User:Astohan/necro

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Death Magic[edit]

Elites

15 Energy3 Activation time45 Recharge time - (Death Magic) - Elite Spell. "Creates a level 2...26...32 flesh golem which deals Blunt damage and leaves a fresh corpse when it dies. The Golem has a inherant 0...36...45% chance to knock down target foe."

25 Energy3 Activation time60 Recharge time - (Death Magic) - Elite Spell. "Creates a level 2...18...22 flesh golem which leaves a fresh corpse when it dies. The Golem has 0...64...80 base armor level. It has additional +0...2...2 armor each time a foe strikes it (maximum 150 armor). It has a -0...16...20 damage reduction if suffering from a condition. Exploits a fresh corpse. You can have only one flesh golem at a time."

25 Energy1 Activation time60 Recharge time - (Death Magic) - Elite Spell. "For 2...16...20 seconds all minions under your control are immune to all conditions, damage from spells or physical attacks. Each time an attack targets one of your minions, you lose 5% of your maximum Health. When this enchantment ends, all your minions die and explode, dealing 5...61...75 damage to nearby foes. After the explosion, one level 7...14...16 minion is resurrected for every minion who died in the explosion."

15 Energy2 Activation time60 Recharge time - (Death Magic) - Elite Spell. "For 10...26...30 seconds, all minions in the area are in your control. While under this enchantment, your minions deal 10...26...30 Dark damage. You can have a maximum of 15 minions under your control."

15 Energy2 Activation time45 Recharge time - (Death Magic) - Elite Spell. "For 5...13...15 seconds, each time you or your minions receive damage that would be fatal, the damage is negated and one nearby foe takes damage instead. The damage the foe take is converted in Holy damage."

15 Energy2 Activation time45 Recharge time - (Death Magic) - Elite Spell. "You summon 5 level 5...13...15 Bone horrors. For 20 seconds, these Bone horrors have +0...4...5 Health regeneration and attack 25% faster."


Blood Magic[edit]

Elites

10 Energy1 Activation time8 Recharge time - (Blood Magic) - Spell. "Steal 5...61...75 Health if target foe's Health is under 75 %. Steals additional 10...94...115 Health if target foe's Health is under 50 %."

25 Energy2 Activation time25 Recharge time - (Blood Magic) - Spell. "You cast a Soul Leech to target foe's location. For 5 seconds you steal 1...20...25 Health each second to target foes."

10 Energy1 Activation time15 Recharge time - (Blood Magic) - Spell. "You steal 5...61...75 Health to target foe. For 8 seconds, target foe has -3...9...10 Health degeneration, and you have +3...9...10 health regeneration."


Curses[edit]

Elites

25 Energy2 Activation time25 Recharge time - (Curses) - Spell. "You lose 0...2...3 enchantments. For 8 seconds, all party members receive the enchantments you lost this way. For each enchantment you lost this way, you lose 25...17...15% maximum health."

10 Energy1 Activation time15 Recharge time - (Curses) - Hex Spell. "For 8 seconds, each time you lose health by an attack or spell, target foe receives 5...65...80% of the damage you suffer."

10 Energy1 Activation time20 Recharge time - (Curses) - Hex Spell. "For 2...10...12 seconds, each time target foe is the target of a Necromancer Hex, that foe is knocked-down. Each time that foe is knocked-down this way, it loses 5...21...25 Health."


Soul Reaping[edit]

Elites

10 Energy2 Activation time15 Recharge time - (Curses) - Hex Spell. "For 2...4...5 seconds, target foe suffers from all condition. All your attributes are 0 for 5 seconds."