User:Astohan/Element

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Air Magic[edit]

Elites

15 Energy2 Activation time10 Recharge time - (Air Magic) - Elite Hex Spell. "Target foe suffers from Cracked Armor for 5 seconds. After 3 seconds, target foe is struck for 5...81...100 lightning damage. This spell has a + 25 % armor penetration."

10 Energy1 Activation time10 Recharge time - (Air Magic) - Elite Spell. "You ride the lightning to target foe. That foe and adjacent foes are struck for 5...97...120 lightning damage and are knocked-down for 3 seconds. This Spell has 25% armor penetration and causes Exhaustion."

10 Energy2 Activation time15 Recharge time - (Air Magic) - Elite Spell. "Target foe and adjacent foes your target are struck for 10...102...125 lightning damage. This Spell has 25% armor penetration. If you hit more than 3 foes, this spell causes Exhaustion."

10 Energy2 Activation time15 Recharge time - (Air Magic) - Elite Hex Spell. "Target foe is hexed by Glimmering Mark. For 10 seconds, each time target foe is stroke by a Lightning or Water spell, that foe is stroke for 10...34...40 lightning damage. If you are enchanted, you receive 1 energy point each time that foe loses health by this way."

15 Energy2 Activation time20 Recharge time - (Air Magic) - Elite Hex Spell. "This hex lasts 5...7...8 seconds. Deals 10...94...115 lightning damage to one target foe. After 3 seconds, that foe suffers from Blindness, Cracked armor, and Deep Wound for 5 seconds. When this hex ends, target foe is stroke for 5...41...50 lightning damage."

10 Energy1 Activation time10 Recharge time - (Air Magic) - Elite Hex Spell. "Deals 10...62...75 lightning damage to target foe. Inflicts Blindness condition for 1...7...8 on target foe and adjacent foes. Deals additional 5...41...50 lightning damage to adjacent foes. 25% armor penetration."

10 Energy1 Activation time10 Recharge time - (Air Magic) - Elite Spell. "Deals 5...73...90 lightning damage to target foe. If that foe is moving, Gust knock-down target foe for 3 seconds. 25% armor penetration."


Non-Elites

15 Energy2 Activation time6 Recharge time - (Air Magic) - Spell. "Deals 5...73...90 lightning damage. Target foe is knocked-down for 2 seconds. This spell has a + 25 % armor penetration."

10 Energy2 Activation time10 Recharge time - (Air Magic) - Spell. "Deals 10...78...95 lightning damage. Also hits two foes near your target. 25% armor penetration. Causes exhaustion if you are not enchanted."



Earth Magic[edit]

Elites

15 Energy2 Activation time30 Recharge time - (Earth Magic) - Elite Spell. "Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...34...40 earth damage each second and attacking foes suffer from Blindness for 5 seconds each time they attack."

25 Energy1 Activation time30 Recharge time - (Earth Magic) - Elite Spell. "Deals 15...63...75 earth damage one time to foes in the area. Nearby foes take damage twice and adjacent foes take damage three times. Foes in the area are Dazed for 5 seconds, nearby foes are Knocked-down for 3 seconds, adjacent foes are Blind for 5 seconds. This spell causes Exhaustion."

15 Energy1 Activation time30 Recharge time - (Earth Magic) - Elite Enchantment Spell. "For 5...25...30 seconds, you have + 10...50...60 armor. During this enchantment, you are immune to all conditions."


Non-Elites

10 Energy2 Activation time20 Recharge time - (Earth Magic) - Spell. "For 10 seconds you gain +2...20...25 armor and cannot be knocked-down."

10 Energy1 Activation time45 Recharge time - (Earth Magic) - Enchantment Spell. "For 10...26...30 seconds, each time a foe strikes you with a physical attack, this foe is Weakened for 5 seconds."


Fire Magic[edit]

Elites

10 Energy2 Activation time25 Recharge time - (Fire Magic) - Elite Spell. "Create a Savannah Heat at target foe's location. For 8 seconds, nearby foes are struck for 10...42...50 fire damage each second and attacking foes suffer from Burning for 3 seconds each time they attack."

15 Energy3 Activation time30 Recharge time - (Fire Magic) - Elite Spell. "You invoke a celestial meteor shower at target foe's location. The meteor shower contains 3 meteor that deals 10...82...100 fire damage each. Each time a meteor strikes a target, the foe is knocked-down and begins burning for 1...5...6 seconds. Only one foe can be strikes by this spell. This spell causes exhaustion."


Water Magic[edit]

Elites

15 Energy2 Activation time30 Recharge time - (Air Magic) - Elite Enchantment Spell. "For 5...21...25 seconds, you are immune to attacks, conditions, and hexes, except for Lightning damage spells. "

10 Energy1 Activation time30 Recharge time - (Air Magic) - Elite Enchantment Spell. "For 5...13...15 seconds, each time you are stroke by a elemental spell, Mirror of Ice sends back 5...41...50% of the damage, converted in Ice damage, to the caster."


Energy Storage[edit]

Elites
Non-Elites

10 Energy2 Activation time20 Recharge time - (Energy Storage) - Spell. "If your energy is below 70...30...20, you deal 2 damage per energy points lost before having cast this spell (maximum 160)." ((For example, you have a total of 90 energy points, but during the battle you energy drops below 20, so you deal: (90-20-10(cost)x2=140))