Time Ward

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Elite Ward Spell. You create a Time Ward at your location. For (3...13...15) seconds, non-spirit allies in this area cast spells (15...19...20)% faster and recharge skills (15...19...20)% faster. PvE Skill

Elite Ward Spell. You create a Time Ward at your location. For (3...13...15) seconds, non-spirit allies in this area cast spells (15...19...20)% faster and recharge skills (15...19...20)% faster. PvE Skill

Concise description
Elite Ward Spell. (3...13...15 seconds.) Allies in this ward cast spells 15...19...20% faster and recharge skills 15...19...20% faster. Allied spirits are not affected. PvE Skill


Progression
Faster Cast %
Faster Recharge %
0
3
15
15
1
4
15
15
2
5
16
16
3
5
16
16
4
6
16
16
5
7
17
17
6
8
17
17
7
9
17
17
8
9
18
18
9
10
18
18
10
11
18
18
11
12
19
19
12
13
19
19
13
13
19
19
14
14
20
20
15
15
20
20
16
16
20
20
17
17
21
21
18
17
21
21
19
18
21
21
20
19
22
22
21
20
22
22

Acquisition[edit]

Signet of Capture

Note that as a PvE-only skill, Elite Skill Tomes cannot be used to learn this skill.

Related skills[edit]

Notes[edit]

  • This is a core skill, but Guild Wars Eye of the North is required to obtain the skill.
  • At rank 17 Fast Casting, Time Ward can be maintained constantly without the need for external recharge time modifiers.
    • At rank 14 Fast Casting, Time Ward is self sustaining provided the initial casting is affected by a reduced recharge time modifier of 15% or more.
  • The AI cannot detect a ward's presence. Although remaining inside the ward would be favourable, even flagged NPC allies will leave the ward's area of effect whilst taking damage or targeting an enemy beyond their spell and attack range.

Trivia[edit]