User:Arkhar/Mythway

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This build, which me and Azn spent half an afternoon writing, is designed to defend against without emulating the metagame, and thus is about as unorthodox as possible. Note it is completely viable in PvE, HA, and GvG.

Devestating Hammer Warrior[edit]

Hammer Mastery 12, Motivation 10, Tactics 8, Strength 2

Stonefist Insignia. Minor/Major Hammer, Minor/Major Tactics, Minor Strength, Superior Absorption, Superior Vigour.

Devastating Hammer.jpg
Fierce Blow.jpg
Rush.jpg
Frenzy.jpg
Finale of Restoration.jpg
"Watch Yourself!".jpg
Remedy Signet.jpg
Resurrection Signet.jpg

Usage: Main caller, begins spike by knocking down the target. Maintain Finale of Restoration on self and one predetermined backliner, spam WY!, Remedy Signet as needed, use warrior skills for spiking/chasing.

Eviscerate Warrior[edit]

Axe Mastery 12, Motivation 10, Command 8, Strength 2

Minor/Major Axe, Minor Strength, Superior Absorption, Superior Vigour.

Eviscerate.jpg
Agonizing Chop.jpg
Executioner's Strike.jpg
Enraging Charge.jpg
Finale of Restoration.jpg
"Go for the Eyes!".jpg
Remedy Signet.jpg
Resurrection Signet.jpg

Usage: Maintain Finale of Restoration on self and one predetermined backliner, spam GftE, Remedy Signet as needed. Warrior skills for spiking/chasing.

Dragon Slash Warrior[edit]

Swordsmanship 12, Motivation 10, Command 8, Strength 2

Minor/Major Sword, Minor Strength, Superior Absorption, Superior Vigour.

Sever Artery.jpg
Dragon Slash.jpg
Sun and Moon Slash.jpg
Rush.jpg
Finale of Restoration.jpg
"Go for the Eyes!".jpg
Remedy Signet.jpg
Resurrection Signet.jpg

Usage: Maintain Finale of Restoration on self and one predetermined backliner, spam GftE, Remedy Signet as needed. Attack skills can be used regularly, although don't use Dragon Slash when a spike is imminent. Chase with Rush.

Crippling Slash Warrior[edit]

Swordsmanship 12, Motivation 10, Command 8, Strength 2

Minor/Major Sword, Minor Strength, Superior Absorption, Superior Vigour.

Crippling Slash.jpg
Gash.jpg
Final Thrust.jpg
Enraging Charge.jpg
Finale of Restoration.jpg
"Go for the Eyes!".jpg
Remedy Signet.jpg
Resurrection Signet.jpg

Usage: Maintain Finale of Restoration on self and one predetermined backliner, spam GftE, Remedy Signet as needed. Use Crippling Slash and Gash as much as needed. Use Enraging Charge to build adrenaline and chase. Spike with Final Thrust.

Motivation Paragon[edit]

Motivation 12, Tactics 9, Leadership 9

Centurion's Insignia. Minor/Major Motivation, Minor/Major Leadership, Superior Vigour.

Signet of Synergy.jpg
"Watch Yourself!".jpg
Chorus of Restoration.jpg
Song of Restoration.jpg
Ballad of Restoration.jpg
"Shields Up!".jpg
Mending Refrain.jpg
Signet of Return.jpg

Usage: Spam Restoration chants in combat. Spam warrior shouts in combat. Use Signet of Synergy when viable. Apply Mending Refrain to all characters. Resurrect only if party is not under pressure.

Command Paragon[edit]

Command 12, Leadership 12

Centurion's Insignia. Minor/Major Command, Minor/Major Leadership, Superior Vigour.

Natural Temper.jpg
Anthem of Flame.jpg
Anthem of Guidance.jpg
Angelic Protection.jpg
"Fall Back!".jpg
"Stand Your Ground!".jpg
Aggressive Refrain.jpg
Signet of Return.jpg

GvG Variant

Natural Temper.jpg
Anthem of Flame.jpg
"Go for the Eyes!".jpg
Angelic Protection.jpg
Expel Hexes.jpg
"Fall Back!".jpg
"Stand Your Ground!".jpg
Signet of Return.jpg

Usage: Spam Anthem of Flame to maintain Mending Refrain. Maintain Natural Temper in combat. Use Anthem of Guidance often, especially in conjunction with a spike OR spam GftE. Use SYG when possible. Use Fall Back to enhance mobility. Maintain Aggressive Refrain OR use Expel Hexes as necessary. Resurrect only if party is not under pressure.

Ritual Lord[edit]

Communing 12, Spawning Power 10, Wilderness Survival 8

Shaman's Insignia. Minor/Major Communing, Minor/Major Spawning Power, Superior Vigour.

Ritual Lord.jpg
Mighty Was Vorizun.jpg
Displacement.jpg
Union.jpg
Shelter.jpg
Nature's Renewal.jpg
Tranquility.jpg
Death Pact Signet.jpg

Usage: Spam Spirits. Maintain MWV, although be careful to cast it out of pressure. Use Death Pact Signet if your team's resurrection signets are consumed.

Channeling Ritualist[edit]

Spawning Power 12, Channeling Magic 12

Minor/Major Spawning Power, Minor/Major Channeling, Superior Vigour.

Weapon of Fury.jpg
Splinter Weapon.jpg
Bloodsong.jpg
Destruction.jpg
Essence Strike.jpg
Spirit Rift.jpg
Dash.jpg
Resurrection Signet.jpg

PvE Variant

Weapon of Fury.jpg
Splinter Weapon.jpg
Bloodsong.jpg
Gaze of Fury.jpg
Destruction.jpg
Essence Strike.jpg
Spirit Rift.jpg
Resurrection Signet.jpg

Usage: Run the flag in GvG. Cast weapon spells on allies to increase adrenaline gain and damage. Use Spirits and Spells to injure opponents.

Well, there you have it. Check back for edits to this Post, since it's quite possible testing will reveal unforeseen flaws.

Backed up on User:Killer Revan/Mythway