Trapper

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A trapper in DoA watches the effects of his traps.

A Trapper is a Ranger focusing on trap skills and other skills which enhance the usage of traps.

  • The attributes mostly used on trappers are Wilderness Survival, Expertise and to a lesser extent Beast Mastery.
  • Trappers are very popular in the missions Zaishen Elite and Zaishen Challenge where the enemy will approach players, so many traps can be set around the players' start base.
  • Trappers often use Echo chaining in order to get 3 of the same trap.
  • The skill of a trapper involves being able to aggro a mob in such a way that they become forced into the traps, and if needed keeping them there long enough so that the traps damage them at their full duration. In some cases spirits are placed near the traps to draw aggro.
  • AoE Knockdown and cripple are often used, especially from Spike Trap and Tripwire, to ensures foes stay in the traps as long as possible.

Skills[edit]

Offensive traps[edit]

IconNameDescriptionEnergyActivation timeRecharge timeAttribute
Barbed Trap.jpg Barbed Trap Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted. 0 1515 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png Tango-quest-icon.pngWilderness SurvivalZ
Dust Trap.jpg Dust Trap Trap. (90 seconds.) Affects nearby foes. Deals 10...22...25 damage every second (5 seconds). Inflicts Blindness condition (3...7...8 seconds) every second (5 seconds). Easily interrupted. 0 2525 Tango-energy.png 02.002 Tango-activation-darker.png 03030 Tango-recharge-darker.png Tango-quest-icon.pngWilderness SurvivalZ
Flame Trap.jpg Flame Trap Trap. (90 seconds.) Affects nearby foes. Deals 5...17...20 fire damage every second (3 seconds). Inflicts Burning condition (1...3...3 second[s]). Easily interrupted. 0 1010 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png Tango-quest-icon.pngWilderness SurvivalZ
Piercing Trap.jpg Piercing Trap Trap. (90 seconds.) Affects nearby foes. Deals 5...41...50 piercing damage. Deals 15...51...60 more damage to any foes with Cracked Armor. Easily interrupted. 0 1010 Tango-energy.png 02.002 Tango-activation-darker.png 03030 Tango-recharge-darker.png Wilderness SurvivalZ
Spike Trap.jpg Spike Trap Elite Trap. (90 seconds.) Affects nearby foes. Every second, (for 2 seconds), this trap deals 10...34...40 piercing damage, causes knockdown, and inflicts Crippled condition (3...21...25 seconds). Easily interrupted. 0 1010 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png Wilderness SurvivalZ
Tripwire.jpg Tripwire Trap. (90 seconds.) Deals 5...17...20 piercing damage to nearby foes. Causes knock-down to Crippled foes. Easily interrupted. 0 1010 Tango-energy.png 02.002 Tango-activation-darker.png 03030 Tango-recharge-darker.png Wilderness SurvivalZ
Viper's Nest.jpg Viper's Nest Trap. (90 seconds.) Affects nearby foes. Deals 5...29...35 piercing damage. Inflicts Poisoned condition (5...17...20 seconds). Easily interrupted. 0 1010 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png Beast MasteryZ

Defensive traps[edit]

IconNameDescriptionEnergyActivation timeRecharge timeAttribute
Healing Spring.jpg Healing Spring Trap. (10 seconds.) Affects adjacent allies. Heals for 15...51...60 every 2 seconds. Easily interrupted. 0 1010 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png Wilderness SurvivalZ
Smoke Trap.jpg Smoke Trap Elite Trap. (90 seconds.) Inflicts Blinded and Dazed conditions (5...9...10 seconds) to nearby foes. Easily interrupted. 0 1010 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png Wilderness SurvivalZ
Snare.jpg Snare Trap. (90 seconds.) Affects nearby foes. Inflicts Crippled condition (3...13...15 seconds). Easily interrupted. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png Wilderness SurvivalZ

Non-ranger traps (PvE only)[edit]

IconNameDescriptionEnergyActivation timeRecharge timeAttribute
Black Powder Mine.jpg Black Powder Mine Trap. (90 seconds.) Affects nearby foes. Deals 20...30 damage. Inflicts Blindness and Bleeding conditions (7...10 seconds). Easily interrupted. 0 1010 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png Deldrimor rankZ
Weakness Trap.jpg Weakness Trap Trap. (90 seconds.) Affects nearby foes. Deals 24...50 lightning damage. Inflicts Weakness condition (10...20 seconds). Knocks-down Charr. Easily interrupted. 0 1010 Tango-energy.png 02.002 Tango-activation-darker.png 03030 Tango-recharge-darker.png Ebon Vanguard rankZ

Nature Rituals[edit]

