on the southern side of the narrow east-west Sulfurous Haze path to the north.
- Junundu Smash requires that you build up adrenaline, which can be done by fighting an undead group to the east or west of that point and using Junundu Tunnel to quickly get to the pillar base without losing adrenaline.
- An alternative method would be to equip a ranged weapon and build adrenaline by attacking the Margonites on the north plateau from the path below.
- Infantryman Hareh, who has two secondary quests, is on that northern plateau.
- If all available foes are killed before knocking down the pillar, it might become impossible to build adrenaline and access the northern area. This will prevent a successful Vanquish, so make sure to knock the pillar as soon as possible when attempting to vanquish the area.
- This area is an above average location for farming Sunspear and Lightbringer points, especially if the quests A Show of Force and Requiem for a Brain are active for a member of the party.
- Vanquisher runs of this area without active quests requires defeating around 275 foes. Including quest influences, it has been reported to range from 237 to 421.
- There are three Margonite groups on a small northern plateau that can only be accessed through the use of Junundu Smash to create a bridge (see the first note above).
- Bohdabi the Destructive's undead mob in the northwest can be hard to handle on foot. Instead, go to the wurm spoor in the extreme northwest and then aggro as many monsters as you can. About half of the monster group, including most or all of the healers, will come streaming towards you around the bend. After destroying them, leave your Junundu and finish off the rest of the undead.
- The two quests used for farming the Lightbringer and Sunspear points mentioned above will produce a significantly greater number of creature spawns.
- There are hidden Mandragors towards the southwest.
| Explorable areas in the Desolation |
|---|
| Crystal Overlook • Dynastic Tombs • Joko's Domain • Poisoned Outcrops • The Alkali Pan • The Ruptured Heart • The Shattered Ravines • The Sulfurous Wastes |
| Towns and outposts • Missions • Landmarks |