IconNameDescriptionEnergyActivation timeRecharge timeAttribute
Brambles.jpg Brambles Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. 0 1010 Tango-energy.png 055 Tango-activation-darker.png 06060 Tango-recharge-darker.png Wilderness SurvivalZ
Edge of Extinction.jpg Edge of Extinction Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Deals 14...43...50 damage to creatures in its range whenever a creature of the same type dies. Does not affect spirits. No damage to creatures above 90% Health. 0 055 Tango-energy.png 055 Tango-activation-darker.png 06060 Tango-recharge-darker.png Tango-quest-icon.pngBeast MasteryZ
Energizing Wind.jpg Energizing Wind Nature Ritual. Creates a level 1...5...6 spirit (1...25...31 second[s] lifespan). Skills cost 15 less energy (minimum cost 10 energy) and recharge 25% slower for creatures in range. Does not affect spirits. 0 1515 Tango-energy.png 055 Tango-activation-darker.png 06060 Tango-recharge-darker.png Beast MasteryZ
Frozen Soil.jpg Frozen Soil Nature Ritual. Creates a level 1...8...10 spirit. (30...78...90 second lifespan). Creatures in range cannot activate resurrection skills. Does not affect spirits. 0 1010 Tango-energy.png 055 Tango-activation-darker.png 03030 Tango-recharge-darker.png Wilderness SurvivalZ
Quickening Zephyr.jpg Quickening Zephyr Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits. 0 2525 Tango-energy.png 055 Tango-activation-darker.png 06060 Tango-recharge-darker.png Tango-quest-icon.pngWilderness SurvivalZ
Winnowing.jpg Winnowing Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Increases physical damage by +4 for creatures in range. Does not affect spirits. 0 055 Tango-energy.png 055 Tango-activation-darker.png 06060 Tango-recharge-darker.png Tango-quest-icon.pngWilderness SurvivalZ

Trapping speed, interruption prevention, and recharge[edit]

IconNameDescriptionEnergyActivation timeRecharge timeAttribute
Mantra of Resolve.jpg Mantra of Resolve Stance. (30...78...90 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. 0 1010 Tango-energy.png 0 02020 Tango-recharge-darker.png Inspiration MagicZ
Oath Shot.jpg Oath Shot Elite Bow Attack. Recharges all skills except Oath Shot if it hits. Disables all skills if it misses (10...5...4 seconds). 50% miss chance unless Expertise 8 or higher. 0 1010 Tango-energy.png 0 02525 Tango-recharge-darker.png ExpertiseZ
Serpent's Quickness.jpg Serpent's Quickness Stance. (15...27...30 seconds.) Your skills recharge 33% faster. Ends if your Health drops below 50%. 0 055 Tango-energy.png 0 04545 Tango-recharge-darker.png Tango-quest-icon.pngWilderness SurvivalZ
Trapper's Focus.jpg Trapper's Focus Elite Preparation. (12...22...24 seconds.) Your trap skills are no longer easy to interrupt. You gain +0...2...2 to your Wilderness Survival attribute. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 01212 Tango-recharge-darker.png ExpertiseZ
Trapper's Speed.jpg Trapper's Speed Stance. (5...25...30 seconds.) Your traps recharge 25% faster and activate 25% faster. Ends if you hit with an attack. 0 055 Tango-energy.png 0 02020 Tango-recharge-darker.png ExpertiseZ

Pulling and protection[edit]

IconNameDescriptionEnergyActivation timeRecharge timeAttribute
Lightning Reflexes.jpg Lightning Reflexes Stance. (5...10...11 seconds.) You attack 33% faster and have 75% chance to block. 0 1010 Tango-energy.png 0 03030 Tango-recharge-darker.png Tango-quest-icon.pngExpertiseZ
Throw Dirt.jpg Throw Dirt Touch Skill. Inflicts Blindness condition (3...13...15 seconds). Also affects foes adjacent to target foe. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 03030 Tango-recharge-darker.png Tango-quest-icon.pngExpertiseZ
Troll Unguent.jpg Troll Unguent Skill. (13 seconds.) You have +3...9...10 Health regeneration. 0 055 Tango-energy.png 03.003 Tango-activation-darker.png 01010 Tango-recharge-darker.png Tango-quest-icon.pngWilderness SurvivalZ
Whirling Defense.jpg Whirling Defense Stance. (8...18...20 seconds.) You have 75% chance to block. Deals 5...10...11 damage to adjacent foes whenever you block a projectile attack. 0 1010 Tango-energy.png 0 06060 Tango-recharge-darker.png Tango-quest-icon.pngExpertiseZ

Equipment & Attributes[edit]

Most trappers should max Wilderness Survival (12+1+3 recommended) and have high Expertise to reduce costs of traps. They should use items and runes that augment their energy, as life or armor runes are not as useful given that they often do not put themselves at risk. In Zaishen Elite, having max Expertise can help in setting as many traps as possible without having to wait for energy to recharge.

Strategies[edit]

  • Against melee: set your traps with 1-2 spirits on them. Nature rituals work well, but binding rituals can be used too. Lure the melee'ers onto the traps, where they will attack the spirits and suffer the full damage of the traps.
  • Against ranged: set your traps, aggro the mobs, and move back keeping the traps between you and the mobs. Rituals, if needed, should be kept out of the way.
  • Against patrols: find out where the patrols go through, and trap there when they leave.
  • With H&H: keep the heroes & henchmen slightly further than 1 radius of the aggro bubble, especially if your group contains MM's. If they are too close, they may engage the foes before they reach the traps, thus wasting your efforts.
  • In HM, it is possible to kill foes using 1 trapper alone. This can be useful if your party has been wiped and your DP is high: kill a few small groups with careful trapping to reduce your DP, then get yourself killed to rez your party.

~

PvX Examples

Notes[edit]

  • Trappers need to take into account that Expertise's energy reducing effect does not apply to PVE-only traps if they choose to incorporate those traps into their builds.

Team roles (edit)
Type General team roles Specific team roles Hero team roles
Damage SpikerNuker BomberDagger spammerTouch rangerStarbursterTrapper
Pressure Lineback BarragerBeast masterCripshot RangerPressure Ranger
Support HealerProtection BatteryBonderFlag runnerHybrid monkImbagonInfuserOrders
Control ShutdownTank Minion masterPermaSpirit spammer Mesmer Midline
Utility CallerToolbox Gimmick